Fantasy Developments

WarGame Campaign Rules 40K Developments Fantasy Developments

Unit Sheet Action Sheet Development Sheet Empires Map
Income Upgrades Defense Upgrades

Developments may be upgraded as appropriate for only the additional time and income.
Name Interval Income Interval Troop Training New troops Development type Timing Cost Notes
Camp 50 50 150 defense 1 1000 mobile in 1 interval period
Boat 0 0 0 vehicle 1 1000 adds 2 square movement to non vehicle units
Supply Transport 0 0 0 vehicle 1 1000 adds 2 square movement to non vehicle supply movements
Village 500 50 100 Income 3 30000
Supply Bunker 100 0 0 income 1 1000 defense for hidden stockpiles
Troop Bunker 100 100 600 defense 2 5000 bunker defense
Troop Outpost 150 200 700 defense 3 6000 bunker defense
Garrison 300 400 800 defense 5 25000 bunker defense for 2 squares
HQ 2000 1000 1200 defense 8 50000 bunker defense for 4 squares
Town 8000 200 1200 income 5 50000 4 squares
City 10000 300 2400 income 10 100000 6 squares
Mine 3000 0 0 income 3 25000
Fort 1000 300 900 defense 5 50000
Thieves Guild 5000 600 1200 inc/def 8 80000 Thief training/Scouts
Mage Tower 2500 600 1200 inc/def 10 250000 allows double the rate of area knowledge - weather, terrain/mage training
Roadside Inn 2000 50 0 income 3 25000 allows double the rate of reporting, scouting
Stronghold 2500 600 1200 def/inc 10 80000
Traps 0 0 0 defense 1 1000 1 square of traps
Siege Engine 0 0 0 defense 1 1000 Ballista, Catapult, Flaming Caldrun, Tower, Ram
Castle 5000 1000 2000 inc/def 12 300000 4 square area
Arena 300 300 300 income 4 25000
Prison 100 0 150 income 4 25000
Training School 300 500 1200 income 4 25000 allows troop upgrades
Church 0 0 0 defense 4 25000 faster healing to injured troops
Boat/Cart Wright 0 0 0 defense 4 25000 faster repair to damaged vehicles
Estate 1000 200 500 inc/def 4 25000 bunker defense
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