Defense Upgrades

WarGame Campaign Rules 40K Developments Fantasy Developments

Unit Sheet Action Sheet Development Sheet Empires Map
Income Upgrades Defense Upgrades

Must be added to a development, only 1 may be added per week, max of 1 of ec type at ec development unless noted.

Bold indicates new 12/19/01
Name Interval Income Interval Troop Training New troops Development type Timing Cost Notes
Troop Speciality 0 0 0 defense 1 1000 1/sector - 1/2 cost on troop type. spaceport allows more than 1
Tower 0 10 10 defense 1 250 1/1000pt of development
Turret 0 0 0 defense 1 500 1/1000pt of development - hvy3str4(40k ap4)
Gun ports 0 0 0 defense 1 500 allows full unit to take walls
Walls 0 0 0 defense 1 500 provides bunker defense
Trenches/Field Works 0 0 0 defense 1 500 provides +1 AC, up to 4
Mines 0 0 0 defense 1 500 4" hidden mine field
Short Range Scanner 0 0 0 defense 1 500 locates inflitrators
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