Home of the Dire-Dead!

WarGame Campaign Rules 40K Developments Fantasy Developments

Unit Sheet Action Sheet Development Sheet Empires Map
Income Upgrades Defense Upgrades

New Items added 8/4/01

Some poor fools have stumbled upon the ring of the rift and now Lord War and the other reapers are free. The world of ADandD is about to be in for another epic. This time no living being is safe from the terror that threatens the land. In a genre clash, the races of Warhammer 40K meet with the races of WarHammer, Dungeons and Dragons, and Dark Heaven in a completely integrated miniature combat/role-playing campaign. You, the chosen, are the generals of the armies of 40K. While each of you have your own goals for this savage world, so to do the inhabitants... mainly to stay alive. You must use your powers to win the day from not only each other but a more powerful foe - The DIRE DEAD!

Each week you will be given a campaign status report indicating current conditions as you are aware of them. At this time you can request to move troops, supplies, and spies. You can request actions of each of your units and may create new units. You may request supply drops from headquarters and you may spend your income points to build and acquire. You will also need to react to certain role-playing situations such as negotiations with enemy forces, singles combat, and new discoveries. Included in your status reports will be directives from headquarters. these directives should be accomplished as soon as possible (or you may lose those supplies)

Also each week you will need to resolve any miniature battles that have occurred due to troop encounters. Some of these battles will be solved by a random determination or a GM call, but most of them will be decided by a quick playing miniature combat system that resembles 40K rules with a DHA flare for speed and realism.


Check back often for news about the campaign in the Westworld news link

WestWorld News
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