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[More to come]
Each Char will get 3 background choices. Choosing one negative
will gain you 1 more background point to spend. You can only buy
1 option from each category.
Prefered options in green, Non-orcish
in red, neutral in white.
ITEMS - WEAPONS
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- Swordmaster's Inheritance (Master Crafted
Longsword).
- Templar's Inheritance (Master Crafter Mace).
- Targeteer's Inheritance (MC Bow).
- Guardsman's Inheritance (MC Halberd).
- Assassin's Inheritance (MC Dagger).
- Bounty Hunter's Inheritance (MC XBow).
- Swashbuckler's Inheritance (MC Kryss).
ITEMS - MAGIC
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- Apprentice's Inheritance (All circle 2 scrolls).
- Novice's Inheritance (ALl circle 3 scrolls).
- Journeyman's Inheritance (All circle 4 scrolls).
- Alchemists Inheritance (10 of each reagent & 10 bottles, mortal
& pestle).
ITEMS - ARMOUR
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- Armourer's Inheritance (MC Chain Tunic).
- Leatherworker's Inheritance (MC Studded Tunic).
- Knights Inheritance (MC Plate Breastplate).
- Woodman's Inheritance (MC Leather Tunic).
VITALS
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- Very Strong (+10 STR).
- Very Quick (+10 DEX).
- Very Wise (+10 INT).
- Strong arm (+10% more Damage)
MAGIC
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- Very Focused (+25% more MANA).
- Magic Attuned (-10% to casting difficulty).
- Complex Thought (+10% to ritual success
chance).
- Enlightened (+20% more MANA regeneration when meditating).
- Godly Favour (+20% more Faith point gain than normal).
TALENTS
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- Skilled (+5% skill gain in all skills).
- Dual Identity (Have a second name, can switch between them).
- Poison Resistance (-50% to the duration
of poisons).
- Eagle Eye (-20 to diff to Detect Hidden).
- Tracker (Determine relative territory that
another player is in).
SOCIAL
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- Noble Born (50gp/earth day to bank while
online only).
- Merchant (reduces all prices at vendors by 25%).
- Rich (+1000 starting gold).
- Intimidating (+20% to being considered too
tough by NPCs to attack).
SUPERNATURAL
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- Destiny (decreases chances of final death by 5%).
- Fae Blood (Shapechange to a small animal
type, random).
- Lucky (Critters killed may spawn a bit more gold than usual).
- Disbeliever (Cannot ever use magic, including
items that function, -20% to diff to resist spells).
PSYCHOLOGY
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- Fearless (+10% chance to resist fear).
- Hate ____ (+5% more damage in melee combat).
(note hating orcs is very unorclike)
- Fast Digestion (Eating allows for
double the STAM to be regained than normal).
BOATS
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- Small Boat.
- Medium Boat.
- Large Boat.
NEVAGIVE
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- Stupid (-5% skill gain).
- Cursed (+5% chance of taking a final death).
- Unlucky (Critters killed have less gold than usual).
- Clumsy (-5 DEX).
- Weak (-5 STR).
- Clod (-5 INT).
- Unskilled (-5% skill gain in all skills).
- Coward (-10% chance to resist fear).
- Bad Reputation (+25% price increase at all
vendors).
- Frail (-20% to NPCs considering you too
intimidating).
- Weak Will (+20 to the difficulty to resist a spell).
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