Its up!!!

More info

irc.sorcery.net (6667) #bruhka

 

5/17/01 Well after a week or so of the shard being active, it is clear that the crafting system is starting to come together. This was a known issue before going live, so, will fill out soon enough. We now use font colors to suit our ranks. So whatever your sash color is, stick to this color font. Try to make it brightest though, so that it is readable. Mugzug caused a few headaches to some people, and was subsequently banned. This gave us a little bit of bad PR, but Im sure people will get over it soon enough. At the moment we are keen on getting a tinker, tailor and perhaps a smith. As far as bloodlines go, a mojoka and of course plenty of grunts. Mojoka's preferably should be experienced orc role-players. Try to throw out anything not orcy, we want to keep our unique identity and not fall prey of getting the 'best' equipment. Halberd's are not orchish! Additionally, try to stick to a bloodline choice of equipment for the most part. You can of course change,.. but stay with one for some time before changing. We will still be a llittle lenient on weapons at the moment, since we are having trouble with a supply of typically orcish gear. (Particularly swords) This Im sure will change in the not too distant future. HORDING is orcish, grab useful things and hide them away in town. Just remember, we dont have very good security, (ie. we just shove it anywhere) so be aware we can loose our things.

5/10/01 The shard is up, and Ug was one of the first orcs sniffing around. If you havn't already filled in an application,GET TO IT. If you already have, you will get a reply fairly soon, dont worry.

5/8/01 The shard opening is delayed for another 1-2 days. Make sure you grab the necessary files here Dark Ages Connection and get your applications in if you havn't done so. When you recieve back your application (assuming you put it in) you ought to be able to play

5/3/01 First orcish meeting or Shrinkh! This is to be held this Saturday 5th at 4pm GMT. This meeting is a bit of a beta test for our regular meetings as much as a group get together. Should be a bit of fun, make sure you come along. Additionally we are to get a choice of about 6 starting colors, which are being tested. - Ug

5/1/01 Cheak out the possible additions to our equipment pool. The bonesuit. is in the screenshots setcion. Note also the skin colour which was being tried.

4/30/01 Updates to the pages made, Delays for opening of Dark Ages.

" We are now looking at a may 7th opening, namely due for quality adjustements. The application program would not have been done in time for release, in addition to various other things.

On the plus side, to help amend for this loss, there will be a new dungeon included in the initial release [two floors]. "

4/29/01 Much has been happening behind the scenes, particularly on defining what we are as orcs. Cheak the boards for details. When finialised the website will be updated to reflect our perspective

4/24/01 So we are now moving to DA and few things are there bit different from Myth. I have heard few people being concerned about permadeath but i think we will be allright as long as we stay in groups, dont wonder around alone; specially not go out of orc lands alone and just be careful over all.

Cove is Ellgoth now and thats where we are staying. Its a human town that was raided by orcs only a year ago. Right now it looks like rituals will be kept in ruins of old building in east from town, tho its not 100% sure yet.

Members:

Most of members we had in Myth are moving to DA. Im also glad to tell you that Ug and Griznak are coming back. It also looks like that we are getting few new faces to our tribe. Heres the current list:

Myth char - DA char
Urgubh - Wurgath
Grunk, Groth - Grumark
Ug - Ug
Griznak - <unknown>
OrNuk - Krak
Kohu - <unknown>
? Wargluuk - <unknown>
? Ugrak - <unknown>
? Drugak - <unknown>


Command structure:

We are still going to have Warbozz, 3 nobz and 1 sharmun just like in Myth (no more Bigbozz tho). Biggest change in this is that nobz and sharmun will have more power compared to Warbozz than they had in Myth. Nobz and sharmun also have to take more responsibility of developing tribe, not just enjoy their high status as it often got in Myth. We will be running player run quests as much as we can and its preferred that every nob and sharmun would plan atleast one in every month.

There wont be nob or warbozz klomp anymore. The Warbozz will change when he gets perma death. New one will be chosen from the nobz. Old Warbozz will get his nob seat. If there will be free nob seat from some reason new nob will be chosen from grunts.

Some things that will be taken to count when choosing new Warbozz or nob:

How active member the person is
RP
Work done for the tribe

Current leaders:

Warbozz Wurgath
Sharmun Griznak
Nob 1 Ug
Nob 2 Kargoth
Nob 3 Still free at this point


Meetings:

Meetings will be kept weekly and its very important that people come to these. News can be readed from MB too so meetings are mostly just for some great RP and fun. News will be told IC, some current issues are discussed, ritual when the night falls (hopefully with oomie to sacrifice), maybe some games and stuff like that. Post your ideas

Right now all our members are European/Asian so the meeting time will be much earlier than before so also Ug and Griznak are able to take part to it. Maybe 4pm GMT? It will be around 12 pm in Asia then. Tell me what you think. - Wurgath

4/18/01 The orcs now have a website and message board. Keep in touch with your 'BRUDURZ' via the boards and in game. So far we are unofficially 6-8 strong. We are of course awaiting the anticipated opening of the shard to confirm this. -Ug

 

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