Its up!!!

More info

irc.sorcery.net (6667) #bruhka

 

Orcs are almost all warriors, with the exceptions made up of the rare mojokai (mage) one or two sharmun (priests) and the occasional sneekur (rogue). That is not to say that all that most orcs can do is 'klomp', for most have skills that complement their community in other ways, from cooks (a very important member) to blacksmiths, its more that they relish what is of the most importance to their warlike nature.

Orcs tend to be born with a genetic predisposition to a certain class. Hence the name 'bludline'. Some know their destiny instinctively (Sharmun) but many take time to settle into a 'bludline'. Warriors tend to be the most varied of all classes, and often move around, but will only specialize in only one weapon type at a time. Other classes also specialise but are not as easily defined. Below are the details of the main bludlinz.

 

Womp'r - Mace fighters

"Womp'rz" are by far the most common bludline for orcs. They are the mace and club wielders, weapons especially appealing to orcsish. Womp'rz arm themselves with only mace weapons. Most often found killing things for the shear pleasure.

 

Zult'r - Blade Wielder

"Zult'rz" wield scimitars, cutlass and the mighty bardiche. Often made up of pirates and 'frebutuz' (mercenaries) they tend to be more exploritive, often sailing ships afar. Like others of their kind, they soon miss the company of their 'brudurz' and return quickly to drink more than their share of 'booz'. They tend to have the best orc songs.

 

Lusk'r - Axe wielder

These guys love axes which they weild exclusively. Often the more berserk and down right crazy of orcish kind, they are often the first into battle in any conflict. Before battle they tend to work themselves up into this frenzy with banging of drums and loud shouts.

 

Kigg'r - Spear fighter

They use all spears and forks and love to impale things on them. Quite fond of defending and defensive positions. They usually have the best armour going around and tend to stand their ground in formations.

 

Ligz'r - Archer

The scouts of orcish, often looked on as being 'wimpi', they are never the less an important asset to any orc tribe. They master the bow well and are defiantly the best at finding the enemy so the 'udur bruduz kan klomp em'. They use bows and usually a secondary back-up weapon of a typically orcish type.

 

Mojoka - Mage

Definite orcish weirdo's, they are usually unique, rare, strange (to orcs), meek, cast spells and use starves. Typically other orcs look at them as 'jesters' for they wear funny things (all sorts of clothes that are unorc) and they are always blowing things up. They themselves are mystified by their magic and think of as 'powurz frum da wargud'. Very few are in any tribe

Sharmun - Priest

One of the most important members of the tribe, they are in touch with the orcish wargod and give enlightenment for their kind into spiritual matters. Usually only one.

 

Sneekur - Rogue

Get up to nasty things, the tribes invaluable weapon's poisoner when they can be found. Often loners and they use bladed weapons or bow, but prefering a dagger and a stab to the back.

Note this is merely a reference, unque ideas are welcome. (mail strange bludlinz)

 

Hosted by www.Geocities.ws

1