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Typically Dark Ages Half Orcs;

  • Don't know of their past beginning's and see themselves much like cousins of orcs, much like goblins, hobgoblins, and black orcs. All are very orcish, yet different in determinations. They refer to themselves as Urk'hai, which means bigger/smarter orc. To be called 'alf oomie' is pretty insulting to half orcs.
  • Demand tribute 'fer da wargud' if outnumbering their opponents or if oomies stumble onto orcish lands. Be aware that a tribute ought to be of some value to the Urk'hai. Its important to note that if tribute is unpayable, that 'oomie' need not be attacked, instead being enslaved or something else of a more creative yet evil intent. Attacking ought to be low priority (for its stops us being mean to them) but is still available to those enemies who are unco-operative.
  • After any pvp battle, will cut the heads of their enemies and then given to those of the highest rank. These trophys's are of great importance to orcish.
  • After pvm battles all loot will be put to one or few bags. This is distributed on return to town or another meeting point. They are good sharers to 'Udur Brudurz' for klomps.
  • hate Virrds (Bludskinz). (They dont know why mind you). They hunt them activly and especially trying to capture them alive for special rituals.
  • Dont tend to individually hold many things (maybe a couple of items, and some shinez in the bank) instead, they tend to horde things of value to them in a group source, their community chests.
  • Will actively share and work together, with their own kind, except when it comes to booz and shinez (gems especially!!). Gold is usually tributed to the tribe's defenses. (Orcs dont really need gold, it just looks nice to them, so they are always reluctant to share it. Gems are NEVER shared, they are often fought over!)
  • Are rude, and obnoxious to oomies, but this is often misunderstood for much of this can be simply a friendly greeting by an orcish.
  • Love food, shinez, klomp'rz, klompun, booz
  • Dislike magic (generally), with many having great fear or respect of it.
  • Are inherently evil in a less than obvious way. They often sceme and plot to pit different factions against one another.
  • Very loyal to one another 'Meeb Brudurz'
  • are generally Untrustworthy, but not always obviously so
  • are smarter than 'da oomiez' realise.
  • Tend to be fairly fun loving and jolly, of course because of what makes them happy they tend to get into trouble and cause conflicts with those who dont understand their culture because of it.
  • Lead violent and short lives, it is not known how old they can live to, with the eldest tribesman pushing 50.
  • In combat they tend to be fearless, almost too much so.
  • Often have low combat morale especially if outclassed and flee actively when things arnt going there way.
  • Even though their 'brudurz' are of great importance, they never the less look after themselves first will not shy away from "leg'n ut" to stay alive, even at the cost of others.
  • Are not great schoolars yet can devise intricate and devious plans.
  • tend to be seen by others to often have 'krazi' or 'manuk' behavior.
  • Regard all other races as 'oomie' although the 'redskins' tend to make them more aggresive than normal. - some think the color enranges them.
  • have players who try their upmost all of the time to stay true to orcish behavior.
  • Stay in groups because it makes them feel 'kumfurbil'.
  • Are extremely teritorial, almost paranoidly so.
  • Love big sharp things. (swords)
  • Love huge sharp things more (axes)
  • Love big heavy blunt things the most. (maces)
  • Love alcohol, food, and gold (shinez) even more.
  • Love 'klompun' (fighting)
  • Prefer to not wear helms, but in war are known to wear specially crafted helms that can fit their heads.
  • Tend to ignore 'oomie bla bla' and just do what they want.

More to come.. (put them on the boards!)

 

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