Contents

 

1        Introduction

1.1     Disclaimer

1.2     Legal Notes

1.3     Credits

1.4     Goals

1.5     Apolyton Edition

1.6     Differences with Call to Power 1

1.7     Differences with Civilization 4

1.8     Differences with original Call to Power 2

2        Getting Started

2.1     Quick Start

2.2     Pre-game Setup

2.3     Turns

2.4     Fog of War

2.5     Settling

2.6     The User Interface

2.6.1   Mini-map

2.6.2   Menu bar

2.6.3   Main user interface hub

2.6.3.1    Empire Manager

2.6.3.2    Unit Manager

2.6.3.3    Diplomacy Manager

2.6.3.4    Science Manager

2.6.3.5    The Great Library

2.6.3.6    Trade Manager

2.6.3.7    National Manager

2.7     Units

2.8     Cities

2.9     Terrain & Public Works

2.10   Empire

2.11   Science

2.12   Goods & Trade

2.13   Opponents, War & Diplomacy

2.14   Winning the Game

 

I       Game Mechanics

 

3        Unit Concepts

3.1    Purposes

3.2    Properties

3.3    Movement & Combat

3.4    Unconventional Warfare

3.5    Managing Units

4        City Concepts

4.1    Purpose

4.2    Settling

4.3    Capturing

4.4    Growth & Population

4.5    Resource collection

4.6    Construction

4.7    City Improvements

4.8    Wonders

4.9    Happiness & Crime

4.10  Managing Cities

5        World Concepts

5.1    Terrain

5.2    Main Map

5.3    Mini-map

5.4    Tile Improvements

5.5    Trade Goods

6        Empire Concepts

6.1    Definition

6.2    Borders

6.3    Empire Settings & Concepts

6.4    Governments

6.5    Science

6.6    Pollution

6.7    Feats

6.8    Trade

6.9    Managing the Empire

7        Opponents

7.1    Civilizations

7.2    Diplomacy

7.3    Espionage

7.4    Mutually Assured Destruction (M.A.D.)

8        Victory

 

II      Further Topics

 

9        Multiplayer

 

10      How to Play: Strategy Advice

10.1   Resource Collection

10.2   Research

10.3   Combat

10.4   Naval Strategy

10.5   Air Strategy

10.6   City Management

10.7   Empire Management

10.8   Game Start

10.9   Multiplayer

11       Game Settings

11.1   Keyboard Mapping

12       User Interface

12.1   Pre-Game Options

12.2   Map Controls

12.3   Menus

13       Troubleshooting

 

III      Appendices

 

A        Units

B        City Improvements

C        Wonders

D        Advances

E        Terrain Types

F        Tile Improvements

G        Trade Goods

H        Governments

I         Civilizations

 

Index

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