Chapter 4

City Concepts

All there is to tell about cities.

 

4.1    Purpose

Purposes of cities: resource collection, construction of units/buildings/wonders, borders, defense,
etc. Explain city styles.


4.2    Settling

Explain in detail how, where, when to settle. Also cover Urban Planners, undersea cities, disbanding
cities.


4.3    Capturing

Explain how to capture cities: combat in cities, attacking cities from sea, which units can capture
(empty) cities, capturing undersea cities, free advance on capture, etc.


4.4    Growth & Population

Explain how the population model, city growth and starvation work, explain (dis)advantages of
large cities.


4.5    Resource collection

Explain resource collection model, specialists.

 

4.6    Contruction

Explain how to build stuff, what the types of buildable items are (units, improvements, wonders),
how build queues work.


4.7    City Improvements

Explain role of buildings and what types there are (growth, production, science, corruption,
defence, etc). Refer to appendices to detailed stats.


4.8    Wonders

Explain role of wonders in the game, discuss wonder races. Refer to appendices to detailed stats.


4.9    Happiness & Crime

Explain happiness and how to manage it. Explain revolts and revolutions.


4.10  Managing Cities

User Interface controls and screens related to cities, including majors and advanced build queue
features (saving, loading, multiple city management, etc).

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