Chapter 4
City Concepts
All there is to tell about cities.
Purposes of cities: resource collection, construction of
units/buildings/wonders, borders, defense,
etc. Explain city styles.
Explain in detail how, where, when to settle. Also cover Urban Planners,
undersea cities, disbanding
cities.
Explain how to capture cities: combat in cities, attacking cities from sea,
which units can capture
(empty) cities, capturing undersea cities, free advance on capture, etc.
Explain how the population model, city growth and starvation work, explain (dis)advantages
of
large cities.
Explain resource collection model, specialists.
Explain how to build stuff, what the types of buildable items are (units,
improvements, wonders),
how build queues work.
Explain role of buildings and what types there are (growth, production, science,
corruption,
defence, etc). Refer to appendices to detailed stats.
Explain role of wonders in the game, discuss wonder races. Refer to appendices to detailed stats.
Explain happiness and how to manage it. Explain revolts and revolutions.
User Interface controls and screens related to cities, including majors and
advanced build queue
features (saving, loading, multiple city management, etc).