Chapter 5

World Concepts

Explains the map and the world around cities and units.

 

5.1    Terrain

Explain terrain types and their properties: food, production, commerce (difference between gold
& science), defence, movement cost. Refer to appendices to detailed stats.


5.2    Main Map

Explain how to interpret map information: fog of war, selected unit/city (squares around settlers),
city name/size/symbols, unit size/symbols, borders, right-clicking to get info, what do
units/cities/trade routes look like?


5.3    Minimap

How to use the minimap, what are the various modes?


5.4    Tile Improvements

Explain what types of tile improvements exist and how and where to build them. Explain
pillaging. Refer to appendices to detailed stats.


5.5    Trade Goods

Explain trade goods and their advantages (resource bonuses, trade). Refer to appendices to
detailed stats.

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