Part I - Game Mechanics

Chapter 3

Unit Concepts

All there is to tell about units and combat.

 

3.1    Purpose

Run through roles of units: recon, attack, defense, bombard, transport, naval warfare, unconventional
warfare, etc.

 

3.2    Properties

Discuss conventional unit properties: attack, defense, ranged attack, armor, movement, build
cost, support cost (explain special forces, readiness state), transport capacity, fuel, stealth, etc.
Refer to appendices to detailed stats.

 

3.3    Movement & Combat

Explain movement restrictions (land, water, mountians, deep water, air), armies, combat model
and veteran units.


3.4    Unconventional Warfare

Explain every unconventional action in the game, organised by types: slavery, diplomacy, espionage,
happiness, wealth, disease.


3.5    Managing Units

User Interface controls and screens related to units, including common orders (move, attack,
expel, disband, etc).

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