Part I - Game Mechanics
Chapter 3
Unit Concepts
All there is to tell about units and combat.
Run through roles of units: recon, attack,
defense, bombard, transport, naval warfare, unconventional
warfare, etc.
Discuss conventional unit properties: attack, defense, ranged attack, armor,
movement, build
cost, support cost (explain special forces, readiness state), transport
capacity, fuel, stealth, etc.
Refer to appendices to detailed stats.
Explain movement restrictions (land, water, mountians, deep water, air), armies,
combat model
and veteran units.
Explain every unconventional action in the game, organised by types: slavery,
diplomacy, espionage,
happiness, wealth, disease.
User Interface controls and screens related to units, including common orders
(move, attack,
expel, disband, etc).