Gordon's Counter-strike custom fun stuff

csde_hk
Maps
csde_italy
Modded Maps
wad_goledust
Dust Wads
csmdl_hostages
Skins
iswara
Prefabs
movingc4
Half-baked ideas

Intro

March 2001 marked the start of my mapping & falling in love with playing with limitless -- & free -- Lego bricks! I started with Worldcraft but didn't like the interface, so switched to QuArK. 6.2c is my favoured version.

Gordon's CS montage wallpaper
My maps combine defusion & hostage rescue. I think it's more fun that way, since my cousins & I mostly play with RealBots. Don't expect gorgeous scenery, though, as I wish to keep files small by not using many custom textures, sounds etc.

Innovation is my game; I enjoy using creative game effects e.g. changing tides (Canali), extreme scales (HK), long-jump modules (PFS/Thinice), round-based obstacles (PFS), bouncy-castles (Freefall) & flashbang-droppers (PFS). In Maulball, pushables become a whole new ball game -- mind the pun!

"Source code" is provided, so feel free to improve the maps. Do email me your comments, complaints & compliments at [email protected] (remove all 8's) -- no spam please! Enjoy :-D

Installation

Unless otherwise specified, use Zip software (I use Zipcentral) to unzip the .zip file into a temporary directory, then move files ending in
.wad into your cstrike directory (usually C:\Program Files\Half-life\cstrike or C:\Sierra\Half-life\cstrike),
.txt & .bsp into your cstrike\maps directory, and
.mdl into your cstrike\models directory.

If you wish to edit the maps, unzip .qkm (Quark native format) or .map (for other editors) files into your editing directory.

Dust wads

thumbnail wad_goledust.zip (649KB) ¤ readme ¤ screenshots ¤ banner

One lazy afternoon, Little Donny's toy soldiers mysteriously come alive in his Lego Dust & Dust 2 models...
Do get GOLEman if you play csde_dust for realistic Lego-man hostage models.

thumbnail wad_romandust.zip (985KB) ¤ readme ¤ screenshots

Play Dust & Dust 2 in a Roman villa with elaborate marble walls & anachronistic crates. Most textures are from Aztec.

Original Maps

thumbnail csde_pfs.zip (446KB) ¤ readme ¤ screenshots ¤ banner
csdepa_pfs.zip (448KB) ¤ csde_pfs_wad.zip (82KB)

csde_pfs is specially developed for & dedicated to our cousins, most of whom enjoy playing Counter-strike (with RealBots). This sniper-friendly defusion/rescue map is set on the ground floor of the old building of Penang Free School in the 1990s. In csdepa_pfs, players cannot buy arms, but there is equipment scattered around the map.

thumbnail cs_freefall.zip (39KB) ¤ readme ¤ screenshots

If you thought cs_tank was bloody, try cs_freefall!

Players spend most of their time skydiving. Worry not, as the giant Trampolinux anti-gravity field bounces you up before you hit Mother Earth. The action takes place inside a huge hangar & far above de_dust's desert (switches every round). There are interesting aircraft (& birds!) to land/ride/hide on, but beware of the chopper blades!

thumbnail csde_hk_beta3.zip (195KB) ¤ readme ¤ screenshots ¤ banner

csde_hk is a shotgun/sniper-friendly "Godzilla"-scale map. A 1:40 scale model of central Hong Kong is about to go on exhibition when anti-unification terrorists strike. They plan to bomb the Bank of China tower or the Convention and Exhibition Centre extension.

thumbnail csde_canali_canelli.zip (632KB) ¤ readme ¤ screenshots ¤ banner

csde_canali is a sniper-friendly defusion/rescue map set in a small Venice village. The killer innovation is rising & falling tides which cover & uncover areas. csde_canelli is the prepared-assault version. Players cannot buy arms, but there are shotguns scattered around the map.

thumbnail cs_maulball_beta1.zip (42KB)

Each team tries to score points by kicking a ball into its opponent's goal. The ball must be returned to the centre line before another goal can be scored. Players can either focus on kicking or resort to some below-the-belt violence.

thumbnail movingc4.zip (311KB)

In this experimental map, Terrorists can bomb a moving target! The C4 is carried along with the boat through Canali's waterways.

thumbnail csde_skybridge.zip (404KB) ¤ readme ¤ screenshots ¤ banner

My first CS map, csde_skybridge is a hybrid defusion/rescue map based on the skybridge of the Petronas Twin Towers in Kuala Lumpur, Malaysia. Ts & CTs duke it out on 5 levels of the bridge (and a tightrope strung across the base). Since the action takes place hundreds of feet up, slips are deadly!

thumbnail csde_thinice.zip (632KB) ¤ readme ¤ screenshots

csde_thinice is a sniper-friendly defusion/rescue map set in a symmetrical winter park. Cross a frozen pond with slippery brittle ice, swim the icy depths or take the land route to the ice castle. Scouts, submachine-guns, shotguns & assorted items abound.

thumbnail ka_lode_beta1.zip (310KB) ¤ readme ¤ screenshots

ka_lode is a Counter-strike knife-arena map based on the original Lode Runner. Slice & dice your enemies on 6 levels of brick, stone, ladders, bars, trapdoors & treasure chests! As in Lode Runner, "drill" (use) brick floors to trap enemies & access hidden areas.

Modded maps

These are maps by other people, modified with the AXE hex editor (naughty-naughty!)

thumbnail csde_italy.zip (798KB)

Finally... here's YOUR chance to BOMB the chickens in Italy! :-D

thumbnail csde_dust.zip (475KB) ¤ screenshots

de_dust, plus CTs can win by escorting 2 hossies from their start area to T's start area. Since the place is under siege, flashbangs periodically drop from the sky. Enjoy the 2 long-jump modules too.

thumbnail csde_dust4.zip (200KB)

I added 2 hossies to KingNic2k's de_dust4, a tiny twilight Dust clone. I found it the map RealBots play best -- besides PFS of course! ;-)

thumbnail cs_venice_ma.zip (1512KB) ¤ screenshots

I love the look of Xavier's Venice. Pity it's an assassination map, so the natural thing to do was to mod it. Now the CTs have to lead 2 hostages to the rescue helicopter. This is my first map with rain, which pours now & then. Other modifications include breakable stained glass, loud church floor & anti-sniper signboard (!). Oh ya, find the Italy chickens... :-D

thumbnail q2dust.zip (552KB) ¤ screenshots

OK, that's not CS, but since I've no Q2 Web site, here goes... q2dust is a Quake 2 map converted from de_dust. Every weapon, 1 quad, 2 invuls, 2 megas and 1 red, yellow & green armour are present. There are some rendering bugs though, & walls are too low to prevent rocket-jumps to the sky.

Prefabs

thumbnail iswara.zip (177KB) ¤ readme ¤ banner

2 low-poly (9 brushes each) models of the low-end Proton hatchback are displayed in a showroom with "reflective" floor. Approx. scale: 1 unit to 1 inch (25.4 mm) For 10-man 10-second massacres, play in Counter-strike!

Skins

thumbnail csmdl_hostages.zip (349KB) ¤ readme ¤ screenshot

Replace Counter-strike's hostage & scientist models with "super-models" ;-D -- new graphics, sounds & animations!

thumbnail csmdl_goleman.zip (68KB) ¤ readme ¤ screenshot

These hostage models fit in perfectly in csde_dust with my GOLEdust texture set! Alternatively, rename construction.mdl to hostage.mdl to have Lego-man hostages in other maps.

thumbnail csmdl_nolf.zip (244KB) ¤ readme ¤ screenshot

Characters from No One Lives Forever (a fun superspy FPS) make cameo appearances as hostages & scientists!

thumbnail csmdl_c4.zip (284KB)

Hate losing that C4 backpack & the look of that ugly brick? Try this reskinned Death Dragon pipebomb C4 & high-visibility backpack.

Half-baked map ideas

If you'd like to collaborate on any of these ideas, do email [email protected] (remove all 8's) -- no spam please!

Moving C4
Bomb a boat moving along Canali's canals! I found that if the C4 is planted on a moving object, it is carried along (though it may fall off). The boat's enclosed back part prevents the C4 falling off while providing a mobile sniper's post.

Graveyard
After playing de_motel_x, I realised how weather effects can enhance the atmosphere, so I've planned a map set in a cemetery at twilight... BOOOO! The weather changes from clear to rain, snow, lightning and fog. And things do go bump in the night -- random footsteps, gunshots, screams, lights going on and off, doors opening and closing, apparitions -- whatever you expect from a haunted house!

Train war
Both teams start inside trains at opposite sides of an endless railroad. They cannot leave the trains, which take them up hills, into tunnels & even underwater. At times, the trains run parallel, allowing close combat.

Canopy walk
Inspired by Taman Negara's canopy walkway & sa_treetops, players fight on rope bridges suspended between trees. The lighting changes every round, from dawn to twilight.
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GLEEWEB
July2002