Thin Ice - Prepared assault Bomb/Defuse & Hostage rescue by CMG Lee (cmg_lee@yahoo.com) csde_thinice is a sniper-friendly defusion/rescue map set in a symmetrical winter park. Cross a frozen pond with slippery brittle ice, swim the icy depths or take the land route to the ice castle. Scouts, submachine-guns, shotguns & assorted items abound. If there is demand, I'll let players buy (though AWP is too powerful here). Features: 1. Thin ice Dark patches shatter with any pressure (unless crouched) while lighter ones break when shot. Victims fall into a freezing underwater cavern with limited exits. 2. Long-jump module A Half-life power-up in the igloo puts springs in your boots! 3. New hostage skins Had enough of lab coats & jumpsuits? Try my menagerie of sorts. 4. New textures Tired of as_tundra textures, I Photoshop'd some of my own & borrowed a few trees from tree.spr (added snow on the leaves). 5. Slush Patches of soft snow let players hide & ambush the enemy. 6. Falling snow Check out this low-poly way of rendering snowfall! Installation: Unzip csde_thinice.bsp & csde_thinice.txt into your cstrike\maps and csde_thinice.wad into your cstrike\ directories. To modify the map, unzip csde_thinice.map (Worldcraft) or csde_thinice.qkm (Quark). Bugs: 1. The tiny icebergs were originally floating func_pushables that could be pushed around to form stepping stones, but they floated too high & flew out of the water when pushed against the wall. What parameters should I set for proper behaviour? 2. Players in slush should experience white-out (like being flash- banged) until they get out. Does anyone know how to do this? 3. Because trees are made of intersecting "rectangles", transparent parts are actually solid & block players/bullets/grenades. Credits: 1. MYGO pals for betatesting 2. tree.spr creator for some tree textures 3. Link for his ingenious suggestions (bergs, slush & cold damage) Being my first attempt at an "organic" map & trees, csde_thinice has much room for improvement. Feel free to modify or reuse my map & wad. Send me a link to your masterpiece. Enjoy :-)