|
Star Wars: Episode I, The Phantom Menace Walkthrough
-----------------------------------------------------------------
Level 9: Coruscant
Mission: Find Senate Chambers, Protect/Rescue the Queen
-----------------------------------------------------------------
In this level you play Captain Panaka. I didn't particularly like this level
because Panaka and the Queen are both weak characters to play (I miss my
saber!). You need to protect the Queen in this level, so remember to check
up on her if she's behind you somewhere.
You start the level on a floating landing platform. Take the R-65 blaster
with 100 shots right near the ship. In one corner of this platform is a
light repeating blaster with 300 shots. When you walk towards your taxi,
your driver and the taxi are destroyed by a flying hover cannon. Use your
blaster to destroy the hover cannon, and then take out any enemies nearby.
Quickly get to the moving platform with the droid and talk to him. Have
him take you across the way to the tourism office.
Go inside and talk to the reception droid. Continue forward around the
corner and talk to the guy behind the counter. He's not very helpful.
There's a full health pack in the control room behind him (on the ramp near
the black door), but you might want to save it. Continue through the black
door until you come to the tourism droid selling tickets for the city tour.
It costs 200 republic credits, which you don't have. You can try to sell your
electrobinoculars to the tourists in the waiting lounge, but it won't work.
If you talk to the lady, she'll provide a hint for the city password later
on in the game.
Go back to the area with the R2 unit and the man behind the desk. There is a
door here that leads to another landing platform outside. Talk to the man
with the wicked looking horns on the right, and he wants to sell you two tour
tickets for 100 credits. Walk across the platform to the other side and talk
to the man in blue. Don't be greedy. Sell him your electrobinoculars for
100 credits. Go back to the first guy and buy the tickets, but he wants
them for a different price. Keep talking to him until he sells both tickets
for 100 credits (total).
You may be attacked on your way back in by more thugs. Kill them, and use the
health pack in the office if you saved it from before. Go back to the ticket
droid, and she will open the door for you (talk to her if you have to). Go
through, and you have to fight another flying hover cannon that's shooting at
you (it also destroys the tour ship). You'll have to find another way to the
Senate Chambers.
To your right is a warehouse. There's a pit with a lot of crates, and a lift
that is in the bottom position. This is preventing you from getting to the
area on the other side. You need to get that lift into the upper position
because the queen won't follow you into the pit (she sure is picky for someone
who doesn't have a lot of options right now).
There are 2 moveable boxes in the pit. One box is behind a blue forcefield
in the corner, and the other box is the opposite corner (it's grey with yellow
mold). You will need both boxes to complete this puzzle.
Move the yellow moldy box. Hidden behind the box in the corner is a panel
that you can move. Behind it is a light repeating blaster with 300 shots.
Move the moldy box to the wall on the far side with the broken railing. Jump
up, and go to the control room. There's a full health pack here. There are
also 2 levers here you can use. The red lever on the left will move the lift
into the upper/lower positions, and it will also turn off the blue forcefield.
The blue lever on the right will give a nasty electric shock to the R2 unit
encased in glass and piss him off. He'll come out and shoot at you for doing
that to him.
Pull the left lever down to move the lift into the upper position, and in the
process it will turn off the forcefield. Wait until the lever pops back into
the up position, and use the lever again to move the lift back into the bottom
position. Go to the corner in the pit where the blue forcefield was. You
now have access to a second box. Push this box onto the lift itself. Go back
to the control room and pull the red lever again to make the lift go up.
Now you have one box on the lift (where you need it). Move the remaining
box to the side of the lift, and use it to jump on top of the lift. In the
process of moving the box, you may hear the queen scream for help, but you
can't save her at this time (she's being kidnapped, not killed).
Once on top of the lift, move the box forward to the area that drops off
into the chasms of the city (you can't move it past the blue line on the
floor). There's a panel here that controls a floating platform. The
platform is high up though, and you can't reach it from the ground. Move
the box into position, use the panel, jump onto the box, and then jump onto
the platform when it arrives.
Once on the other side, there are more enemies and a hover cannon to fight.
You take take cover between all the crates. The crate stacked on top of one
of the other crates has a light repeating blaster with 300 shots. Push it
onto the ground to reveal it. The hover cannon shooting at you will fly
in a predictable counterclockwise pattern. You don't have to fight if you
don't want to, you can just make a run for it.
You can't get through huge doors, but there is a ledge to the right. There
are two windows, and inside one of them an enemy is shooting at you. If
you kill the thug in the window, you can find a small health pack. If you
walk on the ledge to the second window, the grates will fall down and allow
you access. Follow the dark hallway and use the handprint panel at the end
(it opens the next vent). Turn right, and go out another window to the
ledge. You'll have to jump over the crack to get to the next ledge, and
through the vent.
Follow the path to the storage room. There are two boxes here you can move.
One box is on the ground, and reveals an area behind it with a small health
powerup. In this secret corridor is a hidden panel near the red light. Behind
it is a R-65 heavy blaster. Outside in the storage area, there's a box that is
stacked on top of another box. Push it to the ground and you'll get an R-65
blaster with 100 shots.
Exit the storage room into a merchant area. You can talk to them if you wish.
Go up the stairs, and use the only available lift (the open one on the far
left) which will take you to a dark area with several doors. Behind one of
these doors you'll find 2 small health powerups, 5 flash grenades, and a light
repeating blaster with 300 shots. Be careful though, because behind the other
doors are enemies. You'll have to kill a couple of them to disable the
forcefield guarding the lift. Once done, use the lift and you end up in the
dredges of the city. Watch out for the spiders, and follow the dark hallway
to a huge door. You can go to the room to the left and talk to the man if you
want. He'll provide a password for getting back into the city. Beyond the
big door is the forbidden area, where outlaws rule.
Once through the doors, you'll come across a lot of beggars wanting money
and food, none of which you have. They'll start attacking you later for
being "mean" so you may as well just kill them now.
Follow the path, and you come to a seemingly dead end. Use the handprint
control panel, and the wall will lower. Quickly run on top of it and wait.
It will soon raise you to an upper level.
Use the control panel, and when the wall comes down, run straight across it
into another room. There are two control panels here. Turn around and
face them. The panel on the left controls the blocked wall in front of
you. The panel on the right controls the blocked wall on the other path
that you passed on the way to this room.
Quickly press the panel on the left, the press the panel on the right. Run
towards the wall coming down, and then quickly run to the right twice. The
path should be clear, but if you run into a blocked wall, you'll have to push
the panels all over again (it's timed).
Press another control panel. When the wall comes down, run straight ahead.
You should be in a room with some stacked boxes. The box on top has a
white key pass that you need, so push the box onto the ground to reveal it.
Push the lever, and when the wall comes down, take the path to the right.
Use your key pass on the white panel. Enter the room, take out the bad guy,
and rescue the queen. Don't forget to take the red lift key that the bad guy
dropped when he died.
Use the panel, and when the wall comes down, run straight ahead. Get onto the
lift and use the red lift key on the red panel. If you are having problems
using the red key, you should hear a clicking sound and the dull red panel
should turn bright red. Just walk right up to the panel and bump against
it or use the "use" key and it should work. Get on the lift (make sure
the queen is with you). At the bottom, go forward until your path is blocked
by a bottomless pit.
This may seem like a diabolical puzzle, but it's not that hard. Turn right,
and use the lever. The door across the pit closes, but it reveals a lever
in the other corner. Go to that lever and use it. The bridge moves and now
you can cross the pit. Make sure you take the queen with you across the bridge
at this point. So cross the bridge, and turn left. Use the lever the
queen is standing next to. The bridge moves again. Go to the other opposite
corner and use that lever. The blocks move. Go to the next lever (the
one you pushed when you first started this puzzle) and use it. The door opens,
even though you can't see it (you should hear it though). Go back to the
other lever (don't cross the bridge) and use it again to move the blocks.
Now the open door is revealed.
Continue forward. Use the panel to open the door. And use the next panel to
operate the lift. You'll come to a password protected door. The answer is
"Coruscant has lovely sunsets." If you provide the wrong password, floor
guns will come up and you'll have 10 seconds to vacate the area. Go inside
the door and defeat the boss man.
This guy is a Coruscant Mercenary. He is tougher than sin, especially
since you're playing Panaka, who's a fairly weak character. Most of the time
the mercenary will be right up in your face. If you have any flash grenades,
when you first enter the room and he's coming out of the other door, throw
them at him quickly before he nears you and that should take him out. If not,
try jumping and running around a lot and shooting him when he's not so close.
Try to lure him near one of the power columns. If you shoot the column when
he's near it, it should stun him and you can get in a few shots while he's
stunned. If you saved ammo from your R-65, now is a perfect time to use it.
He can reflect the shots of your regular blaster, but not the R-65. The R-65
can pierce his armor. When you're done with him, go through the door, forward
onto the lift, and across the moving platform. The level ends.
Back to Top
|
|