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Star Wars: Episode I, The Phantom Menace Walkthrough
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Level 3: Otoh Gunga
Mission: Rescue Jar Jar Binks
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Follow Qui-Gon and Jar Jar by walking straight until you reach Boss Nass's
chambers. After the short conversation with Boss Nass, talk to Qui-Gon. Exit
the room. Go left into the next bubble and grab the gungan energy balls off
the red lounge-couch. Exit, and go straight past the aquarium into a small
transport bubble. Press the button.
Exit the bubble, and your only path out of there is blocked by guard Gungans
who don't like outlanders. There are two ways out of this situation. You
can follow Qui-Gon's advice and not kill any of them, or you can go on
a shooting rampage. My first time through I went on a shooting spree (the dark
side is strong in my family), and took great pleasure in silencing those pesky
little gungan punks who kept calling me a murderer! If you want to preserve
ammo, then take the light side path, because once you kill one Gungan, they'll
all start coming after you. To get past the guards the proper Jedi way, use
force push or a gungan energy ball. Some guards may still occasionally attack,
but just use force push on them to keep them at bay.
Get past the guard in this first bubble with your preferred method, and go
down the long hallway and into another bubble. Shoot or force push the guard
and go left down another hallway. In this third bubble there is black carpet
and a yellow circle pattern on the floor. You may hear Jar Jar say "hey, any
help here would be hot." He's in the bubble lift on the right that is closed
off to you. If you walk towards it (between the two red couches), the lift
will leave. If you haven't pissed off the guards by killing their buddies,
you can talk to the guard between the red couches and get a key pass. Despite
what he says, it is not needed to get through any doors or to complete the
level.
Continue forward down another long hallway, and you'll come to an area with
three white circles on the ground. They are pillars, and once you enter the
area, two of the pillars will start to rise. Looking down, number the pillars
1 (left), 2 (center), 3 (right). Pillar 3 (which has a slightly different
pattern than the other two) will take you back up to the starting balcony if
you need to start the puzzle over.
Now, you can do this puzzle the easy way or the hard way. The easy way is to
jump down immediately upon entering this area and stand on pillar 2. The
pillar will rise, and from here you can double jump to the balcony with the
two gungan guards on it. However, if pillar 2 rose before you could get on
it, then get on pillar 3 and jump back onto the balcony you started from.
From the starting balcony, make a running jump to pillar 1, turn slightly and
make another running jump to pillar 2. From pillar 2, double jump onto the
guard balcony. Once past the guards, you'll come to another transport bubble.
Push the button.
Exit, and say your prayers as you walk down this long hallway, because you
are about to come upon the bubble of pure evil! This jumping puzzle is a
problem for a lot of people. Not only do you have to jump, but you have to
jump onto the next platform quickly because the one you're standing on will
sink when you land on it. There are a couple of strategies to make this work,
but you will need quick and nimble fingers and it will be difficult in any
case. Once you land on the first platform, quickly turn slightly and make
either a single jump or double jump onto the next pillar. Repeat with the
other pillars. If you want to save yourself some frustration (although not
much), forget about the pillar with the blaster on it, you don't need it that
badly.
After you get past this puzzle, continue forward down a ramp. The bubbles on
the left and right will have energy balls. Continue all the way to the end
and use another transport bubble.
Exit, follow the left path, and you'll come to a timed puzzle. You need to
press the button on the right and RUN up the circular ramp to the door
(and moving tube) that it opens. If the door is closed when you get
there, you'll have to do it all over again. If you fall into the pit below,
just move the box near the ledge and jump up. However, if you're too high up
when you fall, you'll die.
Once through the door, you'll come to a bubble with a Gungan guard and a locked
passageway. Talk to him. Tell him that you need to find the detention area,
and that you have the security key. Then use your Jedi mind trick to convince
him you must be very important to have a pass. He should open the door for
you (walk towards it to coax him if it's still closed).
Go through to the next bubble, and you'll find a locked door with a red swirl
symbol on it on the right. Go left down a ramp and you'll come to a bubble
with a forcefield that's covering the swirl control panel beneath your feet.
There are pillars in 3 corners, and one corner is open. In the open corner
is a button up high, but you can't reach it. Move the box to this area and
push the button. Turn around, and you'll notice one of the pillars has
lowered, and you can move the box to it and push that button as well.
Continue this with the other two corners. Once the forcefield is open, jump
on top of the swirl control panel in the pit. It will change from green to
red. Exit, go up the ramp and straight across through the newly opened door.
Continue forward, and you will come to another puzzle. Jump down into the
pit, move the box to the pillar with the button on it, then get on top of
the box. Press the button, quickly jump on top of the pillar, make a
running double jump to the far balcony, and go through the door. If the
door closes on you, start over.
Once through the door, talk to the Gungan. He will help you control the
bubble lifts. Continue down the path to the next transport bubble. Once
past the guard, you'll come to a bubble where you can either go left or
right. Going right won't do you any good right now (Jar Jar will lead
you that way when he's released). To find Jar Jar, take the left path, down
the ramp, past the guards, and into Jar Jar's detention cell. Talk to him.
Follow him (get out of his way if he's not moving) and he'll lead you to
another transport bubble. After you arrive, exit, and you'll meet up
with Qui-Gon. End of level 3.
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