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How To Master Your Own CDs
By
Cape Canaveral
www.mp3.com/tvf

April 19, 2003 ~ ASR-XChange, previously hosted by Scott Hansen, shutdown for good in late 2002. In addition to RealAudio demo's from ASR-X users, there were a pair of articles written by 'Cape Canaveral' that were were of interest to ASR-X users. I've reproduced those articles here at ASRXCITE. Thanks to both Scott and Cape for their past efforts.


Version 1.02 April 1999

All statements are IMHO.

Step 1: Compress. Step 2: 'FreeFilter'. Step 3: 'Ultramaximizer'. That's it! Read on for more detail.

First Things First

ONLY WORK ON COPIES. YOU WILL DO IT WRONG THE FIRST TIME! KEEP YOUR ORIGINALS IN A SAFE PLACE. YOU HAVE A CD BURNER, DON'T YOU? BACKUP YOUR .WAV FILES!

Forward:

No one fears technology as much as mastering engineers seem to, and with good reason. With the hardware and software available to the average home recordist these days, a reasonably skilled individual can track, mix, master and release his or her own CD. And that CD can be as good quality as any 'commercial' release.

Of course, you do need some experience and talent. But I will show you some simple steps that you can take to transform your own audio from dull to great. Bear in mind, however, that mastering cannot fix everything, least of all a poor performance. But if you have a good recording that you want to make sound like the CDs you buy, it can be done quite easily.

Although this article assumes you are using a computer for mastering your project, you may be able to learn something by reading it nonethelss. This is for the DIY type: no money, a bit of gear, a bit of knowledge... and a lot of determination.

You really should have a bit of experience with mixing, compression, etc., and also a good understanding of frequencies and EQ. (For example, too much at 400Hz will sound 'boxy', not enough at 12k and it will lack 'presence', etc.) There is a difference between the mastereing newbie and the audio neophyte. If you really don't know what you are doing, then take the time to learn as much as you can.

The first thing that you need to have is control of the dynamics. That requires the effective use of compression. There are many arguments as to the appropriateness of compression. The general conesensus is that CDs are overcompressed, and for the most part this is true. After all, the dynamic range of a CD (92dB or whatever) is quite something when compared to a vinyl record or a cassette. For whatever reason, though, the level of a commercial CD seems to only fall below 10 dB in the spaces between songs.

But since we want our recordings to sound like the pro's, we'll leave the overcompression debate to the engineers. Anyway, here goes:

1. COMPRESSION

If you know how to use compression, or have a mix that you know is properly compressed, you can skip this section.

Compression is simple to understand but complicated to use. Compounding this is the fact that few of us have access to the $10,000 studio tube compressors that engineers do. In fact, that will be one of the biggest limitations of this whole project: professional mastering engineers have the best EQs, the best preamps, the nicest analog two-tracks, etc. But it is possible to make do; remember- we're on a budget!

Compression is a form of gain reduction; it makes the volume quieter when it is triggered. The key is to understand how the compressor will respond to the input. All compressors have a threshold setting. Levels above the threshold will trigger the compressor.

The ratio is the degree to which the compressor reduces the volume. At 2:1, 1 dB of signal gets through for every 2dB of input over the threshold. The attack and release parameters affect how quickly the compressor responds to a signal crossing the threshold and how long it takes to 'let go'.

How to set your compressor:

Proper compression requires experience. If you have never used one before, be prepared to spend a long time learning. And after you think you can use a compressor, think again. Pros use multiband compressors chained together to achieve the desired effect: gently controlling different frequencies. They're complicated, and it's hard to even tell what they're doing if you haven't been trained to hear it. Since we don't have that luxury, only patience, experience and luck can get the results we need.

One way of learning what you're doing is to use a plug-in such as the Waves RCL. It has an orange bar in the middle that shows how much the gain is being reduced. Trying to learn how to use a compressor with a rack-mount FX unit with an inadequte display is pretty much impossible! Most compressors should have some sort of means to indicate how much gain they are reducing. But not all do, or are very accurate (the RCL is questionalble in that regard.)

Experiment with the compressor a lot. Try a variety of settings. Play with all the parameters. Make it sound bad, then worse, then distorted, then pinched... and eventually good. It is vital that you learn how to hear the compression; understand what it is doing. Be prepared to spend a few weeks just playing around: you're trying to replace years of training and experience. If you don't do it now, you'll be doing it over again later. Or paying someone else to do it because you've grown so frustrated (I've certainly been there!).

Now, if your tracks have already been compressed (preferably by someone who knew how to do it right) then you probably have decent control of your dynamics already. It is always best to have the tracks compressed as opposed to compressing a whole mix. But a mix can be compressed as well; extra caution will be required however. Even if you're tracks were compressed, you may still want to do the mix. But it is not always needed.

What you want to do is limit the dynamic range of the recording. It's really best to experiment, because the settings you need to use will be different for every piece of source material. For example, if the attack is too short, the compressor will snap down on the transients and induce artifacts known as 'pumping'. A general rule is that when compressing an entire mix, don't use a ratio higher than 4:1. The point is to control dynamics, not squash them.

Another good rule is to always compare the compressed signal to the uncompressed signal. This is easy if you are using a plug-in compressor or a compressor with a bypass button (and they all should have one). If you don't, you may not notice when you make your mix sound worse. But you sure will after the CDs are burned.

If you are compressing your whole mix, make sure you are careful not to compress too much. Generally, 2- 4 dB of peak gain reduction should be enough. If it isn't, you're not going to get any better results by upping the compression, becuase the cheap compressor you're using just isn't going to do the job. But feel free to try; you never know...

If your budget allows, the RNC compressor from FMR Audio has a mode specifically for compressing a mix, and it works quite well. I believe it is less than $200. As always, do your research before you buy. There may be others that are more suited to your needs: for example the compressor in the Ensoniq DP Pro has a preset called "What Dynamics?" which I understand is quite appropriately named!

I personally find all the plug-in compressors not quite good enough. But if a pirated Direct-X plug is all you can afford, well, what can ya do?

Finally, be sure to check if your compressor is hard- or soft-knee. A soft knee compressor will compess signals leading up to the threshold (at a lower rate) as well as those over it. Therefore, a file normalized to 0dB will still be compressed even with the threshold at 0. This can be unwanted, for example, if you are using the compressor to boost the gain and don't want any compression. When compressing, it will usually soften the effects of the compressor so that it sounds more musical. But it's important to know when you're trying to adjust your settings.

This is just a basic guide. You really need to learn by doing. Remember that all the settings are working together. If something's wrong, you will probably have to adjust all the parameters. The threshold is too low, the ratio is too high, whatever. Sometimes it helps to look at the waveform in SoundForge to get an idea of where the threshold should be. Tweak, tweak, tweak.

Generally, the ratio should be between 1.5:1 and 4:1, 10-50ms attack, and 200-400ms decay. But I often deviate from these settings, so don't think they will work automatically. But the idea is that if you need to go too far from these, you may have one or more settings wrong (such as the threshold, which is always different)

Good luck!

2. EQ

Ok, so you've got your .wav file and the mix sounds pretty good,but it doesn't 'sparkle' like you think it should. There's a wonderfully easy solution for this: Steinberg's 'FreeFilter'. This plug-in analyzes the frequency spectrum of some audio and then applies it to another audio file. So use it with a recording that sounds good, and is similar in style and frequency content (important!)

Alternatively, you could try and do it by hand with a normal EQ plug-in (such as the 'Q-Metric'), but the results of FreeFilter are really good enough. As always, the trick is to listen to what it is doing. There is a slider that adjusts the amount of change it applies to your file, so youcan adjust it to suit your music.

Remember, this won't really fix any bad mistakes. For example, the lower end of the frequency spectrum is always the hardest to adjust. But if your mix is decent this plug can make it sound truly professional.

FreeFilter is also complicated to use, and you will need some decent CPU horsepower to run it at highest-quality on a stereo file. Any PII should do it; you will definitely need more than a P-150.

3. LOUDNESS

If you are reading this, it's probably because you're going crazy trying to make your song sound as loud as someone else's. Maybe you've burned a CD for yourself or a friend and noticed that your music sounds quiet for some reason. Even though your mix is compressed and the file's been normalized. Well, this is what you need to know:

When your mix was compressed, the attack was set to let the transients through so that the music would sound natural and not 'pinched'. But when you normalize the file, these transients may be 5- 10 dB louder than the bulk of the music, even at its loudest passages. Now, transients are important, but it's important to remember that the human ear is not as sensitive to the level of the transients as much as it is to the fact that their audio content must be there.

So, you need to 'squish' the transients without destroying them. To get an idea of what this is, load a track from a commercial CD into SoundForge or WaveLab, and have a look. See how they look all square? (Zoom out and you'll see it). That's what you want to do. But you want to do it as tastefully as possible.

Some people will tell you that this is wrong, that it ruins the audio. Well, maybe. But for the last 50 years, all recordings have had they're levels squished like this because it was necessary, for example, to get a hot signal onto analog tape or overcome noise or whatever. Don't worry. Believe it or not, your audio will sound better when it looks like this.

You can use the Waves RCL's gain boost for this, but the best is really their UltraMaximizer. This sucker really works! You will probably be able to get 5-10 dB of gain before it sounds like garbage, which is a LOT. (10 dB is 2x the perceived lodness, 5dB is half that) Well, probably not 10dB, but at least 5. Now, compare the loudness of your file to the one you ripped off the commercial CD. Is there any difference in the volume? How does it sound? If you've done everything right, it should sound great!

If your mix still sounds too quiet, but you can't add any more gain, it's probably the EQ. A lot of the perceived loudness is EQ, so try the FreeFilter again.

The Waves help (which you should have read) notes that it is possible to have a full-strength digital signal ( -0dB) go through a D/A converter and come out louder than 'full digital'. This has to do with "complex digital issues involving levels 'in between the samples'." They also point out that most D/A converters have 3dB of headroom to account for this, so why they recommend you normalize to -0.3dB I don't know. It may have something to do with their 'ultramaximizing' process; perhaps it is more likely to induce such things. Anyway, it's something to bear in mind. Remember also that you don't have to normalize before using the Maximixer: it will certainly do it for you!

A Note About Burning:

Before you burn a CD, make sure that your tracks have at least one frame of silence at the start. This is due to the small inaccuracies of track-seeking CD players exhibit. Burn a CD with a big kick drum in the first frame or two and you'll hear a giant 'click' due to the attack being cut off. I usually just add 200 milliseconds of silence at the start of every file. If you can, read the help files of more than one burning program; they all seem to focus on different aspects of the process. And of course do some web-searching for related documents.

Conclusion:

I spent a long time looking for a good way to do this, and tried a lot of different things. This is the one that really works. The only thing you may still have to address is the balance of your sub- 250Hz content. This is a sticky issue due to the way most people have their stereos set (ie with the bass knob maxed AND the loudness on), not to mention the poor quality of most home stereos' bass response- 250 Hz is not bass, but your bass knob may think it is. Experience is the only way to properly handle this. Sorry!

The room you mix in is also critical for this (nodes and such). My advice is to give it your best shot, and try it on as many different playback systems as you are able. And remember: is it a demo? No one expects a demo to sound like it cost $100,000. But you should still try to make it sound like it did! At worst, it will probably sound like a very, very good independant CD. Which is exactly what it is, right?

Also, don't let what the mastering engineers tell you disuade you from trying to do it yourself. It can be done. Just be patient and keep at it. The only people who can hear the difference between the one you did and the one that was mastered by a pro are other mastering engineers! Someone who plays your CD on a boombox will never hear the difference!

If you do decide to get it professionally mastered, remember to shop around. If you get a good one, it will be worth every penny ($400US is not unreasonable). Just remember that you usually get what you pay for. The guy with the cheapest quote probably won't do any better than the job you did! I've heard a lot that did worse... ask for references and demos.

 DIY ALL THE WAY!!!

 

Copyright 1999 SOMNIOSUS. Distribute freely. Not to be reprinted for commercial or non-commercial use, edited or otherwise altered, or sold without the express (ie non-emailed) permission of the author. If you want to help a friend please give him or her this whole article. Thank you.

  1. Please do not e-mail me with questions like "How do I use FreeFilter?" RTFM. Use ACID and set the plug-in to FX1, the track full to FX1 and its volume to 0 so that you only hear the effects.
  2. More complicated mastering or general music issues are always invited, however. If you feel I have left out something important, or want to make a suggestion, please send that along too. Contributors will be credited accordingly.
  3. If you are a mastering 'engineer' who thinks I am an idiot don't write me. Write your own article. Call it "No One Can Master Their Own CDs", "Compotor Is Bad", "We Are Afraid Of Things That Beep", or whatever. To the few talented (and nice) ones out there: keep it up! Everyone knows how important you are. Only those who are less talented than the software fear it. To prove you stink at mastering just flame me. ; )
  4. Are you in a hip-hop band? I am always interested in doing remixes of hip-hop. Also, any interesting band of any style. I do drum'n'bass, but I like lots of stuff and am not married to the genre. If you're interesting, interested, and talented, write me.
  5. I will also do mastering using the techniques I've described, but you should just do it yourself! If you don't have a suitable computer, or you really can't do it, I will sympathize and do any worthy project for supercheap rates (remember my warning about that...) No 'new country' please.

    I can usually fix guitars that were recorded wrong (sound like muddy crud). DIY: it's the mids! Alas, boosting them will probably ruin the snare and vocals.... Remix the whole thing if you can. And fire your guitarist who insisted on playing with his amp set to 'his' sound even though the 'annoying studio guy' kept telling him it would sound bad.
  6. If this article has helped you please let me know. Or got to www.mp3.com/tvf and buy my CD. ; )
  7. This article is dedicated to all the members of the ASR-X list. NOT dedicated to Ensoniq - "what bugs?" "the sequencer works fine" "let me ask our ASR-X 'expert'" "it's the ultimate groovestation" "the EPROMS should be there any day now" "we, have added some more poorly executed 'features' in the next OS... no they're not the bug fixes we should have done before we released the product... why do you ask?" "what's 'e-mail'?" "what's 'tech support'?" "what's 'customer service'?"

Hey, how about "what's a 'customer'?". I hope Claude does sue you. Jerks.

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Date Last Modified: 4/22/03

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