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Tips
& Tricks
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Sampling
Tips <<
I ran into a guy who has the black x. I heard some
of his tracks. The kicks, baseline, snare, hi-hat
and samples were incredible. I asked how he got the
samples to sound like that and he said to use the
filters/effects on the black x. He wouldn't even
show me how to do it. So
I'm wondering how would I get the kick, baseline
and snare to punch; and the hi-hat and samples to
sound full? Do I sample mono or stereo? What
inserts do I use and what do I set it at? I've been
sampling with the inserts dry and it doesn't sound
close to what he has. Regards, eastside14@h...
>> <exoskeleton@i...>
wrote: Try
resampling with effects. Don't be afraid to
grungify it, the lower sampling rates and bit rate
reductions can give you music that grainy sound
that so many peoples like to hear. Use the resonant
filters on the bass to get some sustaining focused
basses. Resample through the compressor (or a
dynamics-altering effect) to get your sounds
punchier. Compression really helps get it punchy,
but don't over compress the entire mix too much or
you might lose all your dynamics. When
you do a bit reduction, you are basically reducing
the dynamic range it sounds punchier (also noisier
if you go too far). I like to sample stereo to
retain some spatial-magic of the original drums.
Sample dry at first, then resample with effects
mixing and matching and resampling many times
serially. Experiment around to get really
interesting results. Play
the sound source at a really high speed, like a
turntable on 78 or something and then play a low
key on the ASR-X to get it to sound normal (but
grainy and grungy -- basically lowered sample
rate). Try to get your low drums centered in the
mix (no stereo effects) and get your highs (maybe
mids) to be spatially separated. Resample a mono
side as stereo. Reverse the phase of the L or R
channel. Play the sound in stereo and it sounds
wide, play it in mono and it disappears. Delay one
channel by a few samples and it will sound good
mono or stereo. Sample
a mono baseline. Resample it into stereo. Detune
one side (L or R) to be +3 or so and the other -3.
Notice when you play the sample, it sounds really
wide. The ASR-X has incredibly powerful and
customizable effects -- play around with them and
experiment. Buy
a Tech 21 Sansamp for that analog tube fattening
(or use computer plug-ins for simulation) and
distortion crunch. http://www.tech21nyc.com/
:) Use
the filters, like HPF on cymbals, LPF on kicks, BPF
on snares or resample through EQ to simulate having
a full mixboard at your disposal. Change the
parameters on the filter (like cutoff frequency)
while you play your sequence or drum beats.
If
you program your drum loops in a sequence then
resample your sequence and then play the new looped
samples instead of your sequences. Detune the loop
up or down (by octaves or semitones) for a
different listen on the same beats. After
you resample your own beats, splice them up again
like your sampling someone else's beats from an old
record. Reconstruct a different beat from your
resampled beat. Overlay a few measures of vinyl
noise on the first looped sample, then when you
play back sounds from the individual samples if
will sound more realistic like you sampled from
someone else. Just
some ideas, hope these help someone out
there, -Deejay
Exoskeleton |
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Link to:
http://www.geocities.com/asrxcite/
Date Last
Modified: 06/17/01