ASR-X PRO Sampler

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Sampling Tips

<< I ran into a guy who has the black x. I heard some of his tracks. The kicks, baseline, snare, hi-hat and samples were incredible. I asked how he got the samples to sound like that and he said to use the filters/effects on the black x. He wouldn't even show me how to do it.

So I'm wondering how would I get the kick, baseline and snare to punch; and the hi-hat and samples to sound full? Do I sample mono or stereo? What inserts do I use and what do I set it at? I've been sampling with the inserts dry and it doesn't sound close to what he has.

Regards,

eastside14@h... >>

<exoskeleton@i...> wrote:

Try resampling with effects. Don't be afraid to grungify it, the lower sampling rates and bit rate reductions can give you music that grainy sound that so many peoples like to hear. Use the resonant filters on the bass to get some sustaining focused basses. Resample through the compressor (or a dynamics-altering effect) to get your sounds punchier. Compression really helps get it punchy, but don't over compress the entire mix too much or you might lose all your dynamics.

When you do a bit reduction, you are basically reducing the dynamic range it sounds punchier (also noisier if you go too far). I like to sample stereo to retain some spatial-magic of the original drums. Sample dry at first, then resample with effects mixing and matching and resampling many times serially. Experiment around to get really interesting results.

Play the sound source at a really high speed, like a turntable on 78 or something and then play a low key on the ASR-X to get it to sound normal (but grainy and grungy -- basically lowered sample rate). Try to get your low drums centered in the mix (no stereo effects) and get your highs (maybe mids) to be spatially separated. Resample a mono side as stereo. Reverse the phase of the L or R channel. Play the sound in stereo and it sounds wide, play it in mono and it disappears. Delay one channel by a few samples and it will sound good mono or stereo.

Sample a mono baseline. Resample it into stereo. Detune one side (L or R) to be +3 or so and the other -3. Notice when you play the sample, it sounds really wide. The ASR-X has incredibly powerful and customizable effects -- play around with them and experiment.

Buy a Tech 21 Sansamp for that analog tube fattening (or use computer plug-ins for simulation) and distortion crunch. http://www.tech21nyc.com/ :)

Use the filters, like HPF on cymbals, LPF on kicks, BPF on snares or resample through EQ to simulate having a full mixboard at your disposal. Change the parameters on the filter (like cutoff frequency) while you play your sequence or drum beats.

If you program your drum loops in a sequence then resample your sequence and then play the new looped samples instead of your sequences. Detune the loop up or down (by octaves or semitones) for a different listen on the same beats.

After you resample your own beats, splice them up again like your sampling someone else's beats from an old record. Reconstruct a different beat from your resampled beat. Overlay a few measures of vinyl noise on the first looped sample, then when you play back sounds from the individual samples if will sound more realistic like you sampled from someone else.

Just some ideas, hope these help someone out there,

-Deejay Exoskeleton

http://www.illnote.com

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