I will try to update this
page
at least once biweekly, but real
life
SUX and tends to get in
my
way many times :-)
NOTE: This page is mainly for
news
on my maps and other pkarena
related
stuff, to DOWNLOAD the maps, please
go to my
LEVELS
section.
10/25/2007
Hyperblast-q3 was finished and sent to Groundplan as well as LvLworld for review, it is in
the map queue to be reviewed still,
I had sent the beta to their beta section and got a couple
good constructive comments, and then finihed the map. I also finished
hyperblast-pka which supports low gravity outside the ship (that was a
b1tch to make :-) , also finished condemned-pka, well-pka
and foresthill-pka. All these maps can be picked up at my levels page. Still working on Quadcity beta
and Gloom-pka beta.
09/10/2007
The latest project, being tested in our pka servers is
Hyperblast, a remake of the UT level where you had to fight the boss
level XAN, the pka version has low gravity outside the ship just like
the original, unfortunately the vanilla version does
not support it. You may get the latest beta at THIS
forum thread at Groundplan
or at hyperblast page.
Also, Hexen's Village II was revisited and hallway and jumpad added
for better flow in getting out of the lower dungeon level,
it can be callvoted at Nutsak's server. It can be picked up at the pklevels
section.
06/27/07
PROJECTS IN PROGRESS
I have been busy doing some remakes of Q1 maps- Gloom and Elder God
Shrine, these are in beta stages and can be found at
Groundplan's
quake revitalization project. In other news, I have once
again joined forces with Blood
Transfusion's lead mapper
PREDATOR to remake some
of the fine "Blood II: The chosen" maps, which
he will include in the next Bloodbath pack, these are
quite fun maps and are done from scratch, attempting to keep the most
details possible. I am personally doing bb_condemned,
bb_drain and bb_chosenarena, but I was having so much fun I went ahead
and remade bb_rooftops too, I had previously made a
loose attempt at a rooftops level, mostly mapping from memory of few
years back when I used to play blood II, this time I fired up the
Blood II game and took countless screenshots to get it done right.
These maps are all beta and fully playable and available for
download
at Groundplan's
Bloodbath thread. More details are available at
Predator's Blood
Transfusion page, he will be doing some maps too:
BB_cabana, BB_beast and BB_fun.
Here are some screenies:
Quake maps are remade with very high quaity textures done from
scratch by the Quake
Retexture project team led by Up2nOgOoD[ROCK]
and they look really sweet, very prpofesional made. AWSOME job by
these guys.
There is a new server playing all of the bloodbath painkeeped maps
and it is quite busy sometimes, with up to 5-6 players, I am having a
blast :-),
the name is D_West PK Arena_Bloodbath
and is operated by Kagee and Dekkion . Thanks guys, I'm very
grateful for yer server :-)
12/06/06
NEW MAPS FINISHED!
Valley of the Dead (named Vod-pka) is finished as well as
Deathrow-pka, and there is another map that I had long discarded
because it was actually a map I used to try things out in radiant, not
meant to be played at all, but I threw it in as a joke in one of
the threads at Groundplan
and some people actually liked the idea, so it lives on as a beta still
in it's own thread at Groundplan,
Foresthill-pka-beta6:
VOD-PKA and DEATHROW-PKA can be picked up at my LEVELS
page.
11/13/06
HAPPY THANKSGIVING!
After a long Hiatus, I have been working in a new map, another
egyptian level :-) which has been inspired by real
miscellaneous
structures in Egypt. It will be called VOD-PKA-SBQ when finished
(Valley of the Dead). It is actually not an SBQ (smear the Blue
Queer) map, but it is another one of Sh1theads' trademark
creations :-)) called Crackhead, which is a variant of SBQ,
where the SBQ
quad is bundled with a haste for really really mad, fast addicting and
fun experience. It is up to beta3 and can be followed in it's own
thread at Groundplan.
You can download the latest beta there or hopefully the final
version soon.
In other news PKA keeps going strong with the new addition of
egyptra-sbq and mustaine-pka and furious and hilarious deathmatch
resulting in some really funny and entertaining demos happen
almost everyday.
04/04/06
Holy Jeezez, It's been over a year
already?
Darn, real life gets in the way
of
so many important things!
Lots has happened in the pkarena
world
since my last entry, one of
the
most important ones is the
continued
enthusiasm over the latest pkcraze
started
by our pk-fun director Sh1thead, and is
called
"Smear the Blue Queer",
these are usually small fast and
fun
maps with a long arse quad
time
and smart item positioning in a
server
with
quad factor at insanely high levels.
The
result is a hilarious fast non-stop
fragging
time for all. The latest of them
maps can be downloaded at
Sh1thead's site and is called
MAPPACK #5
.
I haven't been mapping much myself
and
have done only a couple things,
like
remaking some of the old Q1
pk
maps with high resolution textures for
nostalgia,
and a new map Deathrow-pka, these
are
still beta and can be
found at Groundplan's
Quake revitalizing project thread and the
New Map Sticky thread
. The only map I have mad since
last year was Sphinxwalk-pka with item
positioning
help from Sh1thead, quite a fun
map
I think, and can be downloaded
at the
Pklevels section
.
SPHINXWALK-PKA:
In other news, Predator and Fulgency
have
also been busy mapping, as well
THING,
which has made some really nice
fresh outdoor maps :-) I could not find
direct
links to the individual mappers
pages,
but all these maps are found
at
Covenant's sensational
MAPS PAGE
, Great job Cov! Please take the
time
to visit that page for the
latest
maps.
Covenant has also given us a
test
server to test new beta maps,
which
is an awsome idea, people get
to
give
feedback befor the maps go gold.
Well, that's it for now, I'll
try
to update this page more regularly,
just
has been near impossible with my
busy
reall life and my pronounced laziness :-)
02/04/05
I have neglected this page
a
little. Since my last post,
Sh1thead
has been busy painkeeping maps,
please check on his
page for latest news. I have
just
finished the pk version of wolf3d
map
and dst-pka. The generations version
of
w3d
is still beta at this time
and
will be finished later. To d/l the
maps
you need FLUPAK1.ZIP
.
11/22/04
PREDATOR has released his latest
Q3bloodbath
map pack with converted Blood and Blood II maps
for
Q3. These are
very detailed maps that capture the
atmosphere
and gameplay of the Blood series
games.
If you ever played Blood
and/or Blood II, you MUST check
these
out, If you never played the
original
games, these are very nice and
challenging
maps and you oughta give'em a try.
Grab'em
at Predator's
Q3Bloodbath
site. These maps support painkeep.
11/19/04
I am currently working on 2
maps
that are inspired by the
generations
mod, one is my own design
with
wolfenstein like
texturing and the other one is
a
Q3 conversion of Military base (d1e1m9). These
are
still beta and will hopefully
be
finished soon. I also have the
original
pka10 map on my levels page,
cause
it is one of my favorite Team
Evolve
levels and I wanna be
able
to play it in any mod,
including
the latest version of painkeep.
|
|
Wolf3d map |
Military Base. |
10/04/04
D2Grosse
, a level based on Doom II's
Grosse
(level 32 of Doom2) is finished
after
2 betas.
09/20/04
Hangar
level is finished. Two maps,
Hangar-pka
with all-out graphics and not
so great performance on lesser
video
cards, and Hangar, a more civilized
version
with generations in mind. Both play
well
in pkarena. Bots are decent.
09/12/04
After narrowly being spared of
destruction
by three hurricanes this season, I
managed
to put up final beta versions of
the new map, on both forums,
for
pkarena and for genarena. I figured
since
it is a DOOM related
map,
it might be
of some interest to the genarena
community.
There are gonna be two different
maps,
Hangar-pka and Hangar, the
latter more for vanilla Q3 or
generations,
but will have pk support also. The
final
release is very near, as I get
some
feedback and do further testing..
09/05/04
I haven't had much time
to
update the page, especially with
Hurricane
Frances knocking on my door, the
latest
breaking Painkeep news is that
PREDATOR
already released the Bloodbath Packs
, and these support painkeep! :-)
Go to his nice website right
now
to check'em out and download. I
personally
made a couple of the maps in
the
pack
too. These are conversions of Blood
and
BloodII bloodbath maps and are
available
for regular Q3 as well as pkarena.
PREDATOR'S site is at
http://q3bloodbath.w.interia.pl/
08/25/04
With all the DOOM III excitement,
I
decided to open up radiant
again
to make a level. This time I
am
attempting
to recreate the original mother map
of
all :-) DOOM1MAP1, as I think
it
would've looked in DOOM3, this is
more
of a personal project, I am
using
stock Q3 textures, some AWSOME
DOOM
textures by
Tabun's
in Generations
,
and some also awsome textures by
SOCK
(SIMLAND) as well as some free
textures
found in the net mostly at
GRSITES.
I have done very little, here
is
a super early alpha shot:
08/01/04
07/18/04
Finished what may be officially my
last map, Penthouse
. It has a great computer
model by Anton
, with pka desktop ,
and a brand new model, actually
seen
exclusively in this level, by the
one
and only UBERSTONKS
, from Team evolve.
It is a surprise model that
sits
in the men's restroom of the
penthouse-
Enjoy!
06/20/04
Finished my latest map,
Birdcage O' Pain
. I meant to call it Birdhouse, but
put birdcage by mistake and now
it stays
cause
I don't wanna rename all them
.aas
.txt .bsp etc. It is based
on
my previous "Railme" level, but is
NOT
rail only. Also
do check out
Sh1thead
's site for latest conversions, he
has upgraded lots of 2.8 maps
to 3.0,
just follow the
Mo' maps
forum thread.
06/05/04
PREDATOR
has nearly finished his
Bloodbath pack #2 and should be ready for
download in
like 2 weeks, it includes two
of my conversions in it :-)
He
has also painkeeped may of'em, so
now
I'm double anxious :-/
06/04/04
I just finished my latest
creation,
these are just fun fragfests, no
brainers
and have KILLER bots in 'em. Flu's
EGYPTPACK
.
06/03/04
Sh1thead
has gone nutz on us,
he
has painkeeped lots of new maps,
padshop,
padkitchen, chronic (upgraded to 3.0), auh3dm1,
charon3dm12, I just can't keep
up
:-). Visit his page linked to
his
name and download the latest.
05/22/04
05/20/04
05/11/04
05/03/04
04/20/04
My map Q1Start
was reviewed by DNA on his "
badplace
" site. Thanks DNA, hope you guys
enjoy it. :-)
Sh1thead
has been busy reworking some
of his pk 2.8 painkeeped conversions
for optimized
3.0 play. As always, there
are traps and surprises awaiting
you
at every corner :-) Grab'em Ukooldm2
and
Katdm3-pka
here
.
PKARENA 3.0
HAS
GONE GOLD- It is
finally
finished and it looks to be a
sweet
improvement, awsome
new features, lots of adjusting the
old weapons and inventory , which
now
feel justt right, nice improvements
in
the old maps, and
healthy dose of new FUN. For more
information,
visit TEAM
EVOLVE
site.
03/24/03
My new map Q3bridge, and one
of
the older ones, Rooftops, will be
included
in an upcoming Q3 Bloodbath mappack by
PREDATOR
.
Predator already made a
bloodbath mappack
previously with some great not
to miss Blood II Maps. He is
also
interested
in painkeeping some of his maps
which
is GREAT, since I only play
pkarena
:-). He will wait and
see
what new goodies
come out in the new pk 3.0 release.
03/21/03
Bridge-pka
is finally finished, and ready
for download. It also has
another map
in it, q3bridge, just a different version
of the map without the pk
parody
stuff :-)
03/20/03
Seems the release of
Pkarena 3.0
is gonna be very very
soon,
I am looking forward to it with
great anxiety to say
the least. In the meantime I
am
almost done with my recreation of
a
nice Blood II level.
02/12/04
Pk community has been playing lots
of
CTF lately, so I got motivated
to
try and make a level. Just
finished,
the map is
called ROOFTOPSCTF
.
01/04/04
UPC League (ULTIMATE PKA CHAMPIONSHIP) :=)
How good do you think you
are?
Well WAKE UP and smell the
TRUTH.
Go sign up right now for
a
shot
at KING OF PKARENA :-)
Applications
are being accepted and the tourney
is
been organized by the KING
himself (Don't get too comfy in
the
throne cause I'm gonna be claiming
it
soon) TA.Gideon. Please sign up
HERE
. If you have never played
Pkarena
but wanna sign up anyways, go
right
ahead, show us what the
elite vanilla players can do. We
are
sporting small and easy to
learn
maps in the tourney.
01/03/04
Hahhhhh! First news of 2004.
Just
updated the
SCREENSHOTS
page. I had it linked to
my webshots page of
Q3 screenshots, but apparently they
removed
it cause I hadn't maintained it
for
long. No matter, I posted
new screenshots, including a couple
from
generations.
12/31/03
FINISHED RAILME
LEVEL
Just finished the new
improved
pkrail version, dimmer, larger, funner
:=)
Optimized so that folks at vanilla
Q3
and
GENERATIONS can also access invisibility.
HAPPY HAPPY NEW YEARS
EVERYONE!
ENJOY!
12/30/03
PRESENTING: PK67
(BATTERED STACATTO)
It's finished and ready for
downloading,
will bring memmories to hardcore
painkeepers
from the old Q1 days.
12/28/03
Anton has released a new
masterpiece,
the name is "Ancient Ways" and
is
available for download at his site,
http://anton.stonks.com/
12/31/03
Seems that pkarena 3.0 release
is
very close! :=) Didn't get it
for
Xmas, but New Years seems promissing.
12/20/03
I'm working on a new map
that I hope to have ready soon.
Looks familiar?, it should to
hardcore
painkeepers.
11/20/03
Shi1thead has converted another map
to
pka and this one is WILD,
gm3tourney1-pka
11/17/03
Mo' maps from
Sh1thead , this time a map that
grabbed
my attention called DM666, It is
affectionately
also known
as SMEAR THE BLUE QUEER :-).
Grab
the map here:
http://sh.stonks.com/files/dm666-pka.zip
11/17/03
Sh1thead
painkeeped another map, painfromspain, a
pretty
cool one that sports a lava
swirl
and other nice creative
features, which you may grab at
http://sh.stonks.com/files/PainFromSpain-pka.zip
11/01/03
Pawnshop
Level was reviewed at
"The Bad Place"
. It is the place to visit
if
you wanna find all kinds of remakes
of old levels from other games
such
as DOOM, halflife, UT, SIN, SoF,
Blood,
etc. converted to Q3.
10/08/03
Added my very own
HALLS OF FAME
(Brag.... smack.. brag...) Page to
offend
the lots of ya.
10/06/03
Sh1thead
painkeeped a couple of cool
maps,
dk_ft-pka and earth-pka. Download'em
at
Groundplan
forums
.
10/01/03
Our kind host Uberstonks managed
to get his s*&t together
and got
the site running again, which means
maps
are
downloadable again. All kid aside,
THANKS
UBER!
I made a map pack of
all
the pkarena 2.8 maps I had
made
and is now available at the Levels
section.
09/24/03
UPDATE TO DOOMPARK: 09/23/03: Now that
I
started playing generations, I got
nostalgic
and
revisited DOOMPARK, I had to change
a
few things now that I know radiant since
this
was my first
map, and I managed to get
rid
of the tremendous fps problems
the
original had. I also made
it so it will play in
either
version of Pkarena as
well as GENERATIONS
MOD and regular Q3.
I also made it a little
brighter
in some places.
Screenshots of
DOOMPARK
MAPS AND UTILITIES
02/04/05
FLUPAK1
Has 3 maps- DST-PKA, a level from
scratch
with classic pk2 level layout
but
to a larger scale to
accomodate 3-4 players, wolf3dpk, which
is
a level originally made for
generations,
with a w3d theme,
and wolf3df map made as a
joke,
resembling the original layout used
in
the original w3d levels, all
flat and repetitive :-)
DOWNLOAD FLUPAK1 (8 Mb)
10/04/04
D2GROSSE
Got motivated after reading a post
on
generations forums.
DOWNLOAD
D2GROSSE
(2 Mb)
09/20/04
HANGAR
It's a personal project that I had
.
I wanted to make a level
resembling
some aspects of DOOM3 and I
thought Hangar (DOOM1MAP1) would be a
good
choice.
Download
Hangar
(9Mb)
08/01/04
THE
PAINFULLY DARK ZONE
Straight conversion of Q1 Dm6 level
with
stock dimensions and minimal use of
texturing.
Not very pretty but
great playability. Should be great
for
2-3 people. Pure madness with
more
than that.
Download The PAINFULLY DARK ZONE-
dm6-pka
(<1Mb)
07/18/04
PENTHOUSE
Probably my last map, it
is
a tall building where you can
frag
in the last two floors
and
the top of the building.
Nice Shithead model by Uberstonks
and
computer by Anton, also a
commemorative
monument to our multicultural
community :-)
DOWNLOAD PENTHOUSE (6Mb)
06/20/04
BIRDCAGE O'PAIN
It is a project I
started
sometime ago that was scratched
cause
it got complicated and I
wanted
a rail only level, so I made
it
into
PkRail, later named Railme, but now
that
I had time, I finished it as
a
regular Pk map with all
the
weapons and finished the other
areas. It was at a time
I
was experimenting with arches and
curves,
so expect a lot of those :-)
Download Birdcage O' Pain
(4 Mb)
06/04/04
EGYPTPACK
It is a pack with two
egyptian
themed maps and the original
duel-pka
map. The pk3 is called egyptpack
and
has EGYPTDUEL-PKA map,
which is a remake of duel-pka
with
a couple of architecture changes and
retextured
with the AWSOME egyptian texture
pack
by
SOCK (SIMLAND), it also has LAIR-PKA,
which
is a remake of lair-pkr, with
new
areas as well as new textures
by
SOCK, and lastly
it also has duel-pka, which
is
a remake of pkduel30 and it was
previously
released as duel-pka_beta4,. It is
a
hefty download cause of all
the custom texturing and music,
but
it is a LOT of fun. These
maps
are mainly for pkarena, but
should
play well in regular Q3 and
GENERATIONS, only that some of the
traps
will not work, but it should
not distract at all from gameplay
since the
traps were there mostly
for fun, not really necessary
for
gameplay. These maps are "conversions"
of
old Hexen II favorite levels.
|
|
|
Egyptduel-pka |
Lair-pka |
Duel-pka |
Download EGYPTPACK
(17 Mb)
03/23//04
SHITTYTOWN
(Bridge-pka_fix)
WARNING: YOU NEED BRIDGE-PKA (below) in
order
to play this map!
This is the exact same
bridge-pka
level, with an added room to
add
spunk to this map and to
honor our beloved Sh1thead who
loves
traps and beans :-) He has
helped
me so much with the
zip files that is the least I
can
do. Make sure you wear a gas
mask
while playing this level :-)
|
Download Shittytown (2 Mb)
03/21/04
Bridge-pka is finished and it is
a
recreation of a favorite bloodbath Blood
II
level that I really liked. I
brushed
it
from scratch, please read the
readme
file. Has two maps that are
fully
playable in regular or painkeep
version.
Q3bridge is the level intended to
be
a recreation of the original, Bridge-pka
is
the same level, but taller, with
lots of cutom textures for the
pk
community. and a few
structural
changes to accomodate us painkeepers.
In bridge-pka, just like in Bood II
you
respawn with all the weapons and
you
gotta find the ammo, but in
regular Q3 there is no
target_remove
support so you spawn with armed
weapons.
In Painkeep, you respawn
with weapons but no ammo except the
shotgun
and machinegun.
|
Download BRIDGE-PKA
(5.2 Mb)
With a newly renewed interest in
CTF
in the pk community, I decided to
try
to make my first real CTF
level.
I didn't
feel like brushing from scratch and
I
wanted a sniper friendly map, so
I
mirrored one of my old maps,
Rooftops, and
added and modified a few things
and
now it's ready for fragging. I
want
to take a moment to thank Blakjack
for
all
his help and he actually detailed
some
of the map and improved vis
time
as well as performance. I also want
to
thank
our mapping guru THING for all
his
suggestions as well.
|
Download ROOFTOPSCTF
(2.6 Mb)
12/31/03
RAILME
This is the same pkrail
map
with the lights dimmed a lot
and
an added area with a jumpad,
it
should play well in
any pkarena version as well as
regular
q3 and generations. NOTE ON PKARENA- It
plays
well in 2.8, but 3.0 is
a lot more fun because there
ain't
no tongue slashing in 2.8.
HAPPY HAPPY NEW YEARS EVERYONE! ENJOY!
Railme (1.45 Mb)
12/30/03
I have finished a new map
based
on the old Q1 pk6 (Suicide Staccatto)
and
pk7 (Battered Brains) which I
have
appropiately named "Battered Stacatto", I
guess
I also could've named it "Suicide
Brain"
:=) It is a large, well
connected map with stupid bots. I
added
lots of botclip and some "do
not
enter" brushes, but they seem to
smile
and crap on my efforts. This map
is
intended for pkarena, it should
play
in both versions, and should
also
play well
in regular Q3 as well as in
generations
mod.
I re-made the Q1start pkarena
version and removed some of the
gaudy textures :-) and lowered the
ceiling
in the main room. I just
started playing the new versions of
Q3 generations and I made this
map with it
in mind, It has no painkeep
weapons, this is straight Q3.
It is included
in the Genesis.zip
. If you play
it in generations, just unzip
to
baseq3, and bring down console in
generations
and type /map q1start_q3.
09/13/03
PKDUEL30
It's an updated, retextured,
taller
pkduel. Now it has a railgun
too.
I got the idea from Uber, who
likes quadfist-jumping and railing :-)
DOWNLOAD
pkduel30 (0.3 Mb)
09/09/03
MAUSOLEUM O'PAIN
Just wanted to make a creepy
level
with all the orbituaries of the
regular
pk crowd, kinda representing
the mood around the servers and
forums
as of lately. Darn! that map
took
a loooong time to make.
PkSlash , PkRail are
the
same map with different respawn
options, to be played only with
at least 4 players or
bots
:-). As always unzip the zip
in
the pkarena3 (or baseq3) folder and
bring
the
console down and type /map
mausoleum
(or pkaslash or pkrail). ENJOY!
DOWNLOAD
MAUSOLEUM (7.9 Mb)
07/02/2003
FLUHOUSE [Flu's House O' Pain]
This is just a replica
of my real new house. I
did not intend this to be a
fragging map, just a scaled version
of my map. No attention to
gameplay
or performance given at all.
But
came out pretty cool anyways :-)
DOWNLOAD FLUHOUSE (7.4 Mb)
05/15/02
MASSPAIN (Mass Disorder for PKARENA 3.0)
This is a vast improvement
over the last one in my
opinion :-) ENJOY!
DOWNLOAD MASSPAIN
04/25/03
GENESIS (Q1START MAP)
(3.5 Mb)
For a long time
this map
has been roaming about on me
head,
till I snapped and remade it
for
Pkarena. While it is
HEAVILY structures after
the original, it is NOT intended
to be a remake. The tele
destinations are different
and
there are new as
well as heavily restructured areas.
The scale seems to be on the
too big side, but it is well
connected and seems
fast action at least playtesting
with bots.
DOWNLOAD GENESIS
3/10/03
TIG_OUTPK (5.1 Mb)
I downloaded this map made by
Tigger-on
and really really like the
texturing
and ambiance, I thought
it was very relaxing atmosphere
:-) and asked permission to
painkeep it. Tigger
replied and was
only too happy to have it
converted, so here it is,
enjoy! WARNING: BOTS
are extremely efficient.
matter of fact, I test the
map with 3 nightmare bots and
have come
close, but have not been able
to beat'em yet :-( to 30
frags.
DOWNLOAD
Tig_outpk map
2/1/2003
PKS (PKSPHINX for PKARENA 3.0)
Lemme see, I had nothing
to do, I miss chthon in
pkarena 3.0. No way I was
gonna start brushing from
scratch, pksphinx resembles chthon a
lot,
so I just got pksphinx, removed
a
few brushes, added a
couple, remove some weapons and
items,
retextured the whole darned thing,
added
pk3.0 stuff and
renamed pks. Come to think
of
it, it probably would've been
easier
from scratch :-)
PKS
1/26/2003
TECHNO
This will have to be my
last map for a long time,
start a new
job in a couple of weeks
and
need to study
for a registry test. Damm real
life gets in the way again :-)
Technomountain (pk13) for Quake I
was
a very popular and great map,
I
was just itching to play it
on
PKARENA.
PK13beta (techno in beta) was an
unexpected great success, I just
finished vising this last version,
enjoy it.
TECHNO
1/25/2003
ROOFTOPS
I got a level that I
made some time ago and seems
to be popular
and made it compatible with pkarena
3.0.
Unfortunately, I did this as I
found
a new fascination for skyboxes and
got
a real colorful one guaranteed
to give ya a headache, but
I
like it and IT STAYS! :-)
01/23/2003
Remake of one of my
favorite DM maps of all time,
Panwshop (NYCDM3) from Soldier of
Fortune I.
Made from scratch, no conversion
tools. I was just making a Q3
map based on it, but got
homesick and
ended up texturing with real
SoF
textures and skybox. Excellent map
for
2-4 ppl, bots play very well too.
Pawnshop for Q3 Click on image to enlarge |
Original SoF Pawnshop. Click on image to enlarge |
PAWNSHOP
12/21/02
COLLISEUM OF WAR/ GARDEN/ SPHINXWALK (6Mb)
This will HAVE to be
the last
maps I make for a long
while
since pka 3.0 is coming out
and
we will
have some nice maps to play ,
and
I must act my age temporarily
and
study for a coming registry test :-[
Colliseum of Pain was my
idea of a verticl map with
furious action in main courtyard.
Garden is a remake
of a Quake I Painkeep map
by Quo Vadis that I played
a lot, unfortunately did not want
to convert too well
to quake III, but still is
fun,
and Sphinxwalk is my interpretation
:-)
of another Quo Vadis map from the
good'ol painkkeping Quake I
days.;
it is based heavily on the
house
of Chthon I reckon.
PKA_COL, PKSPHINXS AND GARDEN.
12/05/2002
ROMERIC FOR PKARENA (about 8.5 Mb)
A couple people requested a
map based on Hexen II romeric
levels and I
sacrificed :-) to abide.
Not being able to choose
just a couple of nice areas,
I decided to make TWO maps,
small to
medium in size, rather than a
big
one (like happened w egypt level),
and
I was missing levels with
water, so I decided to make one
of
them heavy on water. WARNING:
Bots
+ water = STUPID BOT
These two levels are called
romeric (Hexen's II Romeric) and
has some Hexen texturing,
but mostly
stock Quake III, and the
other level is called h2cath
(Cathedral O'Pain) and is mostly Hexen
II texturing.
They are for pkarena.
ROMERIC (8.5 Mb)
11/07/2002
CLASSIC DEGUELLO
It all started by an e-mail
request to have this level
converted. Not my favorite pk map
because it was kinda
boxy , had no pk inventory and
I
ALWAYS got my booty whipped
even
by the worse players. Just not my
type of level. So I thought
it
was a challenge to make
myself like
it, and I pretty much left the
level
untouched
and added a new area that
does
contain the beloved airfist, and a
few
beartraps and sentries. The bots are
not too challenging in this
level even though I tried my
best to minimize
their stupidity.. I also went really
easy on the eye candy and
even left some stock Q1 textures,
to concentrate on the gameplay.
DEGUELLO
10/26/2002
H2EGYPT (HEXEN'S II EGYPT)
Frag inside a pyramid and an
old
egyptian monument. Don't expect much
from
the bots unless bring 5 or 6
in
nightmare mod. Good for 3 or
more
deathmatch players.
Temple of DOOM
(errrr.... Quake I mean ) |
Mysteries await, 3 secrets in this level. |
H2EGYPT (5.3 MB)
9/22/2002
COMING SOON! ( I Hope)
HEXEN II had some awsome egypt
levels, I have already ripped one
too many Hexen
II level, so this one is gonna
be from scratch, with several areas
resembling
the nice structures featured in
the
Hexen level, and with gameflow
hopefully re-directed for deathmatch
rather
than single play, lets see how
it
goes.
Hallway inside pyramid | Pyramid of Death |
9/21/2002
PKROCKET ARENA - I
wanted to see how rocketarena
would play
under pk mod and made a couple
of maps with wide open areas ,
where
players respawn with the rocketlauncher
to
satisfy my curiosity.
I didn't mean to insult real
rocket
arena players :-) I have
never
played it or even know what
the
strategy
or rules are, I just made it
to
my taste. It sure is a
lot
of fun with 3 bots though.
I decided to use two nice
levels from Hexen II , I could've
made my own
two levels, but these were so
nice
already,
and perfect for my goal. The
pyramid level is a conversion of
Pestilence's Lair (Rider2c level) from
Hexen II and the other one
is a conversion of Hexen II
Colliseum of War (Romeric 6 level).
The lair_pkr
pk3 has two maps- One for regular Q3 called
Lair_q3 and one
for pkarena called lair_pkr .
The pkduel pk3 has two maps
also; pkduel
for pkarena
and h2rom6
for
regular Q3 .
Frag inside a pyramid! | Remake of Hexen II level. |
PESTILENCE'S LAIR (Lair_pkr)
and COLLISEUM OF
WAR (pkduel) are both included in
the
Flumaps.zip map pack above.
9/11/2002
HEXEN VILLAGE 5 MAP
for QUAKE 3
AND FOR PKARENA
What do you do when you love
the
textures, atmosphere and maps of a
certain
game that just refuses to
run in your system due to
video
card, etc. problems? Well, buy a
new
system, or, as in my case, convert
the level to a game that does
run
in your system :-) There are TWO
maps in the pk3,
Hexenv5 for regular
Q3, and Hexenv5_pk
for pkarena. Just unzip
hexenv5.zip in your baseq3 folder
and start from console, see
hexenv5.txt included in zip if need
further
help.
HEXENV5
"FIRST TIME LUCKY" MAP
FOR PKARENA
Originally made by STARDAGGER
. I saw the fun potential in
this
Q1 painkeep map and with Stardagger's
permission and supervision, I converted
it
to pkarena. Bots play exceptionally
smooth
and tough in this level. I
really like the way it turned out.
It has a definite Q1 feel and
is
rather dark and gloomy with plenty
eye
candy.
FTL (1asd1.bsp)
7/20/02.
PREFABS MAP FOR PKARENA
(And
5 extra surprise maps too)
This is what I call a big
project,
6 maps in an 11 Mb pk3. It
includes
my latest original map, called
prefabs
cause
I made it from many prefabs I
had
lying around on my computer from
my
previous maps. Bots play this map
pretty
well and is pretty challenging. I
don't
know if it's an fps monger
cause
since I upgraded my computer to
a
P4- 1.8 Ghz,
my computer refuses to lower fps
to
less than 90+ :)) but I was
getting
39-90 fps with my old PIII-500.
PREFABS
Please READ the README1ST.TXT file.
The big surprise is that this
pk3 has not only prefabs, but
also 5 more maps, four of
them are remakes from the good
old Q1 painkeep days, and it has
that
"arcade" nostalgia feel. One of them
was
a special request from Stardagger, who
graciously reviewed his request yesterday
at
2:30 AM in the morning :)) and
made some great suggestions which
kept me up
till 4:30 AM, and 7 hours straight
today
hehhhh. But it's OK because now
I
think it is even better. All
maps
come with
bot support. Now for a real
shocker: I Flu>hateCTF>Syndrome,
made my first attempt at CTF,
mind you I have never played
a complete game of CTF quake in
my
life cause I hate it, so I
just
mirrored a small map and put
a
quad smack in the middle,
to make kind of a parody of
CTF,
and to make it fun for me,
cause
otherwise I wouldn't be caught dead
playing
that stuff.
The bad news is that the red
bots
seem to act real silly. It's called
pk2ctf,
I gotta try this thing with 12
players
one day, has
to be a total riot.
6/21/2002
LIGHTHOUSE MAP FOR PKARENA
My latest map is an attempt to
make
a kind of "terrain" open air level.
I
am kinda tired of running through
hallways
and was inspired by some of
the SOF2 terrain levels. This is
not a very fps friendly map,
although if you keep to
the playing traffic areas, shouldn' t get
below
40 fps, it does dip to 33-35
in
remote areas.
LHOUSE
6/7/2002
"CUBAN" sounds for Q3 doomguy
I made a "cuban" sound file to replace the regular sounds of the doom
player
model. Those of you who know spanish may find
it amusing, those who don't speak spanish may learn a dirty word or
two
:)) Just unzip on baseq3 directory. If you don't like
it or grow tired of the sounds, just delete the sounds_doom.pk3 file.
ONLY
WORKS WITH DOOM MODEL.
DOWNLOAD: sounds_doom.zip
6/06/2002
LIGHTHOUSE MAP
I know I said I wasn't gonna do anymore maps, I lied, sue me. Actually
Ihad
high hopes for soldier of fortune II. I thought I was
gonna be playing it a lot and not have time for anything else, and it
turned
out to be a big dissapointment. I reckon is just my opinion,
but ain't nothing like the first sof, it's just a big, slow, lame butt
game,
with large weaponless levels. Only a couple levels are any fun.
Oh well this ain't sof page, so I'll stop. Back to the level, will be a
medium sized level with a lighthouse.
It's very early stage, but I included a screenshot of it's
foundation. Will probably take me a good month to finish, and it will
also be
pkarena oriented.
5/4/2002
SAN MARCO BASILICA
Finally finished San Marco level. I
had
to restructure everything to
gain
much needed 10 fps across the
level.
It actually
does not resemble the original map
I
had made 2 months ago much,
but
I am overall pleased with the
results
and it
does play much better. I would
like
to thank Blakjack and Thing
for
helping me out and actually
teaching me
a thing
or two (or three, etc :) about map making.
It is heavy on eye
candy, guaranteed to not resemble
anything you have
seen
before, but HEY, so is the
real San Marco Basilica, unlike any
church you have ever seen before :)
STMARKPK
It
is about 7 Mb cause It has
two
maps with bot support inside, stmarkpk
for
PKarena and SanMarco for regular Q3.
Damm
bots keep kikin' me booty in
regular
Q3, but I get'em back good in PK! YEA!.
This is my last map as I
will
be enjoying fraggin' action in
servers
now as well as soldier of
fortune
2.
Pray before you die by
my rail beam |
No need to knock, I
have
been waiting for YOU |
Nice for RL
fights,
but watch yer butt, gravity well nearby. |
Pick yer coffin and RIP. |
Instructions: Just unzip to baseq3
directory, should leave stmarkpk.pk3 in
there, then just start Q3 and
pick SanMarco from
menu, or start Pkarena and pick
stmarkpk
from menu.
I made this level real quick cause it had been roaming on me head
fer a
long time. It is a semi-remake of an old blood2 level,
rooftops. On top of that I was just inspired to do something with the
NYC
WTC twin tower theme and just couldn't resist.
I can't believe they're gone :( , but at least now we can deathmatch on
top of'em. I know this won't be very popular because
it's like a space map, but is not that easy to fall off the edges. I
tried
several textures to make a nice skybox but didn't succeed and
the hellfog below would get screwed, so I left it with black sky all
around.
Please note that there are TWO levels in the pk3, rooftops (for
pkarena), and rooftopsq3, which is for regular q3.
INSTRUCTIONS: Just unzip to baseq3 and do quake3 +sv_pure 0 +set
fs_gamepkarena +map rooftops (for pkarena) or choose from
menu.
quake3 +sv_pure 0 +map rooftopsq3 for regular q3, or choose
from
menu.
ROOFTOPS ('bout 2 Mb)
4/8/2002
PKSCHOOL for PKARENA (4.5 Mb)
Another level done. Why can't I stop?
Anyways, this baby seems to be fps happy, I average a good 60-90 fps in
most areas with very few areas dropping into
the mid 40s and ONE particular stop as low as 39 fps, I think it
is
totally playable and fast action.
The inside of the castle was made to resemble the action in one of my
favorite
"soldier of fortune" level. It is NOT
supposed
to be a conversion or remake for Q3, matter of fact it was done by
memory
of a level I have not played in about a year,
uhmmmmm it probably doesn't look like it at all :) but it
isa
lot of fun. Have fun in the uberlava trap and go directly to jail.
There is a secret level with most pk-goodies except the gravity and
chainlighting
gun, cause I want ya to go for those in
the strategic places they're at :)
Many thanks to BJ and Covenant and Uber fot their comments and
suggestions.
INSTRUCTIONS: Just unzip to baseq3 and do quake3 +sv_pure 0 +set
fs_gamepkarena +map pkschool (for pkarena) or choose from
menu.
quake3 +sv_pure 0 +map pkskool for regular q3, or choose
from
menu.
PKSCHOOL (April 20, 2000)
3/29/2002
SAN MARCO FOR PKARENA
Had to restructure half of the map to lower the damned fps's. I am
quite
dissappointed that maps have to be always
a compromise between what you wanna do and what the game engine
allowsyou to do, grrrrrrrr, it had turned out
mighty fine and now it's all chopped up.
Coming very soon to an arena near you:
UPDATE 5/4/02- Finished SanMarco, see above for d/l and info.
UPDATE 4/5/02- After many revisions and compromises, the map was sent
out
to the master, YES! Mr. THING himself
to see if this beached whale can be saved. It is heavy on fps but I
don't
drop from 35 fps or so in worse areas, although others,
like BJ, reported as low as 17 fps. The map is being revised at the
moment,
due to intensive restructuring, I had to box the map
till I figure the leaks, and according to THING and other REAL
mappers,that made matters worse. Sooooooo, I'll work on it soon.
2/21/2002
MASS DISORDER FOR PKA
This is my latest project, it is a remake of a simple, but awsome Q1
level
made by an unknown author (newsflash: just heard
the level was probably made for a Q1 mission pack named scourge
ofarmaggedon ?? by a group called hipnotic or ritual, my
hat off to them for a nice job :). The level was painkeeped by Quo
Vadis
and was a blast to play in a crowded server. I made a
few modifications to fit the pkarena mod, which differs slightly
because of the ease of use of the draggon tongue (hook).
Revision (3/2/2002): At the request of several folks, I made
the
map brighter, I also added a new "secret area" and a few weapons to
make it easier for new respawners to defend themselves in all the
madness. Also fixed a couple of texture problems.
PKA_MASS Map included in Flumaps.zip
mappack
above.
3/22/2002
Maps in progress:
Lil School where I can learn ya some tricks :) Now (3/23/02) I'm working in it again. Gimme a month or so, will ya. |
This one is done, check out San Marco map above. |
1/25/2002
Finally finished my FIRST map. It took me sooooo long to finished that
I
lost track of time. Months, cause I wanted
it very detailed, just to explore q3radiant. Of course, being a newbie
at
this, paid so much attention to detail and NONE
to fps. Nevertheless it is quite fun to play with bots and it has lots
of
references to all my friends
in the pk community, including FUDGIE.
11/2001
MUST GET EGR!! What a map, still awsome after all this years.
Conversion from my favorite power level of all time: Elder GodShrine.
Level
is big, yet plays fast and furious.
Level was converted graciously to Q3 at my request by David Pochron (
http://www.ticon.net/~dpoch/games/ ),
who has made a Q2 conversion, an awsome UT conversion and is working on
a half-life version of this level.
I painkeeped the map with his permission. There is a plot to this level
too,
time has gone by since Quake 1
and the shrine has deteriorated and is now in ruins, hence thenew name
"elder
god ruins", VERY well executed
plot and lots of fun to play. Well whatcha waiting fer? Grab it and
let's
frag!
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