All of these adventures are in the same format. This scale here will help you translate the meanings.
Power Rating: From one * to five *s. One being the easiest adventure, and five stars being the deadliest, or most difficult.
Level of Exp: The optimal level of experience of the characters involved in the adventure in question.
Campaign Members: This is the number of adventurers needed for the adventure to really take shape.
Requirements: Self explanitory.
Avg Campaign Length: Judging from experience, of actually having run these adventures or similar adventures before as to how long it would take to complete the adventure in question.
Hook: A Palladium Term for Plot.
Line: The Palladium Term for Adventure Guidlines.
Sinker: The catch. Or results of the adventure.
This adventure is great for small groups of heros! Save a small wilderness community from a powerful demon lord. (By Edward May)
A magical city from the middle ages is brought to the world of RIFTS, against the inhabitants will! Rescue them from near imminent destruction in this dangerous world! (By Edward May)
The Skurvey Seamonkies, a fair sized Pirate band have terrorized a coastal town for many years. Now the citizens have sent inland searching for someone to rid their waters of the offenders! (By Edward May)
Skurvey Seamonkies return, a year later, this time they want the people who slew their members long ago, and will stop at no length to get them. (By Edward May)
Darius Vain, an insane necromancer is amassing an army of undead and supernatural creatures. Stop them before their campaign of death and destruction gets underway. (By Jan Knoell)
The madman has returned, this time he has managed to stay out of view long enough to gather his army. This time your' task will not be quite so easy!! (By Jan Knoell)
This time will be different Vain says. After the characters caused his death, he was resurrected by several of his followers. Now more insane than ever he has made a pact with a demon of incredible power. (By Edward May inspired by the ideas of Jan Knoell.)
The coalition officer in charge of the CS blockade of Kingsdale has gotten impatient. He has enlisted the service of a cyborg who has a way to crush Kingsdales' defenses. Find a way to thwart her plot! (By Edward May)
Kingsdale officials have learned that the same CS cyborg has troubled several other non allied nations of the coalition. Now they have banded together, and issued a massive bounty for her head! (By Edward May)
After the characters return to Kingsdale they learn of an insideous plot within Kingsdale. A Gene Splicer has established himself underneith of a cheap textile plant in dreg town. Join forces with Sally, a vigilante at arms. (By Clinton Knoell)
A young adventurous reporter has hired the party to take him on a journey that will put his name on all the books. He wants to follow the 40th parellel North to go completely around the world! Can you guard this fellow properly enough? (By Edward May)
A mysterious cult has formed in Teris, a small town in the hills of Wisconsin. Not all is safe in this wilderness town.(By Edward May)
Calse was cursed thousands of years ago, because of a mistake he made. Now he finally has a chance to repent, with the help of a beautiful elf, and ancient magics. (By Edward May)
Mr.Dee, a big wig in the Federation of Magic, (Yet nobody ever seems to have heard of him...) seeks to hire a group of qualified assassins to deal with an enemy of his intrests. (By Edward May)
As pleased as Mr. Dee was with the character's performance on the last job, he has yet another assignment for the players. An item he has sought for many years has fallen into the hands of one who resides in Lazlo, and he would like the group to make a "friendly aquisition" of the item. (By Edward May)
Although pleased with the character's performance, he only seeks to hire the group once more, this time to assassinate an interfearing fool of a wizard, that has recently crossed paths with "Mr.Dee" once too many times. He seeks for the group to make it look like an accident, but warns that the wizards keep will be deadly in itself. (By Edward May) Note: Unfinished.
Leading from the Assassin Trilogy, is a campaign that borders on epic proportions. To seek to construct the legendary blade of BloodFrost (See above in Assassin's Trilogy Pt3.), the weapon which nearly all of South America was conquered under shortly before the death of the first era of magic. (By Edward May) Note: Unfinished