Power Rating: **
Level of Exp: 1-3
Campaign Members: 2-5
Requirements: The characters must be of good or honorable alignments to really partake in this adventure. The adventure involves the hideous experiments of a Gene Splicer who has set up shop under the city of Kingsdale.
Avg Campaign Length: One or Two 4 hour gaming sessions. Hook: After a long night of partying the characters are invited separately to a private party by a woman known to the characters only as Sally. When you arrive you would see your' friends of course and therefore meet up the group. You party the night away, with Sally and the crew. The next morning the characters notice an add in the newspaper/newsbroadcast for a new bounty for a woman named Two Gun Sally, for petty crimes against a buisness in Dregtown. Line: The characters should sometime meet up with Sally again and soon learn that the accuasations are false, and that actually she is a vigilante against the creature who has taken several dozen of her friends and mutated them beond all recognition....beond all humanity. Sally is a good person at heart, and under the right situations would be a wonderful gal, but right now she is obsessed with the downfall of this monster! Sinker: She asks the characters if she could employ his or her services to help her in her quest. Actually there are two Gene Splicers under the textile plant in Dregtown. Beware there are many traps, such as acid dispensers in the sewers, trap doors, and several hidden nasties! Very little in the way of weapons and bots depicted in the Mindwerks book. While the characters are worrying about this also beware of Bounty Hunters searching for Sally two gun!
Sally Two Gunn
Level: 5 Vegabond
Sharpshooter with E-Pistol