Power Rating: *
Level of Exp: 1-3
Campaign Members: 2-5
Requirements: The characters must be of good alignments, or of the hero class.
Avg Campaign Length: One 4 hour gaming session Hook: The characters, traveling through the wilderness in Michigan, discover a town called Shadau. Since they have been traveling for some time they decide to go to the local tavern. It is here that they hear the tales of the Demonknight. Several years ago a lone cyber knight wandered into town. He seemed aweful quiet and didn't seem to want anything more than a good nights rest. The next morning though a few bandits got the better of him, and really pissed him off. He attacked them only after one of them tried to break his arm with some kinda karate thing. Well to make a long story short they killed the Cyber Knight. No one really knew his name so we buried his body out in the back of the cemetary with a blank tombstone. Well last year when those bandits came back thats when the real trouble started. There was some kinda weird storm out that night, looked almost like a ley line storm, but there is no ley lines within twenty miles of here. Those bandits went out that night drunker than a skunk and that's the last time we have seen em....intact that is! The next morning a feller from Ishpeming found their bodies a few hundred feet from an empty grave in the back of the cemetary. Line: All that is fine and dandy right? It's just a story isn't it? Well that's not all! The Demonknight as it has come to be known as has begun killing the towns inhabitants, and the citizens seem to be powerless against him! Can you felled the Demonknight? Sinker: Actually a lesser Demon has possessed the body of the Cyberknight, and has been terrorizing the entire countryside. He will avoid a direct confrontation with any heavily armed individules or groups. This menace may take weeks of character time to catch this menace! The Demonknight:
MDC: 250
Attacks: 7
Strike: +4
Parry: +10
Dodge: +9
Sword Damage: 1D4x10MD
Punch and Kick: 4D6MD