Vain Pt I

Vain Part One

Power Rating: ***
Level of Exp: 6 and up
Campaign Members: 3-6
Requirements: The characters must be somehow enticed into riding the world of this insane necromancer and his forces. Whether this be just through the characters good tenencies, or he is threatening an endeared town/village. Ect.
Average Campaign Length: One or Two 4 hour gaming sessions.

Hook: The characters find out about this Necromancer through some traveling merchants. Depending on how you want to entice the characters into taking intrest in the situation, you could have the merchant present an offer given to him directly from Darius Vain Himself, offering riches and wealth to all who would join his conquoring army. If they do try to join it will not take long for the players to figure out that they are on the wrong side of the war, as the insane necromancer leader is employing the service of demons, devils, animated dead, and undead.
Line: Create some kind of reason for them wanting to destroy this necromancer or somehow thwart his plans, perhaps by contacting a nearby Cyberknight force, or maybe even the famed Tenzan Elite itself out on training manuvers! (See Wa-Daisho)
Sinker: Whether or not they try attacking the Necromancer he should somehow escape, and yell out in his wake, that he will have his vengence!
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