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Walkthrough

Dank Cave

Talk to Eleus Batrin to learn more about the city and the surrounding area. He will then tell you to go northwest into the Dank Cave to defeat the boss inside. But first, you will need to gain a few levels. Go east of the city to the Training Grounds, and fight the imps there until around level 3 or 4. Boraxis, located in the northwest corner of the city, can heal you for free whenever you need. Next, go west of the city to the Plains of Neopia, and fight the plains lupes and aishas. Try to get as many glowing stones as you can; you will almost always need to use one to make a new weapon or piece of armour. When you get to level 5, you can head northwest to the Dank Cave. Make your way through the 4 levels of the dank cave. Along the way, fight the skeletons, trolls, and ogres for the tiny gems that they carry. You'll need them later in the game. You will see Rikti on the way down. Talk to him, and he will tell you about Xantan, the wizard who trapped him in the cave. The fourth level will be a spiraling maze. Just head in a counterclockwise direction and you'll soon get to the end. Make sure you collect the rods from the metal devourers here; you'll need them to make weapons. When you get to Xantan's Lair, fight the skeleton guards there for the stretch of rotted cloth and the piece of smooth glass. When you get to level 11 or 12, you can go fight Xantan, who is level 10. After you defeat him, take the teleport back to the entrance of the dank cave.


Jungle Ruins

Back at the city, have Eleus Batrin upgrade your weapon and have Choras Tillie upgrade your armour. When you tell Eleus Batrin that you have defeated Xantan, he will tell you to go to the Jungle Ruins. Go south of the city to the Grarrl Peninsula. The Jungle Ruins is at the end of the peninsula. Head down the stairs in the northeast corner to get to the 1st basement. You will see some stairs going down, but skip these for now. If you wish, you can head southeast to talk to Margoreth. She will tell you a bit about the Jungle Ruins. Head back to where the stairs were, and keep on going east and until you get to the underground garden. Be sure to fight the shamans, noils, wadjets, scorpions, and skeiths on the way there, since you'll need the items they carry. Kreai, the second boss in the game, is located at the northen end of the dungeon. He is level 15, so you should be fine when you fight him at level 17 or so. After defeating him, take the teleport back to the beginning of the first dungeon.

Now head down the stairs that you skipped earlier, and make your way through the passages. You will see another set of stairs leading down, but again, skip these for now. Eventually, you will come to a teleport maze. After exiting the maze, you emerge in a small room. You can head to the room on your right to talk to Tylix. He will tell you more about the Jungle Ruins. Then head to the garden in the middle of this dungeon and go into the room with all the chairs. At the end of the room is Gors, who is level 20. Fight him at level 22 or above. When you beat him, make sure you have all of the jungle armour items, and then take the teleport back to the beginning of the 2nd dungeon. Head back up to the ground floor, and then go up the stairs to the tower. Talk to Denethrir, and have him make you a better weapon.

Head back down into the 2nd dungeon. Go down the stairs that you passed by on the way to Gors. Make your way through this huge dungeon to the lake. You will have to pass through a room to get to the other side of the lake. In this room is Pomanna. Talk to her to get more information on the Jungle Ruins. Continue on through the room and head to the other side of the lake. Rollay is at the end of the island on the lake. He’s level 25, so fight him when you are level 26 or above. After finishing him off, take the teleport back to the 2nd dungeon and take the stairs up to the ground floor. Head all the way up the tower to Korabric, passing through the 3 locked doors that you now have the keys to. Korabric will tell you about the history of the Jungle Ruins. When you are done, take the teleport behind him back to the ground floor, and exit the ruins.


Temple of Roo

Talk to Eleus Batrin as you go past the city, and he will tell you to go find Gali Yoj in Sunny Town. However, you have another task to do first. This time, go west. Head through the swamp and talk to Mokti and Leirobas in Swamp Edge City. Go south into the desert to collect the items for the armour, and then head into the cave in the middle of the desert – the Temple of Roo. Near the entrance of the temple there is an NPC, Erick. He will be very important later. Navigate through the first level and go down the ramp into the 2nd level. At the end of the dirt path there is a note; it tells you that the Archmagus of Roo is in a locked room. To get the key to that room, you will need to defeat a monster in another locked room. To get the key to that room, you will need to defeat another monster in yet another room. There are a total of 6 rooms you have to go through and 5 key-holding monsters to defeat before you can reach the archmagus. Each one of the key-holding monsters is just like a normal monster. They have no set location, unlike normal bosses. To find them, they have to attack you.

Go to the first room, which is the room closest to the dirt path. It is the room with no door. Defeat the ghastly initiate in there and go to the second room. It is located in the northeast corner. After defeating the ghastly adept, head south all the way to get to the third room. Find the ghastly priest in there and then head to the northeast corner. Find the ghastly master in there and defeat it. Then head to the all the way to the east and defeat the ghastly archon in that room. Now go to the room in the very center and defeat the ghastly templar. You now have the key to the room of the archmagus, which is located in the southeastern corner of the level. He is level 31, but he is very strong and difficult. Fight him when you are level 34 or above. If you wish, you can also train with the monsters in the Techo Mountain Caves (south of the Temple of Roo) instead. After defeating him, take the teleport back to the entrance. Make sure that you have a piece of living crystal for Leirobas, as well as at least 1 of each jewel (ruby, sapphire, topaz, onyx, emerald) before leaving.

Exit the temple and head back to Swamp Edge City. Give Leirobas the piece of living crystal and he will tell you about the Jewels of Power. Now give him a glowing stone, a tiny gem from the Dank Cave, and a jewel from the Temple of Roo to make them. Head south to the Southern Plains of Roo to pick up some carved oak staves from the grarrls there, and then re-enter the temple. Go to Erick and give him the clouded gem that the archmagus gave you. He will clean it up for you, turning it into the Coruscating Gem. Give him the Coruscating Gem, along with a Jewel of Power and an oak staff for a weapon upgrade. Now you are finally done with the Temple of Roo.


Techo Mountain Caves

Go south of the desert to the cave entrance in the mountains. This is the entrance to the Techo Mountain Caves. Just inside is an NPC, Mr. Irgo. He will give you a better set of armour when you give him a set of drakonid items or a set of dervish items. You can get the drakonid items from any of the drakonids that roam the caves. Each piece of the set of dervish items is carried by the dervish of the same name (for example: the piece of agate can only be gotten from the agate dervish and the greater agate dervish). The agate dervishes are found in the first cave. The chrysolite dervishes are found in both the first and second caves. The serpentine dervishes are found in the second cave. Now that you have the armour, it is time to visit the two important places in these mountains: Sunny Town and the Mountain Fortress.

Make your way through the first cave and exit it. Choose the cave entrance on the left. Now go through this cave, and pass through the exit in the southeast corner. Now choose the only cave entrance available. In the middle of this cave is a lake with an island in the middle. The entrance to the island is blocked by a locked door. So far, no key has been discovered yet for that door. Continue on and leave the cave through the exit at the southwest corner. Go to the town you see. This is Sunny Town, the town that Eleus Batrin told you to visit. Talk to Gali Yoj; she will provide you a lot of information about the surrounding areas: the Techo Mountains, the Mountain Fortress, Kal Panning, and the Two Rings. She can also do something very important as well. Give her the rusty medallion that you received from Rollay and she will polish it. She will give it back to you as the Keladrian Medallion. Return to the cave you just left and make your way back, through this cave and the one before it.

This time, take the cave entrance on the right. Go through this cave and leave by the exit in the southeast corner. You will now have two choices of entrances. Take the entrance on the left. After exiting this cave, you will come across some ruins. This is the Mountain Fortress, where the five Guardians of Magic are located. Each one specializes in one type of magic (fire, ice, shock, spectral, and life), and holds a staff of that type. These staves are the final weapon upgrade in the game. The guardians are all level 40, so fight them when you are at least level 42. The final armour upgrade is also located in the fortress. All the monsters in here, except the bosses, have a chance of dropping the final shield or robe. After completing the Mountain Fortress, head back into the caves. Go through the cave that you passed through to get to the fortress, and exit it. This time, choose the cave entrance on the right. This is the last cave you will need to go through to exit the Techo Mountains. Exit this cave, and you will emerge onto the Great Plateau.


Kal Panning

Go east now to find Kal Panning, the city that Gali Yoj mentioned. About halfway there, you will pass by the Two Rings. You can’t go inside yet because you need a key. That key is held by the ruler of Kal Panning, Faleinn. Go north to find the city, which is surrounded by water on three sides. When you are inside, head to the northeast to find Faleinn. She can be defeated just by showing her the Keladrian Medallion while in battle. However, only do so if you have trained to at least level 43. Otherwise, all the monsters in the city will vanish, making it impossible to train further in Kal Panning. When you defeat Faleinn, she will then give you the key to the Two Rings. After the battle, the city will be restored to its previous splendor. In addition, all the monsters will disappear, and Faleinn will become a NPC. She will tell you about the city and the Two Rings, your next and final destination. When she is finished with talking to you, leave the city and head back to the cave that leads to the Two Rings.


Two Rings

Inside the Two Rings Southern Cave is an NPC, the Gatekeeper. He will tell you a bit about the cave. Pass through the door and go to the exit. Beware! After entering the Two Rings, there is no way of getting out, except by dying. Head to the northern end of the Two Rings. Train here until you get to level 45 or 46, and then enter the palace. Except for the end bosses, all the monsters in here are chias. Many of them can drain up to 100 health, so watch out! Train to level 48 on the first level of the palace. Then take the stairs in the northeast corner of the level to get to the second level. Continue training until level 50, and then take the stairs at the west end of the level. This is the last level of the palace. There are no other monsters in this room beside the end bosses. Go across the room to the red carpet. At the end of the carpet is Jahbal. He’s level 50, and very difficult!

If you’re on normal difficulty, you win the game when you defeat Jahbal. You now have a bronze trophy and you can start a new game on Evil! difficulty. Congratulations!

If you’re on Evil! difficulty, you face Mastermind right after defeating Jahbal. There’s no time to heal or change weapons. Be careful during this fight; he’s also very hard. In addition, if you lose to him, you will not be able to fight him again. That would mean that you would have to start a new game. If you defeat Mastermind, you win the game on Evil! difficulty. You now have a silver trophy and you can start a new game on InSaNe! difficulty. Congratulations!

If you’re on InSaNe! difficulty, you also face Mastermind right after defeating Jahbal. But as soon as you defeat Mastermind, Xantan Reborn appears. Remember when Xantan the Foul whispered, “I will return…” when you defeated him? He is now much stronger and bigger, but he’s still a bit easier than Jahbal and Mastermind. If you defeat Xantan Reborn, then you win the game on InSaNe! difficulty. You now have a gold trophy and are a true NeoQuest champion. Congratulations!



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