Bookshelf Contents Previous Glossary Index Search

Index

Symbols

"#include" statements 15

"for" loops 665

"Sky" procedure 661

{} 157

A

aalevel 22, 24

aalevelmax 39, 528

aalevelmin 40, 529

aathreshold 22, 24, 41, 530

acceleration 643, 653

acos 555

acosd 555

active 185, 228, 250, 396, 430, 496

adaptive subdivision on patches 418

age 616

air_density 626

ambient 302

ambient_shade 251, 670

amplitude 588, 589, 592, 610, 611, 613

amult 497, 574, 578

angle of elevation 644

animate 176, 557

animated 588, 592

animated texture 592

animating a sunrise 663

animating a sunset 663

animation 42, 91, 203, 637

animation curves 31

animation statements 634

aoffset 498, 574, 578

aout 499, 573

approach vector 651

area 302

array 180, 550

arrays 646

ASCII text 3

asin 555

asind 555

aspect 186, 187, 188, 208, 219, 220

aspect ratio 23, 24

Aspect Ratios 183

atan 555

atan2 555

atan2 functions 651

atan2d 555

atand 555

atmosphere 664

atmospheric calculations 19

atmospheric drag 643, 644, 654

Atmospheric effects 104

B

back 620, 625

backdrop 103

background 31

ball 619

ball sFile 604

BALL_GLOW 294, 298

besselj0 555

besselj1 555

besseljn 555

besselyn 555

bias (obsolete) 253

binary operator 553

Bleed around sprite edges

controlling in Composite Rendering Options window

in Render Globals window, 46

Blinn 19

blinn 467

blurmult 500, 573

bluroffset 501, 573

bottom 620, 625

bounce 644

boundaries 229

boundary_roughness 590

brightness 661, 663

brightness_spread 583

Bulge 579

bump 456

bump map 661, 662

by extension 22, 24

by frame number 22, 24

byextension 43

byframe 44, 531

C

C Pre-Processor " include" Statements 15

C preprocessor "#include" statements 15

camera 3, 31, 181

active 185

aspect 186, 187, 188, 208, 219, 220

depth_file 189

depth_of_field 190

f_stop 199

far 191

focal_distance 196

focal_length 197

fov 198

mask 200

matte_depth 202

matte_order 203, 204

motion_blur 206, 436, 437, 438

near 207

pix 209

placement_fit_code 211

placement_shift 212

twist 213, 214

units_to_feet 215

up 216

view 217

viewport 218

camera view 31

camera-as-object 175

casts_shadow 230, 397, 431

ceil 555

cell_color 607

cell_size 605, 607

center_threshold 609

center_u 615

center_v 615

Checker 580

chord_length 502

Christmas tree 668

chrome 661

Cloth 582, 656

cloud_altitude 625

cloud_blurmult 627

cloud_bluroffset 627

cloud_brightness 628

cloud_density 627

cloud_depth_mult 627

cloud_power 628

cloud_radius 627

cloud_samples 626

cloud_sunset_brightness 628

cloud_texture 625

cloud_threshold 627, 663

cloud_width_mult 627

cloud_xoffset 663

cloud_yoffset 663

clouds 663

collection of particles 646

collision detection 656

color 31, 254, 457

Color grid pattern 586

color key masking 598

color_key 598

color1 581, 605

color2 581, 605

color3 605

colour1 609, 612

colour2 609, 612

column 579

column of smoke 659

command line option 175

command line options 21

comment 27

concentric ellipsoids 659

constants 541

constraints 657

contrast 580, 586, 609, 612, 613, 614

control structure 7

control vertex 175

cos 555

cosd 555

cosh 555

crease_color 607

creases 606, 608

create 47

Cube 623

cubic 661

cubic environment map 633

Cubic environment maps 633

cubic re\xdf ection 633

cubic sFile 604

cumulative force 656

current_transformation 619

curvature 400

curve 175, 221

cvs 222

knots 224

cv 175, 225

cvs 222, 233, 401

cylindrical sFile 604

D

damping 654, 655, 656

data types overview 175

decay 257

Declaring Variables 177

DEFINITION 35, 634

DEFINITION section

aalevelmax 39

aalevelmin 40

aathreshold 41

animation 42, 91

byextension 43

byframe 44

create 47

endframe 48

even 49

extensionsize 50

fast_shading 51

fields 52

grid_cache 36, 53

image_format 36, 62

jitter 63

matte 64

max_reflections 65

max_refractions 66

max_shadow_level 67

motion_blur_on 68

odd 69, 70

output 71

post_filter 72, 73, 74, 75

preview_ray_trace 37, 76

quiet 77

shutter_angle 37, 80

small_features 83

startextension 84

startframe 85

stereo 86

stereo_eye_offset 87

subdivision_control 88

subdivision_recursion_limit 90

textures_active 37

up 92

use_saved_geometry 37, 94

version 95

xleft 96

xright 97

yhigh 98

ylow 99

Definition Section 35

deform 657

degree 234

degree of freedom 647

degrees of freedom 649

density 605, 608

density_file 579

depth 578

depth file 24

depth_decay 614

depth_file 189

depth_of_field 190

determining the color value 19

diffuse 458

diffuse value 641

diffusion 612, 613

direction 262

directional 302

directional friction 657

displacement 459

display screen 3

divisions 235, 402

doublesided 403, 434

drag coefficient 646

drag coefficients 646

drapery 657

dropoff 266

dspring 654

dust_density 626

Dynamics 653

E

ease 562, 662

eccentricity 460

edge spring lengths 657

edge_blend 597

edge_threshold 609

elevation 620

end 404

end effector 648

endframe 48, 532

ending frame number 22, 24

energy 654

ENVbackground 103

Environment

fog 104

environment 618, 634, 636

backdrop 103

background 103

texture 103

glow_color 139

glow_eccentricity 140

glow_opacity 141

glow_radial_noise 142

glow_spread 144

glow_star_level 143

glow_type 145

halo radial noise 149

halo_color 146

halo_eccentricity 147

halo_lens_flare 148

halo_spread 150

halo_star_level 151

halo_type 152

radial_noise_frequency 154

star_points 155

threshold 156

Environment map 617

environment map 634

Environment map transformation 618

environment maps 661

ENVIRONMENT section 101

Environment Section 101

Environments 575

erf 555

erfc 555

even 49

exp 555

EXPIN 562

EXPONENTIAL_GLOW 294, 298

EXPOUT 562

expressions 549

extensionsize 50

eye point 638

eyespace 620

F

f_stop 199

fabs 555

face 175, 226

active 228

boundaries 229

casts_shadow 230

cvs 233

degree 234

divisions 235

knots 236

light_list 237

motion_blur 238, 239, 240

shader 242

faces 31, 175

FALSE 542

far 191

fast_shading 23, 25, 51

fields 52

fiery smoke 659

File 584

file 31

filename 175, 243

filler_color 586, 605, 613, 615

fir tree 665

fire 659

flip 623

float 176

floor 555

floor_altitude 622, 627

floor_blurmult 628

floor_bluroffset 628

floor_color 621, 628

floor_depth_mult 628

floor_depth_offset 628

floor_samples 626

floor_texture 625

floor_width_mult 628

floor_width_offset 628

fmod 564

focal_distance 196

focal_length 197

fog 31, 104

fog_2D_noise 285

fog_color 578

fog_intensity 278

fog_opacity 279

fog_radial_noise 280

fog_spread 282

fog_star_level 283

fog_type 284

fogtype 579

for 160

force 643, 653, 654, 655

forces 653

forward kinematics 649

fov 198, 634

Fractal 587

fractal 659

frame 533, 641

freedom of movement 647

frequency 600, 654

friction 654

frictional force 644

from 617

front 620, 625

functions 550, 555

G

Games design and Composite Rendering

in Composite Rendering Options window

in Render Globals window, 46

gamma keyword 556

gap_color 582

gauss 566

geometric parameter values 17

geometrical constraints 647

glow_2D_noise 295

glow_color 139

glow_eccentricity 140

glow_intensity 288, 462

glow_opacity 141, 289

glow_radial_noise 142, 290

glow_rotation 291, 463

glow_spread 144, 292

glow_star_level 143, 293

glow_type 145, 294

BALL_GLOW 294

EXPONENTIAL_GLOW 294

LINEAR_GLOW 294

OFF 294

RAINBOW 294

SPECTRAL 294

grain_color 615

grain_contrast 615

grain_size 612

grain_spacing 615

Granite 604

gravity 643, 644, 646, 655, 657

Grid 586

grid_cache 53

grid_color 621

grid_depth 621

grid_depth_mult 621

grid_depth_offset 622

grid_width 621

grid_width_mult 621

grid_width_offset 621

group 161

growth of branches 665

growth rate 665

H

halo_color 146

halo_eccentricity 147

halo_intensity 296

halo_lens_flare 148

halo_radial_noise 149

halo_spread 150, 297

halo_star_level 151

halo_type 152, 298

BALL_GLOW 298

EXPONENTIAL_GLOW 298

LENS_FLARE 298

LINEAR_GLOW 298

OFF 298

RIM_HALO 298

has_floor 629

hide_glow_source 464

hierarchical devices 648

Hierarchical transformation 619

hierarchy 647, 649

horizon 662

horizon_color 621

horizontal velocity 644

hue_noise 595

hue_noise_frequency 595

hue_range 598

hypot 555

I

if 162

image 585, 619, 623

image height 22, 24

image width 22, 24

image_file 597

image_format 61, 62

Images

compositing

and Coverage Threshold slider

in Composite Rendering Options window

in Render Globals window, 46

images 3

IN 562

incandescence 465

inclination 620

include statements 15

initial position 643

initial velocity 643, 646

INOUT 562

inserting comments into SDL 27

instability 654

instance 163

integer 176

intensity 136, 300

interpolation 594

intersect 17

intersection point 17

Inverse kinematics 647

inverse trigonometric functions 647

J

jelly 657

jitter 63, 534

joint angles 647, 648

K

key_masking 598

knots 224, 236

L

label map 597

lambert 467

layer_size 615

Leather 607

left 620, 625

LENS_FLARE 298

level_max 575, 588, 589, 604, 607, 610, 611, 613, 616, 617

level_min 575, 588, 604, 606, 610, 611, 613, 616, 617

lifting force 657

light 31, 176

active 250

ambient_shade 251

color 254

decay 257

direction 262

dropoff 266

fog_2D_noise 285

fog_intensity 278

fog_opacity 279

fog_radial_noise 280

fog_spread 282

fog_star_level 283

fog_type 284

glow_2D_noise 295

glow_intensity 288

glow_opacity 289

glow_radial_noise 290

glow_rotation 291

glow_spread 292

glow_star_level 293

glow_type 294

BALL_GLOW 294

EXPONENTIAL_GLOW 294

LINEAR_GLOW 294

OFF 294

RAINBOW 294

SPECTRAL 294

halo_intensity 296

halo_spread 297

halo_type 298

BALL_GLOW 298

EXPONENTIAL_GLOW 298

LENS_FLARE 298

LINEAR_GLOW 298

OFF 298

RIM_HALO 298

intensity 300

model 302

ambient 302

area 302

directional 302

linear 302

point 302

spot 302

noise_threshold 304

noise_uoffset 305

noise_uscale 306

noise_voffset 307

noise_vscale 308

penumbra 309

radial_noise_frequency 311

shadow 312

shadow_blend_offset 316

shadow_dither 313

shadow_edge_quality 317

shadow_min_depth 318

shadow_output 319

shadow_resolution 320

shadow_samples 321

shadowmult (obsolete) 314

shadowoffset (obsolete) 315

shine_along 323

size (obsolete) 324

soft_shadows 325

spotlight

spread 328

spread 328

star_points 329

light_color 621

light_depth 621

light_depth_mult 621

light_depth_offset 621

light_list 237, 405, 435

light_width 621

light_width_mult 621

light_width_offset 621

lighting model 303

lightsource 467

line_color 586

LINEAR 562

linear 302

linear array 657

LINEAR_GLOW 145, 152, 294, 298

list of lights 19

literal 177, 179

literal definition 164

literals 550

location of the camera 17

log10 555

logical AND operator 553

logical OR operator 554

looping "for" structure 646

M

mapping 617

mask 200

mask_blur 597

mask_file 597

mask_level 597

mass 643, 653

master_light

intensity 136

light_color 137

mate_curve 406

mate_patch 407

mate_type 408

matte 17, 64

matte_depth 202

matte_fraction 466

matte_plane 204

max_altitude 579

max_reflections 65

max_refractions 66

max_shadow_level 67

min_altitude 579

mirror 504, 575, 580, 581, 584, 586, 587, 589, 591, 593, 596, 599, 602

Missed

rays

in Composite Rendering Options window

in Render Globals window, 46

mix_ratio 605, 612

MODEL 157

model 31, 302, 467

ambient 302

area 302

blinn 467

directional 302

lambert 467

lightsource 467

linear 302

phong 467

point 302

spot 302

MODEL section

{ } 157, 161

assignment 159

for 160

if 162

instance 163

literal 164

literal definition 157

null statement 157, 165

print 166

rotate 167

scale 169

translate 168

translate_pivot 170, 171, 172

translate_sipivot 173

translate_sopivot 174

motion 567

motion path 643

motion paths 175

motion_blur 206, 238, 239, 240, 409, 410, 411, 436, 437, 438

motion_blur_on 36, 68

motion_curve 176, 390

Mountain 589

movement of the sun 662

movement of the water waves 662

multiple cameras 175

muscle contractions 657

N

name 412

near 207

needle density 668

nested ellipsoids 659

nested transformations 665

Noise 592

noise 594

noise_frequency 595

noise_threshold 304

noise_uoffset 305

noise_uscale 306

noise_voffset 307

noise_vscale 308

null 165

number of processors 25

numwaves 600

O

odd 69, 70

OFF 294, 298, 543

ON 544

opposite 414, 440

oscillate 654

oscillation 654

OUT 562

output 71

P

parameter_curve 176, 391

parameter_vertex 176, 392

parametric textures 575

parenthesized expression 550

particle 646

particle velocities 646

patch 176, 393

active 396

casts_shadow 397

curvature 400

cvs 401

divisions 402

doublesided 403

end 404

light_list 405

mate_curve 406

mate_patch 407

mate_type 408

motion_blur 409, 410, 411

name 412

opposite 414

shader 415

shared_edge 416

start 417

subdivide 418

trim_hole 420

trim_region 419

type 421

uclosed 422

uknots 423

vclosed 424

vknots 425

patches 31, 175

penumbra 309

perfect spring 654

perspective viewing transformation 17

Phong 19

phong 467

photo_effects 131

piston rod 647

pix 209

pix filename 24

pix \xde les 633

pix_sequence 617

pixel 3

pixel resolution 637

planar objects 636

planar sFile 604

planetary atmosphere 661

point 302

point mass 653, 654

polygon 443

polygons 444

polyset 176

active 430

casts_shadow 431

doublesided 434

light_list 435

motion_blur 436, 437, 438

opposite 440

polygon 443

polygons 444

shader 445

smooth 446

st 447

vertices 450

polyset data type 428

position 594, 646

positive_key 598

post_filter 72, 73, 74, 75

pow 555

PowerTrace 25

preprocessing 17

preview_ray_trace 76

print 166

procedural animation 646

procedural texture 31

procedures 573

Projectiles 643

projectiles 646

Q

QuickRender 3

QuickShade 3

quiet 77, 535

quiet flag 22, 24

R

radial_noise_frequency 154, 311

RAINBOW 294

Ramp 593

ramp 31

ramp_color 594

ramp_type 593

rand 568

randomness 582, 606, 608, 616

Range 644

ratio 576, 588, 604, 607, 610, 611, 613, 616, 617

ray 17

ray casting 3

respect_reflection_map 478

transparency 488

ray tracing

refraction_limit 475

refractive_index 477

respect_reflection_map 478

shadow_level_limit 480

transparency 488

RayCasting 17

raycasting 3

real_floor 622

reflect 620

reflect_background 470

reflection 471, 619

reflection coefficient 645

re\xdf ection map 635

reflection map 664

reflection map for a planar object 636

reflection_boundary 599

reflection_limit 472

re\xdf ection-map 641

reflectivity 473

refraction_limit 475

refractive_index 477

relative motion 655

renderer 3, 17

Rendering 3

rendering process 20

renderit script 15

resolution 635

respect_reflection_map 478

rgbmult 508, 574

rgboffset 509, 574

rgbout 510, 574

right 620, 625

RIM_HALO 145, 152, 298

ripple_amplitude 600

ripple_drop_size 600

ripple_frequency 600

ripple_group_velocity 600

ripple_phase_velocity 600

ripple_spread_rate 600

ripple_spread_start 600

ripple_time 600

ripple_u_origin 600

ripple_v_origin 600

ripples 661

rippling water 661

Robot arm 648

robot arm 649

rock_color 590

rock_roughness 589

rocket 646

roman candle 646

rotate 167, 507, 575, 580, 581, 584, 586, 587, 589, 591, 593, 596, 599, 601

S

sat_noise 595

sat_noise_frequency 595

sat_range 598

saved geometry 23, 25

scalar 176, 451, 525

scale 169

Scene Description Language introduction 29

sCloud 609

SDL comments 27

SDL filename 25

SDL road map 31

sFile 603

sfile_type 604

sFractal 610

shader 176, 242, 415, 445, 452

bump 456

color 457

diffuse 458

displacement 459

eccentricity 460

glow_intensity 462

glow_rotation 463

hide_glow_source 464

incandescence 465

model 467

blinn 467

lambert 467

lightsource 467

phong 467

reflection 471

reflection_limit 472

reflectivity 473

refraction_limit 475

refractive_index 477

respect_reflection_map 478

shadow_level_limit 480

shinyness 481

specular 482

specular_rolloff 483

texture 494

utranslate 512

uwrap 513

vscale 511

vtranslate 512

vwrap 513

worldspace 514

transparency 488

transparency_shade 489

use_background_color 491

shaders and textures 31

shading

texture

active 496

amult 497

aoffset 498

aout 499

blurmult 500

bluroffset 501

mirror 504

rgbmult 508

rgboffset 509

rgbout 510

rotate 507

uoffset 505

urepeat 506

voffset 505

vrepeat 506

shading control parameters 19

Shading models 19

shading models 19

shadow 312, 641

shadow_blend_offset 316

shadow_dither 313

shadow_edge_quality 317

shadow_level_limit 480

shadow_min_depth 318

shadow_output 319

shadow_resolution 320

shadow_samples 321

shadowoffset (obsolete) 315

shared_edge 416

shear 656

shear_u 623

shear_v 623

sheets 657

shine_along 323

shinyness 481

showstereo 671

shutter_angle 80

sign 569

sin 555

sind 555

sinh 555

size (obsolete) 324

size extension 22, 24

Sky 625, 664

sky procedure 664

sky_brightness 627

sky_color 621

sky_radius 620, 629

sky_thickness 629

small_features 83

sMarble 612

smoke 659

smoke effects 659

smooth 446

smoothness 601

Snow 613

snow flakes 646

snow storm 646

snow_altitude 590

snow_color 590, 614

snow_dropoff 590

snow_max_slope 590

snow_roughness 590

Soft focus reflection 624

soft_edges 610

soft_shadows 325

solid texture transformation 659

solid texture transformations 602, 659

Solid Textures 575

Solid textures 602

Solid Textures and Transformations 602

source_texture 623

space_samples 626

Specifying Literals 179

SPECTRAL 145, 152, 294

specular 482

specular highlights 482

specular_rolloff 483

spherical 661

spherical sFile 604

spline curves 175

spot 302

spottyness 605, 608

spread 328

spring 654, 655, 656

spring tensions 657

springs for cloth 656

sqrt 555

srand 556, 570

sRock 611

st 439, 447

star_points 155, 329

start 417

start extension 22, 24

startextension 84

startframe 85, 536

starting frame number 22, 24

static object 641

Stencil 597

stereo 86, 669

stereo flag 669

stereo images 669

stereo pair 669

stereo_eye_offset 87, 669

stereographic viewing 670

Stereographics 669, 671

sub_frequency 600

sub-branches 665

subdivide 418

subdivision_control 88

subdivision_recursion_limit 90

sun 661

sun position 662

sun radius 663

sun vector 662

sun's elevation 664

sun_azimuth 626

sun_blur 626

sun_brightness 627

sun_elevation 626

sun_halo_brightness (triple) 626

sun_size 626

sunrise 661

surface normal 17

surface position 17

surface_color 614

sWood 615

system variables 31

T

tan 555

tand 555

tangent vectors 17

tanh 555

terminal velocity 644

text-based language 3

Texture

mapping

and motion blur

in Blur Effects window

in Render Globals window, 80

texture 176, 494

active 496

amult 497

aoffset 498

aout 499

blurmult 500

bluroffset 501

chord_length 502

mirror 504

rgbmult 508

rgboffset 509

rgbout 510

rotate 507

uoffset 505

urepeat 506

uscale 511

utranslate 512

uwrap 513

voffset 505

vrepeat 506

vscale 511

vtranslate 512

vwrap 513

worldspace 514

texture mapping

bump 456

color 457

displacement 459

incandescence 465

reflection 471

reflectivity 473

specular 482

transparency 488

texture maps 635

texture parameters 575

texture transformation 602

thickness 614

thread properties 656

three dimensional lattice 657

three dimensional solids 657

threshold 156, 588, 592, 598, 606, 608, 610, 614

time 588, 592, 657, 659

to 617

top 620, 625

torque 656

total_brightness 629

trajectory 646

Transformation 602

transformation 176, 515

transformation ball 618

transformation hierarchy 665

transformation matrix 176, 602

transformation_name 575, 604, 607, 608, 610, 611, 612, 613, 614, 616, 617

transformations 17

translate 168

translate_pivot 170

translate_sipivot 173

translate_sopivot 174

translation of the clouds 662

transparancy 17

transparency 488

transparency map 659

transparency_range 609

transparency_shade 489

tree growing 665

tree model 665

triangle 17

triangles 17

trim curves 31, 176

trim_hole 420

trim_region 419

trim_vertex 176, 516, 517, 518, 519, 520, 522

trimmed surfaces

shared_edge 416

trim_hole 420

trim_region 419

triplanar sFile 604

triple 177, 523, 525

triplet of numeric values 177

TRUE 545

twist 17, 211, 212, 213, 214

two-dimensional hierarchy 647

type 421

U

u_thread_color 582

u_thread_width 582

u_wave 582, 594

uclosed 422

ucoverage 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601

uknots 423

umax 599

umin 599

unary operators 552

uniform subdivision on patches 418

units_to_feet 215

universe 19

uoffset 505, 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601

up 216

up = yaxis 92

up = zaxis 92

urepeat 506, 574, 579, 581, 583, 585, 586, 588, 590, 592, 595, 598, 601

usage message 23, 25

uscale 511

use_background_color 491

use_saved_geometry 94

utranslate 512, 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601

uwidth 579, 586

uwrap 513, 575, 580, 581, 583, 585, 587, 588, 591, 592, 596, 599, 601

V

v_thread_color 582

v_thread_width 582

v_wave 582, 594

vacuum 644

val_noise 595

val_noise_frequency 595

val_range 598

variable 177, 525

Variables 177

variables 551

vclosed 424

vcoverage 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601

vector_x 614

vector_y 614

vector_z 614

vein_color 613, 615

vein_spread 615

vein_width 613

velocity 653, 655

version 95

vertices 17, 448, 449, 450

vi editor 9

Altering Text 11

command mode 9

Cursor Moving Commands 10

Deleting Text 11

down one line 10

Entering Text 10

move down half a page 10

move to line number 10

move to the left 10

move to the right 10

move up half a page 10

move up one line 10

Moving Text 12

Quitting the Editor 13

Saving Text 13

Search Commands 12

text mode 9

append 9

insert 9

open line above 9

open line below 9

replace old text 9

substitute 9

view 17, 217

viewing distance 670

viewing frustum 646

viewpoint 17

viewport 218

vknots 425

vmax 600

vmin 599

voffset 505, 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601

Volume 616

vrepeat 506, 574, 579, 581, 583, 585, 586, 588, 590, 592, 595, 598, 601

vscale 511

vtranslate 512, 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 599, 601

vwidth 579, 586

vwrap 513, 575, 580, 581, 584, 586, 587, 589, 591, 592, 596, 599, 601

W

warp 571

Water 599, 661, 664

water model 664

water waves 661

wave_amplitude 601

wave_frequency_step 662

wave_time 601, 662

wave_velocity 600

waveforms 662

waves 661

width_spread 583

wind direction 646

wind velocity 646

wind_u 600

wind_v 600

wireframe preview 3

workstation 3

world space 17

world space texturing

mate_curve 406

mate_patch 407

mate_type 408

name 412

shared_edge 416

start 417

type 421

worldspace 514, 575, 580, 581, 584, 586, 587, 589, 591, 593, 596, 599, 601

worldspace texture mapping 514

X

xamplitude 604, 615

xaxis 546

xleft 23, 24, 96, 537

xmult 603, 615

xoffset 603, 615

xright 97, 538

xripples 575, 604, 606, 610, 611, 613, 616, 617

Y

Y pixels in a tile 25

yamplitude 604, 615

yaxis 547

yhigh 24, 98, 539

yhigh for backgrounds 23

ylow 23, 24, 99, 540

ylow for backgrounds 22, 24

ymult 603, 615

yoffset 603, 615

yripples 575, 604, 606, 610, 611, 613, 616, 617

Z

zaxis 548

zenith_color 621

zripples 575, 604, 606, 610, 611, 613, 616, 617



Bookshelf Contents Previous Glossary Index Search

[email protected]
Copyright © 1998, Alias|Wavefront, a division of Silicon Graphics Limited. All rights reserved.