Index
Symbols
"#include" statements 15
"for" loops 665
"Sky" procedure 661
{} 157
A
aalevel 22, 24
aalevelmax 39, 528
aalevelmin 40, 529
aathreshold 22, 24, 41, 530
acceleration 643, 653
acos 555
acosd 555
active 185, 228, 250, 396, 430, 496
adaptive subdivision on patches 418
age 616
air_density 626
ambient 302
ambient_shade 251, 670
amplitude 588, 589, 592, 610, 611, 613
amult 497, 574, 578
angle of elevation 644
animate 176, 557
animated 588, 592
animated texture 592
animating a sunrise 663
animating a sunset 663
animation 42, 91, 203, 637
animation curves 31
animation statements 634
aoffset 498, 574, 578
aout 499, 573
approach vector 651
area 302
array 180, 550
arrays 646
ASCII text 3
asin 555
asind 555
aspect 186, 187, 188, 208, 219, 220
aspect ratio 23, 24
Aspect Ratios 183
atan 555
atan2 555
atan2 functions 651
atan2d 555
atand 555
atmosphere 664
atmospheric calculations 19
atmospheric drag 643, 644, 654
Atmospheric effects 104
B
back 620, 625
backdrop 103
background 31
ball 619
ball sFile 604
BALL_GLOW 294, 298
besselj0 555
besselj1 555
besseljn 555
besselyn 555
bias (obsolete) 253
binary operator 553
Bleed around sprite edges
controlling in Composite Rendering Options window
in Render Globals window, 46
Blinn 19
blinn 467
blurmult 500, 573
bluroffset 501, 573
bottom 620, 625
bounce 644
boundaries 229
boundary_roughness 590
brightness 661, 663
brightness_spread 583
Bulge 579
bump 456
bump map 661, 662
by extension 22, 24
by frame number 22, 24
byextension 43
byframe 44, 531
C
C Pre-Processor " include" Statements 15
C preprocessor "#include" statements 15
camera 3, 31, 181
active 185
aspect 186, 187, 188, 208, 219, 220
depth_file 189
depth_of_field 190
f_stop 199
far 191
focal_distance 196
focal_length 197
fov 198
mask 200
matte_depth 202
matte_order 203, 204
motion_blur 206, 436, 437, 438
near 207
pix 209
placement_fit_code 211
placement_shift 212
twist 213, 214
units_to_feet 215
up 216
view 217
viewport 218
camera view 31
camera-as-object 175
casts_shadow 230, 397, 431
ceil 555
cell_color 607
cell_size 605, 607
center_threshold 609
center_u 615
center_v 615
Checker 580
chord_length 502
Christmas tree 668
chrome 661
Cloth 582, 656
cloud_altitude 625
cloud_blurmult 627
cloud_bluroffset 627
cloud_brightness 628
cloud_density 627
cloud_depth_mult 627
cloud_power 628
cloud_radius 627
cloud_samples 626
cloud_sunset_brightness 628
cloud_texture 625
cloud_threshold 627, 663
cloud_width_mult 627
cloud_xoffset 663
cloud_yoffset 663
clouds 663
collection of particles 646
collision detection 656
color 31, 254, 457
Color grid pattern 586
color key masking 598
color_key 598
color1 581, 605
color2 581, 605
color3 605
colour1 609, 612
colour2 609, 612
column 579
column of smoke 659
command line option 175
command line options 21
comment 27
concentric ellipsoids 659
constants 541
constraints 657
contrast 580, 586, 609, 612, 613, 614
control structure 7
control vertex 175
cos 555
cosd 555
cosh 555
crease_color 607
creases 606, 608
create 47
Cube 623
cubic 661
cubic environment map 633
Cubic environment maps 633
cubic re\xdf ection 633
cubic sFile 604
cumulative force 656
current_transformation 619
curvature 400
curve 175, 221
cvs 222
knots 224
cv 175, 225
cvs 222, 233, 401
cylindrical sFile 604
D
damping 654, 655, 656
data types overview 175
decay 257
Declaring Variables 177
DEFINITION 35, 634
DEFINITION section
aalevelmax 39
aalevelmin 40
aathreshold 41
animation 42, 91
byextension 43
byframe 44
create 47
endframe 48
even 49
extensionsize 50
fast_shading 51
fields 52
grid_cache 36, 53
image_format 36, 62
jitter 63
matte 64
max_reflections 65
max_refractions 66
max_shadow_level 67
motion_blur_on 68
odd 69, 70
output 71
post_filter 72, 73, 74, 75
preview_ray_trace 37, 76
quiet 77
shutter_angle 37, 80
small_features 83
startextension 84
startframe 85
stereo 86
stereo_eye_offset 87
subdivision_control 88
subdivision_recursion_limit 90
textures_active 37
up 92
use_saved_geometry 37, 94
version 95
xleft 96
xright 97
yhigh 98
ylow 99
Definition Section 35
deform 657
degree 234
degree of freedom 647
degrees of freedom 649
density 605, 608
density_file 579
depth 578
depth file 24
depth_decay 614
depth_file 189
depth_of_field 190
determining the color value 19
diffuse 458
diffuse value 641
diffusion 612, 613
direction 262
directional 302
directional friction 657
displacement 459
display screen 3
divisions 235, 402
doublesided 403, 434
drag coefficient 646
drag coefficients 646
drapery 657
dropoff 266
dspring 654
dust_density 626
Dynamics 653
E
ease 562, 662
eccentricity 460
edge spring lengths 657
edge_blend 597
edge_threshold 609
elevation 620
end 404
end effector 648
endframe 48, 532
ending frame number 22, 24
energy 654
ENVbackground 103
Environment
fog 104
environment 618, 634, 636
backdrop 103
background 103
texture 103
glow_color 139
glow_eccentricity 140
glow_opacity 141
glow_radial_noise 142
glow_spread 144
glow_star_level 143
glow_type 145
halo radial noise 149
halo_color 146
halo_eccentricity 147
halo_lens_flare 148
halo_spread 150
halo_star_level 151
halo_type 152
radial_noise_frequency 154
star_points 155
threshold 156
Environment map 617
environment map 634
Environment map transformation 618
environment maps 661
ENVIRONMENT section 101
Environment Section 101
Environments 575
erf 555
erfc 555
even 49
exp 555
EXPIN 562
EXPONENTIAL_GLOW 294, 298
EXPOUT 562
expressions 549
extensionsize 50
eye point 638
eyespace 620
F
f_stop 199
fabs 555
face 175, 226
active 228
boundaries 229
casts_shadow 230
cvs 233
degree 234
divisions 235
knots 236
light_list 237
motion_blur 238, 239, 240
shader 242
faces 31, 175
FALSE 542
far 191
fast_shading 23, 25, 51
fields 52
fiery smoke 659
File 584
file 31
filename 175, 243
filler_color 586, 605, 613, 615
fir tree 665
fire 659
flip 623
float 176
floor 555
floor_altitude 622, 627
floor_blurmult 628
floor_bluroffset 628
floor_color 621, 628
floor_depth_mult 628
floor_depth_offset 628
floor_samples 626
floor_texture 625
floor_width_mult 628
floor_width_offset 628
fmod 564
focal_distance 196
focal_length 197
fog 31, 104
fog_2D_noise 285
fog_color 578
fog_intensity 278
fog_opacity 279
fog_radial_noise 280
fog_spread 282
fog_star_level 283
fog_type 284
fogtype 579
for 160
force 643, 653, 654, 655
forces 653
forward kinematics 649
fov 198, 634
Fractal 587
fractal 659
frame 533, 641
freedom of movement 647
frequency 600, 654
friction 654
frictional force 644
from 617
front 620, 625
functions 550, 555
G
Games design and Composite Rendering
in Composite Rendering Options window
in Render Globals window, 46
gamma keyword 556
gap_color 582
gauss 566
geometric parameter values 17
geometrical constraints 647
glow_2D_noise 295
glow_color 139
glow_eccentricity 140
glow_intensity 288, 462
glow_opacity 141, 289
glow_radial_noise 142, 290
glow_rotation 291, 463
glow_spread 144, 292
glow_star_level 143, 293
glow_type 145, 294
BALL_GLOW 294
EXPONENTIAL_GLOW 294
LINEAR_GLOW 294
OFF 294
RAINBOW 294
SPECTRAL 294
grain_color 615
grain_contrast 615
grain_size 612
grain_spacing 615
Granite 604
gravity 643, 644, 646, 655, 657
Grid 586
grid_cache 53
grid_color 621
grid_depth 621
grid_depth_mult 621
grid_depth_offset 622
grid_width 621
grid_width_mult 621
grid_width_offset 621
group 161
growth of branches 665
growth rate 665
H
halo_color 146
halo_eccentricity 147
halo_intensity 296
halo_lens_flare 148
halo_radial_noise 149
halo_spread 150, 297
halo_star_level 151
halo_type 152, 298
BALL_GLOW 298
EXPONENTIAL_GLOW 298
LENS_FLARE 298
LINEAR_GLOW 298
OFF 298
RIM_HALO 298
has_floor 629
hide_glow_source 464
hierarchical devices 648
Hierarchical transformation 619
hierarchy 647, 649
horizon 662
horizon_color 621
horizontal velocity 644
hue_noise 595
hue_noise_frequency 595
hue_range 598
hypot 555
I
if 162
image 585, 619, 623
image height 22, 24
image width 22, 24
image_file 597
image_format 61, 62
Images
compositing
and Coverage Threshold slider
in Composite Rendering Options window
in Render Globals window, 46
images 3
IN 562
incandescence 465
inclination 620
include statements 15
initial position 643
initial velocity 643, 646
INOUT 562
inserting comments into SDL 27
instability 654
instance 163
integer 176
intensity 136, 300
interpolation 594
intersect 17
intersection point 17
Inverse kinematics 647
inverse trigonometric functions 647
J
jelly 657
jitter 63, 534
joint angles 647, 648
K
key_masking 598
knots 224, 236
L
label map 597
lambert 467
layer_size 615
Leather 607
left 620, 625
LENS_FLARE 298
level_max 575, 588, 589, 604, 607, 610, 611, 613, 616, 617
level_min 575, 588, 604, 606, 610, 611, 613, 616, 617
lifting force 657
light 31, 176
active 250
ambient_shade 251
color 254
decay 257
direction 262
dropoff 266
fog_2D_noise 285
fog_intensity 278
fog_opacity 279
fog_radial_noise 280
fog_spread 282
fog_star_level 283
fog_type 284
glow_2D_noise 295
glow_intensity 288
glow_opacity 289
glow_radial_noise 290
glow_rotation 291
glow_spread 292
glow_star_level 293
glow_type 294
BALL_GLOW 294
EXPONENTIAL_GLOW 294
LINEAR_GLOW 294
OFF 294
RAINBOW 294
SPECTRAL 294
halo_intensity 296
halo_spread 297
halo_type 298
BALL_GLOW 298
EXPONENTIAL_GLOW 298
LENS_FLARE 298
LINEAR_GLOW 298
OFF 298
RIM_HALO 298
intensity 300
model 302
ambient 302
area 302
directional 302
linear 302
point 302
spot 302
noise_threshold 304
noise_uoffset 305
noise_uscale 306
noise_voffset 307
noise_vscale 308
penumbra 309
radial_noise_frequency 311
shadow 312
shadow_blend_offset 316
shadow_dither 313
shadow_edge_quality 317
shadow_min_depth 318
shadow_output 319
shadow_resolution 320
shadow_samples 321
shadowmult (obsolete) 314
shadowoffset (obsolete) 315
shine_along 323
size (obsolete) 324
soft_shadows 325
spotlight
spread 328
spread 328
star_points 329
light_color 621
light_depth 621
light_depth_mult 621
light_depth_offset 621
light_list 237, 405, 435
light_width 621
light_width_mult 621
light_width_offset 621
lighting model 303
lightsource 467
line_color 586
LINEAR 562
linear 302
linear array 657
LINEAR_GLOW 145, 152, 294, 298
list of lights 19
literal 177, 179
literal definition 164
literals 550
location of the camera 17
log10 555
logical AND operator 553
logical OR operator 554
looping "for" structure 646
M
mapping 617
mask 200
mask_blur 597
mask_file 597
mask_level 597
mass 643, 653
master_light
intensity 136
light_color 137
mate_curve 406
mate_patch 407
mate_type 408
matte 17, 64
matte_depth 202
matte_fraction 466
matte_plane 204
max_altitude 579
max_reflections 65
max_refractions 66
max_shadow_level 67
min_altitude 579
mirror 504, 575, 580, 581, 584, 586, 587, 589, 591, 593, 596, 599, 602
Missed
rays
in Composite Rendering Options window
in Render Globals window, 46
mix_ratio 605, 612
MODEL 157
model 31, 302, 467
ambient 302
area 302
blinn 467
directional 302
lambert 467
lightsource 467
linear 302
phong 467
point 302
spot 302
MODEL section
{ } 157, 161
assignment 159
for 160
if 162
instance 163
literal 164
literal definition 157
null statement 157, 165
print 166
rotate 167
scale 169
translate 168
translate_pivot 170, 171, 172
translate_sipivot 173
translate_sopivot 174
motion 567
motion path 643
motion paths 175
motion_blur 206, 238, 239, 240, 409, 410, 411, 436, 437, 438
motion_blur_on 36, 68
motion_curve 176, 390
Mountain 589
movement of the sun 662
movement of the water waves 662
multiple cameras 175
muscle contractions 657
N
name 412
near 207
needle density 668
nested ellipsoids 659
nested transformations 665
Noise 592
noise 594
noise_frequency 595
noise_threshold 304
noise_uoffset 305
noise_uscale 306
noise_voffset 307
noise_vscale 308
null 165
number of processors 25
numwaves 600
O
odd 69, 70
OFF 294, 298, 543
ON 544
opposite 414, 440
oscillate 654
oscillation 654
OUT 562
output 71
P
parameter_curve 176, 391
parameter_vertex 176, 392
parametric textures 575
parenthesized expression 550
particle 646
particle velocities 646
patch 176, 393
active 396
casts_shadow 397
curvature 400
cvs 401
divisions 402
doublesided 403
end 404
light_list 405
mate_curve 406
mate_patch 407
mate_type 408
motion_blur 409, 410, 411
name 412
opposite 414
shader 415
shared_edge 416
start 417
subdivide 418
trim_hole 420
trim_region 419
type 421
uclosed 422
uknots 423
vclosed 424
vknots 425
patches 31, 175
penumbra 309
perfect spring 654
perspective viewing transformation 17
Phong 19
phong 467
photo_effects 131
piston rod 647
pix 209
pix filename 24
pix \xde les 633
pix_sequence 617
pixel 3
pixel resolution 637
planar objects 636
planar sFile 604
planetary atmosphere 661
point 302
point mass 653, 654
polygon 443
polygons 444
polyset 176
active 430
casts_shadow 431
doublesided 434
light_list 435
motion_blur 436, 437, 438
opposite 440
polygon 443
polygons 444
shader 445
smooth 446
st 447
vertices 450
polyset data type 428
position 594, 646
positive_key 598
post_filter 72, 73, 74, 75
pow 555
PowerTrace 25
preprocessing 17
preview_ray_trace 76
print 166
procedural animation 646
procedural texture 31
procedures 573
Projectiles 643
projectiles 646
Q
QuickRender 3
QuickShade 3
quiet 77, 535
quiet flag 22, 24
R
radial_noise_frequency 154, 311
RAINBOW 294
Ramp 593
ramp 31
ramp_color 594
ramp_type 593
rand 568
randomness 582, 606, 608, 616
Range 644
ratio 576, 588, 604, 607, 610, 611, 613, 616, 617
ray 17
ray casting 3
respect_reflection_map 478
transparency 488
ray tracing
refraction_limit 475
refractive_index 477
respect_reflection_map 478
shadow_level_limit 480
transparency 488
RayCasting 17
raycasting 3
real_floor 622
reflect 620
reflect_background 470
reflection 471, 619
reflection coefficient 645
re\xdf ection map 635
reflection map 664
reflection map for a planar object 636
reflection_boundary 599
reflection_limit 472
re\xdf ection-map 641
reflectivity 473
refraction_limit 475
refractive_index 477
relative motion 655
renderer 3, 17
Rendering 3
rendering process 20
renderit script 15
resolution 635
respect_reflection_map 478
rgbmult 508, 574
rgboffset 509, 574
rgbout 510, 574
right 620, 625
RIM_HALO 145, 152, 298
ripple_amplitude 600
ripple_drop_size 600
ripple_frequency 600
ripple_group_velocity 600
ripple_phase_velocity 600
ripple_spread_rate 600
ripple_spread_start 600
ripple_time 600
ripple_u_origin 600
ripple_v_origin 600
ripples 661
rippling water 661
Robot arm 648
robot arm 649
rock_color 590
rock_roughness 589
rocket 646
roman candle 646
rotate 167, 507, 575, 580, 581, 584, 586, 587, 589, 591, 593, 596, 599, 601
S
sat_noise 595
sat_noise_frequency 595
sat_range 598
saved geometry 23, 25
scalar 176, 451, 525
scale 169
Scene Description Language introduction 29
sCloud 609
SDL comments 27
SDL filename 25
SDL road map 31
sFile 603
sfile_type 604
sFractal 610
shader 176, 242, 415, 445, 452
bump 456
color 457
diffuse 458
displacement 459
eccentricity 460
glow_intensity 462
glow_rotation 463
hide_glow_source 464
incandescence 465
model 467
blinn 467
lambert 467
lightsource 467
phong 467
reflection 471
reflection_limit 472
reflectivity 473
refraction_limit 475
refractive_index 477
respect_reflection_map 478
shadow_level_limit 480
shinyness 481
specular 482
specular_rolloff 483
texture 494
utranslate 512
uwrap 513
vscale 511
vtranslate 512
vwrap 513
worldspace 514
transparency 488
transparency_shade 489
use_background_color 491
shaders and textures 31
shading
texture
active 496
amult 497
aoffset 498
aout 499
blurmult 500
bluroffset 501
mirror 504
rgbmult 508
rgboffset 509
rgbout 510
rotate 507
uoffset 505
urepeat 506
voffset 505
vrepeat 506
shading control parameters 19
Shading models 19
shading models 19
shadow 312, 641
shadow_blend_offset 316
shadow_dither 313
shadow_edge_quality 317
shadow_level_limit 480
shadow_min_depth 318
shadow_output 319
shadow_resolution 320
shadow_samples 321
shadowoffset (obsolete) 315
shared_edge 416
shear 656
shear_u 623
shear_v 623
sheets 657
shine_along 323
shinyness 481
showstereo 671
shutter_angle 80
sign 569
sin 555
sind 555
sinh 555
size (obsolete) 324
size extension 22, 24
Sky 625, 664
sky procedure 664
sky_brightness 627
sky_color 621
sky_radius 620, 629
sky_thickness 629
small_features 83
sMarble 612
smoke 659
smoke effects 659
smooth 446
smoothness 601
Snow 613
snow flakes 646
snow storm 646
snow_altitude 590
snow_color 590, 614
snow_dropoff 590
snow_max_slope 590
snow_roughness 590
Soft focus reflection 624
soft_edges 610
soft_shadows 325
solid texture transformation 659
solid texture transformations 602, 659
Solid Textures 575
Solid textures 602
Solid Textures and Transformations 602
source_texture 623
space_samples 626
Specifying Literals 179
SPECTRAL 145, 152, 294
specular 482
specular highlights 482
specular_rolloff 483
spherical 661
spherical sFile 604
spline curves 175
spot 302
spottyness 605, 608
spread 328
spring 654, 655, 656
spring tensions 657
springs for cloth 656
sqrt 555
srand 556, 570
sRock 611
st 439, 447
star_points 155, 329
start 417
start extension 22, 24
startextension 84
startframe 85, 536
starting frame number 22, 24
static object 641
Stencil 597
stereo 86, 669
stereo flag 669
stereo images 669
stereo pair 669
stereo_eye_offset 87, 669
stereographic viewing 670
Stereographics 669, 671
sub_frequency 600
sub-branches 665
subdivide 418
subdivision_control 88
subdivision_recursion_limit 90
sun 661
sun position 662
sun radius 663
sun vector 662
sun's elevation 664
sun_azimuth 626
sun_blur 626
sun_brightness 627
sun_elevation 626
sun_halo_brightness (triple) 626
sun_size 626
sunrise 661
surface normal 17
surface position 17
surface_color 614
sWood 615
system variables 31
T
tan 555
tand 555
tangent vectors 17
tanh 555
terminal velocity 644
text-based language 3
Texture
mapping
and motion blur
in Blur Effects window
in Render Globals window, 80
texture 176, 494
active 496
amult 497
aoffset 498
aout 499
blurmult 500
bluroffset 501
chord_length 502
mirror 504
rgbmult 508
rgboffset 509
rgbout 510
rotate 507
uoffset 505
urepeat 506
uscale 511
utranslate 512
uwrap 513
voffset 505
vrepeat 506
vscale 511
vtranslate 512
vwrap 513
worldspace 514
texture mapping
bump 456
color 457
displacement 459
incandescence 465
reflection 471
reflectivity 473
specular 482
transparency 488
texture maps 635
texture parameters 575
texture transformation 602
thickness 614
thread properties 656
three dimensional lattice 657
three dimensional solids 657
threshold 156, 588, 592, 598, 606, 608, 610, 614
time 588, 592, 657, 659
to 617
top 620, 625
torque 656
total_brightness 629
trajectory 646
Transformation 602
transformation 176, 515
transformation ball 618
transformation hierarchy 665
transformation matrix 176, 602
transformation_name 575, 604, 607, 608, 610, 611, 612, 613, 614, 616, 617
transformations 17
translate 168
translate_pivot 170
translate_sipivot 173
translate_sopivot 174
translation of the clouds 662
transparancy 17
transparency 488
transparency map 659
transparency_range 609
transparency_shade 489
tree growing 665
tree model 665
triangle 17
triangles 17
trim curves 31, 176
trim_hole 420
trim_region 419
trim_vertex 176, 516, 517, 518, 519, 520, 522
trimmed surfaces
shared_edge 416
trim_hole 420
trim_region 419
triplanar sFile 604
triple 177, 523, 525
triplet of numeric values 177
TRUE 545
twist 17, 211, 212, 213, 214
two-dimensional hierarchy 647
type 421
U
u_thread_color 582
u_thread_width 582
u_wave 582, 594
uclosed 422
ucoverage 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601
uknots 423
umax 599
umin 599
unary operators 552
uniform subdivision on patches 418
units_to_feet 215
universe 19
uoffset 505, 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601
up 216
up = yaxis 92
up = zaxis 92
urepeat 506, 574, 579, 581, 583, 585, 586, 588, 590, 592, 595, 598, 601
usage message 23, 25
uscale 511
use_background_color 491
use_saved_geometry 94
utranslate 512, 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601
uwidth 579, 586
uwrap 513, 575, 580, 581, 583, 585, 587, 588, 591, 592, 596, 599, 601
V
v_thread_color 582
v_thread_width 582
v_wave 582, 594
vacuum 644
val_noise 595
val_noise_frequency 595
val_range 598
variable 177, 525
Variables 177
variables 551
vclosed 424
vcoverage 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601
vector_x 614
vector_y 614
vector_z 614
vein_color 613, 615
vein_spread 615
vein_width 613
velocity 653, 655
version 95
vertices 17, 448, 449, 450
vi editor 9
Altering Text 11
command mode 9
Cursor Moving Commands 10
Deleting Text 11
down one line 10
Entering Text 10
move down half a page 10
move to line number 10
move to the left 10
move to the right 10
move up half a page 10
move up one line 10
Moving Text 12
Quitting the Editor 13
Saving Text 13
Search Commands 12
text mode 9
append 9
insert 9
open line above 9
open line below 9
replace old text 9
substitute 9
view 17, 217
viewing distance 670
viewing frustum 646
viewpoint 17
viewport 218
vknots 425
vmax 600
vmin 599
voffset 505, 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 598, 601
Volume 616
vrepeat 506, 574, 579, 581, 583, 585, 586, 588, 590, 592, 595, 598, 601
vscale 511
vtranslate 512, 574, 580, 581, 583, 585, 587, 588, 590, 592, 596, 599, 601
vwidth 579, 586
vwrap 513, 575, 580, 581, 584, 586, 587, 589, 591, 592, 596, 599, 601
W
warp 571
Water 599, 661, 664
water model 664
water waves 661
wave_amplitude 601
wave_frequency_step 662
wave_time 601, 662
wave_velocity 600
waveforms 662
waves 661
width_spread 583
wind direction 646
wind velocity 646
wind_u 600
wind_v 600
wireframe preview 3
workstation 3
world space 17
world space texturing
mate_curve 406
mate_patch 407
mate_type 408
name 412
shared_edge 416
start 417
type 421
worldspace 514, 575, 580, 581, 584, 586, 587, 589, 591, 593, 596, 599, 601
worldspace texture mapping 514
X
xamplitude 604, 615
xaxis 546
xleft 23, 24, 96, 537
xmult 603, 615
xoffset 603, 615
xright 97, 538
xripples 575, 604, 606, 610, 611, 613, 616, 617
Y
Y pixels in a tile 25
yamplitude 604, 615
yaxis 547
yhigh 24, 98, 539
yhigh for backgrounds 23
ylow 23, 24, 99, 540
ylow for backgrounds 22, 24
ymult 603, 615
yoffset 603, 615
yripples 575, 604, 606, 610, 611, 613, 616, 617
Z
zaxis 548
zenith_color 621
zripples 575, 604, 606, 610, 611, 613, 616, 617
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