Xform > Local > Set local axes

Setting Local Axes


Changes the orientation of an object's local axes.

Each object (DAG node) has a unique set of local axes. By default, an object's local axes are aligned with the world global axes.

For more details on revolved surfaces see the NURBS Modeling book.

Local axes are used by Xform > Rotate to perform a rotation around an arbitrary axis of rotation, and by Xform > Move to move along an arbitrary axis. They are also used when creating a revolved surface in Local mode.

How to Use

1
Pick an object whose local axes you want to change.
2
Select Xform > Local > Set local axes, or click its icon.
Tip: To reset local axes to default, or to copy them from another object, select Xform > Local > Set local axes-. See Set Local Axes Options on page 203.
3
The local axes for that object are displayed (with the X, Y, and Z labels at the end of each of the axes).
The system prompts:
Enter Local Axes ROTATION amount (x,y,z)(ABS):
4
Either type in the X, Y, and Z values from the keyboard, or use the left, middle, and right mouse buttons to rotate the object's local axes around the world X, Y, and Z global axes respectively.
The orientation of the local axes is changed to the new values.
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Note: You can also enter rotation amounts for a DAG node's local axes from the keyboard.
For absolute rotation amounts, precede the values with an A. For example, "A 30 0 45" sets the selected DAG nodes' local axes to be rotated 30 degrees around the world X-axis, and 45 degrees around the world Z-axis.
For relative rotation amounts, precede the values with an R. For example, "R 30" rotates the local axes a further 30 degrees around the world X-axis.

Additional uses

To always display the local axes for picked objects, select DisplayTgls > Pivots-, and set Local Axes Display ON.

Once you've set the local axes for an object, you can use them to transform the object. For example:

  • To rotate an object around its local axes, select Xform > Rotate- to open the Rotate Options window, and set the Type option to Local.
  • To move an object along its local axes, select Xform > Move- to open the Move Options window, and set the Type option to Local.

Set Local Axes Options

Select Xform > Local > Set local axes- to open the Set Local Axes Options window.

Interactive

This is the default option. Use Interactive to reorient your local axes by using the left, middle, and right mouse buttons to rotate the local axes around the global X, Y, and Z axes respectively.

Object

Sets the local axes of all picked objects to be the same as another object's. The system prompts you to select another object whose local axes you want to match.
Once selected, all of the picked objects have the same local axes orientation as the selected object. After using this mode, you are automatically returned to Interactive mode so that you can fine-tune the orientation of the picked objects.

Reset

Resets the local axes of all picked objects to match the orientation of the world co-ordinate system. After using this mode, you are automatically returned to Interactive mode so that you can fine-tune the orientation of the picked objects.
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Note: If the selected DAG node is a root node, then Reset is the same as entering a value of 0,0,0 at the keyboard. However, if the DAG node is not a root node, and some ancestor nodes have rotations that will affect the selected DAG node, then the local rotations needed to re-align its local axes with the world coordinate system cannot be zero.





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