DisplayTgls > Pivots

Setting Pivots


Purpose

Toggles the display of pivot points on or off.

Overview

Pivot points (which appear as small green asterisks and bull's eyes) are used in the Xform functions to control an object's center of rotation and scaling.

How to Use

1
Make some objects active in order to see the pivots. This is not necessary, but lets you see the effect of the toggle.
2
Select DisplayTgls > Pivots. The pivot points in all windows appear or disappear.

Toggle Pivots Options

Select DisplayTgls > Pivots- to display the Toggle Pivots Options window.

All Windows

Toggles the display of pivot points in all modeling windows. This is the default.

Current Window

Toggles the display of pivot points only in the window that is active at the time you select Pivots.

Local Axes Display

Click to toggle the display of Local Axes ON (indicated by a check mark), or OFF.

Local Axes are a set of X, Y, and Z axes that are displayed at the pivot point. The local axes represent the directions about which local rotations take place, and in which local scaling happens. The X axis is displayed in red, the Y axis in green, and the Z axis in blue. The following diagram shows how these look in the perspective window.

Notes

  • Pivot points are only displayed for active items, or items with active CVs or active edit points. The location of an object's pivot point can be determined from the object's Information Window.
  • DisplayTgls > Pivots overrides the pivot settings in the Playback Options Optimization window. If you have selected DisplayTgls > Pivots, no pivots will be rendered during playback even if you already unchecked Pivots or Cluster Pivots in the Playback Options Optimization window.




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