About this Manual

Animating in Alias includes information to help you do the following tasks:

  • create a basic animation,
  • manage your animation workflow,
  • build skeletons,
  • bring creatures to life using Inverse Kinematics,
  • produce particles and special effects, and
  • deform time using time warps.

The other books in this release are:

Basic Tools in Alias: General tools that you'll use throughout modeling, animating, or rendering workflows.

Data Transfer for CAD and Solid Imaging: Explains how to exchange 3D model data between Alias and CAD packages.

EvalViewer: A user's guide for EvalViewer, which is a stand-alone utility for industrial design that works as both a cloud data tool and a surface evaluation tool.

Games Data Transfer in Alias explains how to translate Alias files to games platforms such as Nintendo 64, Sony PlayStation, and Sega Saturn.

Global Index: Covers all the books, allowing you to find information quickly.

Learning Alias: A thorough course in learning how to use the Alias design and animation software.

NURBS Modeling in Alias: Tools to create and modify NURBS curves and surfaces, as well as construction and evaluation tools.

Polygonal Modeling in Alias: Tools to create and modify polygons and polysets.

Release Notes and Installation: Full installation procedures and software notes.

Rendering in Alias: Tools to define the look of your scene, create special effects, define how the scene will render, and create final rendered images and animations.

What's New and Addendum: Describes the new and improved features for Version 9.0.

Select Help > Online docs from the Alias interface to access the following additional online information:

  • Alias Standalone Utilities Guide
  • Complementary Applications
  • OpenAlias/OpenModel ApplicationProgrammer's Interface
  • File Formats and Data Transfer
  • Alias Scene Description Language Programmer's Interface
  • Alias OpenRender
  • GameExport Application Programmer's Interface




Copyright © 1998, Alias|Wavefront, a division of Silicon Graphics Limited. All rights reserved. Please send questions or comments regarding the documentation to:
[email protected]