About this Manual
Animating in Alias includes information to help you do the following tasks:
- create a basic animation,
- manage your animation workflow,
- bring creatures to life using Inverse Kinematics,
- produce particles and special effects, and
- deform time using time warps.
The other books in this release are:
Basic Tools in Alias: General tools that you'll use throughout modeling, animating, or rendering workflows.
Data Transfer for CAD and Solid Imaging: Explains how to exchange 3D model data between Alias and CAD packages.
EvalViewer: A user's guide for EvalViewer, which is a stand-alone utility for industrial design that works as both a cloud data tool and a surface evaluation tool.
Games Data Transfer in Alias explains how to translate Alias files to games platforms such as Nintendo 64, Sony PlayStation, and Sega Saturn.
Global Index: Covers all the books, allowing you to find information quickly.
Learning Alias: A thorough course in learning how to use the Alias design and animation software.
NURBS Modeling in Alias: Tools to create and modify NURBS curves and surfaces, as well as construction and evaluation tools.
Polygonal Modeling in Alias: Tools to create and modify polygons and polysets.
Release Notes and Installation: Full installation procedures and software notes.
Rendering in Alias: Tools to define the look of your scene, create special effects, define how the scene will render, and create final rendered images and animations.
What's New and Addendum: Describes the new and improved features for Version 9.0.
Select Help > Online docs from the Alias interface to access the following additional online information:
- Alias Standalone Utilities Guide
- Complementary Applications
- OpenAlias/OpenModel ApplicationProgrammer's Interface
- File Formats and Data Transfer
- Alias Scene Description Language Programmer's Interface
- GameExport Application Programmer's Interface
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