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This is the 2nd game I ever made. I still haven't made a proper sequel to this.

After seeing the potential that rol-ovir had, I decided to carry on.

I made the first 2 levels slightly easier in preperation for the 8 new levels. Level 10 was made rather difficult so that those who managed to complete it would get a sense of satisfaction.

The introduction of red 'skears' totally changed the game and took it further away from its roots and closer to something which resembled an original and innovative game. I felt like this was a far more 'complete' game and it remains possibly my favourite game out of everything I've ever made in Flash. I made 10 levels and the whole thing took a solid 3 days of work. I later added a border as a nice wee touch.

After this version, all the others I've done so far are merely graphical changes to the targets and spelling corrections.

I have a few ideas for rol-ovir 3, but first I need to learn a bit more about Flash and before I do even that, I need to get my other coursework out of the way.

 

 

 

 

Here is a list of all the versions of this game which have been made.

There isn't an incredible difference between the different versions, but I thought you might be interested to see them anyway.

They are listed in chronological order, so if you see them all 1 by 1, you'll get an idea of how the game was developed.

 

This is the original game, rol-ovir. There are only 2 levels.

Here is the 2nd game - rol-ovir 2. The 1st 2 levels are slightly easier and there are 8 new ones.

Here is the original Skears. I corrected the spelling and made new graphics (fuzzy outlines of squares).

Here is a version of Skears with different graphics (filled fuzzy squares).

In this next version, I made the thing run in low-quality mode. It looks totally different.

Here is a version of rol-ovir 2 with the rotating square deleted.

I started Skears 2, but it remains incomplete since it isn't good enough.

Here's a slowed down version of the above game.

 

T-o-P

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