ACADEMIC              THE WEAVER         AMERICAN F & SF

 

ON BRITISH FANTASY AND SCIENCE FICTION

 

LORD DUNSANY

Time and the Gods (1906)

SIR ARTHUR CONAN DOYLE

The Lost World

The Poison Belt

J.R.R. TOLKIEN

The Hobbit or There and Back Again

TERENCE HENBURY WHITE

The Sword in the Stone (1939)

SIR ARTHUR C. CLARKE

Expedition to Earth

JAMES GRAHAM BALLARD

The Wind from Nowhere (1962)

The Drowned World (1962)

The Drought (1964)

The Crystal World (1966)

The Atrocity Exhibition (1970; rev. ed. 1990)

Crash (1973)

Running Wild (1988)

BRIAN ALDISS

Non-Stop

MICHAEL MOORCOCK

Elric of Melniboné (1972)

The Fortress of the Pearl

The Bane of the Black Sword (1984)

Behold the Man

The Knight of the Swords

The Runestaff

JOHN BRUNNER

Jagged Orbit

The Shockwave Rider

M. JOHN HARRISON

The Pastel City

TERRY PRATCHETT

The Carpet People (1971, rev. ed. 1992)

The Dark Side of the Sun

Only You Can Save Mankind (1992)

Johnny and the Dead

Johnny and the Bomb

TERRY PRATCHETT & NEIL GAIMAN

Good Omens

TERRY PRATCHETT, IAN STEWART & JACK COHEN

The Science of Discworld III: Darwin’s Watch (2005)

IAIN M. BANKS

Consider Phlebas (1987)

The Player of Games (1988)

The State of the Art (1989)

Use of Weapons (1990)

Excession (1996)

Inversions (1998)

Look to Windward (2000)

CHINA MIÉVILLE

King Rat

Perdido Street Station (2000)

The Scar (2002)

Iron Council (2004)

 

LORD DUNSANY – Time and the Gods (1906)

(Collected in Time and the Gods, omnibus edition, Fantasy Masterworks,

Gollancz, Orion Publishing Group, London, 2003)

 

image001.jpgWhile reading some of the works of major authors in the field of fantasy (J.R.R. Tolkien, H.P. Lovecraft, Robert E. Howard, Clark Ashton Smith), I became increasingly aware that one influence they all shared was in the work of an earlier author, Lord Dunsany. According to The Encyclopedia of Science-Fiction, this Irish author’s full name was Edward John Moreton Drak Plunkett. He was the 18th Baron Dunsany and lived between 1878 and 1957. His descendants maintain a vast, rich, visually attractive website at www.dunsany.net dedicated to his life and work.

I developed an interest in Lord Dunsany’s fantasy works and in July 2006 I was lucky enough to acquire an omnibus volume, Time and the Gods, which contains no less than six collections of short stories. I read the opening collection and I was pleasantly surprised to discover what fantasy was like before editorial pressures, marketing strategies, computer role-playing games and idea recycling took their toll.

Time and the Gods contains twenty short stories, most of which might have been developed into thick fantasy novels by an author less generous with his ideas. They illustrate two basic characteristics of fantasy writing: on the one hand, fantasy feeds on the archetypal power of myths; on the other hand, it does not have to recycle existing mythologies, as the author can simply imagine new ones.

Imagination, in fact, plays a key role in the collection. The opening short story, ”Time and the Gods”, tells of young gods and their ageless servant, Time. They dream a beautiful marble city into existence and, eons later, Time destroys it and the gods weep for it. Imaginary powers clash in ”The Vengeance of Men”, in which the gods ignore the prayers of desert tribesmen, who turn away from them and build a city. The gods send Pestilence to decimate them and the High Prophet imagines the gods’ end, making them uneasy forever. Imagination rules ”The Dreams of a Prophet” and it feeds various visions of the after-life in ”The Journey of a King” (though a mysterious hooded visitor who introduces himself as THE END is the only one who can show the king what the afterlife is really like).

Quest is also a recurrent  theme. Unlike so many characters in recent fantasy, however, Lord Dunsany’s gods and kings and prophets do not go looking for treasure, fame or power (as a rule, they already have those), but for more metaphysical aims. In ”A Legend of the Dawn”, various gods go in search of a toy misplaced by Inzana, goddess of Dawn, child of the gods. (And what if the golden ball that Inzana tosses across the sky were the Sun itself?) In ”The Cave of Kai”, King Khanazar looks for the place where lost days go. ”The Sorrow of Search” features two quests – one of travellers on the road of knowledge, the other of a prophet in search of gods. Karnith Zo, the young king in ”The Land of Time”, leads his army on a quest for Time’s castle in order to destroy him and gain eternal youth.

Unlike run-of-the-mill fantasy, which is usually predictable, Lord Dunsany’s stories feature unexpected twists in the plot – some of which have more to do with the pattern of Victorian parables than with fantasy. Thus, Time follows  the besieging army back to its own country in ”The Land of Time”, ambushing and killing the soldiers one by one, and a neighbouring nation invades the defenseless land. In ”The Secret of the Gods”, a prophet overhears a secret of deities, but a serpent strikes him dead before he can share it with other people. In ”The Relenting of Sarnidac”, a dwarf shepherd who is ridiculed at home follows a procession of gods and, in another country, is taken for a god himself – and worshipped. And, in ”The South Wind”, the prophet Ord has a vision of the way in which Fate and Chance use gods as chessmen in a game, but when he tries to pass this secret on the gods take his sight, his hearing, then his memories, and finally turn his soul into the South Wind that wails on and on.

From beginning to ending, Time and the Gods is a memorable collection worth reading and re-reading both for its content and for its exquisite style. Lord Dunsany’s careful avoidance of issues specific to a historical context led to a surprising effect: Time and the Gods cannot become outdated, for it is truly perennial. (top)

 

T.H. WHITE – The Sword in the Stone (1939)

 

This is the first novel in a tetralogy dedicated to King Arthur and the knights of the Round Table. It follows little Arthur’s education among funny characters like King Pellinore or slightly anachronic ones like Robin Hood (herein called Robin Wood) up until he becomes king of England.

As The Sword in the Stone is a book originally destined to mid-twentieth-century children, it combines a lively narrative of amusing incidents and a rather large amount of information intended for the young readers’ education.

The most memorable and charming element in the book’s plot is that Merlyn educates little Arthur (called „the Wart” throughout the book) by turning him into various creatures and allowing him to interact with fish, birds, insects and mammals. The protagonist learns not only about swimming when Merlyn turns him into a perch, for instance, but also about the ecosystem in the castle’s moat and how to avoid being eaten by the predatory fish.

Since the novel was published in 1939 (rather than, say, 1959), one of the shape-changes takes little Arthur to an ant nest the inhabitants of which are radio-brainwashed aggressive creatures that form a totalitarian society. References to Adolf Hitler’s Third Reich abound, from salutation formulas („Hail, Barbarus!”) to summary executions and from slogans to propaganda concerning „vital space”. (A point of satire may well be that the Nazi slogan „Everything Not Compulsory Is Forbidden” appears here in a reversed form.)

After more transformations which lead to Arthur’s crossing the North Sea with wild geese, he still yearns for valiant deeds on the battlefield, and a wise badger asks him: „Which did you like best, the ants or the wild geese?”

On the other hand, numerous episodes in the book illustrate the way in which the feudal society functioned. Sir Ector and the peasants in his village work the land, hunt boars, celebrate Christmas. Technical aspects concerning tilting, archery, knightuing ceremonies, hawk- and hound-hunting accumulate from one chapter to the next, and the reader discovers by the novel’s ending that s/he has been educated as well as entertained. Indeed, one’s vocabulary is considerably enriched with terms from various areas of medieval life.

As far as the (re-)creation of a fully functional society is concerned, The Sword in the Stone is light years ahead of The Chronicles of Narnia, for instance. Unfortunately, the novel was made into a superficial animated film and most of the information (as well as most of the plot and the fun) got lost in the process. For those who want to fully enjoy The Sword in the Stone, there is no substitute to reading it. (top)

 

J. G. BALLARD - Thee Wind from Nowhere (1962)

 

image012.jpgIn April 2005, due to my friend Horia Nicola Ursu, I acquired eight novels by J. G. Ballard. They were by no means the first Ballard books I read, but I finally had the opportunity to see his development as a writer. I did so by reading in chronological order his first four novels. The earliest one, The Wind from Nowhere, had been written in 1961 and published for the first time in January 1962.

Briefly, a global catastrophe occurs because streams of wind start blowing all around planet Earth, accelerating with five miles per hour every day. As the wind reaches unprecedented speed, it tears down buildings, blows away cars, destroys planes and runs ships aground, effectively destroying human civilization as we know it.

Far-fetched as this may sound, such a pattern of violent circular winds is dominant in the upper atmosphere of giant gas planets such as Jupiter and Saturn.

However, what makes The Wind from Nowhere a memorable book is the way in which these extraordinary phenomena are perceived by ordinary characters, and the ways in which individuals and societies cope with the catastrophe.

The opening chapter focuses on Donald Maitland, who, due to a heavy wind that carries dust and reduces visibility, cannot fly from Britain to Canada. Maitland is what later on came to be thought of as an emblematic Ballardian character. He is an educated Englishman, an introvert, he is at the bitter end of a marriage with a powerful, outspoken woman, he has a sharp sense of observation and a preference for solitary meditations in abandoned places.

The next chapters switch to an American submarine commander, Lanyon, whose mission is to travel from northern Italy to southern France in order to retrieve a general’s dead body, and to a British executive, Simon Marshall, who is in charge of a telecommunication center involved in the government’s efforts to cope with the crisis.

As the wind’s speed increases to more than 180 miles per hour, buildings collapse, the topsoil gets blown away, industrial machinery is wrecked. People build corridors of sandbags (a Blitzkrieg reminiscence that was actually used to fight Thames floods in post-war years) and take shelter in subway tunnels.

Meanwhile, an industrial magnate named Hardoon uses his wealth, machinery and personal army to build a pyramid designed to stand the cataclysmic wind. However, Hardoon proves to be cruel. He refuses safety to the very people who built the pyramid. His goons murder characters they were supposed to save, and Simon Marshall, in his dying moments, broadcasts a warning to the world.

After a final confrontation, the pyramid is flooded and topples in a ravine, while Maitland, Lanyon and a few others escape. And the wind begins to subside, just as mysteriously as it had started.

 

Part of the novel’s appeal consists in the gradual development it is based on, a steady worsening of conditions which the narrator documents with realistic details and backs up with scientific data and global news. It begins with an average character in an average situation (riding in a taxi to catch a flight which was delayed by heavy wind and poor visibility), progresses through stages where individuals, communities and societies react quite convincingly to extreme situations, and ends in a complete disaster. Paradoxically, the readers feel relieved at the ending, rather than appalled.

Another interesting aspect is that, unlike Golden-Age hard science fiction, The Wind from Nowhere features a balance between iron-willed, hyper-masculine characters like Commander Lanyon and New-Wave, introspective characters such as Donald Maitland. Moreover, the hard-SF axiom that with enough science and enough technology Man will triumph over nature is shaken from the cornerstones. Throughout the novel, some machines (cars, then trucks, then bulldozers) are useful for a while, then the wind increases its speed and wrecks them, then heavier machines are brought to save the wrecked ones. Finally, even the most powerful product of technology, Hardoon’s pyramid, collapses under the forces of nature, and the catastrophic wind reigns supreme.

This attitude towards technology is the exact reverse of the axiom above, and central to Ballard’s vision. Technology, he appears to say, is destined to become junk, and people might have a more enjoyable time figuring out creative new uses for fragments than acting as obedient users of shiny new products, following the instruction manual step by step.

Last, but not least, The Wind from Nowhere is brief, clear and to the point. It leaves the readers with a wish for more Ballard books, which is why, after finishing it, I went straight to reading J. G. Ballard’s next catastrophic novel, The Drowned World.

But that is another story. (top)

 

J. G. BALLARD - The Drowned World (1962)

 

image018.jpgUnlike The Wind from Nowhere, which was placed in what the audience back then perceived as “the present”, J.G. Ballard’s next novel, The Drowned World, is set in the near future, about seventy years from the publication date. Due to intense solar activity, the polar ice-caps have melted, coastal regions all over the world have been submerged and vegetation is reverting to ancient forms from the Triassic.

(I know, I know… Forty out of those seventy years have already elapsed, global warming is real enough and the ice-caps are melting.)

Consequently, most of the human survivors have retreated to places like Iceland, and once-temperate areas such as Europe or the British Isles are now tropical lagoons inhabited by iguanas, alligators, exotic birds and the occasional team of looters.

A biologist, Robert Kerans, is in such a lagoon area with a team of military personnel. What he realizes gradually is that it is not only the vegetation that reverts to a deep-time version of itself, but also the human psyche. Consequently, when Colonel Riggs decides to retreat, Kerans, his lover Beatrice Dahl and psychologist Alan Bodkin prefer to stay behind.

Soon enough, beside isolation, deep-time psychic recession and prospective shortage of food and fuel, they face another problem. Their lagoon area is invaded by a team of looters led by a man named Strangman. Before long, he tries to seduce Beatrice and plays a game of fake camaraderie and subtle intimidation with Kerans.

After a few diving expeditions, Strangman and his looters erect a dam and pump out the water in a lagoon, revealing London’s Leicester Square. Bodkin’s attempt to blow up the dam ends in his being killed. After more violent treatment, escape and pursuit, Kerans and Beatrice are nearly killed as well, but Colonel Riggs and his men turn up in time to save them.

On finding out that Strangman is likely to get a medal for his actions, Kerans blows up the dam himself, narrowly escapes pursuit and heads south to infernally hot jungles. Although he is wounded, his last message, scratched on a wall, is quite optimistic.

 

What one remarks throughout this novel is that it is more “Ballardian” than the previous one. For instance, instead of using multiple selective omniscience to switch from one character to another, as he did in The Wind from Nowhere, Ballard uses here selective omniscience to focus on a single character, Robert Kerans.

Typically, Kerans is an educated middle-aged white man, introverted, involved in the last stages of a relation with a powerful, outspoken, independent woman. He prefers living alone, his contacts with other people are rather few and far between, and he is inclined to daydreaming.

In a particularly memorable episode in chapter 9, “The Pool of Thanatos,” Kerans volunteers to don a heavy diver’s suit and to visit a submerged planetarium, enjoys the underwater play of light and vegetation on the planetarium’s glass dome and nearly drowns. Practical issues of survival and comfort come second to obscure reasons emerging from Kerans’s exploration of the deep-time psyche.

In this respect, the novel’s ending is also Ballardian, as there is no overall promise of a return to normality or reversal of the catastrophe, and the protagonist chooses to leave behind the remnants of human civilization and head south into the jungle. Kerans is not the only one to do so, either. His actions echo to some extent those of a secondary character, Lieutenant Hardman. In the final chapter, “The Paradises of the Sun,” Kerans meets Hardman again, almost blind and nearly starved to death, and, out of a deep feeling of bonding, the protagonist feeds him and takes care of him for a few days.

But, typically for a Ballard novel, as soon as Hardman is a little better, he leaves again on his own, following his obscure motives, without so much as “good-bye.” And Kerans, on his last legs, follows his own path with a feeling of renewal, thinking of himself not as a man about to die, but as “a second Adam searching for the forgotten paradises of the reborn Sun.”

The Sun itself came back with a vengeance in Ballard’s next novel.

But that is another story. (top)

 

J. G. BALLARD - The Drought (1964)

 

image019.jpgIn July 2005, after finishing my first novel and delivering it to my editor, I felt a strong urge to return to J.G. Ballard’s catastrophic worlds. That is why, in only three days, I read The Drought, which in the USA was published as The Burning World.

In many respects, The Drought is yet more ambitious than the previous two disaster novels. Like The Wind from Nowhere and The Drowned World, it gives no specific time frame, which is why readers can (still) perceive it as happening in the near future. It also gives practically no specific location, which is why one might imagine it taking place either in Britain, in Ireland, in a coastal region of the USA, in Australia or even in New Zealand.

Unlike the previous two novels, the cause of disaster is not a natural one. More specifically, chemical residual compounds of industrial origin, which have been dumped in oceans for years, form a molecule-thick layer of polymers which prevents evaporation. Consequently, for a few years, there have been no clouds and no rain.

The protagonist, Dr. Charles Ransom, lives in a houseboat on a draining lake. Like Maitland and Kerans, he is at the end of a relationship with a woman. His wife, Judith Ransom, has already started a new love affair that her husband is aware of, a lot like Susan Maitland in The Wind from Nowhere and a little like Beatrice Dahl in The Drowned World.

The government urges citizens to go to the coast, and there is a large-scale exodus which most people from Larchmont and Mount Royal have already joined in. A few characters have chosen to stay behind, such as Catherine Austen, Reverend Johnstone or the eccentric architect Richard Lomax and his sister, Miranda.

As conditions deteriorate, firefights break out between desperate fishermen and Reverend Johnstone’s militia. Houses burn down. Eventually, Ransom takes a few friends on a voyage to the coast, where they find a swarming ribbon of shantytowns and armed forces with barbed wire and machine guns preventing civilians from reaching the waterfront. Riots follow.

Ten years later, small communities such as the one led by Reverend Johnstone live on fish and distilled water among a sea of salt crystal dunes. Ransom and his wife, Judith, are mere scavengers. Encouraged by the appearance of a meager lion, Ransom takes a few friends back to the town they left, in search of inland water.

After confrontations with Lomax and with his ex-servant, Quilter, Ransom leaves the ruined town and, in a sea of sand dunes, is caught up by the first rain in fifteen years.

 

What is easy to notice is that Ballard made this novel more overtly inter-textual than the previous two. Richard Lomax, a character of ambiguous sexual orientation, with eccentric clothes and a fascination with fireworks displays, is repeatedly compared with Prospero. His sister, white-haired Miranda, is sometimes compared to the homonymous character in Shakespeare’s The Tempest, once with “an imbecile Ophelia looking for her resting-stream,” and is often said to have “a puckish face.”

The cretinous, swollen-headed Quilter who acts as Lomax’s servant is occasionally called Caliban by his master, and later on fulfils the original Caliban’s rape fantasy by having deformed children with Miranda Lomax. His mother, on the other hand, turns into a benign Sycorax, a fortune-teller on the margin of Reverend Johnstone’s settlement.

There is an Ariel figure as well, young scavenger Philip Jordan. Since Philip lives from petty pilfering, travels in a boat and has an adoptive Negro father who he keeps hidden safely, I also felt he had a strong intertextual connection with Huckleberry Finn, although the narrator never refers to Mark Twain’s character.

In the book’s second part, in Chapter 9, “The Stranded Neptune,” Reverend Johnstone is compared to “a demented Lear, grasping at the power he had given to his daughters.” The comparison is reinforced by the contrast between his two elder daughters, Julia and Frances, who dominate the settlement and turn it “into a rigid matriarchy” and his benevolent younger daughter, Vanessa.

Not surprisingly at all, intertextuality cuts both ways. Some forms of behaviour depicted in The Drought re-emerged in other stories.

The survivors’ digging for cans of food appears again in Harlan Ellison’s “A Boy and His Dog”, as well as references to cannibalism. Also, the use of abandoned cars as a source of gasoline and spare parts came to feature prominently in George Miller’s Mad Max films.

What also appears quite evident is self-referentiality. For the third time in this novel, Ballard uses the artistic device of mise-en-abime. Just as in The Wind from Nowhere and in The Drowned World, the protagonist constructs a microcosm in his home, a collection of objects among which he feels safe and which reflect his preoccupations and idiosyncrasies. Later on in the book, this microcosm is wrecked, and the objects’ man-made order turns to chaos. When seeing this transformation, which he cannot prevent, the protagonist feels an intense sense of loss.

The reason why I chose to call these recurrent scenes mise-en-abime is that they reflect, on a small scale, what happens to human civilization at large when confronted with uncontrollable forces of nature in Ballard’s catastrophic novels.

And, after disasters caused by Air, Water and Fire, it was only natural for J.G. Ballard to imagine a catastrophe caused by Earth, unleashing the power of the mineral realm.

But that is another story. (top)

 

J. G. BALLARD - The Crystal World (1966)

 

image020.jpgThe final novel in Ballard’s tetralogy of elements took me only two days to read, and constituted a pleasant surprise. To begin with, The Crystal World is not located in an Anglo-Saxon country, but in Cameroon, on the Matare River.

Dr. Edward Sanders attempts to travel upriver to Mont Royal, but encounters difficulties. Apparently, there is some trouble in the area, and the army are sealing it off. Gradually, Sanders finds out that the forest around Mont Royal is affected by crystallization.

As he gets closer to this phenomenon, Sanders finds himself caught in dangerous games, such as a violent affair involving a local mine owner, Therensen, a man, Ventress, and his dying wife, Serena. Sanders’ own business is in a leproserie, with his ex-lover, Suzanne Clair, and her husband, Max. And, to complicate matters, a young French journalist, Louise Peret, starts a love affair with Sanders.

The phenomenon of crystallization expands, engulfing birds, beasts, people and artifacts, and, as Sanders tries to reach his friends, the situation around him becomes increasingly chaotic and violent. Finally, after a narrow escape from the forest, Sanders examines his own feelings and decides to go back to the crystal world.

 

What I found interesting, besides the memorable images of crystallized trees, rivers, characters and so on, was the “explanation” behind the phenomenon. Apparently, the emergence of anti-matter galaxies causes the appearance of anti-time and the draining of time from matter both in distant places in the Universe and locally, in three small areas on Earth. Matter suffers a process like refraction, except the agent is not light, but time.

The “explanation” offered to Sanders in the novel is reminiscent of the rationale behind Cubist painting: the object is rendered not from one perspective at one time, but from several perspectives, at different moments, “simultaneously”. The effect, like in Marcel Duchamp’s Nude Descending Stair (1912), is mosaic-like, angular, quasi-crystalline.

The reason I’ve brought this issue forth is that, throughout the four catastrophic novels, Ballard uses imagery that is strongly reminiscent of famous schools of painting.

The Wind from Nowhere, for instance, displays numerous images of buildings being ruined and a particularly bleak atmosphere, charged with dust and fragments of topsoil, grimy and dark, much like Romantic paintings. Some of Victor Hugo’s grim sketches, which occasionally incorporate random stains of coffee or wine, come to mind.

The Drowned World, on the other hand, with its lagoons, its steamy, hazy, tropical imagery, evokes Impressionistic paintings, with their lack of clear-cut edges or precise contours.

The Drought brings to mind Surrealist paintings. In the opening chapter, “The Draining Lake”, for instance, young Philip Jordan and Dr. Charles Ransom attempt to save an oil-drenched, dying swan. The limp bird’s presence on a boat, its great wings spread above the waters, evokes paintings by Salvador Dali. Later on, Quilter appears on stilts, donning trousers made of carpet, furs and a cap made of a black swan. Again, Dali’s paintings of soft characters propped up on crutches come to mind. And, in the novel’s final chapters, images of cars and other abandoned artifacts half buried in dunes of sand or in strata of salt crystals are explicitly linked with paintings by Yves Tanguy such as Jours de lenteur.

In this context, it made sense for Ballard to create an abundance of Cubist images in The Crystal World. From isolated crystallized plants to a crystallized forest, to crystallized people, helicopters, cars, to houses and churches turned into wedding cakes and trapped in filigran webs among the surrounding crystallized trees, Ballard orchestrated an unforgettable crescendo that is likely to remain in the readers’ minds long after the individual characters and incidents have faded away. (top)

 

J. G. BALLARD - The Atrocity Exhibition

(1970; rev. ed. 1990)

 

image021.jpgIt is probably not a secret anymore that I have a soft spot for the literary works of J.G. Ballard. That is why, at the end of 2006, I spent a few days of my winter holiday reading The Atrocity Exhibition. The novel had originally been published in 1970. What I read, though, was an annotated, expanded and revised edition published in 1990 (USA) and 1993 (UK), respectively, an edition which I had received from Horia Nicola Ursu.

To call The Atrocity Exhibition “confusing” does not begin to describe it. Sometimes it is labeled “a set of condensed novels”, yet it is a far cry from Mircea Horia Simionescu’s General Bibliography. However, since it is neither a novel (that would require an intelligible plot) nor a collection of short stories (each of which would require an intelligible plot), I suppose that “set of condensed novels” is as good a label as any other. In my experience as a reader, only one book has proven less intelligible and less entertaining – James Joyce’s Finnegans Wake (1939).

I think it is relevant that one person who found this book interesting was William Burroughs, who wrote a preface to the annotated edition (complete with a trademark cut-up paragraph).

Some characters in The Atrocity Exhibition preserve their identity throughout, such as Dr. Nathan or Karen Novotny. The protagonist and his wife, on the other hand, undergo changes in name and personality from one chapter to the next. Their last name is Travis (Chapter One), Talbot (Chapter Two), Traven (Chapter Three), Tallis (Chapter Four) and so on. In the end-notes, the author explains that each chapter illustrates another imaginary life (or role) of the protagonist, ranging from the most mundane (Chapter Seven, “The Summer Cannibals”) to the most apocalyptic (Chapter Nine, “You and Me and the Continuum”).

Yet even this element of logic is lost in the final chapters, some of which were written and published as individual pieces. They bear titles such as “Plan for the Assassination of Jacqueline Kennedy” or “Love and Napalm: Export U.S.A.”

One of them, “Crash!”, discusses in essay form the latent erotic charge of automobile accidents, whereas another, “The Generations of America”, compiles a list of (mostly imaginary) murders in which the names of killers and victims were taken from the pages of Time and Life magazines. The effect of this danse macabre of ordinary names on a few pages is more unsettling than a list of real assassinations would have been.

The book ends with two scientific articles in which emotionally neutral nouns such as “the patient” have been substituted with celebrity names. The resulting texts, “Princess Margaret’s Face Lift” and “Mae West’s Reduction Mammoplasty” anticipate the public interest in celebrity elective surgery that caused the broadcasting of endless documentaries after 2000.

 The overall effect of the protagonist’s name variations, gradual loss of focus in the final chapters and fragmentation of each chapter into small sections bearing cryptic titles is of growing incoherence, similar to some extent to the cumulative effect of the final chapters in James Joyce’s Ulysses (1922).

However, The Atrocity Exhibition does have a number of recurrent images and issues that provide it with a certain degree of coherence. Media saturation is such a theme, celebrity overexposure is another. Ballard returns time and again to the central element of late-20th-century western civilization (automobiles) and to one of the most frequent causes of death in technologically advanced countries (automobile accidents).

In this respect, the book’s main point appears to be that the mediatic landscape, which juxtaposes celebrities, political figures, car advertisements, atrocity documentaries and erotic imagery, has an extremely unsettling effect on people’s subconscious (individual and collective) to the point where erotic and (self)destructive pulsions are hopelessly confused and misdirected. The title of Chapter Fourteen expresses this media-induced confusion of subconscious pulsions in a concise, memorable way: “Why I Want to F[**]k Ronald Reagan”.

One effect of the media-induced confusion is that, at the book’s beginning, a sort of avant-garde media experiment is conducted with the patients in a psychiatric hospital, yet Dr. Nathan (the rational character) is unable to tell Mrs. Travis whether her husband (the protagonist) is a doctor or a patient. Moreover, he thinks that the issue is no longer relevant.

Another effect of the mediatic barrage is an attenuation of affect, an inability in ordinary people to react emotionally to stimuli. The media and the public appear to be trapped in a vicious circle in which an excess of appealing (or shocking) imagery leads to numbness, and increased numbness leads to a need for more appealing (or shocking) imagery. Ballard had a very personal reason to be emotionally numbed (his wife died in a car accident in 1964, a few years before he started writing The Atrocity Exhibition), yet his diagnosis of the mediatic effect on the general public turned out to be correct. It is no coincidence that the emotionally inert, media-obsessed teenager became such a recurrent element in cyberpunk fiction later on, in the 1980s.

Last, but not least, I should mention that, as an homage to Ballard’s work, Bruce Sterling wrote one of the Shaper/Mechanist stories, “Twenty Evocations”, in the form of an Atrocity Exhibition chapter, complete with cryptic titles for the sub-sections and the occasional ironic cut-up paragraph. However, “Twenty Evocations” is a real condensed novel that follows a Shaper, Nikolai Leng, from cloning to death.

Ballard himself did not stop here in his exploration of the subconscious connections between automobiles, advertising, erotic and (self)destructive pulsions. He developed a secondary character from The Atrocity Exhibition, the psychopath Vaughan, into a protagonist for his next major novel, Crash (1973).

But that is another story. (top)

 

J. G. BALLARD - Crash (1973)

 

image022.jpgCrash is Ballard’s novel that led a publisher’s reader to writing the famous note: “The author of this book is beyond psychiatric help.” (Quoted in John Clute and Peter Nicholls’s The Encyclopedia of Science Fiction.) It narrows down the (satirical?) scope of The Atrocity Exhibition to a single issue: the blurring of the differences between erotic and destructive pulsions caused by the ubiquitous presence of automobiles. Advertisements present cars as glamorous and sexy. News and documentaries present them as dangerous and deadly. And the subconscious of media-brainwashed drivers might simply begin to displace their erotic pulsions to car-crash wounds. Or to instrument panels. (Or something…)

Enter protagonist Dr. Robert Vaughan, ex-documentary producer, currently preoccupied to the point of obsession with collecting photographs from crash sites, positioning casual sex partners in crash-victim positions, imagining possible car-crash injuries on celebrities such as Elizabeth Taylor and making narrator-witness “James Ballard”’s life interesting. (At this point, it would be useful to remember that narrators are imaginary entities that exist only as information – more specifically as discourse – within works of fiction. No matter what name they bear, they are not to be confused in any way with the physical authors who created them.)

The two male characters’ sado-masochistic relation of domination and growing mutual dependence moves through a series of increasingly disgusting, sexually explicit episodes in which sexual attraction (both hetero- and homo-erotic) and violent pulsions are hopelessly mixed with each other.

I am not going to bore (or offend) the reader with any details concerning the plot. Suffice it to say that, given J.G. Ballard’s tremendous literary talent, when he set his mind to shock and disgust his audience, the effects were considerable. In all honesty, I rank Crash among the most disheartening novels I have ever tried to read, right next to Naked Lunch by William Burroughs. However, since, as far as I am concerned, shocking and disgusting sexually explicit scenes are no substitute for suspense in a novel’s plot, I also rank Crash as the third most boring book I have dealt with so far (Finnegans Wake by James Joyce being second).

I am well aware that, like Naked Lunch, Crash was made into a film directed by David Cronenberg. Yet I am also aware of a dictum popular among psychologists: “Every written book is a defeated disease.” Judging from this book’s content, it must have been a rather serious disease. I am glad that J.G. Ballard was able to defeat it and subsequently could write much more enjoyable books such as Hello, America (1981) or Empire of the Sun (1984).

But that is a completely different story. (top)

 

J. G. BALLARD - Running Wild (1988)

 

image023.jpgUnlike more experimental works by J.G. Ballard, such as The Atrocity Exhibition (1970, rev. ed. 1990), Running Wild appears to be reader-friendly, almost easy to understand. It has the form of a detective novel, more specifically a police procedural, narrated in the first person by Doctor Richard Greville, a character involved in an official inquiry of mass murders and (possible) multiple kidnappings in a suburb called Pangbourne Village. However, as the story unfolds, readers get a nagging sensation that the deeper focus of the story lies somewhere else. Just as Greville doubts the official theories of international terrorism, conducts his own investigation and puts together a more plausible (and more disquieting) explanation of the events, readers are invited in the subtext to pick clues and construct a deeper interpretation of this short novel.

Luckily, the author was kind enough to provide sufficient clues for the readers’ benefit. To me, the most relevant one turned out to be a reference to George Orwell’s Animal Farm (1945) which appears in one of the book’s last chapters: As a signal, an adolescent character taps out the opening lines of Animal Farm over Pangbourne Village’s intranet, and in response a girl types in the acknowledgement signal “Snowball”. Then, according to Greville’s reconstruction, the whole massacre starts.

I couldn’t help but wonder: Why Animal Farm rather than any other cultural reference? And why “Snowball” rather than, for instance, Mollie, Benjamin, Squealer, Boxer or Moses (to name but a few)?

It then dawned on me that political satires needn’t be disguised as animal fables. They may very well be disguised as detective stories or police procedural novels, too. And, to avoid any accusations of imitation, Running Wild had to be structured in a form different from (or radically opposed to) its predecessor.

The point of view in Animal Farm is external to the events, and the narratorial tone is objective. (Indeed, the tone in Animal Farm is a prime example of clarity, objectivity and understatement.) In Running Wild, on the other hand, the narrator is homodiegetic and his point of view is subjective. If in Animal Farm the events are presented to the readers chronologically, in Running Wild there is a permanent switch from “current” events (the police investigation) to “previous” events (what the police assume happened in the suburb during the massacre).

Both plots are focused on acts of revolt in a small community. In Animal Farm, animals revolt against their human masters. In Running Wild, teenagers revolt against grown-ups (parents, servants, guards).

Perhaps the most striking difference between the two revolts lies in their respective forms of expression. In Orwell’s fable, the revolt is first articulated as a formal doctrine (Animalism), then expressed in grandiloquent speeches and popular songs, and then it turns to action. In Ballard’s short novel, the upper-middle-class teenagers’ resentment is subliminal, inarticulate, and they are careful not to leave behind any manifestos or explanations for their acts. Since they have grown up in a media-saturated environment, they are well aware that silence and stealth are more powerful weapons than any political or propagandistic message (which the media are likely to distort, anyway).

Equally striking is the different behaviour of the revolted after their initial success. In Animal Farm, the animals design a flag, an anthem, a set of laws, distribute medals and decorations and make construction plans for a better future. Significantly enough, there is a doctrinal dispute between Snowball (who would like to initiate similar revolts at neighbouring farms) and Napoleon (who would like to increase his own power locally). As Napoleon wins, the animals at the farm simply get to work more and more for less and less food, and the overall situation remains unchanged (ruthless exploitation of the many by the few).

In Running Wild, on the other hand, the teenagers who have succeeded in exterminating the adults in their local community go underground and (to the baffled police forces) seem to have vanished into thin air. No flag, no anthem, no set of laws, no medals, no construction plans for a better future. No doctrinal dispute either – because they plan to strike at other authority figures in the near future. It is no accident that five years later, in the final chapter, an assassination is attempted against a female ex-Prime Minister. Since exporting revolution was Snowball’s purpose in Animal Farm, it is for this reason that the rebellious teenagers have chosen his name as a password.

Even if Mrs. Margaret Thatcher goes un-named in Ballard’s novel (much like Joseph Stalin had gone un-named in Animal Farm), it gradually becomes clear to Doctor Greville that the teenagers’ revolt is anti-consumerist, anti-yuppie, anti-neoconservative. To readers, it also becomes clear that this political satire is anti-Thatcher, an implicit criticism of shiny happy suburban gated communities where commuting yuppies can manicure their lawns, follow their diet/ fitness/ personal development substitute religions, raise their children and pretend that the rest of the world does not exist.

J. G. Ballard’s publishing an anti-Thatcher satire in 1988 (when Mrs. Thatcher was still in power) was an act of courage similar to George Orwell’s publishing an anti-Stalin satire in 1945 (when Great Britain was still allied with the Soviet Union in an effort to defeat the Axis). Yet unlike Animal Farm, which features de jure equality among animals, but a closed, bitter, hopeless ending, Running Wild hints at de facto equality among the rebellious teenagers and features an open, hopeful ending. There is no knowing where the self-styled freedom fighters will strike next in their guerilla campaign against adults, nor who will decide to join them.

And not even that un-named female ex-Prime Minister is quite safe from them… (top)

 

MICHAEL MOORCOCK – Elric of Melniboné (1972)

 

elric_melnibone_web.jpgOf all the characters created by Michael Moorcock, Elric of Melniboné is perhaps the most famous. He is also the author’s favourite (according to the introduction of an omnibus volume published by Gollancz in 2001) and his multi-volume saga begins here, with a short novel originally published in 1972. Elric of Melniboné consists in three parts and an epilogue. The plot follows a basic fantasy pattern of quest, initiation and return, yet the protagonist refuses to fit the expectations of the people he rules (or those of the common reader).

For Elric, descendant of a long lineage of emperors of a civilization so advanced it appears magical (even demonic) to the more barbaric nations around, has spent so much time reading and thinking that, at the novel’s beginning, his notions of right, wrong and appropriate behavior in various circumstances are very different indeed from those expected of a Melnibonéan. His unusual attitude, as well as his physical weakness, make his cousin Yyrkoon believe that he is unfit to rule and that someone stronger and more ruthless should be sitting on the Ruby Throne. In other words, someone like Yyrkoon himself.

That is why, in the novel’s first part, the antagonist tricks Elric into joining a naval battle against an invasion fleet, then shoves him into the sea.

Elric’s talents, however, include magic knowledge and connections with powerful supernatural beings, which is why King Straasha of the water elementals saves him and restores him to the Ruby Throne. And yet, Elric’s unwillingness to take revenge creates an opportunity for Yyrkoon to escape and kidnap the protagonist’s lover, Cymoril.

To find her, Elric makes a pact with Arioch, Duke of Chaos, and, after travelling far and wide and conquering a city, he rescues her only to discover that she has been bewitched.

Consequently, in the novel’s third part, Elric travels to a netherworld where he goes looking for Yyrkoon in hope that his enemy will undo the evil spell. Find him he does, but in a climactic confrontation he has tu use an accursed black sword, Strombringer, that has a malicious will of its own. And the plot’s twists are far from over.

Elric of Melniboné operates ironically with the topoi of swords-and-sorcery. Elric himself is a carbon copy of the genre’s most famous character – Conan the Barbarian. Rather than being dark-haired, blue-eyed and super-humanly strong, Elric is white-haired, red-eyed and physically weak. Rather than loathing civilization, Elric is well qualified to judge its fine points. And, rather than defeating sorcerers and witches with a strong arm and a well-sharpened sword, Elric uses magic to invoke demons and unleash them against his enemies.

Also, the final confrontation leads nowhere near a conventional happy ending. Elric chooses neither to slay his opponent, nor to marry his lover, nor even to rule as an emperor. Instead, he decides to travel in the barbarian kingdoms and to let Yyrkoon rule Melniboné, the Dragon Isle, in his stead.

Some of the irony is directed against the protagonist. Although his friends warn him against Stormbringer, Elric mistakenly believes that he can control the magic runesword. However, Stormbringer has a destiny of its own, as it is supposed to bring chaos and destruction to Elric’s world. That is something that the protagonist (and the readers) will find out in the subsequent books from the Elric saga. (top)

 

MICHAEL MOORCOCKThe Bane of the Black Sword (1984)

 

image024.jpgThis book is a very good example of what John Clute and Peter Nicholls call "a fixup" in The Encyclopedia of Science Fiction. The Bane of the Black Sword is made up of three "books" of 50, 40 and 35 pages, respectively, and an epilogue of 35 pages. The four sections are novellas that may well be published separately in magazines, but the first three feature the same protagonist, Elric of Melnibone, while the epilogue belongs to what Elric prefers to call his dreams.

Each section has a self-contained plot of the "swords and sorcery" type, and the third book, "The Flamebringers", and the epilogue, "To Rescue Tanelorn", have quite similar subjects: a barbarian horde led by an impressive chieftain nears a city, and the protagonist seeks magic help and prevents the invasion in a climactic battle.

The first and second book also feature common elements: Elric is captured by enemies, but he invokes the magical help of a divinity or demon, escapes, then summons an army to defeat his enemies.

Another recurrent theme is the ambiguous relation between Elric and his semi-sentient sword, Stormbringer. On the one hand, the sword helps him in battles, on the other hand it kills his friends and relatives in the heat of skirmishes. Elric would like to be rid of this bane, and suffers sincerely for the killing of his friends, but without the sword he becomes powerless (Book One). The sword, in its turn, does not bear separation from its master and returns to him even if it is cast away (Book Three).

What is well worth noticing is that Michael Moorcock wrote a series of novellas, but assembled them in such a way as to read like a novel, and on the other hand, by mentioning Elric and some imaginary lands from the first three sections, he connected the epilogue both to the series of "Elric the Necromancer" and to the "Chronicles of Castle Brass", which feature the city of Tanelorn. (top)

 

TERRY PRATCHETT - The Carpet People

(1971, rev. ed. Corgi Books, London, 1992)

 

image025.jpgThe Carpet People was Terry Pratchett’s debut novel (written at 17) and, under pressure from readers, it was revised and republished in 1992. It tells the story of tiny people who live among the hairs of an ordinary carpet, threatened now and then by a terrible event, Fray (the footfall of ordinary people). Two brothers and their tribe of hunters see their village destroyed by Fray, travel to a nearby kingdom to save it from invaders, are captured by evil creatures, escape, meet people who can remember the future as well as the past, and finally help save the inhabitants of the empire’s capital (if not the city itself).

As a fantasy novel, The Carpet People works well enough, with an abundance of exotic creatures in a landscape where one penny is the Carpet’s only source of metal, a sugar crystal is the size of the Pentagon building and a burnt match is the size of the Chinese Wall.

As a Pratchett novel, it works moderately well, too. One has a nagging suspicion that the unimaginative Dumii and their Empire are satirical versions of the English, whereas the fiercely independent Deftmenes and their kingdom are caricatures of the Scots. There are passing comments on commerce being better than armies at keeping an empire together and history being written by the living, and an almost Tolkienesque (if not downright British) view that common sense, prosperity, commerce and debate serve people better than idealism, heroics and unnecessary slaughter. Yet, in order to defend their right to common sense, prosperity, etc., people must be prepared to go to battle. (And, rather than fight to death, fight to the enemy’s death.)

The only problem with this novel is that, by Pratchett’s standards, it is not funny enough. It is not memorable (except for the landscape) and one does not have the feeling that it deserves re-reading. Somehow, unlike so many of Pratchett’s books, The Carpet People doesn’t urge readers to talk about it with their friends, orshare it. It is rather worth one reading, period.

But then again, how many books written by 17-year-old authors deserve even that? (top)

 

TERRY PRATCHETT - Only You Can Save Mankind

(Corgi Books, London, 1992)

 

image026.jpgOnly you can save this reader, dear Terry!

After attending a book fare, after reading a book that was badly written and worse edited, after giving up on a second book on grounds of high obscenity and no plot to speak of, after struggling for a while with a third one that provided little narrative traction, in sheer desperation I took my guaranteed medicine: a book by Terry Pratchett written before the time he took it upon himself to out-sell, out-franchise and out-tie-in J.K. Rowling.

It worked like magic, and I felt ready to forgive Terry his latest three or four books. Almost.

 

Only You Can Save Mankind concerns a computer-game addicted boy, Johnny Maxwell, from a generic English small town, with generic school-mates (black one, fat one, game-pirate one), generic parents (complete with generic divorce) and generic games (Space Invaders type).

However, the aliens surrender and Johnny has to escort them back beyond a cosmic Border, into safe space, on their way to their home planet. Not only does he dream on successive nights of being on board a starship, but he also has to persuade other players to stop shooting at the aliens.

And then, in real life, he meets a player from the game, a 13-year-old redhead who wins competitions in actual reality and calls herself Sigourney in game-space. Naturally, her dream-version of alien spaceships is not nuts-and-bolts (i.e. Star Trek), but rather corners, darkness, steam and slime (i.e. Alien). And her aliens are a lot uglier and more aggressive than Johnny’s.

Beside poking fun at the teenage popular culture with clichés like “In space, no one can hear you scream” (Terry’s versions being “On Earth, No One Can Hear You Say ‘Um’ “ and “In Space, No One is Listening, Anyway”) and god-like figures such as the computer-game seller, Terry Pratchett gently directs our attention to a very serious fact in the background of his characters’ lives: Gulf War Two.

To the characters in Britain, the difference between the war on TV and the wars in movies and those in computer games is hard to tell, and they treat all of them with indifference. One point that Terry makes is that the war on TV is real for the people involved in it, just as the computer-game war is real for the alien characters inside it.

And we should care. We should never forget the difference between what is real and what isn’t.

It is a good thing that (at least before competing heavily against J.K. Rowling) Terry Pratchett thought about teaching a few good lessons about vital values to a media-hypnotised generation, and it is delightful to see him doing this gently, unobtrusively, under the pretense of telling an amusing story.

And, yes, the story is amusing, gripping, touching and delighting. Thank you once again for bringing joy to my life, dear Terry! (top)

 

 

TERRY PRATCHETT, IAN STEWART & JACK COHEN – The Science of Discworld III:

Darwin’s Watch (2005)

(Ebury Press, London, 2006)

 

Some time ago, while reading The Science of Discworld, I was extremely impressed by Terry Pratchett’s idea of using Discworld’s extraordinary popularity as an opportunity to offer the reading public not only entertainment, but also education. When The Science of Discworld II: The Globe was published, I received it with as much enthusiasm. That is why, over the last two years, I had been waiting with considerable interest the third volume in this series of popular science.

Then, in July 2007, completely out of the blue, I found a copy of Darwin’s Watch and went through it in a few days. Further on, I shall share with you what I have found out:

 

As you probably know, The Science of Discworld dealt with astronomy, astrophysics and the evolution of life on Earth, whereas The Globe focused on ethology, anthropology and cultural studies. Darwin’s Watch deals closely with evolutionism, but also with connected areas, such as genetics and biochemistry. En passant, it demolishes theories like creationism and discusses hypotheses such as parallel universes imagined by quantum physicists.

Although numerous concepts in this book are either extremely new or very little known to the general public, the three authors succeed very well to present them in an intelligible and enjoyable way. And to provide the narrative glue among the popular science sections, Terry Pratchett wrote a story in which the reality Auditors have invaded Roundworld and conspire to prevent Charles Darwin from writing The Origin of Species. In this alternative history, his (fictitious) book The Theology of Species leads to a stagnation of science and technology, humankind no longer develops space programs in the twentieth century, and the next Ice Age wipes out life on Earth.

Or it would have destroyed it in case the wizards from Unseen University had not stepped in, led by Mustrum Ridcully…

 

Compared to the first two volumes in the series, Darwin’s Watch is slightly shorter and (at least to me) a little less captivating. Repeatedly, the authors mention religious fundamentalism and its current effects, as well as the creationists’ lines of attack against evolutionism.

On the other hand, the book’s last chapters praise the social, cultural and educational framework that led to the emergence of scientists like Charles Darwin and show the risks to which the British society exposed itself over the last decades by moving away from the Victorian spirit and values.

All in all, Darwin’s Watch is an instructive and (in geographical areas where they maintain that the Grand Canyon is an effect of the Biblical Flood) necessary read. On a fantasy literary market flooded with stereotypical books, such a volume is like a breath of fresh air.

 

IAIN M. BANKS - Connsider Phlebas

(MacMillan, London, 1987)

 

image028.jpgBy 1990, at the time when I used to borrow fantasy and science fiction books from the British Council, I heard about a Scottish writer, Iain M. Banks. At the end of the Nineties, Costi Gurgu and Răzvan Stoica told me a few things about some of his books. After 2003, when I started teaching an optional course about British F&SF, I decided I had to pay more attention to Banks’ books. Therefore, by Christmas 2004, thanks to Horia Nicola Ursu, I received six novels and a collection of short stories which formed the so-called Culture sequence.

I read the first novel in the series, Consider Phlebas, whose title is inspired by a few lines from The Waste Land (1922) by T.S. Eliot (the fourth section).

“Gentile or Jew

O you who turn the wheel and look to windward,

Consider Phlebas,

who was once handsome and tall as you.”

Banks’s novel is also about a traveler, as you are about to see:

 

In our galaxy, at a time when on Earth the late Middle Ages are dragging on, numerous civilisations co-exist, some of them human, others not. A non-human civilisation, called Idiran (which is a theocracy), starts a conflict with a civilisation where humans and machines live in symbiosis, the Culture.

In the midst of this conflict, a Culture ship is destroyed, and the Mind on board hides in the tunnels of Schar’s World, a sanctuary planet protected by the Dra’Azon advanced civilisation. The Idirans save a human named Bora Horza Gobuchul from a planet led by a gerontocracy and send him to retrieve the Mind.

Horza first teams up with space adventurers, on board the Clear Air Turbulence, then travels to an Orbital (a ring-shaped habitat which resembles Larry Niven’s Ringworld a lot), where he is kept prisoner by a fanatic cult, then he witnesses a media-covered game, and finally, after replacing the adventurers’ captain, he leads the crew to Schar’s World, where he finds the Mind.

In point of plot, Consider Phlebas is a picaresque novel. Its structure is enriched by a prologue, interludes, appendices and an epilogue that provide the readers with other perspectives on the events and information to which the protagonist has no access. The interludes, for instance, refer to a little girl with flashes of genius, Fal ‘Ngeestra, who analyzes the crisis and decides on the Culture’s next moves to retrieve the Mind from Schar’s World.

What I find interesting is that the narrator focuses mainly on Horza’s actions, although the author’s point of interest is the Culture. In this respect, Consider Phlebas has an effect similar to the one of the first Star Wars film, A New Hope (1977), namely that we are shown a few marginal fragments of an extremely vast and complex universe that we can dimly perceive, but not imagine in all its splendour.

 The protagonist Bora Horza Gobuchul, though human, is a Changer, i.e. he has the ability to change his appearance, height and so on in a few days, and even to regenerate peripheral parts of his body. On the one hand, in point of abilities, he is like the Face Dancers in Frank Herbert’s Dune series. On the other hand, regarding adaptability and attitude, he reminds one quite a lot of Abelard Lindsay, the protagonist of Bruce Sterling’s novel Schismatrix (1985).

Unfortunately, Horza is not convincing enough as a character. The reasons for which he fights against the Culture seem superficial enough – he dislikes them for their symbiosis with machines and that is about it. His personal history is largely missing, and one of its rather important elements (a young love for a female Changer, Kierachell) is introduced very late, strictly for functional reasons regarding plot development.

Perhaps the only aspect connected to this personal history that is used in an interesting way is a phrase which crosses Horza’s mind at the beginning of the first chapter, in a tight spot. The same words come to his lips in the penultimate chapter, when the protagonist is about to go comatose. In the appendices, the readers find out that the phrase is the first one from Kierachell’s favourite novel.

But these two elements seem rather scarce for a protagonist…

The antagonist is Perosteck Balveda, an agent of the “Special Circumstances” section of the Culture’s “General Contact” organization. It is typical for the Culture to call its military “General Contact” and its espionage “Special Circumstances”. Balveda, in her turn, develops an intriguing relationship with Horza. Sometimes he is in her power, but she undermines his position subtly, rather than attacking him violently. At other times she is his prisoner, but opposes no resistance and has instead a docile behaviour. At the novel’s ending, after Horza saves her life, Balveda also saves him from an extreme situation, and the readers understand that the agent might have killed the protagonist at any time, had she so wanted.

But the Culture’s ways are subtler than that, as the author demonstrates…

Among the secondary characters there are Yalson, Horza’s partner on board the Clear Air Turbulence, and Captain Kraiklyn, a reckless, irresponsible leader who drags his crew in senseless adventures such as robbing the Temple of Light or exploring an abandoned Megaship in an Orbital. The direct consequence of these poor decisions is the crew’s attrition. Some members of the Free Company perish in the actions initiated by Kraiklyn, others prefer to leave sooner or later. Somehow, these space adventurers reminded me of the Fortuna Miners’ Democracy, a fourteen-character “nation” in Bruce Sterling’s Schismatrix.

Other memorable characters belong to the Idiran warrior race, enormous tripedal creatures that become asexual when they reach adulthood. Paradoxically, the narrator calls them “he,” preserving the neutral pronoun “it” for machines like the drone Unaha-Closp or creatures such as the Minds that manage the Culture’s ships and habitats. Among the Idirans, most of whom are xenophobic and religious fanatics, a remarkable figure is Querl Xoralundra, captain of The Hand of God 137 and the one who assigns the mission to Horza. Xoralundra is atypical due to his tolerance, his rational decisions and his co-operation with individuals from other species.

What I find worth emphasizing is the plot’s irony. The most memorable case is that Horza, the Culture’s sworn enemy, unintentionally helps agent Balveda find and retrieve the lost Mind which might have been used by the enemies.

The Idirans, on the other hand, by the intolerance and brutality with which they treat the few Changers they find on Schar’s World, unintentionally alienate their ally Horza, who might have brought them an invaluable service.

Also ironically, the Idirans’ exhausting voyage on the frozen surface of Schar’s World does not make them more empathic and understanding with the natives (which is the case with protagonist Genly Ai in Ursula K. Le Guin’s novel The Left Hand of Darkness) but more cruel and unforgiving.

All in all, Consider Phlebas is proof that space opera has reached maturity and, in the hands of an intelligent author, among huge ships, colossal habitats and galactic wars, there is place for some irony and intertextuality. (top) 

 

IAIN M. BANKS - Thee Player of Games

(MacMillan, London, 1988)

 

image034.jpgAt the end of 2005 I read a few books that ranged between inept and mediocre, but all shared in complete boredom. As a remedy, I went back to Iain M. Banks’s Culture series and read The Player of Games. It proved to be enjoyable and entertaining.

 

Nearly seven hundred years after the Idiran war, a famous player of games named Jernau Morat Gurgeh is subjected to blackmail and cunningly determined to go on a mission to the Azad Empire in the Lesser Cloud.

The Empire is held together by means of a game, Azad (i.e. system), which determines who will occupy what position in society, from humble clerks and petty officers to ministers and the emperor himself.

Gurgeh learns the Empire’s language (Eachic), etiquette and game, adapts quite well, wins a series of games and ends up playing against the Emperor-Regent himself, Nicosar. In the climactic ending, Nicosar is determined to exterminate the audience who have witnessed his defeat and kill Gurgeh, but (due to a drone’s protective field) kills himself instead and, since the game is discredited, the Azad Empire falls apart.

Gurgeh returns to his home Orbital, Chiark, and tells the story to his friends.

 

Compared to its predecessor, The Player of Games is more compact and better plotted. It also leads the readers to understand to what extent the human beings in the Culture are pawns moved around by the Minds (or Artificial Intelligences, if you prefer).

In an early episode, Gurgeh is frustrated in his wish to have an affair with a young woman, Yay Meristinoux. Consequently, he travels to a nearby university, and on the way, in a game, he is accused of cheating.

This, in turn, leads to his wish to win in another game, in front of a numerous audience, against a brilliant opponent, Olz Hap. During a break, Gurgeh is tempted by an obnoxious drone, Mawhrin-Skel, to cheat, if only a little, and later on the drone blackmails him, which leads him to traveling to the Azad empire.

As Gurgeh plays against various opponents, in games of increasingly higher importance, the drone that accompanies him, Flere-Imsaho, reveals more and more about the Azad society on the one hand and about the Special Circumstances’ plans for it on the other hand.

At the book’s ending, nothing is quite what it had appeared to be. The supposedly demilitarized Culture ship that had carried Gurgeh turns out to have been armed. The debauched Culture ambassador turns out to have been an SC mercenary. Flere-Imsaho proves to be not a library drone, but a Special Circumstances drone, complete with X-ray laser and protective force fields. Even the narratorial voice turns out to belong to it.

The final Azad game also brings revelations concerning the antagonist and the protagonist.

Throughout his meteoric ascension, Gurgeh meets a number of threats. Blackmail, mutilation, bribery and assassination attempts are used to determine him to either quit or accept defeat in the game. This brutal approach, typical of the Azad society, culminates in Emperor Nicosar’s style of playing. He is ruthless, he not so much defeats as crushes his opponents in the game, and when he realizes that he is about to lose against Gurgeh, he switches to physical violence.

This option is even further encouraged by the fact that Azadian society has three genders. Males are expendable, as soldiers or servants. Females are downtrodden, little more than slaves. Apexes concentrate all power in society, with a de-facto monopoly on higher education, economy, administration, politics, law-enforcement and the military. When faced with a male opponent, the apex Nicosar feels free to despise him and even break the game’s rules, switching from intellectual competition to physical aggression.

The protagonist, on the other hand, proves to be so adaptable as to almost forget his identity. At a crucial point in the plot, the drone Flere-Imsaho deliberately gets him to use the Culture’s Marain language, to see messages from his friends at home, to discuss a few scientific issues, in order to help him remember that he truly represents the Culture.

Ironically, however, once the Azad game has been discredited and the Empire has fallen apart, the Culture does not move in to take over. One cannot help but wonder which is preferable: the rigid hierarchy based on totalitarian methods before Gurgeh’s visit, or the hopeless anarchy and technological decline after his departure?

But, as I have come to suspect, Iain M. Banks’ Culture books offer no easy answers. (top)

 

IAIN M. BANKSThe State of the Art (1989)

(Orbit Books, London, 1989)

 

image035.jpgI shall never get tired of remarking how books appear to change simply because the readers change (and their perception changes with them). A case in point is Iain M. Banks’ volume of short stories The State of the Art.

The first time I tried to read it was in 1990, back when I visited the British Council Library in Bucharest on a regular basis. It was the very first book by Iain M. Banks I was trying to read, I had no idea who or what the Culture was and, after going through some of the short stories (“A Gift from the Culture”, “Odd Attachment”) I simply gave up on the collection and returned it to the library.

Sixteen years later, after reading Iain M. Banks’ extensive essay “A Few Words on the Culture” and the first two novels in the sequence (Consider Phlebas and The Player of Games, see above) I went through The State of the Art in a dozen hours.

And had that book changed!

 

The opening short story is “Road of Skulls”, which one might categorize as science-fantasy. The next one, “A Gift from the Culture”, deals with a female character who, after a change of sex, has decided to move to a more barbaric world and finds herself first discriminated against for homosexuality (living in a man’s body does not change Wrobik Sennkil’s preference for men) and then trapped in a conspiracy. As one has learned to expect in Iain M. Banks’ fiction, the conspiracy turns out to have several layers. Also, “A Gift from the Culture” is notable for weapon design (a sentient Culture energy gun that can only be used by one specific person) and for a memorable opening sentence: “Money is a sign of poverty.”

“Odd Attachment” belongs to the type of short story made famous in the Golden Age of science fiction by the likes of Isaac Asimov, Robert A. Heinlein and Frederic Brown. It extrapolates, on a “What if…?” basis, from a fairly common situation. In this case, Iain M. Banks uses the game children play with daisy petals: “S/he loves me… s/he loves me not…” And what if (the Scottish author wonders) a love-struck vegetable creature from another planet played this game with a stranded astronaut?

“Descendant” is a short story about another astronaut who, wounded and trapped inside an impaired Culture space suit, has to walk hundreds of kilometers on a desert planet’s surface to the nearest base. As the suit is sentient, the man’s gradual physical and mental deterioration affects it to the point where one finds it difficult to tell who says what in the increasingly incoherent dialogues.

“Cleaning Up” is another tip-of-the-hat to Golden-Age science fiction. This time, Iain M. Banks gives us a variation on the theme of the alien incomprehensible artifact that exposes the incompetence of military and political authorities. However, the Culture’s inability to dispose of slightly defective products and the Cold-War-minded obsession of American generals to H-bomb Russia without retaliation combine in an unexpected catastrophe.

“Piece” is not (technically speaking) science fiction, but rather magic realism. Apparently, it is a letter from an atheist who recalls events such as discussing the Big Bang theory versus Biblical creationism with an old man on the bus, or Salman Rushdie’s Satanic Verses versus the Koran with a young Muslim student. Yet the letter turns out to be debris retrieved from an air-crash site, and the readers get to wonder whether the subtext points to a God-governed Universe where every individual is given a chance to salvation. Then again, Iain M. Banks’ being a self-declared atheist simply adds another layer of irony to the text.

“The State of the Art” makes up half of the volume’s bulk and is the most complex and engaging story by far. It is a memorable novella because it examines the Earth in 1977 from the Culture’s perspective. To them, Earthlings are hopelessly irresponsible.

Briefly, a hundred years after the events, a Culture woman, Diziet Sma, tells how the General Contact Unit Arbitrary studied the Earth with satellites, drones and even human agents sent on the surface. One of them, Dervley Linter, decides to stay on Earth and live like the natives. Diziet visits him in Paris, then in Oslo, finally in New York, and tries to dissuade him.

Meanwhile, on board the Arbitrary, debates rage whether the people on Earth should be contacted, prevented from nuclear self-destruction, left to their own devices or simply obliterated with a small black hole.

In a back alley in New York, Dervley Linter is killed under Diziet’s eyes. Later, the Minds on board Culture ships in the vicinity decide that the people on Earth should not be interfered with. The Arbitrary collects its agents and devices and leaves. Diziet writes the story and the drone that translates it, Skaffen-Amtiskaw, adds section titles (all of them names of General Contact Units), footnotes and an afterword of its own.

“The State of the Art” wonderfully balances grim comments on the way in which people abuse the ecosystem and misuse material resources with funny references to popular culture. The Culture characters are fascinated not only with Earthlings’ religions and literary works, but also with motion pictures such as Close Encounters of the Third Kind. One character, Li, dresses up like Captain Kirk and, on delivering a discourse one evening, goes even further:

“In his right hand he gripped a Star Wars light sword. Of course, the ship had made him a real one.”

In the same vein, the ship’s Mind plays a practical joke:

“Also while I’d been away, the ship had sent a request on a postcard to the BBC’s World Service asking for ‘Mr. David Bowie’s “Space Oddity” for the good ship Arbitrary and all who sail in her.’ (This from a machine that could have swamped Earth’s entire electro-magnetic spectrum with whatever the hell it wanted from somewhere beyond Betelgeuse.) It didn’t get the request played. The ship thought this was hilarious.”

Such amusing elements counterbalance episodes like Diziet Sma’s visit to the Deportation Memorial in Paris, the haunted, half-deserted, mutilated buildings in Cold-War Berlin or the poverty and degradation of homeless people in the streets of Manhattan. And, beyond the cultural references and the realistic descriptions, Iain M. Banks makes an essential point: If we, people on Earth, do not solve our own problems, no one will solve them for us.

The final text, “Scratch”, is not a story as such, but rather a collage of text fragments similar to those in the “Newsreel” section in John Dos Passos’ U.S.A. trilogy. It pretends to deal with the present and future of Homo sapiens considered as the contents of a contemporary popular record. As an implicit criticism of the gentle brainwashing the pop music industry subjects us to, Iain M. Banks sacrifices meaning for the sake of rhythm and alliteration, repeats platitudes until they become meaningless and exposes contemporary Western culture’s obsession with materialism and instant gratification.

And, since the Culture woman Diziet Sma and the drone Skaffen-Amtiskaw had proven such interesting characters, Iain M. Banks involved them in another plot in his next book, Use of Weapons (1990).

But that is another story. (top)

 

IAIN M. BANKS - Use of Weapons (1990)

(Orbit Books, London, 1990)

 

image036.jpgIn April 2005, during a short holiday, I read the fourth book in the Culture series, Use of Weapons. Retrospectively, I think it is the most ambitious novel in the sequence. Let us see why:

 

Use of Weapons answers a question that readers must have asked themselves before: How does the Culture get involved in smaller, less powerful and less advanced societies in order to take them over gradually, while at the same time appearing to be neutral and free of blame to competing societies that are as powerful and advanced as itself (or even more so)?

Its Special Circumstances branch hires mercenaries so that, by tipping the balance of local conflicts in favour of one side or another, they will help create in the long run the appropriate social and cultural framework that would make acceptance of Culture values and lifestyles more likely.

Use of Weapons follows the career of such a mercenary, Cheradenine Zakalwe, through a number of campaigns in which he has to defend collapsing regimes, convince retired political leaders to return to active life, conduct campaigns against more numerous armies and so on. Zakalwe’s connections to Special Circumstances are two characters that readers are already acquainted with: the woman Diziet Sma and the drone Skaffen-Amtiskaw.

The most striking feature of the novel is its plot. After a prologue featuring Cheradenine Zakalwe and an older, more debauched mercenary, Cullis (comparisons with William Shakespeare’s character Falstaff spring to mind), the plot starts from a “present” situation and branches off in opposing directions. One set of chapters heads into the “future”, following Diziet Sma’s efforts to locate Zakalwe, persuade him to come back from retirement and send him on a mission to retrieve a political figure in order to prevent the politician’s assassination and the onslaught of a cluster civil war. Among these chapters is interspersed another set, going into the “past” and highlighting key episodes from Zakalwe’s career, all the way to his recruitment by Diziet Sma on behalf of Special Circumstances and beyond that, to traumatic episodes from his youth. (Iain M. Banks was kind enough to use increasing chapter numbers for one set and decreasing Romanic chapter numbers for the other in order to prevent his readers from feeling disoriented.) I dare say this is the most ambitious plot structure I have encountered in any novel so far.

In order to increase the novel’s coherence and to guide the readers towards the book’s most important focus of interest, the author also uses a (more familiar) flashback-comeback technique that connects chapters from the “future” to adjacent chapters from the “past”. Recurrent flashbacks and images point to a traumatic set of events in Zakalwe’s distant past that involve a small white chair and a battleship, the Staberinde. Consequently, the reader’s interest is gently steered away from a traditional focus (What is going to happen next? How is this going to end?) and towards a Modernist one (What events in the protagonist’s past have caused such present behaviour and states of mind?). And Banks provides a few climactic revelations so staggering as to justify this change of focus.

What Zakalwe discovers moreover, to his (and the readers’) growing dismay, is that there is no way out of his job as a mercenary for Special Circumstances. Diziet Sma saves his life early on in order to recruit him for SC. Later, on several occasions, Zakalwe nearly dies, yet the drone Skaffen-Amtiskaw and other members of an SC support team save him. He attempts to retire several times throughout the novel, but he either gets into trouble accidentally or acts as a freelance justice-enforcer, which inevitably leads to his being spotted and reactivated by Special Circumstances. And, by the book’s ending, he deliberately asks Diziet Sma to leave his wounds untended so that he can finally die, yet he is too valuable a tool to have his wish granted, and the novel’s prologue and epilogue combine to suggest that, after Zakalwe’s being revived and treated, he has gone back to his mercenary life.

Diziet Sma’s attitude in Use of Weapons suggests that she is a much older, wiser (even more cynical) woman than she was in “The State of the Art”. Her care for the protagonist might lead the readers to believing that she has strong feelings for Zakalwe, yet the way in which she deals with some of his wishes (for professional reorientation, for retirement, finally for death) point to the fact that, as far as she is concerned, the interests of Special Circumstances take precedence over everything else. The most emblematic episode in this respect occurs in Chapter Twelve, where Zakalwe fights a desperate tanks-and-planes war against the armies of an empire, uses his inferior forces brilliantly, outmaneuvers his opponents and practically wins. Nevertheless, the night before the imperial forces’ collapse Diziet Sma announces him that he must leave at once and allow his army to be defeated after all so that Special Circumstances might score a diplomatic victory. No matter how many lives of natives are lost, no matter how many people’s hopes are ruined, no matter how much Cheradenine Zakalwe himself wants to lead the men who trust him to final victory, Sma is adamant in furthering the interests of Special Circumstances irrespective of any other factors.

Diziet Sma’s assistant, the drone Skaffen-Amtiskaw, is instrumental in saving Zakalwe a few times. On a memorable occasion, after Zakalwe is beheaded by savages on planet Fohls and his head is retrieved by an SC drone while there is a spark of life left in it, Skaffen-Amtiskaw assists in the growing of a new body for the protagonist and, in a gesture that is typical for the peculiar (and rather insensitive) humour of Culture artificial intelligences, it presents Zakalwe with a hat.

Many more memorable episodes and characters appear throughout the book, among which a plane war fought not from aircraft carriers, but from tabular icebergs, and a desert crossing with Dune (and Biblical) overtones that features an ironic final twist typical for Iain M. Banks’ sophisticated storytelling. And yet, despite their being suspenseful and spectacular, probably the most impressive one is a quiet incident that does not involve the protagonist at all.

In the novel’s coda, “States of War”, Diziet Sma recruits another young man who had been crippled in a war. Like the final section in John Fowles’ The Collector (1963), this episode suggests that a large number of similar events will happen in the future, and Diziet Sma probably handles dozens, scores or even hundreds of mercenaries to serve the interests of Special Circumstances. No matter how heroic, brilliant (and, finally, emotionally devastated) Zakalwe may be, the coda makes us understand that he is a very small, powerless pawn in a very large game that he has no hope to understand or control – ever.

In this respect, Use of Weapons provides an interesting counterpoint to The Player of Games, as it offers a wider, better informed perspective on the Culture’s dirty tricks. This perspective was to be further expanded and detailed in Iain M. Banks’ next novel in the Culture series, Excession.

But that is another story. (top)

 

IAIN M. BANKS Excession (1996)

(Orbit Books, London, 1996)

 

image037.jpgAt the end of 2006, during a long-awaited holiday, I decided to treat myself with the last three novels in Iain M. Banks’ Culture series. The first one I went through was Excession.

(What is an excession, by the way? I had no idea.)

 

This novel’s plot is essentially so simple that one could summarise it in one sentence: a spherical alien artifact appears in our universe, causes various civilisations and factions to compete for it, resists attempts at contact/ invasion with vast, incomprehensible forces, then disappears without a trace into another universe.

What Iain M. Banks does surprisingly well is to develop numerous secondary plots around it, making use of dozens of characters and of a point of view not employed before in the series. Indeed, it is this author’s trademark to change both the cast of characters and the point of view or chronology in every new book instead of simply offering his readers more of the same.

In Excession, the point of view is multiple selective omniscience and the overall effect is of perceiving the Culture from above, with more understanding of its structure, workings and patterns of interaction with other civilisations than ordinarily available to its average human citizen. Indeed, “human” is a key term here, because Excession finally reveals to the readers what they had merely suspected throughout the previous volumes in the sequence, namely that the real movers and shakers in the Culture are not human beings, but the considerably more intelligent Minds of their vast spaceships and habitats. As the story moves back and forth among human characters, drones, aliens and sentient spaceships, the human characters from the Culture are gradually revealed to have little power (individually, or even collectively) and to be ruthlessly manipulated by the Minds.

One such case is a Culture woman, Dajeil Gelian, who has been living on board the Eccentric ship the Sleeper Service for forty years. Rather than encouraging her to move on and do something with her life, the Sleeper Service reconstructs for her the setting of a key period in her past and uses its connections with other ships and habitats to set right a situation that (partly with its contribution) had gone wrong.

Another case is a Culture man, Byr Genar-Hofoen, who is persuaded by agents of the Special Circumstances to leave for a while his diplomatic mission with an alien civilisation (the Affront) and go looking for the recorded personality of a woman (the captain of a Culture ship that had first detected the alien artifact 2500 years before). What he finds out by the end of the novel is that he has been used as a bargaining chip – more specifically, the Sleeper Service wanted him as payment for its involvement in the vast conflict triggered by the artifact.

A third case is a lovely (and conceited) young girl from Phage Rock, Ulver Seich, who embarks upon a secret mission for what she believes to be Special Circumstances only to discover gradually that she has been fooled into acting on behalf of a conspiracy of Minds that the Special Circumstances are trying to stop.

Also, readers discover that the Minds which control the Culture are just as adept at manipulating not only individuals, but entire civilisations as well. For instance, officially, the Culture has agreed to de-commission (or even dismantle) most of its warships after the Idiran war. Yet, as the novel progresses, readers find out a number of interesting facts:

First, that a relatively large number or Culture warships have been camouflaged in a few secret places such as Pittance (a stray planet core) rather than dismantled.

Then, that Pittance is on a course which will take it deep into a zone controlled by the aggressive alien civilisation called the Affront. (So, probably the mothballed war fleet will be used as a surprise force in case the Affront attacks the Culture.)

Then, that a conspiracy of Culture ship Minds has decided to help the Affront take over the mothballed war fleet and attack the Culture as an excuse for getting the Culture to retaliate with massive force and subdue the Affront.

And, finally, that responsible ships from Special Circumstances such as the Sleeper Service (which had used its Eccentricity as a convenient camouflage under which to develop both massive engine power and a mind-boggling war fleet of its own) are able to put an end to the conflict with minimum losses and to identify the members of the Mind conspiracy.

Needless to say, what I found worrying, if not downright frightening, was that the individual and collective power of decision of human and alien characters throughout the stages of this conflict turned out to be insignificant as compared to the power of the Minds.

However, vast and impressive and powerful as the Minds may be, Iain M. Banks has imagined in this novel something beyond their power to control or even understand. The alien artifact is approached cautiously by representatives of various civilisations and factions and nicknamed the Excession. “Excession: something excessive. Excessively aggressive, excessively powerful, excessively expansionist; whatever.” Some attempt to study it, some – to communicate with it, some – to overcome it with brute force. By the end of the novel, a Culture Mind realises that, in each case, the Excession reacted the way it was acted upon.

For instance, the Zetetic Elench ships come from a Culture faction that expects to be transformed by (rather than to transform) the civilisations it comes into contact with. The Excession absorbs some of them.

The Affront is an aggressive civilisation. The Excession meets some Affront ships with massive brute force.

The Culture is cautious and studies everything before getting involved (preferably on a small scale, in subtle ways). The Excession treats with caution the first Culture ships it encounters.

On the one hand, the civilisations and factions formulate various hypotheses concerning the Excession. On the other hand, they speculate on the ways in which they could use it in case they took it over. And (rather typically for this kind of plot) the Excession disappears before anyone can image038.jpgeither comprehend it or control it.

What else is there left to say?

Plenty, as a matter of fact.

One aspect that I feel bound to emphasise is that Iain M. Banks is so subtle a writer that, even in a novel which offers a generous perspective on the Culture, he still suggests that there is more about this imaginary civilisation than words can tell in a novel (or half a dozen). Older issues such as the Idiran War or the Culture involvement with the Azad Empire are referred to now and then, yet no overall account is given anywhere, no simple one-paragraph Asimovian explanation of these events that might allow the readers to comprehend them once and for all. The subtextual suggestions are that these events were too vast and complex for any human mind to understand and that (possibly) no single entity in the Culture has access to all the data concerning these events in order to put together such a synthetic, simplifying vision.

Along the same line, new aspects of the Culture are brought into focus which, cumulated with other aspects already dealt with in previous books, enhance the overall complexity (both visible and suggested) of this society. For example, three factions of the Culture are presented in Excession. One is the Zetetic Elench, which I have already discussed. A second one is the AhForgetIt faction, a current dedicated to the idea that the hedonistic aspects of the Culture should be preferred to everything else. (It goes without saying that they feel disinclined to take responsibility with anything, although some of the external threats the Culture faces now and then make it necessary for its citizens to act responsibly.) The third one is the Sublimers – people, drones and Minds who believe they should transcend physical existence and become like the Sublimed Elder civilisations. (The mainstream Culture points out that transcendence should occur for an entire civilisation, rather than piecemeal, as it does with the Sublimers, but then again, what if the members of this cult should persuade more and more entities to join in?)

Another aspect worth mentioning is that, since the Culture series occurred quite late in the development of science fiction, Excession (as well as some of its predecessors) displays a relatively high level of intertextual reference which readers have learned to associate with the genre’s maturity. The Excession itself, for instance, re-visits a common theme of hard science-fiction, the Big Dumb Object. Like the giant habitat in Sir Arthur C. Clarke’s Rendezvous with Rama, (1973), it comes along, it triggers a crisis, then it goes away before anyone has understood it completely or learned how to put it under control. Like the asteroid in Greg Bear’s Eon (1985), it opens gateways to other universes.

The factions in the Culture, on the other hand, as well as the mentioning of Hegemonising Swarms, point in the general direction of Bruce Sterling’s Shaper/Mechanist universe and more specifically to his most anthologised short story, “Swarm”.

The fact that some civilisations (and even various members of the Culture) choose transcendence and turn into Sublimed Elder civilisations also represents an intertextual connection with Bruce Sterling’s Schismatrix (1985) and, beyond it, with Sir Arthur C. Clarke’s Chidhood’s End (1953).

Last, but not least, the reference to a Mind-generated metamathematical space known as the land of Infinite Fun (or the land of IF) points to other such AI-generated universes, from Greg Egan’s Permutation City (1994) to the TechnoCore in Dan Simmons’s Hyperion (1989) and The Fall of Hyperion (1990) and all the way back to William Gibson’s cyberspace in Neuromancer (1984) and “Burning Chrome” (1982).

Then again, all the intertextual references add to the readers’ pleasure and show that Iain M. Banks is such a major, talented science-fiction author as to participate in a cultural dialogue with some of the genre’s most representative writers. Excession is a valuable addition to the Culture series, with its mixture of complex plotting, intricate background, credible characterisation, suspense, humour and intertextuality, not to mention enough spectacular fireworks and cosmic awe to satisfy the hardcore readership of hard science fiction.

Enjoy. (top)

 

IAIN M. BANKS Inversions (1998)

(Orbit Books, London, 1998)

 

image039.jpgBefore reading Inversions, I was convinced that one could go through the Culture books in any order whatsoever, as the author had taken care to construct a different plot for each one, with a different set of characters in a different location, on the one hand in order to suggest how vast and complex the Culture is, and on the other hand in order to spare fresh readers from frustration at not having read the previous books. Random reading might just work beginning with any book in the series.

But not with Inversions.

Let us see why:

 

The plot is located on a planet whose inhabitants are going through what we would call “Renaissance” or “early Modern Age”. Briefly, they have just started experimenting with firearms, and a few decades earlier a local Galileo Galilei named Naharajast aimed an experimental telescope at the sky not only to change people’s view of the universe, but also just in time to predict the catastrophic arrival of large meteors.

Consequently, an old empire has fallen apart, smaller kingdoms have emerged, and an upstart historical figure much like Oliver Cromwell, George Washington or Napoleon Bonaparte has won a considerable number of battles, has had a king executed and has instituted a more egalitarian Protectorate over some of these kingdoms. Nevertheless, the new order has a number of internal and external enemies.

The story follows two narrative threads, each of which is focused on one of the main characters. Odd-numbered chapters deal with the Doctor, whereas even-numbered ones are about the Bodyguard.

The points of view are handled in an interesting way. The prologue and the epilogue set the two stories in perspective, as one of the narrators has added them many decades after the main events. The “Doctor” chapters are told by a much younger version of the same narrator, while the “Bodyguard” ones are told by a narrator whose identity readers are supposed to guess as the story unfolds.

One problem with first-person narratives is the reason why a character would tell the story. Iain M. Banks solves this problem very convincingly on the “Doctor” narrative thread. In this case, the narrator-witness is a teenager, Oelph, an apprentice to Doctor Vossil (the personal physician of King Quience of Haspidus), who has to spy on her and report on all her activities to another character whose identity is only revealed at the book’s ending.

On the “Bodyguard” narrative thread, unfortunately, the point of view is not handled so convincingly. Oelph claims to have edited someone else’s manuscript, yet the “Bodyguard” chapters are narrated in a selective omniscient point of view focused on DeWar, personal bodyguard to General UrLeyn, Protector of the Tassasen Protectorate. At the end of the novel, Oelph reveals the identity of this thread’s narrator, yet the refined storytelling technique does not match that imaginary world’s stage of cultural development.

What gradually transpires from the two stories is that Doctor Vossil is an agent of the Culture’s Special Circumstances branch, whereas DeWar is a Culture citizen who has chosen to forsake it and live in a barbaric world on his own devices – in other terms, he “has gone native”. Vossil’s uncanny knowledge of medicine (in Haspidus, male doctors are incompetent and female doctors are unheard of), as well as her emancipated attitude, DeWar’s stories of the land of Lavishia and of its inhabitants, some unexplainable incidents and Vossil’s access to information exchanged in supposedly private conversations combine to lead the reader to understanding what Oelph and the other inhabitants of his world are incapable to conceive: that both the Doctor and the Bodyguard come from another world.

If Oelph cannot figure that out for himself, there are other things that he does understand. There are revenge plans that come to fruition, secret benefactors or long-time culprits whose identity is finally revealed, cunning methods to inflict harm brought to light and a few unreciprocated passions fit for an Elizabethan tragedy.

Also in the good tradition of the Culture books, there are some intertextual references along the way. The most obvious one lies in the location – a planet orbiting two suns, Seigen and Xamis. Readers will probably remember another, more famous planet orbiting two suns – Brian Aldiss’ Helliconia.

The Renaissance background of warring kingdoms, rebellious barons and borderland squirmishes, as well as the theme of an isolated visitor from an otherworldly civilisation whose origins the natives struggle to discover are linked more specifically to Helliconia Summer (1983).

On the other hand, Oelph’s point of view and his situation (an apprenticed orphan who falls in love with an older, socially superior woman while being aware that his feelings are doomed never to be reciprocated) echo to some extent the story of apprentice torturer Severian and his doomed love for chatelaine Thecla in Gene Wolfe’s tetralogy The Book of the New Sun (1980-1983).

Last, but by no means least, in chapter 7 Doctor Vossil mentions a time when both suns were under the horizon, the moons were absent from the sky (or eclipsed, in one case) and the people of that world had the extremely rare opportunity to see that what they had taken for a myth was in fact real: there are stars in the sky. A two-paragraph intertextual connection to one of Isaac Asimov’s most popular stories, “Nightfall” (1941) – quite unexpected (and delightful).

After turning the last page of Inversions, readers are left to wonder. There are very few hints (if any) concerning the Culture’s long-term plans for this backward world. How (and if) these people are going to integrate in a larger, space-faring civilisation is anybody’s guess. And, as far as the readership of hard science fiction is concerned, Inversions displays a totally atypical lack of advanced technology or spectacular events. I, for one, believe that an average reader who approached this novel without appropriate background knowledge both in the Culture sequence and in the science fiction genre at large would be condemned to as little understanding and appreciation of Inversions as Oelph. A fine novel it is in many respects, but only to be appreciated by a sparse audience. (top)

 

IAIN M. BANKS - Look to Windward (2000)

(Orbit Books, London, 2000)

 

image040.jpgIn previous reviews of Culture books, I stated that they were written in such a way as to allow readers to go through them in (almost) any order. Well, here is a word of advice: you should read Look to Windward last. (Spoiler warning: With all due respect to its predecessors, it is the best novel in the sequence.)

True to Iain M. Banks’ literary habits, Look to Windward features a treasure of plot twists, one of which is set as early as the prologue:

A female from the Chelgrian civilisation, Worosei, tells in the first person how, during a civil war, she struggled desperately to save her husband Quilan (trapped under a land destroyer) and how she had to abandon him. Readers would expect her to be a protagonist-narrator and they would also expect to follow her story throughout the rest of the novel. Yet Look to Windward is told in the multiple selective omniscient point of view and Worosei only turns up now and then in Quilan’s dreams and flashbacks. Contrary to the readers’ initial expectations, it is he who survives and she who perishes.

Suffice it to say that similar plot twists appear throughout the book, even on the last page.

The plot is structured in three narrative threads. One follows Mahrai Ziller, a Chelgrian dissident and famous composer who has been commissioned by the Hub Mind of Masaq’ Orbital to compose a symphony. The second one focuses on Major Quilan, who is to travel to Masaq’ Orbital and to persuade Ziller to return to Chel. (At least, this is his cover story.) And the third one deals with a Culture scholar, Uagen Zlepe, who studies the mating habits of behemothaurs – flying creatures the size of dirigibles in an environment known as an airsphere.

The first interpretation of a symphony is part of a grandiose commemoration in the Orbital. Eight hundred years before, during the Idiran War, two stars were turned to supernovae. In the book’s first chapter, we find out that, eight centuries later, at a distance of eight hundred light-years, the light of this cataclysmic event is about to reach Masaq’ Orbital. And the Hub Mind has reasons of its own to commemorate.

The second narrative thread, on the other hand, features a creative new reason for an old literary technique. Modernist novels make extensive use of the flashback-comeback technique, motivated as a rule by some sensorial stimulus in the present that, by association, triggers a set of memories from the past. Iain M. Banks comes up with a science-fictional explanation for this method. More specifically, Major Quilan is on a mission so secret that, after his having been trained and briefed, his memories have been erased from his mind and stored in an implant. As he completes each stage in the mission, a fragment of memories is transferred from the implant to his mind in order to help him deal with the next stage.

(To increase the intertextual complexity of the narrative technique, Quilan’s implant also contains a construct – a dead character’s personality – that advises the Chelgrian throughout his mission, much like the construct Dixie Flatline counsels protagonist Henry Case in William Gibson’s Neuromancer.)

The third narrative thread involves one of the most spectacular and memorable environments in science fiction. The airsphere ecology is partly based on Dr. Carl Sagan’s speculations concerning forms of life in the atmosphere of gas giants, but Iain M. Banks’ vivid imagination makes it extremely impressive, complex and dynamic.

Beneath the spectacular images, creative narrative techniques and surprising plot twists, however, there lies a more serious issue. The Culture, a civilisation that loves to pretend it is rational, peaceful and equidistant, actually has a widespread discreet involvement in other civilisations in an effort to make them more like itself (initially) and to absorb them (finally). As a rule, this process takes place smoothly, one might say almost naturally.

Nevertheless, when they try to reform the caste-based Chelgrian society and to make it more egalitarian, a terrible civil war results and five billion Chelgrians are killed. The Culture puts an end to it by publicly admitting its guilt and by offering apologies (as if any amount of apologising could resurrect the victims).

When Chelgrians attempt to retaliate, the Culture sends a technologically advanced terror weapon to kill the perpetrators in peculiarly cruel and impressive ways. (Attentive readers will spot here a successful attempt to up the ante on the liquid-metal T 1000 in Terminator 2: Judgement Day.)

In the subtext, Iain M. Banks contrasts the Culture’s propaganda and its deeds. When it causes genocide, it calls it a “mistake”. If other civilisations attempt to repay it in kind, it calls that “terrorism”. (I wonder if that sounds familiar…)

All in all, Look to Windward is the crowning achievement of the Culture series, equal (if not superior) to each and all of the previous books in the sequence in terms of plotting, imagery, narrative technique, intertextual references and satirical subtext. Some of its scenes, as well as its ending, rival in terms of sheer emotional impact on the reader with the best pages in Dan Simmons’ Hyperion Cantos.

Highly recommended. (top) 

 

CHINA MIÉVILLEIron Council (2004)

(Winner of the Arthur C. Clarke Award, 2005)

(Pan Macmillan, London, 2005)

 

image041.jpgIn another article I wrote that, as I was rushing through the last three hundred pages of Perdido Street Station (2000), I felt increasingly sorry that it was going to end. On the other hand, it took me fourteen months to read the third novel in the Bas-Lag sequence, Iron Council. (I so often felt tempted to start reading something else that I went through sixty-five other books.) Let us see why:

 

In so many respects, Perdido Street Station pushed the envelope of fantasy, announcing China Miéville as the most interesting young British author, whereas Iron Council tears the envelope to pieces and throws it to the four winds.

To begin with, Iron Council seeks to outdo the previous two novels, switching from steam engines and clockwork to golems and elementals. Its fantastic images and events are surrealist, flamboyant, creative to a degree with which only Jeff Noon might hope to rival. However, it also seeks to outdo its predecessors in terms of left-wing lecturing, and that tends to dampen the readers’ enthusiasm.

Perdido Street Station contained a subtextual polemic with the covert conservative ideology of J.R.R. Tolkien’s The Lord of the Rings (1954-1955). In Tolkien’s Middle Earth, a character’s moral stance is determined primarily by race. (Elves, for instance, are by definition noble and good, if somewhat distant.) In China Miéville’s Bas-Lag, a character’s moral stance is determined by individual choice. (Irrespective of the species characters from New Crobuzon belong to, political orientation makes them side either with the iron-fisted Parliament or with the revolutionary underground movement.)

Iron Council, sadly enough, pushes political speechifying into the text, right under the readers’ eyes. Time and again, the novel alternates between debates on how to start a revolution and scenes whose purpose is to show how inhuman and cruel and oppressive the fascist militia is. Had Iron Council been published a century and a half earlier, its revolutionary fervour might have struck a true chord. As it is, the theme of trade-union struggle and workers’ solidarity was treated brilliantly, decades ago, by first-rank modernist writers such as John Dos Passos (the U.S.A. trilogy, 1930, 1932, 1936) and John Steinbeck (The Grapes of Wrath, 1939). China Miéville’s efforts in this direction appear therefore to be unbelievably outdated.

One of Iron Council’s narrative threads follows the (mis)adventures of poorly-paid railway workers whose job is to build Bas-Lag’s first transcontinental railway. They cross wild regions, meet exotic people and ferocious creatures, and finally choose to live free, rather than endure the militia’s oppression. Fine and well, except Karl May gave a more convincing treatment of this subject in his novel Winnetou (1893).

The other narrative thread focuses on a revolution in New Crobuzon, complete with hot-headed revolutionaries, barricades, bitter street fights, martial law, summary executions and a last-minute reckoning with a traitor. Fine and well (again), except Victor Hugo gave a more enjoyable and memorable treatment of this subject in his novel Les Misérables (1862).

Time to re-examine the tearing-the-envelope-to-pieces statement I made earlier on.

In Karl May’s Winnetou, much of the novel’s attraction lies in the male friendship between the Apache protagonist and the Caucasian narrator-witness. There is mutual admiration, as well as a sense of evolution through which the two characters guide one another.

China Miéville turns this male frienship/ mutual admiration theme into a homosexual love affair between Judah Low (Iron Council’s ambiguous protagonist) and Cutter (a witness character), a love affair which leads to rather explicit scenes. Whether sexually explicit scenes (homoerotic or otherwise) are welcome in fantasy works is up to the readers to decide...

Victor Hugo’s Les Misérables, on the other hand, derives much of its considerable emotional impact from the artful way in which the characters’ existence is constructed, page after page, before they get to the barricades. Since we know Jean Valjean, Éponine, Enjolras, Marius de Pontmercy, Gavroche, Grantaire, Mabeuf and Javert so well, we deeply care for each of them (yes, even for the implacable Javert) and when one of them is hurt or killed, we, the readers, are extremely moved.

In Iron Council’s climactic chapters, China Miéville is so busy describing groups of revolutionaries or militiamen that he does not take enough time and trouble to create convincing individual characters. Those involved in the plot to assassinate Mayor Stem-Fulcher are individualised and rendered well, it is true. But as the plot’s sole survivor, Ori, is quick to realise, this assassination and all those involved in it are inconsequential to the savage street-fighting that dominates the novel’s last one hundred and eighty pages. The direct result of this focus on groups rather than individuals – as far as the New Crobuzon revolution is concerned – is that, no matter how spectacular the fighting, no matter how heroic the maneuvers, no matter how numerous the victims, readers are emotionally detached from this turmoil. Apparently, writing about barricades is not enough.

The bitterest thing to say about Iron Council, however, has nothing to do with nineteenth-century literature, but rather with twentieth-century history. At the core of China Miéville’s novel lies a didactic urge to show the readers how a right-wing totalitarian régime uses militiamen armed to the teeth to force convicts and free men to build a transcontinental railway, and how the oppressors threaten, torture and sometimes kill the workers in order to accomplish this goal.

It is a sad irony that in the twentieth century a totalitarian régime indeed used militiamen armed to the teeth to force convicts and free men to build a transcontinental railway (among other things) and indeed the oppressors threatened, tortured and killed the workers (by the tens of millions) in order to accomplish this goal. But the totalitarian régime I refer to was left-wing, based in the Soviet Union, and the irony is on the writer China Miéville and on his ill-advised notion to mix socialist trade-union ideology and fantasy writing.

So, if (according to this brilliant, imaginative British author) lessons we must learn about totalitarian, oppressive régimes, let us learn them from a first-hand non-fictional source. Read Aleksander Solzhenytsyn’s The Gulag Archipelago (1973). (top)

 

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