THE WEAVER

 

ACADEMIC

 

New Technologies, the Power and the Body in William Gibson’s NEUROMANCER (1984)

Text Configurations and Discourse Registers in Bruce Sterling’s SCHISMATRIX PLUS

Intertextual Aspects of Thomas Pynchon’s Novel V.

Thomas Pynchon’s Novels and Their Influence on Other Postmodern Writers

Representations of Cyberspace In (Post)Cyberpunk Fiction

Ecological Degradation In (Post)Cyberpunk Fiction

Charles Babbage and the Difference Engine – An Alternative History

Fictional Representations of the Shift in Family Patterns in the Information Society

Objects, Memory and Nostalgia in William Gibson’s Fiction

Background Elements of Orwell's NINETEEN EIGHTY-FOUR Transposed into Cyberpunk Fiction

 

 

New Technologies, the Power and the Body

in William Gibson's NEUROMANCER (1984)

 

Contents

Introduction

1.  NEUROMANCER: The Book and Its Author

2.  Marshall McLuhan’s Theory concerning the Interactions of Media and Human Psycology

3.  Michel Foucault’s View on Systems of Power Intended to Punish and to Discipline

4.  Illegalism and Delinquency

                           I.           The Media and the Body: Anatomic and Psychological Consequences of New Technologies

                      II.           The Society and the Individual: Relations of Power in a Panoptic World

                 III.           Illegalism with a Technological Touch: Reversal of a Trend

Conclusions

Bibliography

Introduction

1. NEUROMANCER: The Book and Its Author

        

William Ford Gibson had published only four short stories when the editor Terry Carr proposed him to write a book for the New Ace Science Fiction Specials, a collection destined to give a chance to talented young writers. This is how Gibson evoked the event in an interview:

 

He was looking for people he thought had some promise - he'd offer them contracts and say, "Do you want to write a book?" I said "Yes" almost without thinking, but then I was stuck with a project I wasn't sure I was ready for. (...) Neuromancer is fueled by my terrible fear of losing the reader's attention. Once it hit me that I had to come up with something, to have a hook on every page, I looked at the stories I'd written up to that point and tried to figure out what had worked for me before. I had Molly in "Johnny Mnemonic"; I had an environment in "Burning Chrome". So I decided I'd try to put these things together. (Larry McCaffery, An Interview with William Gibson, 1986)

 

           The book was published in 1984. The following year brought a surprise. Neuromancer won the Hugo, Nebula, Philip K. Dick Memorial and Science Fiction Chronicle awards in the USA, as well as the Ditmar Award in Australia. It also won the Seiun Taisho, a Japanese equivalent of the Nebula Award, in 1987.

           Although it was marketed under the label "science fiction", Gibson's novel took a distance from traditional SF themes and plots such as those that one can find in the works of Isaac Asimov or Robert Heinlein. It was the first book belonging to a new subgenre which editor Gardner Dozois named "cyberpunk". Neuromancer was followed by other books written by co-founders of the literary movement, such as Bruce Sterling, Lewis Shiner and John Shirley, and its themes were quickly "assimilated" by second-generation cyberpunks like Walter Jon Williams, Neal Stephenson and James Patrick Kelly. Although the movement was declared dead in 1988, cyberpunk books continued to be published and will probably be with us at least until the end of the 1990s.

           Gibson's debut novel proved to be quite influential in other media as well. The atmosphere of Neuromancer can be found in motion pictures (Johnny Mnemonic, Strange Days, The Crow), in television series (Wild Palms), in comic books (Frank Miller's Elektra series) and video clips. In this respect, along with Ridley Scott's film Blade Runner, it formed the basis of a contemporary mythology, an imaginary realm of high technology and low life that permeates contemporary popular culture.

           However, the most important contribution of the book lies somewhere else. William Gibson painstakingly extrapolated from the megatrends of the early 1980s the model of a society dominated by multinational corporations (referred to with the Japanese word zaibatsu) and whose main medium of activity is a computer-generated environment named cyberspace. The speculations regarding the social and psychological changes engendered by this medium proved remarkably accurate. In 1983, when Neuromancer was being written, the Internet was a far cry from what it is today, and the revolutionary Apple Macintosh, with its icons and pulldown menus, was still a project. Virtual reality still belonged to the future. It took the eye of a gifted observer to recognize the dominant trends reshaping our society, and the talent of a good writer to use these trends as the basis of an influential book.            

 

2. Marshall McLuhan's Theory Concerning the Interactions of Media and Human Psychology

          

           At the end of the 1960s, William Gibson spent three years in Toronto, in the midst of counter-culture places such as Yorkville and Rochdale College. Then he met his future wife, Deborah Thompson. They moved to her native town of Vancouver and both completed bachelor degrees in English literature at the University of British Columbia. Either during his stay in Toronto or while he was a student, Gibson probably assimilated the influential works of Marshall McLuhan, who at that time was a professor at St Michael's College, University of Toronto.

           Professor McLuhan's fundamental theories date from the early 1950s. His first books, The Mechanical Bride: Folklore of Industrial Man (New York, 1951) and Explorations in Communication (Boston, 1960) won him academic praise in Toronto, but remained practically unknown to the public. It was in 1962, with The Gutenberg Galaxy, that Marshall McLuhan gained a wider audience. This book dealt with the effects that the technology of printing had on the Western civilization, as well as with the psychological and sensorial effects of the medium of printed text.

           Another book, even more ambitious, followed in 1964: Understanding Media. It had a synthetic character and studied the social and psychological effects of various media, examining them in chronological order, beginning with the oldest of them, face-to-face communication. The Medium Is the Message (1967) was an experimental work destined to a public whose tastes favoured the illustrated magazine rather than the printed text. Later on, McLuhan's theories were so well received that a whole academic group was formed, named "the Toronto school".

           In a nutshell, Marshall McLuhan's theory could be expressed as follows: The medium used for communication determines the users' sensorial perception, mentality and cultural activity, with deep consequences over social life and structure. In fact, every medium is an extension of the human body. Clothes and houses are extensions of our skins, wheels and roads are extensions of our feet, and the electric media are extensions of our nervous system. Gibson uses the metaphor himself, referring to the information network as "mankind's extended electronic nervous system".

           According to this theory, the Western world and thought were dominated from the fifteenth to the twentieth century by the medium of printing. It was the printing press which focused human perceptions on the visual aspect, educated the sense of perspective, imposed the ideas of uniformity and linearity which were used in fields such as Newtonian physics or the assembly line, and, last but not least, enabled standard languages to crystallize, leading to the emergence of nationalism and, in the long run, to the creation of nation-states. The neat separation of printed words on paper, very different from the strings of letters in medieval manuscripts, favoured the appearance of the Cartesian method of analysis.

           However, "the Gutenberg Galaxy" drew to an end with the emergence of electric media. It was gradually replaced by what McLuhan called "the Marconi Galaxy", which brought about contrary effects. If printing is visual, electricity is primarily tactile. If print favours detachment, electricity involves participation. Uniformity is reversed into diversity. National borders are replaced by global participation.

           Most of these ideas seemed rather hard to accept in the early 1960s when they were published. The uniformity of products, lifestyles, ideas appeared to be so strong as to last forever. But nowadays professor McLuhan is the patron-saint of avant-garde computer magazines such as Wired, and his works can be found in multimedia form on CD-ROM. And his theories will be quite helpful in approaching the medium that Gibson's characters use in Neuromancer.

 

3.                       Michel Foucault's View on Systems of Power

Intended to Punish and to Discipline

 

           Discipline and Punish (1974) analyzes the mutation suffered by systems of power between 1760 and 1840. It focuses on a shift from the power to punish, as manifested under the Ancien Regime, to the power to supervise and discipline, as manifested in nineteenth-century institutions. The symbol of the old kind of power is the scaffold, whereas the most typical example for the new one is the prison.

           The point of similarity between Foucault and McLuhan lies in the fact that both take into account the tight relationship between anatomy and psychology, between the body, the actions and the frame of mind. Their theories are adequate tools in approaching Neuromancer, which focuses in its turn on these aspects.

           During the Ancien Regime, the power was oriented towards spectacular manifestations. The officials acted as representatives of the king, and in dealing with the criminals they had to restore the royal power in all its plenitude, since the crime had supposedly diminished it somehow. This ritual of punishment was highly codified, and in the execution of regicides, where several types of torture were performed in an ascending scale, it lead to the dismemberment and complete destruction of the offender's body, as a manifestation of the infinite power of the monarch.

           This approach was gradually replaced by another one. Although the new doctrine claimed to focus on the offender's soul, Foucault demonstrated that it simply wanted to obtain a disciplined type of behaviour, and its techniques dealt with a minute training of movements and postures. The body had to be made useful instead of being destroyed. The offender had to be disciplined, not punished.

           If in the first part of the book Foucault described the various means of torture and punishment, in the third part he focused on techniques of discipline which could be found in the army, the hospital, the college or the prison. This shift of power aims led to a number of consequences, such as the development of pyramidal hierarchies and of a continuous network of panoptic surveillance. What started as a local phenomenon, such as the rules governing Frederick II’s regiments or the Marseille hospital, was soon adopted on a general basis. The variety of prerogatives and jurisdictions, traces of the feudal type of government, were replaced with equal rights and codes of law uniformly applied all over the nation-state.

           This confrontation of institutions and mentalities, with special attention dedicated to the relation between systems of power and the human body, will enable us to analyze the dystopic society envisioned in William Gibson's novel.

          

4. Illegalism and Delinquency

 

           In Discipline and Punish, Michel Foucault also opposed two notions, each of them characteristic for a type of society and for a kind of power.

           Illegalism is a term coined by Foucault. It refers to a number of activities, among which one might mention loitering, tax evasion, smuggling, desertion, robbery, murder and attacks on officials (especially tax collectors). Some of these acts were committed by all social classes. To some extent, the Ancien Regime was such a chaos of local powers, overlapping authorities, regulations counterdicting each other, that the society itself could not have functioned otherwise. However, if the seventeenth century offenders did physical harm, such as maiming and killing, the eighteenth century saw the advent of criminals who were oriented towards economic aims and practiced theft and robbery. Under these conditions, the class solidarity under which illegal practices were taking place gave way to a different attitude. The lower classes no longer supported outlaws, because they knew they had become predilect targets for criminal activities.

           Therefore, the late eighteenth century saw the advent of delinquency, an enclosed medium which acted against the rest of the social structure. The prisons acted as a receptacle, enabling the delinquents to form relationships and to draw on each other's experience. At the same time, even after their term in prison, the delinquents were placed under surveillance, and in some cases acted as shadow servants of the power, becoming strike-breakers, informers or hired assassins.

           The gray zone of illegalism, into which everybody partook under the Ancien Regime, was replaced by a clean delimitation between the closed-circuit of delinquency and the rest of society. Foucault goes into an analysis of delinquency's sources, since most delinquents had a low social, economic and educational background. He notices that the upper classes also indulged in illegal activities, such as frauds and tax evasion, but avoided scandals and shameful trials by recurring to the equally illegal practices of blackmail and bribery.

           The shift from illegalism to delinquency coincided with France's evolution from absolutist kingdom to modern nation-state. Under the influence of electric media, with their de-centralizing effect, one might assume that the trend will revert, and the closed class of delinquents will dissipate back into a wide range of illegalism practiced by all social classes. It is precisely the point that William Gibson made in his debut novel. Neuromancer's heroes define themselves as outlaws rather than as delinquents, although they are highly skilled. Their technology is brand new, yet their illegalism is age-old.

                      

I. The Media and the Body: Anatomic and Psychologic Consequences of New Technologies

 

According to Marshall McLuhan, each new medium has an impact on the user's sensorium. In Understanding Media, Part One, Chapter 4, he reinterprets the myth of Narcissus. It is quite significant that the name Narcissus and the word narcosis, or numbness, are etymologically related.

 

The youth Narcissus mistook his own reflection in the water for another person. This extension of himself by mirror numbed his perceptions until he became the servomechanism of his own extended or repeated image. The nymph Echo tried to win his love with fragments of his own speech, but in vain. He was numb. He had adapted to his extension of himself and had become a closed system.

Now the point of this myth is the fact that men at once become fascinated by any extension of themselves in any material other than themselves. (Marshall McLuhan, Understanding Media, pp.41-42)      

 

           This initial numbness is the result of actions taken by the central nervous system in order to protect itself. The new medium brings about sensorial overload, and in order to handle it the nervous system changes the ratio of the senses. The best example was given in The Gutenberg Galaxy, and is probably familiar to all literate persons. While reading a text, especially a printed one, all attention concentrates on the sense of sight, whereas the other senses are numbed.

           Medical researchers Hans Selye and Adolphe Jonas, quoted by McLuhan, equate these extensions of ourselves referred to as media with "autoamputation", and they find that the autoamputative power or strategy is resorted to by the body when the perceptual power cannot locate or avoid the cause of irritation.

            In Neuromancer, the hero suffers a similar numbness from a medium called "cyberspace", a computer-generated environment in which all the data in the world's databases are stored. This medium is mostly visual, and its users isolate themselves through technological means from the sensorial input which normally links them to the outside world. It is precisely the narcosis described by McLuhan.

 

"The matrix has its roots in primitive arcade games," said the voice-over, "in early graphics programs and military experimentation with cranial jacks." On the Sony, a two-dimensional space war faded behind a forest of mathematically generated ferns, demonstrating the spatial possibilities of logarithmic spirals; cold blue military footage burned through, lab animals wired into test systems, helmets feeding into fire control circuits of tanks and war planes.

"Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts...A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding..." (William Gibson, Neuromancer, p.51)

          

Although the new medium was discussed at the time in scientific papers under names such as "virtuality" or, later on, "virtual reality", Gibson's term gained high popularity. The reference to early arcade games has a personal meaning. In several interviews, when asked to recount how he conceived the idea of cyberspace, Gibson told that, when walking down Granville Street, in Vancouver, he looked into one of the video arcades and saw, from the physical stance of children, that they really believed in the space the games projected. This observation was confirmed by his acquaintances who worked with computers, who seemed to have developed "a belief that there's some kind of actual space behind the screen, some place you can't see but you know is there." This is how he recalls the coinage of the word:

 

"Their posture seemed to indicate that they really, sincerely believed there was something behind the screen," he recalls. "I took that home and tried to come up with a name for it. I literally did sit down at a typewriter one night and go, "Dataspace? Noooo. Infospace? Boring. Cyberspace? Hmmm. It's got sibilance. It sounds interesting." What did it mean? I had no clue. It was like an empty chocolate cup awaiting the whipped cream." (Brian D. Johnson, "William Gibson Profile", Maclean's, June 5, 1995)

 

           Gibson also developed this concept as a metaphor, a technological counterpart for humankind's collectively accumulated knowledge. At the end of the 1980s, NASA researchers and an independent inventor named Jaron Lanier pieced together a device called "virtual reality", a computer-generated environment with three-dimension binocular view and real-time interaction with the user. Gibson's initial reaction was cold, even sarcastic, as he wasn't very pleased to see a crucial metaphor read literally and turned into an artifact. Today, the Net is often referred to as "cyberspace".

           In Neuromancer, the implied author's attitude is not enthusiastic as regards the new medium. On the contrary, it is highly ambivalent. The very name of the protagonist, Case, suggests detective fiction on the one hand, and the idea of case or container on the other hand. The name is highly appropriate for the character's attitude. His body - which he treats as almost an alien entity with which he is not on friendly terms - is a kind of case for his mind and for the cyberspace with which it fuses, no more significant in itself than the case of a computer CPU.

 

For Case, who'd lived for the bodiless exultation of cyberspace, it was the Fall. In the bars he'd frequented as a cowboy hotshot, the elite stance involved a certain relaxed contempt for the flesh. The body was meat. Case fell into the prison of his own flesh. ( Neuromancer, p.6)

          

Case's alienation from his own body, or autoamputation in McLuhan's terms, is so profound that even the most intense experiences cannot change his feelings. In this respect, the sensations that he undergoes while having sex with Molly are ironically described by the narrator as evoking cyberspace and being turned into an abstract, informational counterpart: "his orgasm flaring blue in a timeless space, a vastness like the matrix, where the faces were shredded and blown away down hurricane corridors".

           The new medium of cyberspace holds such a powerful attraction for the protagonist that his life without it does not have much meaning. At the beginning of the book, as a punishment for his attempt to steal from his employers, Case is maimed with a mycotoxin that destroys his ability to access cyberspace. Case's reaction is to become an amphetamine addict and to behave in such a way as to determine the organized crime in Chiba City to assassinate him. Briefly, he becomes almost as suicidal as Narcissus himself.

 

"Our profile says you're trying to con the street into killing you when you're not looking. (...) We've built up a detailed model. Bought a go-to for each of your aliases and ran the skim through some military software. You're suicidal, Case. The model gives you a month on the outside. And our medical projection says you'll need a new pancreas inside a year." (Neuromancer, pp. 28-29)

 

           On the other hand, when a character called Armitage cures Case and employs him for breaking into an unspecified database, the protagonist's attitude is reversed. He spends hours on end in cyberspace, attempting to complete his mission, and has the exultant feeling of having returned home. Since Case is an expatriate who finds his native urban Sprawl even stranger than Chiba City, his place of exile, the narrator's use of the term home for a simulation with no correspondent in real space contains a subtle irony.

 

And in the bloodlit dark behind his eyes, silver phosphenes boiling in from the edge of space, hypnagogic images jerking past like film compiled from random frames. Symbols, figures, faces, fragmented mandala of visual information.

A gray disk, the color of Chiba sky. (...)

Disk beginning to rotate, faster, becoming a sphere of paler gray.

Expanding-

And flowed, flowered for him, fluid neon origami trick, the unfolding of his distanceless home, his country, transparent 3D chessboard extending to infinity. Inner eye opening to the stepped scarlet pyramid of the Eastern Seaboard Fission Authority burning beyond the green cubes of Mitsubishi Bank of America, and high and very far away he saw the spiral arms of military systems, forever beyond his reach. (p.52)

 

           But the author's ambivalent approach to the medium of cyberspace reaches its climax towards the end of the book, where in his attempt to set free an artificial intelligence, Case is approached by representations of two informatic entities in a set of carefully constructed virtual realities. He ends up marooned on a beach, accompanied by his former girl-friend (who had been killed in actual reality some time before) and he learns to feel and show affection. The fact that the very medium which had atrophied in Case the capacity to empathize with other human beings is used to teach him about affection is seen by William Gibson as the crux of the book.

           To some extent, Neuromancer seems to have predicted not only the emergence of the medium, but also the psychological consequences it entails. "Netsurfing", as it is called, has its own addicts. Someone half-jokingly set up a Usenet support group for victims of cyberspace addiction: (alt.usenet.recovery).

           Cyberspace was only one medium which Gibson imagined in analogy with the technologies of the early 1980s. Another such environment was the "simstim", or simulation of stimuli. Gibson extrapolated the concept from the intimacy of the Sony Walkman, extending it to cover all senses and sensations. Simstim is a high fidelity recording of scenarios, and it is the basis of a flourishing industry with stars (such as Tally Isham), interminable soap operas and an addicted public, modeled after the motion picture and television industries today. The author's mild irony expressed in Neuromancer exploded in explicit sarcasm in Count Zero (1986):

 

He was asleep, for sure, but somehow Marsha's jack-dreams were bleeding into his head so that he tumbled through broken sequences of People of Importance. The soap had been running continuously since before he was born, the plot a multiheaded narrative tapeworm that coiled back in to devour itself every few months, then sprouted new heads hungry for tension and thrust. He could see it writhing in its totality, the way Marsha could never see it, an elongated spiral of Sense/Net DNA, cheap brittle ectoplasm spun out to uncounted hungry dreamers. (William Gibson, Count Zero,  p. 51)

 

           If cyberspace explorers like Case are fleeing from the flesh, retreating in a bodiless realm where they have a simulacrum of activity and choice in an abstract medium, simstim addicts are passive consumers of pre-packaged products which amplify the sensorial input. Their numbness is even more advanced than that of cyberspace addicts, because the medium of simstim requires total passivity, and when accessed in excess leads to illiteracy, like television today. In analyzing the effects of media, be they real or imaginary, William Gibson proved to have learned well the lessons of Marshall McLuhan.

          

II. The Society and the Individual: Relations of Power

in a Panoptic World

          

           If the medium of cyberspace was spectacular enough to bring William Gibson a great number of fans all over the world, the social background of his literary works is certainly much more disturbing. In this respect, some parts of Michel Foucault's Discipline and Punish will provide useful ideas for interpreting this aspect.

           According to Foucault, pre-modern governments had to deal with a fragmented territory, where the land was divided under various forms of jurisdiction, and individuals claimed a diversity of prerogatives. Under such conditions, the government relied mostly on punishment in order to restore the monarch's power in all its plenitude.       The advent of nation-states imposed uniformity (under the logic subliminally imposed by the uniformly printed letters, McLuhan suggested) in various domains, including the law. The modern states also introduced a new type of power, one destined to produce, supervise and control disciplined citizens. It achieved this aim by imposing everywhere pyramidal hierarchies wherein each one surveilled and was surveilled in his turn. Briefly, a panoptic disciplinary society.

           The introduction of electric media, with their quasi-instantaneous speed, brought into being a new fragmentation of jurisdictions and a re-emergence of prerogatives. As David Brown underlined in his book Cybertrends, our society is headed to a new feudalism where various "territories" such as information networks, cable TV nets or telephone lines will be divided amongst companies whose power will be based on a combination of monopoly, information and encryption.

           Such is the world envisioned by William Gibson in Neuromancer. The new centers of power are the zaibatsu, or multinational companies, whose scope is primarily informatic and economic.

Imagine an alien, Fox once said, who's come here to identify the planet's dominant form of intelligence. The alien has a look, then chooses. What do you think he picks? I probably shrugged.

The zaibatsus, Fox said, the multinationals. The blood of a zaibatsu is information, not people. The structure is independent of the individual lives that comprise it. Corporation as life form. (William Gibson, "New Rose Hotel", Burning Chrome, Ace Books, New York, 1987, p. 107)

 

           The old centers of power are eroded to such an extent that they are very rarely mentioned. The political entity known as "the United States of America", for instance, is never referred to as such in the book. Gibson does not make clear whether this entity has collapsed or divided. Its closest equivalent is "the Sprawl", also named BAMA, the Boston-Atlanta Metropolitan Area.

 

Program a map to display frequency of data exchange, every thousand megabytes a single pixel on a very large screen. Manhattan and Atlanta burn solid white. Then they start to pulse, the rate of traffic threatening to overload your simulation. Your map is about to go nova. Cool it down. Up your scale. Each pixel a million megabytes. At a hundred million megabytes per second, you begin to make out certain blocks in midtown Manhattan, outlines of hundred-year-old industrial parks ringing the old core of Atlanta...( Neuromancer, p. 43)

 

           The BAMA is not a state, but rather a loosely managed megalopolis run out of control. There is a trace of the old panoptic system of surveillance, since all residents in the Sprawl are issued a SIN - acronym for single identification number. High technology data on each BAMA inhabitant are available in data banks, such as retinal prints. And since the elementary relations have mutated, leading to the elimination of cash and the widespread use of credit chips, it is possible for organizations with enough resources to spy on every transaction of individuals of their choice.

 

And the Yakuza would be settling its ghostly bulk over the city's data banks, probing for faint images of me reflected in numbered accounts, securities transactions, bills for utilities. We're an information economy. They teach you that in school. What they don't tell you is that it's impossible to move, to live, to operate at any level without leaving traces, bits, seemingly meaningless fragments of personal information. Fragments that can be retrieved, amplified... ("Johnny Mnemonic", Burning Chrome, pp.16-17)

 

           These amounts of information concerning the citizens are accessible not only to public institutions, but also, in more or less legal ways, to private corporations, the organized crime, and even to individuals whose power and influence are significant enough.

           As to the relations of power, the world of Neuromancer is divided into two distinct territories. One type of influence is exerted within the jurisdiction of the zaibatsus over the employees. This is the disciplinary sort of power, as described by Foucault. Gibson put it in a nutshell as follows:

 

He wondered briefly what it would be like, working all your life for one zaibatsu. Company housing, company hymn, company funeral. (Neuromancer, p.37)

 

           The other kind of power is exerted by the various organizations outside their territories. It is the older type of punitive power, more discreet, less spectacular, but just as lethal. The zaibatsus, the organized crime dominated by the Yakuza and even the extremely wealthy families like the Tessier -Ashpools afford to have assassins whose pphysical capacities are widely amplified by technological means and who are sent on missions in the outside world if necessary.

 

And then he had a visitor, a visitor unannounced, one who walked in through the elaborate maze of Smith's security as though it didn't exist. A small man, Japanese, enormously polite, who bore all the marks of a vatgrown ninja assassin. Smith sat very still, staring into the calm brown eyes of death across a polished table of Vietnamese rosewood. Gently, almost apologetically, the cloned killer explained that it was his duty to find and return a certain artwork, a mechanism of great beauty, which had been taken from the house of his master. It had come to his attention, the ninja said, that Smith might know of the whereabouts of this object. Smith told the man that he had no wish to die, and produced the head. (...) And who, the man asked, brought you this object? Smith told him. Within days, Smith heard of Jimmy's death. (Neuromancer, pp.74-75)

 

           Even the employees of multinational corporations in Neuromancer's world are subjected to a form of punishing power, at least in a latent form. Although they live under disciplinary conditions, as mentioned above, and (in the case of top researchers) inhabit laboratories which in matters of security and isolation rival prisons, this is sometimes not enough. Training and discipline, brainwashing and indoctrination are considered no longer sufficient. Consequently, the key-employees are equipped with devices destined to ensure, or rather enforce, their loyalty: cortex bombs, programmed to detonate when taken outside the corporation's perimeter. It is a step back to the punishing type of power, reflecting at the level of bodies the shift of power relations, the new fragmentation of nation-states into quasi-feudal corporate territories.

           The treatment most adequate to characterize the hybrid society of Neuromancer, with its combination of punishment and discipline, is the one suffered by characters who went to prison. Deke, the protagonist of the short story "Dogfight", was stigmatized with a device named "brainlock".

 

"Well... did you ever see the-"his voice involuntarily rose and rushed past the words-"Washington Monument? Like at night? It's got these two little... red lights on top, aviation markers or something, and I, and I..." He started to shake.

"You're afraid of the Washington Monument? (...)

"I would rather die than look at it again," he said levelly.

She stopped laughing then, sat up, studied his face. White, even teeth worried at her lower lip, like she was dragging up something she didn't want to think about. At last she ventured, "Brainlock?"

'Yeah," he said bitterly. "They told me I'd never go back to D.C. And then the fuckers laughed."

"What did they get you for?"

"I'm a thief."

("Dogfight", Burning Chrome, p.148)

 

           It is a reversal from the modern type of social thinking to the medieval one, where the aim was social purity. Deke's treatment strongly resembles the facts mentioned by Foucault in Folie et deraison (1961), such as the forced exile of the mentally ill or the separation of the lepers from the rest of the medieval society. However, it is an exile forced by technological means, a punishment of refined cruelty.

 

III. Illegalism with a Technological Touch: Reversal of a Trend

 

           Under the social conditions which form Neuromancer's background, the distinction made by Foucault between illegalism and delinquency is a fertile one. With the political authorities dwindling to insignificant proportions, the law-enforcing institutions seem in their turn to have faded away, with the notable exception of the Turing police whose job is to prevent artificial intelligences from gaining autonomy. As a consequence, the category of delinquents who periodically serve sentences in prisons has largely disappeared in its turn. This shadow army of informers and criminals is no longer needed in a world where all necessary pieces of information about individuals are obtained via the ubiquitous information network.

           On the other hand, the older concept of illegalism re-emerged, edged with a technologic touch. The reaction of individuals to obtrusive methods of surveillance is to protect their privacy by adopting informatic invisibility. Molly uses hand signals whenever she supposes that she and her partner might be spied on. Case travels with a false passport wherein he figures as Truman Starr (a postmodern collage of semiotic fragments where an ex-president meets an ex-Beatle). Later on, in the Freeside space station, he introduces himself as Lupus, a name picked from a Sprawl teenage gangster. When the Turing police agents come to arrest him, a strange scene occurs.

 

"Your name is Henry Dorsett Case." She recited the year and place of his birth, his BAMA Single Identification Number, and a string of names he gradually recognized as aliases from his past. ( Neuromancer, p. 159) 

 

           In this respect, Case does not constitute an exception, but rather a rule. The other characters are outlaws too, and they use aliases in their turn. The female protagonist calls herself Molly, yet this is half of the nickname Molly Millions she used in the short story "Johnny Mnemonic". It might not be her real name at all. Moreover, she registers in a Freeside hotel as Kolodny.

           Their employer introduces himself a Armitage, but later on Case discovers that he is major Willis Corto, a World War Three veteran. A friend of Molly's is known as the Finn, and although he appears in each book of the Cyberspace trilogy, we never find what his name is. Another member of the team was born in Bonn, travels under a forged Dutch passport and goes by the name of Peter Riviera. And a colourful teenage gangster introduces himself as Lupus Yonderboy.

           The notion of illegalism is so broad that it can easily cover almost every activity described in the novel. There is an illegalism of the lower class, with outlaws travelling under false names and using pirated military programs, and an illegalism of the upper classes, with members of aristocratic families killing off each other and breaking the laws on cloning and cryogenic storage.

           In this confrontation, the outlaws use "icebreaker" penetration programs, like Case, a cracksman's tools for breaking and entering, such as Molly, or elaborate projections on the adversary's retinae, like Riviera. The most striking example is probably constituted by the Panther Moderns.

 

The Moderns, he'd decided, were a contemporary version of the Big Scientists of his own late teens. There was a kind of ghostly teenage DNA at work in the Sprawl, something that carried the coded precepts of various short-lived subcults and replicated them at odd intervals. The Panther Moderns were a softhead variant of the Scientists. If the technology had been available, the Big Scientists would all have had sockets stuffed with microsofts. It was the style that mattered and the style was the same. The Moderns were mercenaries, practical jokers, nihilistic technofetishists. (Neuromancer, pp. 58-59)

 

           The outlaws' efforts to absorb the local colour, to fade in the informational background in order to escape the panoptical surveillance is metaphorically illustrated by the Panther Moderns' chameleonic suits. On the other hand, they oppose the rigid system of discipline and conformity within the corporations by adopting bizarre haircuts and surgical alterations originating in the nightmare side of teenage popular culture.

 

The Panther Modern leader, who introduced himself as Lupus Yonderboy, wore a polycarbon suit with a recording feature that allowed him to replay backgrounds at will. Perched on the edge of Case's worktable like some kind of state of the art gargoyle, he regarded Case and Armitage with hooded eyes. He smiled. His hair was pink. A rainbow forest of microsofts bristled behind his left ear; the ear was pointed, tufted with more pink hair. His pupils had been modified to catch the light like a cat's. Case watched the suit crawl with color and texture. (Neuromancer, p.67)

 

           The centers of power have their own brand of illegalism. In order to protect the databases from intruders such as Case, the companies (especially those with illicit business) use illegal codes known as "black ice", which are able to inflict fatal damage to the victim's central nervous system.

           The aristocratic family Tessier-Ashpool has built its own space station, named Freeside, and, profiting from the orbital laws which were more permissive as regards the genetic materials, cloned eight boys and eight girls. The family's wealth is used as a shield against the press, and although there is a law specifying that persons undergoing cryogenic conservation are legally dead for the duration of the hibernation, they never let the outside world know "what generation, or combination of generations," is running the business. On the other hand, Ashpool killed his wife a number of years before, and Molly finds him while, after having murdered one of his clone daughters, he is committing suicide by means of a heroine overdose.

           Another touch is added by the presence of the artificial intelligences, who practice another range of illegal activities. Wintermute, the one who is behind the plot, illegally extends his influence to reach the psychiatric asylum where major Willis Corto is marooned, assembles confidential documents to inform Case about Armitage's instability and organizes a conspiration to set himself free.

           The three types of illegalism are hopelessly tangled together in the event of Ashpool's suicidal. They are no longer in conflict, but rather act as factors combining with each other in order to attain their result.

 

"Why'd he kill himself?" Case asked.

"Why's anybody kill himself?" The figure shrugged. "I guess I know, if anybody does, but it would take me twelve hours to explain the various factors in his history and how they interrelate. He was ready to do it for a long time, but he kept going back into the freezer. (...) It's all tied in with why he killed his wife, mainly, you want the short reason. But what sent him over the edge for good and all, little 3Jane figured a way to fiddle the program that controlled his cryogenic system. Subtle, too. So, basically, she killed him. Except he figured he'd killed himself, and your friend the avenging angel figures she got him with an eyeball full of shellfish juice. (...) Well, actually, I guess I did give 3Jane the odd hint, a little of the old how-to, you know?" ( Neuromancer, p. 205)

 

           Ironically, even the agents of the Turing police have committed quite a few illegalities of their own. Their presence in Freeside is not known to the local authorities, they travel under false names and they pretend to be French tourists. When Case asks them about their right to act within Freeside's jurisdiction, their false kindness vanishes. When taking into account the methods that they employ, the outlaws and the law enforcers in Neuromancer are strikingly similar. It is another proof that the trend has reversed and that the small enclosed medium of delinquency has turned in the novel's universe into an all-encompassing chiaroscuro of illegalism.

 

Conclusions

 

           William Gibson's first novel is the expression of a literary orientation which attempted to revigorate the science fiction genre. The author's talent and power of observation made Neuromancer into much more than an average SF book. The technological and social orientations that Gibson detected earned his novel the title of "book of the year". I would rather say that it was the book of the decade.

           As far as technology is concerned, the author's ideas run very close to the theories of Marshall McLuhan. The numbing effect of new media, the shift of perceptions engendered by them, the way in which they change the user's mentality are very vividly captured in literary form by Gibson. His extrapolations concerning media in an incipient form proved to be accurate, and some of his technological ideas were actually put into practice. McLuhan's adagio that the medium never fails to exert an influence over the users as well as over the messages is ever present in Neuromancer's pages.

           As far as the social background of the novel is concerned, Foucault's ideas regarding the forms of government and the types of power they generate are reflected in an interesting way. Gibson envisions a society where the uniformity brought about by the nation-states has been broken into a fragmentariness of loosely-defined, overlapping jurisdictions. Under these conditions, the power itself reverted from discipline to punishment, and the offenders have ceased to be closely-surveilled delinquents, turning into chameleon-like outlaws.

           Gibson's implicit warning is that with the emergence of new centers of power based on monopoly over coded information, and wielding international influence, the citizen's privacy might be in serious danger, and the universal rights could crumble into unequally distributed privileges. The historical process analyzed by Foucault in Discipline and Punish can be reverted under the de-centralizing influence of the new media, and not all consequences are going to be beneficial. Neuromancer is mostly focused on the negative ones, and under the glossy surface of action, colourful language and impressive technology, it contains an undercurrent of ideas belonging to a generous humanism.

 

Bibliography

 

           1) David Brown, Cybertrends: Chaos, Power and Accountability in the Information Age, Viking, London 1997;

           2) Michel Foucault, Istoria nebuniei în epoca clasicã, Humanitas, Bucureºti, 1996;

           3) Michel Foucault, A supraveghea ºi a pedepsi: Naºterea închisorii moderne, Humanitas, Bucureºti, 1997;

           4) William Gibson, Neuromancer, Ace Books, New York, 1984;

           5) William Gibson, Count Zero, Ace Books, New York, 1986;

           7) William Gibson, Burning Chrome, Ace Books, New York, 1987;

           8) William Gibson, Mona Lisa Overdrive, Bantam Books, New York, 1989;

           9) Marshall McLuhan, Understanding Media: The Extensions of Man, McGraw-Hill Book Company, New York, 1965;

           10) Marshall McLuhan, Galaxia Gutenberg, Editura Politicã, Bucureºti, 1975;

           11) Brian D. Johnson, "William Gibson Profile", Maclean's, June 5, 1995;

           12) Larry McCaffery, "An Interview with William Gibson", Mississippi Review, September 1986. (top)

 

Text Configurations and Discourse Registers in Bruce Sterling's SCHISMATRIX PLUS

 

There are tight connections between the technical means used by writers and the shape of the literary text. The technical means also exert an influence on the author's mentality and psychology. These relationships and influences can be illustrated by the structure of some literary works that were written on personal computers. In this respect, Bruce Sterling's volume Schismatrix Plus constitutes a good example.

Born in 1954 and residing in Austin, Texas, Bruce Sterling is a leader of the avant-garde literary movement which appeared in the early 1980s and which editor Gardner Dozois named 'cyberpunk'. After writing two novels, Involution Ocean (1977) and The Artificial Kid (1980), in 1982 Sterling started publishing a series of short stories in The Magazine of Fantasy and Science Fiction. These stories had as a background a human society divided in factions with divergent ideologies and technologies. The most important of these factions were called Shapers and Mechanists. In 1985, the cycle of short stories was completed with a novel called Schismatrix. After a decade, the publishing house Ace Books from New York decided to reprint this set of texts in one volume under the title Schismatrix Plus.

           Bearing in mind that between the short stories on the one hand and the novel on the other hand there are multiple connections, the content of Schismatrix Plus may be treated as a hypertext. For instance, there are numerous characters who reappear from one text to another, following the 'Comedie Humaine' model. Among these, captain-doctor Simon Afriel from the Shaper faction can be encountered in various stages of his career in the short stories "Swarm" and "Twenty Evocations", as well as in the novel Schismatrix. Another such character is a member of the Mechanist faction who appears under the name Wellspring in "Cicada Queen" and as Wells in Schismatrix. Landau, the narrator-protagonist in "Cicada Queen", is mentioned in "Sunken Gardens" as the Lobster-King, leader of a powerful faction who has in charge the terraforming of planet Mars.

           Another hypertextual kind of link established between the short stories and the novel, as well as between different sections of the novel, is constituted by memorable phrases which are evoked in later texts in order to let the reader recognise them. For instance, the short story "Swarm" begins as follows:

 

"I will miss your conversation during the rest of the voyage," the alien said. (Schismatrix Plus, p. 239)

 

           The last sentence of the same novelette echoes the first one:

 

"I'm glad I don't have to absorb you. I would have missed your conversation." (p. 257)

 

           And both these sentences are evoked in the novel by the alien pilot who had accompanied Simon Afriel in "Swarm":

 

"I knew one of your students once. Captain-doctor Simon Afriel. A very accomplished gentleman. (...) He died on embassy. (...) A pity. I always enjoyed his conversation." (p. 171)

 

           On yet another level, the relationship between the short story "Twenty Evocations" and the novel Schismatrix can also be considered as hypertextual. There are similitudes of form and content between the two texts, so that in some respect the novelette can be regarded as a small-scale model of the novel. Both works are made up by the narration of a chronologically ordered series of events, separated by intervals of time on which there are indirect presentations in the interstices of the narrative. Their protagonists are male characters who are given a professional training in the Shaper sphere of influence, then defect to the Mechanist faction. In the volume's foreword, Bruce Sterling declared:

 

The experimental "Twenty Evocations" was my final word on the subject. It was a dry-run for the forthcoming novel, and with that effort I was carrying my "crammed-prose" technique as far as it would go. (p. vii)

 

           On the other hand, this set of texts also has a metatextual role. Namely, the Shaper/Mechanist series can be interpreted as a commentary (which is often ironic or polemic) on the works of an older generation of science-fiction writers. A great number of positivist ideas used by authors such as Robert A. Heinlein, Arthur C. Clarke or Isaac Asimov are passed through the filter of scepticism.

           In this respect, one can state that with the advent of Bruce Sterling's generation we witness the ending of a great cycle of convictions expressed in literature. The first novel considered to be science-fiction, Mary Wollstonecraft Shelley's Frankenstein, manifested pessimism with regard to the relationship between human beings and technology. After the appearance of positivism, the dominant tone in science fiction literature became optimistic. For the representatives of sf's "Golden Age", scientific knowledge and technology were sources of progress and well-being, and their effects had to be beneficial.

           Sterling and his colleagues, on the other hand, created a highly dynamic vision that is essentially pessimistic. In the Shaper/Mechanist series, the fast flow of technological changes creates in society tensions that do not have time to be absorbed. The result is society's shredding into so-called factions. The new technologies serve to physically and mentally change the members of these factions by means either genetic or surgical, and as a consequence the human species' unity gradually disappears and is replaced by a diversity of post-human species with divergent evolutionary lines.

           This polemic attitude towards the quasi-dogmatic idea that new technologies can only have benefic effects for society is most concisely expressed in the short story "Spider Rose", where the female protagonist remarks in a tone of bitter sarcasm:

 

"Our own technologies have shattered us. We can't assimilate what we already have. I see no reason to burden myself with more." (p. 261)

 

           Another idea of the previous generation of writers with whom Sterling polemizes is that intelligence had a crucial role in the human species' success. In his first short story, "Swarm", the author argues ironically through an alien character that intelligence is a handicap rather than an advantage, an obstacle rather than a tool for survival.

           If in point of form the Shaper/Mechanist series is a future history, following the model of "Golden Age" sf, in terms of ideas Sterling's texts hotly polemize with those works. For this reason, Schismatrix Plus also has a metatextual function with respect to the writings of the previous generation. Namely, the place of centralisation is taken by decentralisation, and uniformity is replaced by multicultural diversity.

           An illustration of this aspect is the form of "Twenty Evocations", which is made up of short anecdotal texts, similar to the Zen koans or to the telegraphic fragments in Kurt Vonnegut's novels. At the end of every five such fragments there is a collage of keywords extracted from them and reassembled in a new way that is ironic and poetic at the same time.

           The writing of such a text was made much easier by word-processing computer programs, and the presence of new ways to treat the literary text changed the author's attitude towards it radically.

 

It was a revelation when I first saw my text become electric vapor on the screen of a computer. I realized that I'd become part of a new generation in science-fiction, a generation that had profound, genuine, "technical" advantages over all our predecessors. This freed me almost overnight from any sense that I still dwelt in the long shadows of Verne, Wells, or Stapledon. Those writers were titans of the imagination, but they were one and all confined to analog technologies of ink and woodpulp. Now I could do what I liked with words - bend them, break them, jam them together, pick them apart again. It was like patiently studying blues guitar and suddenly finding a fire-engine-red Fender Stratocaster. (p. vi)

 

           The reference to the technical means used enables one to understand the different views of the two generations of writers. Heinlein, Asimov and their colleagues from Astounding Stories were brought up and educated in an industrial society oriented towards centralisation and standardisation whose main medium was print. However, Bruce Sterling's period of ascension coincides with the marketing of first-generation personal computers and data networks not subjected to political borders or geographic barriers. This is an important factor which led to the multicultural, ironic and polemic tone of his works and which encouraged the experimental side of literary discourse in ways that were completely inaccessible to the typewriter.

 

Bibliography:

1) John Clute and Peter Nicholls, The Encyclopaedia of Science Fiction, 1993, St. Martin's Press, New York, USA;

2) Florin Manolescu, Literatura SF, 1980, Univers Publishing House, Bucharest;

3) Marshall McLuhan, The Gutenberg Galaxy, 1975, The Political Publishing House, Bucharest;

4) Marshall McLuhan, Understanding Media: The Extensions of Man, 1966, McGraw-Hill Paperbacks, New York;

5) Bruce Sterling, Schismatrix Plus, 1996, Ace Books, New York. (top)

 

Intertextual Aspects of Thomas Pynchon’s Novel V.

           This essay is currently under translation. (top)

       

Thomas Pynchon's Novels and Their Influence

on Other Postmodern Writers

 

           If one were to use a label for the literary works of the American writer Thomas Pynchon, which is hard to do for books which transgress the structural distinctions between genres, this label might be "pseudo-historical novels", since minutely researched historical facts are mixed in these novels with imaginary elements, sometimes grotesque or fantastic, at other times almost plausible. Pynchon became a central figure of post-modernism immediately after publishing his first novel, V. (1963), a book that had a huge critical success and that determined its author to quit his job at Boeing in order to become a full-time writer. This change entailed an enormous risk that few Western writers can afford, since leaving the job involves giving up regular income, and the psychological pressures brought by lack of material safety are enormous and can affect the creative process considerably. No one knows how the American writer copes with those problems because Pynchon doesn’t give interviews, nor does he attend banquets. There are no photographs with him, except some made more than four decades ago, and his address is not public.

           This attitude has led to various speculations regarding Pynchon’s identity. Some supposed this is Jerome David Salinger’s pen name, as the latter retired from public life at the same time when V. was published, but the supposition was contradicted when, after Salinger’s death, Pynchon published the huge novel Mason & Dixon (1997). Others believed „Thomas Pynchon” is another literary identity of Robert Anton Wilson, co-author of the Illuminatus! Trilogy (1975), andthe latter declared to be extremely pleased with the supposition.

           Readers hoped that the mystery would clarify in the introduction that Pynchon wrote for his collection of short stories, Slow Learner (1984). However, the foreword was written in such a way as to shed light on the literary skills that the writer was developing in the beginning of his career rather than on the person’s private life.

           Even if Pynchon’s private life remains a mystery, his literary works exerted a remarkable influence on numerous younger-generation writers. This influence can be found in the narrative techniques and elements of plot or background that occur in novels published in the last four decades of the 20th century. Further on we shall identify a series of such elements of Thomas Pynchon’s novels and we shall see in which form these elements reappear in the texts of younger writers.

Pynchon created a new kind of novel - if novel is the most appropriate name for his books - built on an abundance of carefully researched historical details and on a similar abundance of more or less plausible invented items. Readers, in their turn, find themselves under obligation to do some research while reading in order to separate the true items of information from the invented ones. For instance, in The Crying of Lot 49 (1965) a great number of authentic historical data regarding the private postal delivery system Thurn und Taxis in Europe are ingeniously mixed with details about Tristero, an imaginary parallel postal system.

 

Thurn und Taxis postal system - imperial and, after 1806, private postal system operated in western and central Europe by the noble house of Thurn and Taxis. At least two early ancestors of the family, then called Tassis, had operated courier services in the Italian city-states from about 1290, but the family's important postal activities began with Franz von Taxis, who served as postmaster to the Holy Roman emperor Maximilian I from 1489 and to Philip I of Spain from 1504. Von Taxis secured the right to carry both government and private mail throughout the Holy Roman Empire and in Spain for a fee and thereby founded the first public-access mail service. Taxis hired many relatives to operate his vast network, and the family was granted a patent of nobility by Maximilian I in 1512. For the next 355 years, branches of the family operated local and national postal services in Spain, Germany, Austria, Italy, Hungary, and the Low Countries (now the Netherlands, Belgium, and Luxembourg), working both with and against other couriers. The family employed up to 20,000 messengers not only to carry mail but also to deliver newspapers. From 1852 they issued postage stamps. The last Thurn and Taxis postal system was purchased and nationalized by the Prussian government in 1867. A coiled horn, part of the family's coat of arms, remains a symbol of many European postal services. (Encyclopaedia Britannica, CD-ROM edition, 1998)

 

           The novels which combine fiction and the multitude of historical facts just as convincingly are rather rare. This method of creation was taken to an extreme by John Fowles in the novel The French Lieutenant's Woman (1969). The novel's plot seems to be a pretext for the profusion of footnotes, introductory quotations and other apparently periphereal fragments, with meticulously specified sources, which make up the real center of interest. In turn, the quotations illustrate aspects of the British society in queen Victoria's time, from art and literary criticism to science and technology, from demography to sociology, from narrative techniques to contraceptive methods. The quotations' sources are just as varied and include The Origin of Species by Charles Darwin, Das Kapital by Karl Marx, and poems by Alfred Lord Tennyson, Thomas Hardy and Matthew Arnold.

 

The mid-19th century British society is also the focus of The Difference Engine (1990) by William Gibson and Bruce Sterling, where the fragmented plot is in fact a support for the profusion of details regarding the Victorian age. The two authors regarded the 19th century in point of the evolution of science and technology, as they were interested in the way this evolution changed, or could have changed, society. Bruce Sterling showed in an interview the focus of his interest in this age.

 

Thomas Myer: What is it about the 19th century that fascinates you? I'm thinking now of your work on The Difference Engine and the references to T. E. Lawrence in Islands in the Net.

Bruce Sterling: The best laboratory model for the 20th century is the 19th century. It's also an industrial society undergoing a technological revolution. You don't see that phenomenon in the Roman Empire or Ancient China, except really, really slowly. The thing that differentiates us from the Victorians is that things happen to us in ten months that took ten years to happen to them. In the 21st century that may telescop further, to ten hours. (Thomas Myer, "Chatting with Bruce Sterling at LoneStarCon 2", August 29, 1997)

 

           In the case of The Difference Engine, the density of cultural and historical allusions proved to be so great that it required the compilation of a dictionary which at the same time served as a commentary on the novel. The work, aptly titled The Difference Dictionary, was coordinated by Eileen K. Gunn, who published it in 'Science Fiction Eye' magazine in 1995, and later on attached it to the novel's new editions.

           These are only two examples of the enormous influence that Thomas Pynchon exerted over several generations of younger writers, especially along the 1980s and 1990s, by the novels V., The Crying of Lot 49 and Gravity's Rainbow (1973). In an interview given to Larry McCaffery, William Gibson explicitly stated the importance of this influence over himself and other members of his literary generation.

 

William Gibson: Pynchon has been a favourite writer and a major influence all along. In many ways I see him as almost the start of a certain mutant breed of SF - the cyberpunk thing, the SF that mixes surrealism and pop culture imagery with esoteric historical and scientific information. Pynchon is a kind of mythic hero of mine, and I suspect that if you talk with a lot of recent SF writers you'll find they've all read Gravity's Rainbow several times and have been very much influenced by it. I was into Pynchon early on - I remember seeing a New York Times review on V. when it first came out - I was just a kid - and thinking, Boy, that sounds like some really weird stuff! (Larry McCaffery, "An Interview with William Gibson", Across the Wounded Galaxies, University of Illinois Press, Urbana & Chicago, 1990, p. 138)

 

           There are stylistic elements in the literary works of the two authors which sustain Gibson's statement. The descriptive, paragraphs, for instance, put together heterogeneous elements in combinations full of poetic charge, with a special esthetic effect.

 

Certain trestles of blackened wood have moved slowly by overhead, and the smells begun of coal from days far to the past, smells of naphtha winters, of Sundays when no traffic came through, of the coral-like and mysteriously vital growth, around the blind curves and out the lonely spurs, a sour smell of rolling-stock absence, of maturing rust, developing through those emptying days brilliant and deep, especially at dawn, with blue shadows to seal its passage, to try to bring events to Absolute Zero... (Thomas Pynchon, Gravity's Rainbow, Penguin Books, New York, 1995, p. 3)

 

           This intensely evocative assembly of words can be found throughout William Gibson's work, and sometimes the phrases themselves seem to evoke Pynchon's.

 

The bridge maintains the integrity of its span within a riot of secondary construction, a coral growth facilitated in large part by carbon-fiber compounds. Some sections of the original structure, badly rusted, have been coated with a transparent material whose tensile strength far exceeds that of the original steel; some are splined with the black and impervious carbon-fiber; others are laced with makeshift ligatures of taut and rusting wire.

Secondary construction has occured piecemeal, to no set plan, employing every imaginable technique and material; the result is amorphous and startlingly organic in appearance. (William Gibson, "Skinner's Room", The Year's Best Science Fiction, Ninth Annual Collection, ed. Gardner Dozois, St. Martin's Press, New York, 1992, p. 92)

          

           In both fragments we find a preoccupation for describing settings in a special manner. On the one hand one notices the absence of beings from these settings, an lack of life in general. This lack is stressed by phrases such as "rolling-stock absence", "Sundays when no traffic came through", and by the use of the passive voice. On the other hand, the landscapes being described are artificial, man-made, which suggests both the natural landscape's elimination and and the builders' absence. This artificial character is suggested by terms such as "trestles", "spurs", "blind curves", or "carbon-fiber compounds", "transparent material", "black and impervious carbon-fiber". The materials that appear in these descriptions are organic in some cases, which involves fossilization of organisms and suggests the disappearance of life. Even if devoided of life, however, the artificial structures described are not static, but undergo a process of degradation, symbolised mainly by "maturing rust" or "sections of the original structure, badly rusted", and at the same time suffer a growth compared to the development of organisms: "coral-like and mysteriously vital growth" in Pynchon's text, and "a coral growth" and "startlingly organic in appearance" in Gibson's short story.

Pynchon's literary influence can be thus identified on a stylistic level. It is also admitted implicitly by numerous authors by means of more or less transparent textual allusions. Further on, severla such allusions will be enumerated, but the list is far from being exhaustive.

           The main plot in The Crying of Lot 49, for instance, appears under different guises in the works of younger-generation writers. In Pynchon's novel, Oedipa Maas is designated as executor of the estate of Pierce Inverarity, a multimillionnaire ex-lover. As such, Oedipa goes on a picaresque voyage in order to identify the various elements of Inverarity's estate, and on the way she discovers the presence of a conspiracy named Tristero, a parallel postal system.

 

In the novel Count Zero (1986), William Gibson combines three plots, out of which one is very similar with the one summarised above: Marly Krushkova is sent by Josef Virek, an old dying plutocrat, in search of the author of some artifacts, and on the way she discovers not only the vast dimensions of Virek's influence, but also a conspiracy. As a supplementary allusion, one of the supercorporations controlled by Virek is called Maas Biolabs.

           Bruce Sterling also created variations on this narrative theme. His protagonists usually travel to numerous places, and it seems quite clear that one of the reasons for their journey is that it eases the readers' access to a fictional world that constitutes the novels' real center of interest. Sterling used this technique in almost all his novels, such as Involution Ocean (1977), The Artificial Kid (1980) or Schismatrix (1985). More often than not, the main character is a woman, like in The Difference Engine. Finally, Sterling implicitly admitted Pynchon's influence by introducing more consistent allusions to his work. Both in Islands in the Net (1988) and in Holy Fire (1996), the female protagonist's departure on a journey is related to an old man's death. In the first case, Laura Webster witnesses the assassination of old Winston Stubbs and leaves on a voyage that takes her to Grenada, Singapore and Mali to discover conspiracies and international terrorrist organizations. In Holy Fire, the allusion to Pynchon's novel is even clearer, since in the novel's first chapter Mia Ziemann is designated as estate executor by her ex-lover, Martin Wharshaw, now on his deathbed, and the voyage through Europe leads her to the discovery of a secret world-leading gerontocracy and of a conspiracy meant to put an end to the gerontocracy.

           These allusions can be more punctual, such as the one towards the ending of Umberto Eco's Il pendolo di Foucault (1988), where the protagonist Casaubon, overcome with paranoid fear, sees conspiracies everywhere, even in trashcans. This is a reference to the trashcans marked W.A.S.T.E. - We Await Silently Tristero's Empire - that served to collect the correspondence by the secret postal system in The Crying of Lot 49.

           In his turn, Lawrence Norfolk introduced in his first novel, Lempriere's Dictionary (1991), an episodic apparition of O'Tristero, leader of the Tristero organisation, as an ackowledgement of the influence that Pynchon's texts had exerted on him.

 

Lastly and most puzzling of all there was a non-descript fellow, tall, dressed for the times with brown or black hair, not so tall perhaps, but certainly not short and gaunt rather than full in the face although neither description wholly missed the mark. (...) Lempriere looked at the man suspiciously.

’’Who are you?” he asked at length.

’’This is Mister O’Tristero,” said Septimus. There was a second long silence.

’’I am your rival,” said Mister O’Tristero.

(Lawrence Norfolk, Lempriere’s Dictionary, Sinclair Stevenson LTD, London, 1991, p. 170)

 

           This appearance is not incidental, since the whole novel has as a theme a cabbal which presumably was involved in the siege of the protestant city of La Rochelle in 1628-1629 by the Catholic troops led by Louis XIII and Cardinal Richelieu, in the creation of the East Indies Company with the high-quarters in London, a company which had a crucial role in the development of the British colonial empire, especially in the Eastern countries, and in the life of the author of a mythology dictionary highly appreciated by the romantic poet John Keats. Since in The Crying of Lot 49 Tristero was the shadow competitor of legal companies such as Thurn und Taxis in Europe or Wells & Fargo in America, it is logical for it to appear, even if apocryphally, as the rival of the East Indies Company in the British Isles. There are numerous resemblances between the Lemprieres and the Tristero organization: both had to go on an exile, and then they seeked to recover their lost legacy. In the second case, the French revolution and the Napoleonic wars forced most Tristero members to seek refuge in America, while in the first one, the siege of La Rochelle made a Lempriere to foresake his family and flee to England.

           On the other hand, Lawrence Norfolk also expressed his gratitude towards Thomas Pynchon's literary works in some interviews that he gave:

 

Lawrence Norfolk: First of all, I spent some time in libraries. But the most important source that provided me with a certain editing technique is Thomas Pynchon. He steps out of the fictional world, he can keep a narrative going while introducing new information, this information is turned into narrative. (...) The first novel is called V., the second The Crying of Lot 49 and the third is Gravity’s Rainbow. They are very difficult to read and when finishing the three of them, one has no idea why their title is so puzzling. (Maftei Magda Mara, ’’Lawrence Norfolk and his fear to be a man in the crowd”, September 24, 1999)

 

           So far, we have seen how Lawrence Norfolk, Umberto Eco, Bruce Sterling and William Gibson found a source of inspiration in The Crying of Lot 49. A similar network of allusions and references was knit along the 20th century's last two decades around Thomas Pynchon's next novel, Gravity's Rainbow, which in its turn shows striking resemblances with Time Out of Joint (1959) by Philip K. Dick. The protagonist, insofar as one can state that the novel has a protagonist, is an American named Tyrone Slothrop who, as a teenager, between the wars, was subjected to experiments by professor Laszlo Jamf, and towards the end of World War Two marks his sexual conquests on a London map. By a strange coincidence, the places marked on the map superimpose themselves to the sites where the German rockets V2 will impact in an interval of several hours or days. Due to this improbable relation between two causally unconnected series of events, the allied secret services send Slothrop to occupied Germany in order to find the 00000 rocket, which presumably can escape the Earth's gravitational field. However, things complicate themselves when Slotrop understands gradually that, through all kind of branches and contracts, the Imipolex trust for which Jamf had worked acually exerts a world influence irrespective of borders, ideologies, military alliances or wars. As a "product" of brain-washing techniques, Slothrop himself suspects he is only a puppet of these obscure forces, and although he decides to break any contact with their representatives and set himself free from under their influence, he is never sure all along the book which of the characters to trust and which to regard as hostile conspirators.

 

           Michael Swanwick places his female protagonist Rebel Elizabeth Mudlark from the novel Vacuum Flowers (1987) in a similar situation, a puppet of supercorporations, and the heroine decides to protect her freedom and self-determination.

 

She didn’t know she had died.

She had, in fact, died twice - by accident the first time, but suicide later. Now the corporation that owned her had decided she should die yet again, in order to fuel a million throwaway lives over the next few months.

But Rebel Elizabeth Mudlark knew none of this. She knew only that something was wrong and that nobody would talk to her about it. (Michael Swanwick, Vacuum Flowers, Ace Books, New York, 1988, p. 1)

 

           Brainwashing techniques and artificially implanted personalities, especially by the use of drugs, such as described in Gravity's Rainbow, appear throughout the cyberpunk subgenre. Vacuum Flowers constitutes again a good example. In the third chapter, "Storm Front", the heroine confronts herself with a procedure that gives her a strong feeling of insecurity, an echo of Slothrop's uncertainty as to who is his ally and who is an agent of the forces that conspire against him. The procedure is more ingenious than in Pynchon's case, where cooperation with the secret services or supercorporations is obtained by means of blackmail and psychological torture, and the results are less ambiguous:

 

"They arrest maybe one out of five people they nab for failure to cooperate and sentence them to like six hours enforcement duty. Program 'em up on the spot, give them their orders, and send them out to bring in more to be programmed. They spread out like a storm. Before long, you got jackboots everywhere." (Vacuum Flowers, p. 42)

 

           Another example of the protagonist's manipulation by obscure forces can be found in the novel Idoru (1996) by William Gibson. Like Slothrop, who during childhood was subjected to behaviourist techniques of conditioning and later understood gradually that he was a minor part in a vast plan, Colin Laney was exposed while in orphanage to experimental drugs. If Slothrop develops and intuitive knowledge of the places where the German rockets will fall, Laney gains the ability to see patterns in the apparent chaos of information streams and, consequently, is put under pressure by malefic forces that need to use his talent for their own purposes.

 

           However, the allusions to Pynchon's work don't always take the shape of characters or plots. Sometimes, they appears as a phrase or even a buzzword, such as "IN THE ZONE/YES", a recurrent slogan in the novel Hardwired (1986) by Walter Jon Williams that echoes the title of the third section from Gravity's Rainbow.

           Until now we have examined some influences that two of Pynchon's early novles exerted over other authors. On the other hand, one of Pynchon's late novels, Vineland (1990), shows an influence from the writers of the 1980s, most especially from William Gibson. In Neuromancer (1984), the main female character, Molly, designates herself as "street samurai". This label is matched in the text by numerous scenes of violence where Molly, rather than the main male character, uses physical force, martial arts and intimidation techniques in order to cope with dangers. The difference between the noble samurai, vowed in lifelong service to a lord, and Molly, who offers her bodyguard services for hire to anyone, was underlined in a later novel, Mona Lisa Overdrive (1988) by a Japanese character who labels Molly as "ronin", a samurai without a master, a mercenary willing to serve anyone who can pay him. Both terms, "samurai" and "ronin", are twice unusual in the context, on the one hand because they apply to a female character, on the other hand because they are used for the North American society rather than for the Japanese one.

           In his turn, in the novel Vineland, Pynchon playfully creates the term "Ninjette", a female Ninja, as an allusion to Molly, the street-samurai in Neuromancer. Ninjutsu formed an organization of spies and hired assassins, despised and at the same time feared in the traditional Japanese society. The Ninja assassins disappeared from history once their organization was banned, but they have reappeared quite frequently in 20th-century popular culture. In Vineland, "Ninjettes" are caricatural characters, and their activity as well as their esprit de corps seem more appropriate for aerobic and fitness clubs than for secret organizations. In Pynchon's novel, too, the Japanese term is taken out of its cultural-historical context and distorted, applied to female characters despite of the fact that Ninjutsu was an all-male organization, and associated with the popular North-American culture rather than with the traditional Japanese one.

           According to the ennumerated facts, we can state that beyond the mid-1980s the literary influences in the midst of which Thomas Pynchon was became not only complex, but also reciprocal. For instance, Kathy Acker's postmodern texts contain a great many narrative elements taken from Pynchon and Gibson, especially in Empire of the Senseless (1988), but Gibson in his turn is stylisticallly alike with Acker and Pynchon, most notably in his novels from the 1990s where the characters abound and the plot becomes complicated to the point of incomprehensibility.

           However, the apparently heterogeneous plot is by no means Kathy Acker's monopoly. The narrative line of Pynchon's novels also has the aspect of a collage, with episodes in different historicla periods. The best example in this respect is V., where the narrative moves forwards and backwards in time permanently. a similar technique, taken to the extreme, was used by Kurt Vonnegut jr. in Slaughterhouse Five (1969), where the protagonist Billy Pilgrim has the possibility to relive any moment of his existence, which he does, travelling in time sometimes even between one paragraph and the next. John Fowles also, along the novel The French Lieutenant's Woman, always contrasts the British society of the 1860s with the one of the 1960s. In William Gibson's Neuromancer, a considerable part of the background information appears in a fragmentary, non-chronological manner, and is sometimes introduced in the text by means of quasi-subliminal techniques. In each of these cases, the protagonists' efforts to find a reasonable sense of the events they witness constitute a reflection of the readers' strain to create an order of the plot, based on cause and effect, where maybe there is no such thing.

           In its extreme form, this urge to integrate everything in a unifying scheme leads to a paranoid frame of mind. This attitude, dominant in the novels V., The Crying of Lot 49 and Gravity's Rainbow, and represented by the characters Stencil, Oedipa Maas and Tyrone Slothrop, respectively, is omnipresent in the cyberpunk subgenre. The dark corporations similar to those that struggle covertly in order to gain influence and control along the novel Gravity's Rainbow appear as main or, in most cases, unique centers of power in books such as Islands in the Net by Bruce Sterling, Vacuum Flowers by Michael Swanwick or Harwired by Walter Jon Williams, and one of the protagonists' functions is to reveal the links among events in order to find the answer to the typically paranoid question "Who is behind all this?"

           The most spectacular example of this direction towards a unifying scheme is probably The Crying of Lot 49, where the female protagonist and thereaders adopt and then reject a paranoid frame of mind regarding the events in the plot several times over. The authors Robert Shea and Robert Anton Wilson obtained a similar effect in the Illumnatus! trilogy, but Thomas Pynchon has the additional literary merit of having achieved this tour de force in a much more concise book. Also, in Il pendolo di foucault, Umberto Eco's characters build a giant unifying scheme of the paranoid type wherein they include countless historicla and cultural events starting from a shopping list that they interpret erroneously.

           Both with Pynchon and Eco and in the case of the Illuminatus! trilogy, the integration of data in the unifying scheme involves a distortion of their original sense, and this distortion is most often done in order to obtain comical effects. Pynchon proved to be a pioneer in this field as well, as his books are proof of an extremely peculilar sense of humour. Numerous scenes in his novels recall slapstick comedies or cartoon gags, and sometimes border on the absurd, on the terrifying or on sado-masochism. Some of them were so appreciated by other post-modernists that they took the scenes as such and introduced them in their creations. An already well-known example is the scatological scene where Slothrop, under the influence of drugs he was injected with when questioned by PISCES agents, hallucinates that he plunges down the toilet and swims in the sewer system (Gravity's Rainbow, pp. 60-71). Both in Irvine Welsh's novel Trainspotting (1997) and in the screen version directed by Danny Boyle and launched in 1998, the whole episode is re-enacted almost identically.

 

           A sense of humour similar to Pynchon's is present in Neal Stephenson's novels, especially in Snow Crash (1992), in Rudy Rucker's fiction and, to a lesser degree, in William Gibson's Virtual Light (1993). For instance, one of Stephenson's characters assures the protagonist repeatedly that their opponents will listen to reason, and later on he uses against them an experimental machine gun code-named REASON. In chapter five of Rudy Rucker's Software (1982), protagonist Sta-Hi becomes prisoner of a gang of youth who put him in a torture device, planning to detach the top of his skull and eat his brain, in the most macabre register of Pynchonesque black humour. In Gibson's novel, the whole plot is triggered and motivated by the stealing of a pair of shades, a practical joke at the expense of both characters and readers.

           Along the same line, in his literary works Pynchon manifests an interest for parodic songs, verse and limericks, in the best tradition of nonsense poetry from English-speaking countries. Such an example is the dirty-limerick contest in Gravity's Rainbow, where each of the participants must refer to the components of V2 rockets.

 

There was a young man named McGuire,

Who was fond of the pitch amplifier.

But a number of shorts

Left him covered with warts,

And set half the bedroom on fire.

(Thomas Pynchon, Gravity's Rainbow, Penguin Books, New York, 1987, p. 334)

 

           In his latest novel, Cryptonomicon (1999), Neal Stephenson succeeded not only i adopting Pynchon's style and themes very convincingly, but also in following the model even in the parody of popular forms of poetry. Limericks were adequate for the background of Gravity's Rainbow, where Americans fought alongside with British soldiers on the Europe front. Since most of Cryptonomicon's plot takes place in the Pacific, the parodied form is the haiku, which in the protagonist's moments of inspiration refers to twigs profiled against the sky, and in less inspired ones to radar antennas:

 

The leaves of Shanghai:

Pale doors in a steel sky.

Winter has begun.

(Neal Stepehenson, Cryptonomicon, Avon Books, New York, 1999, p. 4)

 

           Another permanent preoccupation of Thomas Pynchon's that proved quite fruitful is the one for science and technology, sometimes also accompanied by humorous accents. For instance, in the Crying of Lot 49 (pp. 105-106), Oedipa Maas sees a box wherein lies Maxwell's demon. The demon is an abstract entity, a mental construct proposed in 1871 by the physicist James Clerk Maxwell as a possible breach of the second principle of thermodynamics which states that one cannot transfer heat frm a colder body to a hotter one without labour. Essentially, the demon could separate fast molecules from slow ones without labour, and therefore delimit heat from cold. In Pynchon's novel, the demon really exists and can be made to work by the observer's mental energy, which at first sight seems magic. On a closer examination of this episode, however, one understands that Maxwells demon works only with mental energy, because it is an intellectual experiment, and the novel itself doesn't work, metaphorically speaking, except by the readers' mental energy.

           Similar imaginary artifacts from the field of physics occurred in postmodern novles published in the 1990s. We shall discuss a single example, namely some literary appearances of Schrodinger's cat. Erwin Schrodinger proposed this mental experiment as an illustration of Heisenberg's principle of indetermination. One puts a cat, a particle emitter and a particle detector in a box. Both the emitter and the detector are triggered repeatedly at random intervals. When both of them function simultaneously, the detector triggers a system that breaks a vial of cyanide inside the box. By the methods of quantum physics, one can only determine the probability for the cat to be still alive or to have already died, but it is impossible to establish one or the other as certain. Once theexperiment is stopped, however, and an observer has opened the box, the equations describing probabilities collapse into one certainty. In other words, the observer influences by his act the nature of the observed phenomenon.

           The box previously described is used in Dan Simmons's novel Endymion (1995) as a method of detention and execution, while in Greg Egan's Quarantine (1992) people's capacity to reduce probabilities to certainties by simple observation endangers numberless possible universes and leads to humankind's isolation as a species from the rest of the Cosmos.

           Pynchon's preoccupation, however, is not limited to hard science, but also deals with social sciences. Ever since the first short stories that he published and going on throughout his entire creation, entropy as a notion of physics and especially its reflection in social loss of organization have been central themes. One can state that the disintegration of chronology and of intelligible linear plot in Pynchon's novels was designed as a parallel to the changes in the real world, such as the transition from an industrial society to an informatic one, from centralization to de-centralization, from sequentiality educated by printed books to simultaneity similar to multi-channel television.

 

This process of change was sometimes reflected dramatically by the disintegration of states and societies, such as Yugoslavia and the Soviet Union. Bruce Sterling extrapolated this trend: in the novel Distraction (1998) he very convincingly described a possible America where social structures have collapsed and the military whose subsidies were cut by the government block the road traffic apparently in order to offer heavily-priced cups of coffee to the civilians who happen to drive by. The fact that those who do not pay are not allowed to continue their journey and the military have their weaponry nearby demonstrates that this practice is a thinly disguised for of highway robbery. Similar scenes of abuse committed by the troops against the peaceful population als appear in Gravity's Rainbow in occupied Germany, immediately after World War Two. In both novels, the text suggests that the frequency of such abuse makes it appear as normal to all characters.

           Retrospectively, the historical details and pseudo-historical inventions, hard sciences and social ones, paranoia and entropy, gags and parodies, the dismembered chronology and apparently chaotic plot form a heterogeneous mixture. The historical past and the mundane present formed ever since Pynchon's first novel, V., an unstable union that led to a gradual separation. The Crying of Lot 49 and Vineland dealt predominantly with the present, while Gravity's Rainbow and Mason & Dixon focused on the past. The postmodern equilibrium between two genres, the historical novel and the contemporary one, was hard to maintain, but vital for the insurance of literature's vigour and novelty. One of the contributors to Cheap Truth, in his turn, underlined the importance of mixing literary genres:

 

The most revolutionary act we can perform, as writers, is to cross genres, graft idioms from other kinds of work onto the subject matter. Style IS content. Gibson gives us something new - a new style. Not because he invented it, but because he had the wit to see that an old style could be adapted to out traditional material. (“Hunilla de Chollo”, "Cheap Truth" #15)

 

           The two genres were reunited only in the late 1990s by Neal Stephenson in works such as The Diamond Age (1995) and Cryptonomicon. In the latter, most especially, one can find Pynchon's preoccupation for the counterpoint of past and present in the form of two plots, one placed during World War Two, the other in the last decade of the 20th century. The parallel is deepened by the first plot's focus on the breaking of Enigma codes, which evokes the center of interest in Gravity's Rainbow, the V2 rockets. Both matters, apparently relevant only for the ongoing war, had an enormous impact on the post-war world, and that is why they were so interesting for post-modern writers. The second case, the study of V2 rockets, led to the development of space flight, but also of intercontinental ballistic missiles, while the first, the code machine Engma, helped among others the development of informatics and digital computers.

           In conclusion, we can state that Thomas Pynchon had a remarkable influence on literature for the last four decades and came to be recognized explicitly or implicitly as a source of inspiration by a wide range of writers, from Umberto Eco to William Gibson and from Neal Stephenson to Lawrence Norfolk. Features of his novels, such as the fraying of the narrative as an image of society's didintegration, the unifying scheme imagined by the protagonist as a reflection of the unitary sense constructed by readers among the heterogeneous elements of the book, the slapstick humour of situations, the presence of popular culture elements alongside with high science and technology, can be found in other authors' books, especially those published in the last two decades. The American writer created his own literary genre, a mixture of scientific and humanistic culture, humour and Angst. Due to the novels that he has written, Pynchon grew to be admired by many and imitated successfully by few, and was extremely convincing in rendering the collective state of mind at the end of the 20th century.

 

Bibliography:

Primary Sources:

1)Kathy Acker, Empire of the Senseless, Grove Press, New York, 1988;

2) Philip K. Dick, Timpul dezarticulat, Nemira, Bucarest, 1994;

3) Umberto Eco, Il pendolo di Foucault, Bompiani, Milano, 1988;

4) Greg Egan, Quarantine, Legend Books, Random House UK Ltd., London, 1992;

5) John Fowles, The French Lieutenant's Woman, Jonathan Cape Ltd., London, 1969;

6) William Gibson, Neuromancer, Ace Books, New York, 1984;

7) William Gibson, Count Zero, Ace Books, New York, 1986;

8) William Gibson, Mona Lisa Overdrive, Bantam Books, New York, 1989;

9) William Gibson & Bruce Sterling, The Difference Engine, Vista Books, London, 1996;

10) William Gibson, “Skinner's Room”, in The Year's Best Science Fiction, Ninth Annual Collection, ed. Gardner Dozois, St. Martin's Press, New York, 1992;

11) William Gibson, Virtual Light, Penguin Books, London, 1994;

12) William Gibson, Idoru, Viking Books, London, 1996;

13) Lawrence Norfolk, Lempriere's Dictionary, Sinclai Stevenson Ltd., London, 1991;

14) Thomas Pynchon, V., Bantam Books, New York, 1964;

15) Thomas Pynchon, The Crying of Lot 49, Harper & Row, New York, 1986;

16) Thomas Pynchon, Gravity's Rainbow, Penguin Books, New York, 1987;

17) Thomas Pynchon, Slow Learner, Little, Brown & Co, Boston, 1984;

18) Thomas Pynchon, Vineland, Penguin Books, New York, 1991;

19) Thomas Pynchon, Mason & Dixon, Henry Holt & Co., New York, 1997;

20) Robert Shea & Robert Anton Wilson, The Illuminatus! Trilogy, MJF Books, New York, 1975;

21) Dan Simmons, Endymion, Bantam Books, New York, 1996;

22) Neal Stephenson, Snow Crash, Roc Books, Londra, 1993;

23) Neal Stephenson, The Diamond Age, Roc Books, Londra, 1996;

24) Neal Stephenson, Cryptonomicon, Avon Books, New York, 1999;

25) Bruce Sterling, Islands in the Net, Ace Books, New York, 1989;

26) Bruce Sterling, Holy Fire, Bantam Books, New York, 1997;

27) Bruce Sterling, Distraction, Bantam Books, New York, 1999;

28) Michael Swanwick, Vacuum Flowers, Ace Books, New York, 1988;

29) Kurt Vonnegut jr., Slaughterhouse Five, Panther Books, New York, 1969;

30) Irvine Welsh, Trainspotting, Vintage, London, 1997;

31) Walter Jon Williams, Hardwired, Ace Books, New York, 1986;

Secondary Sources:

32) Mara Magda Maftei, “Lawrence Norfolk and his fear of being a man in the crowds”, interview that is to be published in ‘Ficþiuni’, Omnibooks, Satu Mare;

33) Larry McCaffery, editor, Across the Wounded Galaxies, University of Illinois Press, Urbana & Chicago, 1990;

34) Larry McCaffery, editor, Storming the Reality Studio, A Casebook of Cyberpunk and Postmodern Fiction, Duke University Press, Durham & London, 1991;

35) Marshall McLuhan, MUnderstanding Media; The Extensions of Man, McGraw-Hill Book Company, New York, 1965;

36) Encyclopaedia Britannica, 1998, CD-ROM edition. (top)

          

Representations of Cyberspace

In (Post)Cyberpunk Fiction

 

           The Internet has received a lot of attention for the last two decades, or, more precisely, it has been the focus of activity of various groups and organizations, beginning with philosophers and writers and ending with megacorporations such as Microsoft and Time/Warner. It has also been the subject of debate in magazines and newspapers, academic journals and television shows. It is a new medium of communication which led to the emergence of new states of mind and new forms of literary expression, most of which appeared between 1980 and 2000, at the same time when the medium itself was being developped.

Since the Internet is a relatively new medium the content of which consists in several media, old and new, it was given different names, such as the net, the web, the matrix or cyberspace. Interestingly enough, the journalists who used this last term, "cyberspace", to designate the Internet did not pick it from the scientific reports of a research laboratory, but from the literary work of William Gibson.

           Gibson is only one of the writers who, beginning with the early 1980s, focused on the possible uses and misuses of computer-generated environments and the world-spanning network of communications. These possibilities are quite numerous, but they generally fall into several distinct categories, some of which we shall examine closely in order to see what they are and how they relate to one another, how individuals and communities might adapt to the changes brought about by these media.

 

Originally, in the story entitled "Burning Chrome" which was published in Omni in 1982, William Gibson envisioned cyberspace as a convenient medium for depositing and exchanging data. As such, it was more a metaphor for humankind's collective knowledge than a serious technological proposition concerning a new medium. Gibson stated time and again that the ever-changing landscape of cyberspace, a realm existing only inside computers, was meant to symbolize human memory, which on the one hand consists in information, and on the other hand is permanently subjected to change. This fluid, abstract state of cyberspace was intended to make Gibson’s readers more aware of the abstract, transient state of the memories inside their mind. This is how cyberspace, herein called "the matrix", was described initially:

 

The matrix is an abstract representation of the relationships between data systems. Legitimate programmers jack into their employers' sector of the matrix and find themselves surrounded by bright geometries representing the corporate data.

Towers and fields of it ranged in the colorless non-space of the simulation matrix, the electronic consensus-hallucination that facilitates the handling and exchange of massive quantities of data. Legitimate programmers never see the walls of ice they work behind, the walls of shadow that screen their operations from others, from industrial-espionage artists and hustlers like Bobby Quine. [1]

 

           In 1981, when Gibson wrote "Burning Chrome", the interface between the Internet and the human users was mostly text. As we can see nowadays, it still is. Gibson's vision made sense in terms of people's natural environment, which consists of a three-dimensional space with solid objects and six degrees of freedom. Consequently, the literary vision was taken and turned into a technological artifact commonly known as "virtual reality". Personally, I find it both exciting and disquieting that over the span of only a few years a literary idea was turned into an actual artifact that was mass produced and marketed on a grand scale. If anything, it may well prove Gibson’s point that his novels are not at all visions of the future, but rather his own view of the present-day world.

           In the novels that he published later on, Gibson made use of this environment again and again. His most influential novel to date, Neuromancer (1984), introduced the term "cyberspace" in a passage that books and essays on virtual reality have quoted ever since.

 

`The matrix has its roots in primitive arcade games,' said the voice-over, `in early graphics programs and military experimentation with cranial jacks.' On the Sony, a two-dimensional space war faded behind a forest of mathematically generated ferns, demonstrating the spacial possibilities of logarithmic spirals; cold blue military footage burned through, lab animals wired into test systems, helmets feeding into fire control circuits of tanks and war planes.

`Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts... A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding...' [2]

 

           Both quotations convey on the one hand the idea that cyberspace is open to public access. This is suggested by its apparent lack of boundaries, by the number of users - "billions of legitimate operators" - and by the large-scale integration it provides - "data abstracted from the banks of every computer in the human system". Apparently, this environment is democratic and accessible to anyone, offers equal opportunities to all its users, and shares all the human knowledge to all people. I cannot help but notice that some of the non-fiction books written about the Internet at the beginning of the 1990s expressed a lot of enthusiasm along similar lines.

           On the other hand, however, cyberspace has sectors where access is definitely restricted. There are corporate centers protected by "ice" - Intruder Countermeasures Electronics. These centers are represented as huge objects - "towers and fields" - as opposed to individual users, whose representations are on a small scale. There is also the seemingly inaccessible military sector, described as "the cold spiral arms of military systems" [3]

 

In opposition to a vast matrix where billions of users deposit and exchange data, in the novel Idoru(1996), we see Gibson imagine a small-scale, personalised version of cyberspace for only one user, in this case a teenager. It is a virtual rendering of her home, but some virtual objects are actually ways of access to other media. Chia Pat Mackenzie's schoolwork, for instance, is represented as a three-ring binder, whereas the system software looks like a canvas water bag and her collection of archives concerning her favourite band is in the shape of a tin lunchbox. She also has a virtual version of Venice, a digital representation of the city that she can access by touching a dusty book in her room. This personalised matrix would represent in cyberspace what a home is in actual reality: a safe personal environment where adults can rest or recreate and children can grow up, experiment and learn while being sheltered from possible dangers.

 

Other writers have explored not only cyberspace as a storage medium, but also the interrelation between cyberspace and the real world. In Islands in the Net (1988), Bruce Sterling extrapolated on the social and economic consequences of large-scale communication networks. Countries that were left out of this technological development, such as Mali in Africa, are depicted as completely isolated from the rest of the world not only in terms of communication, but also in point of economic relations, therefore they are still affected by poverty. On the other hand, countries that were quicker to adapt technologically, such as Singapore, appear to ride the wave of accelerated changes. Socially, Mali is depicted as tribal, backward and torn by civil wars and guerillas, whereas Singapore emerges as a well-organized society where everything is clean, under control, and profit-oriented. Unfortunately, as is always the case in cyberpunk fiction, too much technological change too soon leads to a special kind of chaos, and the Singaporean social mechanism breaks apart. Individuals from Singapore, unlike those from Mali who can understand clearly where they stand according to blood lines and geographic location, are completely isolated and confused in this situation, as we can see from the discourse uttered by a secondary character over an improvised broadcasting system:

 

"If this is for the good of the city then where are citizens? Streets empty! Where is everyone? What kind of city is this become? Where is Vienna police, they the terrorist experts? Why is this happening? Why no one ask me if I think it okay? It not one bit okay to me, definitely! I want to success like everyone, I am working hard and minding business, but this too much. Soon come they arrest me for doing this telly business. Do you feel better off to hear me? Is better than sit here and rot by myself....” [4]

 

 

In Holy Fire (1996), Bruce Sterling offered his own view of a personalised cyberspace in the form of a virtual palace inherited by protagonist Mia Ziemann from her ex-lover, Martin Warshaw. Mia is supposed to make some sense of this heritage by exploring and setting in order the information in Warshaw's virtual palace, but the task proves to be difficult, as access to certain areas is difficult or even impossible, and some of the information itself is best left alone. This virtual heritage makes Mia Ziemann go on a tour of Europe in actual reality and puts her in personal contact with a lot of characters. Unlike Chia Pat Mackenzie’s personal cyberspace, which provides her with temporary comfort and relief from unpleasant situations such as flight next to a person she dislikes, Warshaw’s virtual palace brings Mia Ziemann a steady stream of trouble throughout the book.

           In an earlier novel, Schismatrix (1985), Sterling also explored the effects of cyberspace on the way users perceive both themselves and their environment. Extremely aged members of a faction named Mechanist have been connected so long to the stream of data in cyberspace that now they feel their consciuosness is spread, just like their perception, over the entire solar system.

 

"With the loss of mobility comes extension of the senses. If I want I can switch out to a probe in Mercurian orbit. Or in the winds of Jupiter. I often do, in fact. Suddenly I'm there, just as fully as I'm ever anywhere these days. The mind isn't what you think, Mr. Dze. When you grip it with wires, it tends to flow. Data seem to bubble up from some deep layer of the mind." [5]

 

           With this extension we also witness the loss of a basic distinction between the self and the outside world. The body itself, as a basis of identity and consciousness, and the distinction between oneself and the rest of the world tend to dissipate:

 

"The wires bring changes," Ryumin said. "It all becomes a matter of input, you see. Systems. Data. We tend towards solipsism; it comes with the territory." [6]

 

           Neal Stephenson, on the other hand, argued against the representation of cyberspace as an infinite three-dimensional space where humans operate as disembodied consciousnesses, and in his novel Snow Crash (1992) he proposed a virtual system named the Metaverse.

 

Hiro is approaching the Street. It is the Broadway, the Champs Elysees of the Metaverse. It is the brilliantly lit boulevard that can be seen, miniaturized and backward, reflected in the lenses of his goggles. It does not really exist. But right now, millions of people are walking up and down it. [7]   

 

           Stephenson's vision is based on an environment much more similar to the natural one. The Metaverse is spherical, and various companies use its surface to construct virtual buildings, whereas individual users appear as three-dimensional representations that interact quite realistically.

           Another writer, Dan Simmons, took these visions one step further in a series of novels known as The Hyperion Cantos. In the first one, Hyperion (1989), Simmons achieved a postmodern version of The Canterbury Tales, where several pilgrims have a story to tell, each in a different style and focusing on a different theme, and all the stories contribute to the definition of a shared background for the frame story. One such story, the detective's tale in chapter 5, is entitled "The Long Good-Bye" and most of its action takes place in a cyberspace dominated by god-like Artificial Intelligences that form the so-called Techno-Core. It is precisely the difference between the humans and the AIs, triggered by the different habitats where they live and develop, that leads to the saga’s central conflict, which rages both throughout the outer space and in the computer-generated Techno-Core. AIs and humans perceive each other as fundamentally alien, and the bridges between the two are few and frail. As a homage to the originator of cyberspace, the characters in the story refer to a legendary figure, Cowboy Gibson, who not only went past the defences of the Techno-Core, but also merged with it.

           Writers, however, imagined other uses for cyberspace except data storage and retrieval. Virtual reality for instance can be used as a medium for social interaction. Such is the case with characters in William Gibson's novel Idoru. Early in the novel, the teenage protagonist Chia Pat Mackenzie takes part in a meeting of a fan group which occurs in a virtual rainforest, whereas later on she gains access to an illegal data haven that looks like a reconstruction of Kowloon City in Hong Kong.      

           Neal Stephenson's characters in Snow Crash also use the Metaverse for such purposes. Representations of users, known as avatars, can interact in a club called The Black Sun, among other places.

 

It doesn't pay to have a nice avatar on the Street, where it's so crowded and all the avatars merge and flow into one another. But The Black Sun is a much classier piece of software. In the Black Sun, avatars are not allowed to collide. Only so many people can be here at once, and they can't walk through each other. Everything is solid and opaque and realistic. [8]

 

 

Virtual clubs are also favoured by the characters in Pat Cadigan's novella "Tea From an Empty Cup" (1997). The protagonist, a young woman named Yuki who is lost in mental conversations with an absent acquaintance, Tom, gradually discovers that beyond her virtual identity there lies a schizophrenic man with serious problems of social integration, Iguchi Tomoyuki. Ironically, the social interactions in virtual reality did nothing but aggravate Tomoyuki's mental disease and misadaptation. Roleplaying in virtual spaces, Pat Cadigan tells her readers between the lines, is only a simulacrum, and there is no way in which it can replace going out, in the real world, and meeting real people in order to share their joys and sorrows.

           The new medium is so useful for social interaction that, in Tom Maddox's novel Halo (1991), artificial intelligences take human shape in cyberspace to interact and benefit from the full range of periverbal and nonverbal elements of face-to-face communication. This is a hint that, in the process of exploring new electronic media, people might be in danger of paying less attention to the most ancient and complex form of communication that is fundamental for keeping together families and communities.

           Virtual reality can also be used for education, and Gibson was one of the first to illustrate this direction as well. In Count Zero (1986), the protagonist Bobby Newmark refers to the uses of cyberspace in school:

 

"You've probably seen one of these before," Beauvoir said, as the man he called Lucas put the projection tank down on the table, having methodically cleared a space for it.

"In school," Bobby said.(...) "They used one to teach us our way around in the matnx, how to access stuff from the print library, like that..." [9]

 

           The possibilities for education, formal or not, are vast. In novellas such as "Mr. Boy" and in his novel Wildlife (1994), James Patrick Kelly envisions a feasible system of education based on laptops linked to a school's computer network. Pupils are supposed to do homework and research on these laptops, and to get credits for it, irrespective of where they are.

 

In The Diamond Age, or A Young Lady's Illustrated Primer (1995), Neal Stephenson proposes a high-tech version of the book, under the form of an interactive volume that contains not only print, but also animated sequences and audio parts, as well as a link to cyberspace. This book, originally destined to the education of a prime-minister's grand-daughter, is illegally copied by its maker and ends up by significantly changing the life of a poor girl, named Nell in honour of Charles Dickens' character, then reshaping the entire society.

The most daring vision of education in cyberspace, however, was the one expressed by the Australian author Greg Egan in the novel Diaspora (1998). In it, characters use virtual reality to explore geometric properties of space and re-discover mathematical concepts. This space bears the name of Truth Mines, and offers both the opportunity to learn what other mathematicians have proved before and to test one's own theories.

 

In the Truth Mines, though, the tags weren't just references; they included complete statements of the particular definitions, axioms, or theorems the objects represented. The Mines were self-contained: every mathematical result that fleshers and their descendants had ever proven was on display in its entirety. The library's exegesis was helpful - but the truths themselves were all here. [10]

 

 

References to other such educational spaces appear as well, bur Egan only mentions these spaces rather than describing them in detail.

 

Hundreds of thousands of specialized selections of the library's contents were accessible in similar ways - and Yatima had climbed the Evolutionary Tree, hopscotched the Periodic Table, walked the avenue-like Timelines for the histories of fleshers, gleisners and citizens. Half a megatau before, ve'd swum through the Eukaryotic Cell; every protein, every nucleotide, every carbohydrate drifting through the cytoplasm had broadcast gestalt tags with references to everything the library had to say about the molecule in question. [11]

 

The cyberpunk writers’ preoccupation for the educational uses of cyberspace came at a time when the media discussed here were under development, and big corporations were already busy appropriating, regulating and orienting large portions of the Internet. Bruce Sterling, for one, spoke openly against turning the Internet into another profit-making machine and in favour of dedicating portions of it to the children, as a place where they can experiment and learn, mostly in order to make them adapt to the new medium, use it and have a place in it in the future:

 

Kids need media that they can go places with. They need the virtual equivalent of a kid’s bicycle. Training wheels for cyberspace. Simple, easy machines. Self-propelled. And free. Kids need places where they can talk to each other, talk back and forth naturally. They need media that they can fingerpaint with, where they can jump up and down and breathe hard, where they don’t have to worry about Mr. Science showing up in his mandarin white labcoat to scold them for doing things not in the rulebook. Kids need a medium of their own. A medium that does not involve a determined attempt by cynical adult merchandisers to wrench the last nickel and quarter from their small vulnerable hands. [12]

 

Ultimately, cyberspace was seen by many writers as an environment for an alternative form of life. In William Gibson's Neuromancer, for example, the protagonist Henry Case is accompanied in cyberspace by a simulacrum, a program that speaks and acts like Dixie Flatline, Case's dead mentor. Although this simulacrum does not exist in the physical world, in cyberspace it acts on a more or less equal footing with the protagonist.

           A more gradual version of the same process of transfer from actual reality to cyberspace features in Bruce Sterling's Schismatrix. Extremely aged characters who gradually merge with cyberspace are called either "wireheads" or, with a more politically correct term, "Senior Mechanists".

 

"We wireheads - or, rather, Senior Mechanists, to give us a name not tainted by Shaper propaganda - we have our own modes of dataflow. News networks. At its most intense it approaches telepathy. (...) There's a whole world behind this screen. The lines have blurred so much that mere matters of life and death have to take a back seat. There are those among us whose brains broke down years ago: they totter along on investments and programmed routines. If the fleshies knew, they'd declare them legally dead. But we're not telling." [13]

 

           This process of consciousness transfer from the body to cyberspace seems to hold special interest for the authors under discussion. In Pat Cadigan's short story "Pretty Boy Crossover", published in Patterns (1989), the entire process is focused on lines of fashion and pop music, but the protagonist, albeit a superficial teenager, refuses to give up existence in actual reality and the freedom of choice that comes along with it.

           For Lise, the female protagonist of William Gibson's "Winter Market", published in Burning Chrome, uploading is like a liberation from a body that is paralysed, a load of inert meat that moves around propped in an exoskeleton, but it is also tinged with the sadness of separation from the company of other human beings.

Greg Egan's "Learning to Be Me", in the collection Axiomatic (1995), explores the very definition of identity in a new context. The narrator tells the story of growing up with an implant that is supposed to develop with his brain, intercept all the processes going on inside it and copy them exactly. The implant is supposed to replace the organic nervous system before it starts to degenerate. In the end, the narratorial voice proves to belong to the implant, and the self developped inside the organic brain, although sharing the same memories and experiences, is nothing more than a stranger.

           Egan expanded his vision of life in cyberspace in two major novels, Permutation City (1994) and Diaspora. The first one goes as far as to propose the creation by mathematical means of another universe, inhabited by uploaded human consciousnesses. This universe is generated by a six-dimensional version of the John von Neumann automaton that can act both as a computer and a constructor that builds copies of itself. Diaspora goes along the same line to explore life in polises, virtual communities of citizens that are generated and exist only in cyberspace. The medium has gone the full way from exotic novelty to all-engulfing environment.

           In retrospect, one can see how in a short interval, 1980-2000, cyberpunk and postcyberpunk writers such as William Gibson, Bruce Sterling, Neal Stephenson and the Australian Greg Egan explored in their fiction the possibilities of the Internet, virtual reality and related technologies. The possibilities that they wrote about range from data depositing and exchange to social interaction and education, and in the the long run they even envisioned the possibility of an alternative form of life in cyberspace. For the readers, the treatment of this theme worked in the 1980s and 1990s as an early analysis, albeit in the form of an entertaining kind of fiction, of new electronic media that were about to emerge in the real world. These media, the authors argue, are on the verge of changing the way that people think, work, interact and live. Contemplating now and then the possibilities such media open will make it easier for us to adapt to the oncoming changes.

 

Notes:

[1] William Gibson, Burning Chrome, Ace Books, New York, 1987, pp. 169-170;

[2] William Gibson, Neuromancer, Ace Books, New York, 1984, p. 51;

[3] William Gibson, Burning Chrome, Ace Books, New York, 1987, p. 170;

[4] Bruce Sterling, Islands in the Net, Ace Books, New York, 1989, pp. 247-248;

[5] Bruce Sterling, Schismatrix, Ace Books, New York, 1986, p. 179;

[6] Idem, p. 179;

[7] Neal Stephenson, Snow Crash, Roc Books, London, 1993 p. 23;

[8] Idem, p. 51;

[9] William Gibson, Count Zero, Ace Books, New York, 1987, p. 81;

[10] Greg Egan, Diaspora, Harper Prism, New York, 1999, p. 46;

[11] Idem, pp. 45-46;

[12] Bruce Sterling, „Speech at the National Academy of Sciences”, at the Convocation on Technology and Education, Washington D. C., May 10, 1993;

[13] Bruce Sterling, Schismatrix, Ace Books, New York, 1986, p. 179;

 

Bibliography:

1) Pat Cadigan, "Tea from an Empty Cup", in Black Mist and Other Japanese Futures, edited by Orson Scott Card and Keith Ferrell, Daw Books, New York, 1997;

2) Pat Cadigan, Patterns, Tor Books, New York, 1999;

3) Greg Egan, Permutation City, Millennium, Orion Books, London, 1994;

4) Greg Egan, Axiomatic, Millennium, Orion Books, London, 1995;

5) Greg Egan, Diaspora, Harper Prism, New York, 1999;

6) William Gibson, Neuromancer, Ace Books, New York, 1984;

7) William Gibson, Count Zero, Ace Books, New York, 1986;

8) William Gibson, Burning Chrome, Ace Books, New York, 1987;

9) William Gibson, Idoru, Viking Books, London, 1996;

10) James Patrick Kelly, Wildlife, Tor Books, New York, 1994;

11) Tom Maddox, Halo, Tor Books, New York, 1991;

12) Dan Simmons, Hyperion, Bantam Books, New York, 1990;

13) Neal Stephenson, Snow Crash, Roc Books, London, 1993;

14) Neal Stephenson, The Diamond Age, or A Young Lady's Illustrated Primer, Roc Books, London, 1996;

15) Bruce Sterling, Schismatrix, Ace Books, New York, 1986;

16) Bruce Sterling, Islands in the Net, Ace Books, New York, 1989;

17) Bruce Sterling, Holy Fire, Bantam Books, New York, 1997.

18) Bruce Sterling and William Gibson, Speeches at the National Academy of Sciences at the Convocation on Technology and Education, Washington D. C., May 10, 1993, http://www.elf.org/pub/Global/America-US/Publications/Bruce_Sterling/sterling_gibson_nas.speeches, June 24, 1998, 10:15:02 PM (top)

 

Ecological Degradation in (Post)Cyberpunk Fiction

                                                        .

 

         Cyberpunk fiction, which developped in the USA and Canada in the 1980s, and its  continuation in the 1990s, post-cyberpunk, focused among other problems on the continuous degradation of our environment and on the effects this degradation has on people. This preoccupation with ecology has been present from the beginnings of the cyberpunk literary movement, and has focused on various aspects of the environment, some of which we are going to analyze here.

 

Land degradation, to begin with, has been described mainly in two forms. On the one hand, early cyberpunk fiction focused on the expansion of urban sprawls to the detriment of fertile soil. Such examples can be found in William Gibson's cyberspace trilogy, where the urban areas on the American eastern seaboard have merged into one vast megalopolis, officially named BAMA, the Boston-Atlanta Metropolitan Axis. Huge expanses of this urban space, however, consist in abandoned industrial plants and toxic dumps that are not adequate for any kind of life. Such is the case with Dog Solitude, an industrial area in Mona Lisa Overdrive, which a character describes as follows:

 

"Gentry says it was a landfill operation a hundred years ago. Then they laid down a lot of topsoil, but stuff wouldn't grow. A lot of the fill was toxic. Rain washed the cover off." [1]

          

           On the other hand, cyberpunk also described the results of intensive farming and erosion in books such as Hardwired by Walter Jon Williams or Heavy Weather by Bruce Sterling. Sterling's descriptions of eroded topsoil that is being swept away in Tornado Alley are extremely impressive, and reminiscent of similar scenes in The Grapes of Wrath.

 

The main interest in Heavy Weather, however, is not soil degradation, but the change of weather patterns as a consequence of air pollution. Bruce Sterling argues convincingly that due to the greenhouse effect, catastrophic weather events such as El Nino have become both more frequent and more violent, and the trend will continue in the near future.

 

I don't think it's any accident that most of the Mississippi Valley was under water this season. I don't think it's any accident that we had the biggest hurricane in recorded history a few years ago, that we had the most damaging hurricane in U.S. history a while ago. No, these aren't some kind of coincidence, some sort of odd far-fetched thing. The climate is messed up. There's only so much that it can take. [2]

 

           Air pollution also features prominently in other works of cyberpunk fiction. Neuromancer's famous first sentence, "The sky above the port was the color of television, tuned to a dead channel," [3], describes the heavily polluted air above Tokyo bay in terms both concise and highly evocative. Gibson outdoes his own imagery in the opening paragraphs of a later novel, Virtual Light:

 

The air beyond the window touches each source of light with a faint hepatic corona, a tint of jaundice edging imperceptibly into brownish translucence. [4]

 

           Such pollution is typically fought against with technological palliatives, such as filtration masks for people in the streets and resistant windows for the buildings, or, in Gibson's words: "layers of glass, argon, high-impact plastic". [5]

           No matter how technologically sophisticated, however, these measures are inefficient. Walter Jon Williams's Hardwired, for example, features coastal towns half-submerged due to the greenhouse effect and the melting of polar icecaps, disaster areas ironically called "Venices". On the other hand, in The Diamond Age Neal Stephenson imagines an unexpected source of air pollution: huge numbers of nanomachines locked in a deadly espionage conflict, whose infinitesimal debris, too light to fall to the ground, float in the air and, when inhaled for years, gradually choke people to death.

 

It was Neal Stephenson who also wrote Zodiac, cyberpunk's most documented book on water pollution to date. Out of the numerous water pollutants, such as crude oil spills, sewage waters and industrial waste, Stephenson chose to focus on organic chlorine, a toxic chemical which tends to accumulate in aquatic organisms, pass up the food chain and trigger cancer. As the novel's protagonist, Sangamon Taylor, puts it in a nutshell:

 

"There are certain elements, like chlorine, that are very good at breaking apart your genes. So if you're dumping something in the environment that has a lot of available chlorine on it, you have to be a fool not to realize it's cancer-causing."[6]

 

           A similar concern for water pollution, though not so clearly focused, is manifest throughout cyberpunk fiction. In William Gibson's Neuromancer, for instance, the waters of Tokyo Bay appear to be lifeless and heavily polluted: "Tokyo Bay was a black expanse where gulls wheeled above drifting shoals of white styrofoam."[7] The term "shoals", usually associated with fish, applies here to the debris of a heavily industrialized society. Ironically, the only seashore that looks clean and pleasant in the entire novel is a construct in virtual reality.

           So far, we have seen how cyberpunk and post-cyberpunk fiction describe the forms that pollution takes on land, in the air and in water. This type of fiction, however, also focuses on the effects of such pollution over living organisms. Most such fiction takes place in urban areas, and it tends to emphasize that plants, for example, have largely disappeared with the exception of human-controlled micro-environments. Such is the case with Virtual Light, where a huge dome in Los Angeles is supported on three hollow tubes, one of which is a multi-layered greenhouse for the rich and privileged.

 

All these trees in there, up all through this sort of giant, hollow leg, and everything under this weird filtered light came in through the sides.[8]

 

           Such micro-environments appear in other novels as well, mostly for life support purposes aboard space colonies. This is the case in Vacuum Flowers by Michael Swanwick, Halo by Tom Maddox and Schismatrix by Bruce Sterling. The precarious condition of such micro-ecologies is very well rendered in Schismatrix, and makes the readers more aware of the need for balance in our own environment.

  

Mutant fungi had spread like oil slicks, forming a mycelial crust beneath the surface of the soil. This gummy crust repelled water, choking trees and grass. Dead vegetation was attacked by rot. The soil grew dry, the air grew damp, and mildew blossomed on dying fields and orchards, gray pinheads swarming into blotches of corruption, furred like lichen. [9]

 

           Sterling's descriptions of natural landscapes and vegetation are also revelatory of the long-term impact that pollution and irresponsibility exert over the environment. In Heavy Weather, for instance, this is how he depicts Texas vegetation:

 

They were passing kilometer after kilometer of crotch-high, tough-stemmed, olive-drab weeds with nasty little flower clusters of vivid chemical yellow. Not the kind of hue one wanted in a flower somehow; not inviting or pretty. A color one might expect from toxic waste or mustard gas. [10]

 

           While the author explicitly states, time and again, that these plants are the tough survivors of changes in the weather pattern, caused by the greenhouse effect on the one hand and by the holes in the ozone layer on the other, here he also suggests that plants accumulate toxic substances that will probably be passed up the food chain. Neal Stephenson analyzes a similar process in Zodiac, where chloride passes and gradually accumulates with a devastating effect from seawater to plankton, then to crabs, lobsters and fish, and finally to fishermen.

           If plants are scarce in cyberpunk fiction, animals, and especially large mammals, seem to have disappeared for decades. Some characters in Neuromancer, for instance, walk by a stuffed horse in Istanbul, and one of them remarks:

 

"It's a horse, man. You ever see a horse? [...] Saw one in Maryland once," the Finn said, "and that was a good three years after the pandemic. There's Arabs still trying to code 'em up from the DNA, but they always croak."[11]

 

             The characters suffer from a subliminal guilt for the disappearance of so many animal species, which is why they fantasize for instance that, as they pass by, the stuffed horse's glass eyes follow them with a reproachful look.

           And feelings of guilt are not the only consequences of ecocide that characters in cyberpunk fiction have to undergo. In Heavy Weather, the protagonist Alex Unger suffers from a wide range of allergies, most of them triggered by airborne particles, as well as from a resistant strain of tuberculosis. Harv, a secondary character in The Diamond Age, faces death in his early twenties because his lungs are coated with the debris of nanomechanisms. For both characters, survival depends largely on expensive medical treatment and supplies of oxygen, whereas characters who lead a "normal" life need to use micropore masks every time they go out. Feeding on fish from contaminated waters or living on toxic dumps also endangers their health and life. And, as cyberpunk fiction makes it painfully clear, once the environment is polluted, there is nowhere left to go.

           By treating such themes as pollution and its consequences over people, animals and plants, (post)cyberpunk literature exerted an informative and educative role on the reading public in the 1980s and 1990s. Some cyberpunk writers, especially Bruce Sterling, have taken the next step and started an ecological movement named Viridian Green which aims at pooling environment-friendly projects and solutions and offering them to the general public, in an effort to prevent such aspects of extrapolative fiction from turning completely into reality.    

 

Notes:

[1] William Gibson, Mona Lisa Overdrive, p. 155;

[2] Dwight Brown, Lawrence Person and Michael Sumbera, "Under Heavy Weather: An Interview with Bruce Sterling";

[3] William Gibson, Neuromancer, p. 3;

[4] William Gibson, Virtual Light, p. 1;

[5] Idem;

[6] Neal Stephenson, Zodiac, p. 84;

[7] William Gibson, Neuromancer, p. 6;

[8] William Gibson, Virtual Light, p. 275;

[9] Bruce Sterling, Schismatrix, p. 17;

[10] Bruce Sterling, Heavy Weather, p. 33;

[11] William Gibson, Neuromancer, pp. 91-92.

 

Bibliography:

 

1) Dwight Brown, Lawrence Person and Michael Sumbera, "Under Heavy Weather: An Interview with Bruce Sterling", http://www.delphi.com/sflit/novaexpress/13/bsi, 04/18/1998;

2) William Gibson, Neuromancer, Ace Books, New York, 1984;   

3) William Gibson, Mona Lisa Overdrive, Bantam Books, New York, 1989;

4) William Gibson, Virtual Light, Penguin Books, London, 1994;

5) Tom Maddox, Halo, Tor Books, New York, 1991;

6) Neal Stephenson, Zodiac, the Eco-Thriller, Penguin Books, 1997;

7) Neal Stephenson, The Diamond Age, or A Young Lady's Illustrated Primer, Penguin Books, 1996;

8) Bruce Sterling, Schismatrix, Ace Books, New York, 1986;

9) Bruce Sterling, Heavy Weather, Bantam Books, New York, 1994;

10) Michael Swanwick, Vacuum Flowers, Ace Books, New York, 1988;

11) Walter Jon Williams, Hardwired, Tor Books, New York, 1987. (top)

                                                        .

Charles Babbage and the Difference Engine – An Alternative History

 

In 1990, two American authors who up to that time had been remarked for novels where they extrapolated contemporary trends and technologies and built possible near futures published a book entitled The Difference Engine, translated by Nemira Publishing House under the title Machina diferenþialã. The two authors, William Gibson and Bruce Sterling, surprised the reading public with the fact that they explored the opposite direction, imagining an alternative past rather than a possible future.

The novel under discussion explores facets of a Victorian world not as it was, but as it might have been if the mathematician Charles Babbage had completed his projects to build a mechanical computer, the so-called Analytical Engine. In fact, between 1820-1822 Babbage built a calculating machine with which he generated logarithmic tables for astronomy and navigation, then designed a Difference Engine with punched cards. Unfortunately, before achieving this project, Babbage imagined a much more powerful computing device, the Analytical Engine, which he never completed because, before finishing a prototype he would design new methods for its extension improvement. The project was also extremely difficult because Babbage was forced by the time’s technology to use mechanical means. Later on, halfway through the twentieth century, mathematicians such as Alan Turing used Babbage’s plans and designs in order to build the first computers with the help of the new electric and electronic technologies.

           In Gibson and Sterling’s novel, however, under Ada Byron’s influence, Charles Babbage has built the Difference Engine, and the information revolution has arrived a century earlier. In an interview, Bruce Sterling has motivated the choice, saying that the Victorian age is a laboratory model for the twentieth century, since on a historical scale one can see the social shocks of a technological revolution. Therefore, in order to emphasize the dramatic changes of contemporary society triggered by information and telecommunication technologies, Gibson and Sterling placed these technologies in an imaginary nineteenth century. The result is a very special alternative history.

           In order to write this book, the two authors used an impressive range of historical, literary and technological detail. The historical context is the year 1855, in a period of relative internal stability immediately after the Crimean War. This stability was based on a series of political and social reforms, resulting from a wish to avoid conflicts such as those in the so-called Time of Troubles.

           As a possible result of these social conflicts in the 1830s, Gibson and Sterling imagined a revolution triggered by a Radical Party, led by Lord George Gordon Byron, based on Babbage’s mechanical calculator and on the concept of meritocracy. In this alternative Victorian age, access to the House of Lords is granted on the basis of scientific merit, and it is reserved to people such as the biologists Charles Darwin and Thomas Henry Huxley or the mathematician Ada Byron.

           The stability of Prime Minister Byron’s regime, however, relies not on social reforms as much as on a vast oppressive system oriented towards population surveillance, files of data on citizens in the Police computers, and, in the case of dissidents such as the atheist Percy Bysshe Shelley, secret assassination and destruction of the corpses. When such oppressive methods get to be used by political adventurers for personal profit, their initiator, already in the grip of doubt and guilt, finds himself in danger and takes desperate measures.

           As a primary literary source, the American authors used Sybil or The Two Nations(1845) by Benjamin Disraeli. Characters from the aforementioned novel, such as Sybil Gerard, Charles Egremont and Mick Radley, also appear in The Difference Engine, except this time, by a method that Jorge Luis Borges called „partial magic”, these characters as just as real as the „ghostwriter” Benjamin Disraeli. Their destinies intersect those of diplomatic personalities, such as Laurence Oliphant, or artistic ones, such as John Keats.

           Another literary source is The French Lieutenant’s Woman(1967) by John Fowles. The Difference Engine is closely related with this novel in point of narrative technique, as the plot and characters represent a pretext for the profusion of quotations and allusions on each page. If Fowles’s novel brought a liberated female character, typical for the twentieth century, into a nineteenth-century context, Gibson and Sterling transferred into the same context a whole information revolution, accompanied by plausible social consequences. As an acknowledgement of the influence exerted by the British author, one of the iterations in The Difference Engine, „Seven Curses”, features two alternative endings.

           Last, but not least, William Gibson and Bruce Sterling’s novel shows the influence of the USA (1930-1936) trilogy by John Dos Passos. The Difference Engine deals not with a protagonist, but with several characters who intersect one another repeatedly, and at the same time the book creates the impression of a cyclic social evolution from chaos to order and then back to chaos along several decades. In order to bring homage to this literary influence, the novel ends with a section entitled "Modus" that puts together, in Joh Dos Passos’ characteristic style, fragments of articles, memoirs, poems, letters, theatre posters. Although apparently chaotic, the fragments contain information which completes this imaginary world’s mosaic, rounding off each character’s destiny.

           As regards technology, Gibson and Sterling reverted a literary method that they had used frequently in previous novels. In the cyberpunk literary genre which they made famous, technologies that in actual reality are either a design or a prototype are described as ubiquitous and already obsolete in a possible near future. In the case of The Difference Engine, the two authors performed a minute research on nineteenth-century and early-twentieth-century artifacts and technologies and described them as last-minute novelties. Good examples in this respect could be the puched cards for mechanical computers, the bicycle, or the streamlined motor vehicle.

           Along the same line, Gibson and Sterling imagined mechanical equivalents of contemporary technologies, amongst which the most frequent to occur is "kinotropy", an imaginary ancestor of computer animation. The combined impact of these technologies is enormous. The oppressive regime instituted by Lord Byron’s Radical Party is made possible by the huge Difference Engines of the Police. The American states are kept in a permanent division thanks to the smuggled British repetition rifles. John Keats, after many decades of kinotropy, regards with mild contempt the fact that he used to "versify" as a young man. And a program conceived by Ada Byron leads to the emergence of the first artificial intelligence.

           Up to this point, the Difference Engine may have seemed a vast mosaic of elements that do not fit too well with one another and do not form a seamless whole. On the first reading, the novel creates exactly this impression of fragmentariness, rather than unity. The unifying factor exists, except that, as the plot unfolds, this factor is present at an almost subliminal level and becomes manifest only on the last pages.

           The Difference Engine follows the emergence of the first artificial intelligence, and it is this non-human entity who, by using ancient information preserved in a fragmentary form, seeks to put together the story of its own origin. The human characters appear only insofar as their existence was linked to the creation, transportation and running of the initiating program. In this respect, the novel runs against the readers’ horizon of expectation. The Difference Engine is an alternative history in more ways than one. It is not only another social, cultural, political and technological history, different from the real one but at the same time eerily similar in places. It is another history also because it represents the story of an artificial intelligent entity, and the history’s strangeness reflects this non-human presence extremely suggestively.      

 

Bibliography:

 

1) Jorge Luis Borges, “Partial Magic in Don Quijote”, Other Investigations, in Opere 3, translation by  Cristina Hãulicã, Univers, Bucharest, 2000;

2) Benjamin Disraeli, Sybil or The Two Nations, Wordsworth Classics, London, 1996;   

3) John Dos Passos, USA, The 42nd Parallel, Houghton Mifflin Company, Boston, 1963;

4) John Fowles, The French Lieutenant’s Woman, Jonathan Cape Ltd., London, 1969;

5) William Gibson & Bruce Sterling, The Difference Engine, Vista Books, London, 1996.

6) Thomas Myer, "SF Site at LoneStarCon 2", 29 august 1997, http://www.sfsite.com/09a/bru16.htm, 30.01.2110 (top)

 

 Fictional Representations of the Shift

in Family Patterns

in the Information Society

 

           In his best-selling book on the advent of the information society, The Third Wave (1981), Alvin Toffler analyzed, among other things, the family patterns specific to various types of societies. In agricultural societies, for instance, which he calls The First Wave, he states that the typical family consists of a patriarchal structure with numerous children, relatives and generations, all living under the same roof. Such a family fulfils a number of functions, such as child birth and upbringing, education, work, medical care for the ill and the old, etc.

In industrial societies on the other hand, which Toffler calls The Second Wave, the typical family is the so-called ‘nuclear one’: housewife and husband with a job, plus a relatively small number of children. With the advent of the Third Wave, or information society, Toffler argues that the nuclear family has ceased to represent the dominant pattern, and that it was replaced sometime in the late 1970s in the United States and Western Europe by a variety of other patterns which include singles, divorcees, remarried couples and single parents raising children. Toffler's point is that on the one hand there will be no more single dominant pattern in family relationships, and on the other hand, an individual's life will consist in changing one pattern for another and another over relatively short intervals of time. In his book Megatrends (1984), John Naisbitt makes a similar point, noting that there is a multiplicity of choices regarding family life, and the focus seems to have shifted away from families onto individuals, as attested by the growing number of single people, divorcees and single parents who raise children.

Cyberpunk fiction, which emerged in the early 1980s, focused precisely on emerging trends such as the ones identified by Toffler and Naisbitt. In the preface to the anthology Mirrorshades (1986), the unofficial chairman of the cyberpunk literary movement, Bruce Sterling, made a direct reference to Toffler's book in particular, to a technical revolution "based not in hierarchy but in decentralization, not in rigidity but in fluidity." [Mirrorshades, p. X, HarperCollins, London, 1994]. Cyberpunk fiction seems to reflect the effects of decentralization and fluidity on family patterns as well as on all other aspects of human life.

           One of the factors in this major change of family relations, alongside with computers, development of service industries, and increasing wealth, is women's growing interest throughout the twentieth century, and especially in the last three decades, in establishing careers and professional lives outside the home. Female characters illustrating this trend in cyberpunk fiction include Laura Webster and Marie-France Tessier from Bruce Sterling’s Islands in the Net(1988) and William Gibson’s Neuromancer(1984), respectively.

           At the beginning of Islands in the Net, Laura Webster is happily married, working for Rizome Corporation with her husband David, and raising her daughter. The only thing that she resents is that, when she herself was a girl, her mother left in pursuit of her professional life and it was a grandmother who raised Laura. Ironically enough, Laura Webster is swept away in corporate intrigue that carries her from Nicaragua to Singapore to Mali, through tough negotiations, street riots and years of imprisonment. Finally, she finds her family broken, her husband married to her ex-chief and best friend, her daughter in the care of her mother.

           Marie-France Tessier, a character in William Gibson's Neuromancer, achieves even more than Laura Webster. Her outstanding talent in the field of cybernetics leads her to the creation of two world-class artificial intelligences, which in turn help to the emergence of the powerful aristocratic clan of the Tessier-Ashpools, a sort of one-family multinational trust. However, Marie-France's creative genius causes her husband's envy, who murders her in cold blood.

           As a result of factors such as the ones discussed above, there occur various changes in marital relations. Some changes of this sort are mild, for instance the Websters in Islands in the Net share professional, household and parental tasks equally, at least until Laura is forced to go on her world-wide tour. Other shifts are profound, for instance the ones described in Jack Womack's satiric novel Ambient (1987), where plutocrats take their wives, children and underage mistresses to the church of Elvis and then to sado-masochistic birthday parties. The most extreme cyberpunk views on marriage were probably illustrated in Bruce Sterling's Schismatrix (1985), a novel where the human race has divided into bio-technologically oriented Shapers and machinery-developing Mechanists. Shapers have clones and genelines, rather than children and families, whereas some Mechanist cartels impose policewives on their members, women who have the combined duties of companions, spies and wives in the harem of the cartel's leader, Michael Carnassus. Individuals such as the novel's protagonist, Abelard Lindsay, may in turn get involved in one type of marriage or the other, as well as other types of relations, like the cloning of a wife in case the original is killed in the Shaper/Mechanist cold war.

           Quite a lot of the cyberpunk characters have discarded the concept of marriage altogether, and prefer free unions. This is the case with John Shirley's novel City Come A-Walkin' (1980, revised edition 1996), where rock singer Catz Wailen and club owner Stu Cole share some romance and a lot of violent incidents in a surrealist plot. Other such couples are the rock star with a new identity, Ryder, and would-be musician Frida in Richard Kadrey's Kamikaze L'Amour (1995), or researcher Greta Penninger and political campaigner Oscar Valparaiso in Bruce Sterling's Distraction (1998). In Jeff Noon's surrealist novel Vurt (1993), such a couple, Suze and Tristan, even braids their hair together in dreadlocks for fear of being separated from one another. For them, it is more important to be together physically than legally.

           Probably the most well-known free union in cyberpunk fiction, however, consists in Henry Case and Molly Millions, the protagonists of William Gibson's Neuromancer. They establish their union not only on a number of interests, sexual, material and informational, but also on the special applications of a technology called sim-stim, or simulation of stimuli, which allows Case to experience whatever physical sensations Molly undergoes. Originally, the author conceived sim-stim as a technical excuse for channel-swapping between two narrative threads, but later critics hailed the way Molly and Case use it as a new kind of intimacy between sexes, and even as a technological equivalent of androgyny.

           Other free unions in cyberpunk fiction are not even monogamous. Such is the situation in Wilhelmina Baird's Crashcourse (1993), where burglar Cassandra, junk artist Moke and drag-queen Dosh form a highly unstable love triangle; in Richard Kadrey's Metrophage (1988), in which protagonist Jonny Qabbala forms a triangle with Ice and Sumimasen; or in Melissa Scott's Trouble and Her Friends (1994), where the female protagonist Trouble and her girlfriend Cerise share both a love affair and a career as computer hackers. Ironically, however, in Gibson's All Tomorrow's Parties (1999), the fact that the male character Fontaine has two wives and children from them seems to encourage him to spend most of the time away from home, mostly alone in his little shop of antiquities.

The definition of a family might expand even further to cover apartment sharing, a growing trend in the last two or three decades in developed countries.  Many cyberpunk characters are adepts of this lifestyle. Probably among the best-known examples are Automatic Jack and Bobby Quine in William Gibson's short story "Burning Chrome" (1981), who share a loft. Sybil Gerard and Hetty share a small apartment in Whitechapel in the recursive novel The Difference Engine (1990), co-written by Gibson and Sterling. Hiro Protagonist and Vitaly Chernobyl share an ex-depositing space converted into a room in Neal Stephenson's Snow Crash (1992). And in Gibson's Mona Lisa Overdrive (1988) ex-convict Slick Henry shares an abandoned factory in the pollution-ridden area known as Dog Solitude with console cowboy Gentry and redneck teenager Little Bird.

           Under such conditions of countless marriages broken, or radically re-defined, parenting and child-raising also suffer various changes, and cyberpunk fiction illustrates these changes as well. A widely-spread pattern is the one of single parents raising their children. This is the case of Marsha Momma, who lives with her son Bobby Newmark in a poor area in William Gibson's novel Count Zero (1986), or of Unger, the rich old man who raises his children Jane and Alex but, contrary to his wish to stay together and form a family, sees them leave and get into health and environment problems in Bruce Sterling's Heavy Weather (1994). Other examples might include Neal Stephenson's female protagonist YT in Snow Crash, who is raised by her divorced mother, or Bruce Sterling's character Leggy Stalitz from Zeitgeist (2000), whose ex-lover decides she has had enough of their teenage daughter and it is Leggy's turn to take care of her for a while. Probably the most extreme case of such a situation in cyberpunk fiction could be found in James Patrick Kelly's Wildlife (1994), where artist Tony Cage raises his daughter Wynne by himself, and decades later she raises a child of her own, Peter, and also Tony's clone version.

           Sometimes child care becomes the responsibility of relatives other than the parents, and this trend too is amply illustrated in cyberpunk fiction. Sarah, the female protagonist of Walter Jon Williams's Hardwired (1986), runs away from an alcoholic father and takes on the difficult task of raising her traumatized younger brother. In Angel Station (1989), another of Williams's novels, a suicidal father leaves Ubu Roy and his sister Beautiful Maria to take care of each other. Ambient's protagonist, Seamus O'Malley, was raised by his elder sister and shares an apartment and a club with her. Prabir, the protagonist of Greg Egan's Teranesia (1999), saves and raises his younger sister Madhusree. Harv, a teenage character from Neal Stephenson's The Diamond Age (1995), also protects his younger sister Nell from the brutal actions of their mother's violent lovers, but most importantly, he provides her with an interactive book that will change the course of her life and of their entire civilization as well. This gesture of offering her a stolen book, devoid of importance as it may appear at first, opens up for Nell the way towards education, self-improvement, and ascension in society. The same book, multiplied and given to countless other orphan girls, paves the way to radical social changes in the novel’s final chapters. Harv acts not only as a substitute father, but also, unknowingly, as a catalyst for the advent of a revolution.

           In some cases, those who take care of children or teenagers are not even relatives, as in the cases discussed above, but complete strangers. For instance, the Artificial Kid, a new personality inhabiting a rejuvenated body in the homonymous novel published by Bruce Sterling in 1980, is raised and trained by the asexuate Professor Crossbow. Mona, the title character in William Gibson's Mona Lisa Overdrive, was raised by an old man who kept pointing out that he wasn't her father whenever she called him that. Chevette Washington, the protagonist of Virtual Light (1993) and All Tomorrow's Parties, is rescued from disease and starvation by Skinner, and old ex-biker who lives in a room built on top of the Golden Gate Bridge, and later on she takes care of him as his physical and mental health erode with age.

           Unfortunately, sometimes no kind relatives or strangers are available for the task of child upbringing, and children are abandoned. A significant number of cyberpunk characters are  abandoned in childhood. In Neuromancer, Case's childhood memories include no references to parents or family, whereas Molly's focus on images of living with other abandoned children in insalubrious conditions, under the threat of rats. Angie Mitchell is also abandoned by her father, a top researcher in Count Zero. More relevant yet is the fate of Colin Laney, the protagonist in Gibson's Idoru (1996), who, while being raised in an orphanage, was subjected to an experimental drug which allows him to detect patterns in the flow of data, but also has side-effects leading to mental deterioration.

           One result of all the changes and shifts of family patterns may well be that in the future people will have to spend a significant part of their lives living by themselves, either after leaving their parents, or between marriages, or when they grow old. Statistically speaking, the number of households comprising a single individual has increased dramatically over the last three decades. Cyberpunk fiction illustrates this trend as well, as some of its characters lead lonely, isolated lives. Sometimes such lonely characters are young, like Angie Mitchell in William Gibson's Mona Lisa Overdrive. Sometimes they are adults more preoccupied with career than with family life, such as Mary Choy in Greg Bear's Queen of Angels (1990) and Slant (1997), or Dore Konstantin in Pat Cadigan's Tea from an Empty Cup (1998). Sometimes they are old, like Cobb Anderson, the retired mathematician in Rudy Rucker's Software (1982) or the Finn, who appears throughout Gibson's cyberspace trilogy.

           According to futurologists such as Alvin Toffler and John Naisbitt, in post-industrial societies the dominant industrial model of a nuclear family gave way over the last three decades to a great variety of family patterns, quite a few of which are unconventional, some of which even undesirable, but all of which are significant statistically and sociologically. On examining all the cases above, one sees that cyberpunk fiction, an honest effort to deal with actual trends in contemporary society, reflected this variety of family patterns from real life in a similar variety of fictitious family relations among literary characters.

 

Bibliography:

1) Wilhelmina Baird, Crashcourse, ROC, Penguin Books, London, 1995;

2) Greg Bear, Queen Angel, Warner Books, New York, 1994;

3) Greg Bear, Slant, Tor Books, New York, 1998;

4) Pat Cadigan, Tea from an Empty Cup, Tor Books, New York, 1999;

5) Greg Egan, Teranesia, Millennium Books, London, 2000;

6) William Gibson, Neuromancer, Ace Books, New York, 1984;

7) William Gibson, Count Zero, Ace Books, New York, 1987;

8) William Gibson, Burning Chrome, Ace Books, New York, 1987;

9) William Gibson, Mona Lisa Overdrive, Bantam Books, New York, 1989;

10) William Gibson and Bruce Sterling, The Difference Engine, Vista Books, London, 1996;

11) William Gibson, Virtual Light, Penguin Books, London, 1994;

12) William Gibson, Idoru, Viking, Penguin Books, London, 1996;

13) William Gibson, All Tomorrow's Parties, G.P. Putnam's Sons, New York, 1999;

14) Richard Kadrey, Metrophage, Victor Gollancz, London, 1989;

15) Richard Kadrey, Kamikaze L'Amour, St. Martin's Press, New York, 1995;

16) James Patrick Kelly, Wildlife, Tor Books, New York, 1994;

17) John Naisbitt, Megatrends, Warner Books, New York, 1984;

18) Jeff Noon, Vurt, Pan Books, London, 1994;

19) Rudy Rucker, Software, Avon Books, New York, 1987;

20) Melissa Scott, Trouble and Her Friends, Tor Books, New York, 1995;

21) John Shirley, City Come A-Walkin', Four Walls Eight Windows, New York, 2000;

22) Neal Stephenson, Snow Crash, ROC, Penguin Books, London, 1993;

23) Neal Stephenson, The Diamond Age, ROC, Penguin Books, London, 1996;

24) Bruce Sterling, The Artificial Kid, HardWired, San Francisco, 1997;

25) Bruce Sterling, Schismatrix, Ace Books, New York, 1986;

26) Bruce Sterling (editor), Mirrorshades, HarperCollins, London, 1994;

27) Bruce Sterling, Islands in the Net, Ace Books, New York, 1989;

28) Bruce Sterling, Heavy Weather, Bantam Books, New York, 1994;

29) Bruce Sterling, Distraction, Bantam Books, New York, 1999;

30) Bruce Sterling, Zeitgeist, Bantam Books, New York, 2001;

31) Alvin Toffler, The Third Wave, Bantam Books, New York, 1981;

32) Walter Jon Williams, Hardwired, Tor Books, New York, 1987;

33) Walter Jon Williams, Angel Station, Tor Books, New York, 1990;

34) Jack Womack, Ambient, Grove Press, New York, 1987. (top)

 

Objects, Memory and Nostalgia

in William Gibson's Fiction

 

In William Gibson's Sprawl trilogy and the related stories published in Burning Chrome (1986), memory as an attribute of computers constitutes a realm in its own right, a computer-generated environment called "matrix" [1] or "cyberspace" [2]. This medium combines the complexity of the Internet as we have it twenty years later and the graphic characteristics of virtual reality, a technology inspired by Gibson's fiction. Since I have already explored various representations of cyberspace in cyberpunk fiction in another essay [3], here I will examine memory in Gibson's works from a different angle, one that the author himself finds considerably more interesting.

           Although the environment of cyberspace was hailed back in 1984 as visionary or revolutionary, and computer researchers such as Jaron Lanier hastened to create the technologies that enable us to have a similar device - virtual reality - William Gibson did not intend this notion as a serious technological proposal, but rather as a metaphor for humankind's collective memory as expressed in the media: vast, incredibly complex, fluid.

 

It just seems so obvious to me, but people like those guys at Autodesk who're building cyberspace - I can't believe it: they've almost got it - they just don't understand. My hunch is that what I was doing was trying to come up with some kind of metaphor that would express my deepest ambivalence about media in the twentieth century. [4]

 

           In this respect, cyberspace is far from being the only form in which human memory manifests itself in Gibson's fiction. On the contrary, memories of various characters spring up on almost every page of Gibson's literary work, triggered by other characters, places, situations, dialogues, random fragments of information or mere objects. Sometimes, which is more puzzling, only the objects themseves are left, and other characters attempt to use them in order to recreate the memories and states of spirit of the original owners or users. This special form of archaeology leads to a key emotional effect on readers, which is why, in the following paragraphs, we are going to explore the relationship between objects, memory and nostalgia. 

           In William Gibson's fiction, things are either brand new or relics, foci of nostalgia, or sometimes simulacra, surrogates that mimic the real thing but are fundamentally fake.

           The first situation could be illustrated with items from the shopping list of Henry Case, the protagonist in Neuromancer (1984):

 

They'd left the place littered with the abstract white forms of the foam packing units, with crumpled plastic film and hundreds of tiny foam beads. The Ono Sendai; next year's most expensive Hosaka computer; a Sony monitor; a dozen disks of corporate-grade ice; a Braun coffeemaker. [5]

 

           The characters' attitude to the new, expensive gadgets, which are not only tools to perform covert operations but also objects of craving and desire, is best expressed by Case's deranged employer, Armitage:

 

"Now go down to the freight elevator and bring up the cases you find there. (...) Go on. You'll enjoy this, Case. Like Christmas morning." [6]

 

           The second situation, where objects appear as relics, could be illustrated with an episode in Count Zero. One of the characters, Marly Krushkova, looks at disused letterboxes at the entrance of a building.

 

Beyond the dark entrance, one of Fuji Electric's biofluorescent strips glowed dimly above a dilapidated wall of small wooden hutches, some with their slotted doors still intact. Marly knew that postmen had once made daily deposits of mail through those slots; there was something romantic about the idea, although the hutches, with their yellowing business cards announcing the occupations of long-vanished tenants, had always depressed her. [7]

 

           Gibson's defamiliarization of everyday things such as letterboxes suggests how much the near-future mail has shifted from paper to electronic, and Marly's nostalgic attitude is compounded by her professional preoccupation with similar relics - the junk-art collage boxes produced by Joseph Cornell.

           The last situation, simulacrum instead of authentic things, is probably best exemplified with artifacts Case encounters in Julius Deane's office:

 

Neo-Aztec bookcases gathered dust against one wall of the room where Case waited. A pair of bulbous Disney-styled table lamps perched awkwardly on a low Kandinsky-look coffee table in scarlet-lacquered steel. A Dali clock hung on the wall between the bookcases, its distorted face sagging to the bare concrete floor. Its hands were holograms that altered to match the convolutions of the face as they rotated, but it never told the correct time. [8]

 

           The Dali clock, especially, is a simulacrum of a simulacrum, an artifact constructed after a painting which pretends to represent a clock. Unlike the "original", however, it also functions as an actual clock, albeit an unreliable one.

           In Gibson's imaginary worlds, moreover, objects do not appear only as novelties, or relics, or simulacra, but sometimes go through two of these stages, or even through all three. The cyberspace decks that Automatic Jack builds are an illustrative case. In the short story "Burning Chrome", they are described as experimental prototypes:

 

I knew every chip in Bobby's simulator by heart; it looked like your workaday Ono-Sendai VII, the "Cyberspace Seven", but I'd rebuilt it so many times you'd have had a hard time finding a square millimeter of factory circuitry in all that silicon. [9]

 

A decade and a half later in the internal chronology of this imaginary world, the same artifacts are treated as relics. The elderly character Jammer keeps one such cyberspace deck because it makes him nostalgic about his youth in the bar The Gentleman Loser, with other "console cowboys", and the deck comes along with memories he tells about to young Bobby Newmark:

          

"Thing's ten years old and it'll still wipe ass on most anything. Guy name of Automatic Jack built it straight up from scratch. He was Bobby Quine's hardware artist, once. The two of 'em burnt the Blue Lights together, but that was probably before you were born." [10]

 

           This nostalgic memory triggers a similar mood in readers who recollect the events in "Burning Chrome" after a few years. On the other hand, a new generation of console cowboys, who has nothing to do with these events or the group in the Gentleman Loser, manifests a completely different attitude to Jammer's technological relic:

 

"Why the hell anybody plug the likes of you into a deck like that? Thing ought to be in a museum, you ought to be in grade school." [11]

 

           As in numerous other cases in Gibson's fiction, however, the "museum piece" turns out to be more than meets the eye, and it becomes instrumental in the novel's denouement.

           The link between novelties and relics is not unilateral, either. The Finn's junk shop, a place frequently visited and revisited in the Sparwl trilogy, is full of technological antiquities. These relics and fragments serve however as camouflage for extremely new artifacts. Such is the case with a Russian advanced computer program in "Burning Chrome", scanning devices in Neuromancer, experimental biochips and artful boxes in Count Zero. The objects themselves, or the visitors' casual remarks, serve as points of beginning for the Finn's stories, which in their turn help introduce background elements to the readers.

 

"Tessier-Ashpool S.A.," said the Finn. "And I got a little story for you about them. Wanna hear?" He sat down and hunched forward.

"Finn," Molly said. "He loves a story."

"Haven't ever told anybody this one," the Finn began. [12]

 

           The shop, with its collection of fragmentary relics, is simulated later on in Neuromancer in amazing detail by an artificial intelligence, Wintermute, who needs the environment and the Finn's image as an interface to communicate with Case, one of his agents in actual reality. Ironically, in the trilogy's final novel, Mona Lisa Overdrive (1988), the Finn himself turns into a construct, a software simulacrum of the character's mind and memories uploaded in cyberspace.

           Possibly the most spectacular example of the novelty/relic/simulacrum process is Freeside, a space habitat built and owned by the Tessier-Ashpool plutocratic family. In the trilogy's first novel, Neuromancer, Freeside is fashionable and popular, glamorous, the space equivalent of a Club Med seaside resort.

 

Freeside. Freeside is many things, not all of them evident to the tourists who shuttle up and down the well. Freeside is brothel and banking nexus, pleasure dome and free port, border town and spa. Freeside is Las Vegas and the hanging gardens of Babylon, an orbital Geneva and home to a family inbred and most carefully refined, the industrial clan of Tessier and Ashpool. [13]

 

           Seven or eight years down the timeline, in Count Zero, Freeside is abandoned, empty, haunted, inhabited only by isolated squatters such as mentally deranged Wigan Ludgate and by the equally deranged artificial intelligence that crafts the wonderful boxes Marly Krushkova and her employer are after. If the space station has the appearance of a relic at this point, so does the self-assembled box-maker:

 

Like Jones, she caught herself on the thing's folded, jointed arms, pivoted and clung there, watching the swirl of debris. There were dozens of the arms, manipulators, tipped with pliers, hexdrivers, knives, a subminiature circular saw, a dentist's drill... They bristled from the alloy thorax of what must once have been a construction remote, the sort of unmanned, semiautonomous device she knew from childhood videos of the high frontier. But this one was welded into the apex of the dome, its sides fused with the fabric of the Place, and hundreds of cables and optic lines snaked across the geodesics to enter it. Two of the arms, tipped with delicate force-feedback devices, were extended; the soft pads cradled an unfinished box. [14]

 

           After another eight years in this chronology, in Mona Lisa Overdrive,  Freeside has become a cyberspace simulation, fit for outcasts such as Slick Henry and Gentry to explore in search of the source of their unwanted troubles which they find in Villa Strayight.

           In Neuromancer, Freeside contains the Gothic, arcane Villa Straylight, residence of the Tessier-Ashpool clan. Inside it, the walls and floors are uneven, the structure of rooms is insanely arcane, corridors wind back and forth around other corridors, and art objects are treated like junk. William Gibson himself finds it highly ironic that the Tessier-Ashpools are so rich and eccentric that, for instance, they have one of Marcel Duchamp's most famous constructs and treat it with indifference:

 

There had been (...) a crowded gallery where Case had stared, through Molly's incurious eyes, at a shattered, dust-stenciled sheet of glass, a thing labeled - her gaze had tracked the brass plaque automatically - "La mariée mise à nu par ses célibataires, mème". She'd reached out and touched this, her artificial nails clicking against the Lexan sandwich protecting the broken glass. [15]

 

           The Tessier-Ashpools are eclectic in tastes, which is why Marcel Duchamp's construct is displayed in a gallery that also contains exhibits of a very different nature. A psychopathic secondary character, Peter Riviera, possesses the ability to make other people see what he imagines, and Lady 3Jane Tessier-Ashpool has holograms made of Riviera's bizarre fantasies and traumatic memories, then adds them to the family's art collection. These include caricatures of Case, Molly and Armitage, fantasy monsters, scenes of secret police brutality and torture, and a distant memory of cannibalism in Bonn, from Riviera's childhood, right after World War Three.

           Memories need not be traumatic, but Gibson's characters sometimes go obsessively over artifacts and relics in search of some unitary meaning. In "New Rose Hotel", left isolated in a cheap hotel room not much bigger than a coffin, the protagonist begins by remembering in detail the objects in his lost lover's purse and memories of her actions connected with those items, then goes over her unusual shopping list:

 

You left me all your things.

This gun. Your makeup, all the shadows and blushes capped in plastic. Your Cray microcomputer, a gift from Fox, with a shopping list you entered. Sometimes I play that back, watching each item cross the little silver screen.

A freezer. A fermenter. An incubator. An electrophoresis system with integrated agarose cell and transluminator. A tissue embedder. A high-performance liquid chromatograph. A flow cytometer. A spectro-photometer. Four gross of borosilicate scintillation vials. A   microcentrifuge. And one DNA synthesizer, with in-built computer. Plus software. [16]

 

           The anonymous narrator shares this attitude with two other characters. They seem to have gone from dissimulating their past from others to completely losing their sense of identity, as they are agents in the global war among multinational corporations and frequently change their location, identification documents and appearance. Sandii, the lost lover, constructs another imaginary past for herself every night she spends with the narrator. Fox, his partner, tries to compensate for the loss of identity by re-arranging his personal items:

 

My own past had gone down years before, lost with all hands, no trace. I understood Fox's late-night habit of emptying his wallet, shuffling through his identification. He'd lay the pieces out in different patterns, rearrange them, wait for a picture to form. I knew what he was looking for. You did the same thing with your childhoods. [17]

 

           Unlike the other two characters, however, the protagonist does not use the items on his list only as foci of nostalgia. The shopping list triggers memory fragments that help the readers reconstruct the plot's events, and it finally provides the method by which Sandii acted out a multinational's revenge against a defector.

           Besides providing solutions for puzzling events in the past, objects in Gibson's fiction sometimes offer compensation for trauma or relief from psychological sufferance. In Mona Lisa Overdrive, Slick Henry was the victim of experimentation in a chemo-penal unit, where he was subjected to a simulation of Korsakov's syndrome. This treatment broke his subjective perception of time into five-minute chunks and prevented his short-term memories from turning into medium- and long-term ones. After release from prison, he sometimes has relapses. As a form of healing, he takes to planning and constructing remote-controlled robots for the simple pleasure of documenting each stage of their planning and construction, and remembering his every action in the process of building them.

 

When he'd gotten out, when it was over - three years strung out in a long vague flickering chain of fear and confusion measured off in five-minute intervals, and it wasn't the intervals you could remember so much as the transitions... When it was over, he'd needed to build the Witch, the Corpsegrinder, then the Investigators, and finally, now, the Judge. [18]

 

           If relics focus individual memories and provide relief from trauma, they also get to reconstruct collective memories and provide relief from boredom. In Mona Lisa Overdrive, the butler Petal shows little Kumiko Kanaka a holographic toy with miniature air raids above London. Even if, when manufactured, this was a very expensive sophisticated toy, not it lies forgotten in a mansion, alongside with firearms and magazines that no-one has touched in decades.

 

"Here's a lovely thing," Petal said, touching a rosewood cube the size of Kumiko's head. "Battle of Britain." Light shimmered above it, and when Kumiko leaned forward she saw that tiny aircraft looped and dived in slow motion above a gray Petrie smear of London. "They worked it up from war films," he said, "gunsight cameras." She peered in at almost microscopic flashes of antiaircraft fire from the Thames estuary. "Did it for the Centenary." [19]

 

           The artifact was originally designed to be marketed at the celebration of a century from the end of World War Two. At the moment, however, Kumiko sees it only as a relic, fit for a country that treats all of its relics with nostalgia, and as a useful method for attracting tourists.

 

London's relationship to gomi was more subtle, more oblique. To Kumiko's eyes, the bulk of the city consisted of gomi , of structures the Japanese economy would long ago have devoured in its relentless hunger for space in which to build. Yet these structures revealed, even to Kumiko, the fabric of time, each wall patched by generations of hands in an ongoing task of restoration. The English valued their gomi in its own right, in a way she had only begun to understand; they inhabited it. [20]

 

Since 1993, beginning with works such as "Skinner's Room" and Virtual Light, William Gibson has returned time and time again to an environment built of the main society's relics and junk. This vision developped from the image of the Golden Gate Bridge in San Francisco lost in fog, with only the tip of a cable tower visible above. That is where he imagined an improvised shelter, and an entire community of outcasts and homeless blossomed in his imagination to cover the entire bridge. Skinner's room, on top of the cable tower, is full of antiquities that he sometimes sends Chevette to sell, but mostly keeps around because they taught him things and satisfied his curiosity a long time before.

 

Skinner had showed her pictures of the La Brea pits in National Geographic, big sad animals going down forever, down in L.A. a long time ago. That was what tar was, asphalt, not just something they made in a factory somewhere. He liked to know where things came from. [21]

 

           Sometimes the relics Skinner keeps are simply fragments of a long-lost artifact, and they no longer serve their original purpose. Possibly the most memorable example is that, in his youth, Skinner used to be part of a motorcycle gang in England. He keeps the motorcycle's chain around as a souvenir for the rest of his life, then turns it into a Damascus blade for a knife. Years later, Chevette Washington can still see the images of chain links on the blade, as a reminder of Skinner's life story.

 

She sees another fire, in memory: coke glow of a smith's forge, driven by the exhaust of a vacuum cleaner. Beside her the old man held the drive chain of some extinct motorcycle, folded neatly into a compact mass and fastened with a twist of rusty wire. To be taken in the smith's tongs and placed within the forge. To be beaten, finally, incandescent, into a billet of their strangely grained Damascus, ghosts of those links emerging as the blade is forged, quenched, shaped, and polished on the wheel.

Where did that knife go? she wonders. [22]

 

           In such a community of outcasts, where relics are recycled and given creative new purposes, Gibson introduced, ironically, an antiquity shop the owner of which, Fontaine, shares with the author an interest in antique watches. This, however, is regarded as an anomaly, since the homeless on the bridge treat relics as a resource. These fragments their small world is made of are remnants of a past world, of a past order, incorporated in a new, provisional, fluid one.

           An illustration of this fluid order is the bridge's typically postmodern fate. In William Gibson's own version (All Tomorrow's Parties - 1999), over a few years, the bridge community is colonized by the service and tourism industries, and the autonomous, spontaneous social structure turns into memory. Chevette Washington is shocked to see that, while she was absent from the bridge for a few years, franchises such as LUCKY DRAGON started appearing on it. Tessa, her film-making friend, is quicker to recognize the moment's importance:

 

"We're just in time. We're going to document the life before it's theme-parked." [23]

 

           On the other hand, in Richard Kadrey's Kamikaze l'Amour (1995), the bridge community is wiped out by authorities under ridiculous pretexts. The remains of this shantytown serve as a focus of memory and nostalgia to the novel's protagonist, and the clues in the text lead the readers to understand the intertextual reference, and get literary flashbacks of their own.

 

The wreckage was scattered north, away from the city; around it were cigarette butts, crushed food and beer cans, graffiti and the scraps of wood and sheet metal that were all that remained of the squatter shanties. "The National Guard came through here one night after the homeless took over the bridge," said Frida in a flat voice. "Troops knocked down all the lean-tos and shacks and tossed them into the bay. The city council and cops said it was for their own protection. A few people went over the side, too. There was talk back then of reopening the highway north, but that was just so much vapor. I don't even think the authorities were afraid of losing control. I think they were just afraid that people would find out they didn't really need them." [24]

 

           In actual reality, the imagery of the bridge's architecture and community was provided by an autonomous community at the border of Hong Kong and continental China, known as Kowloon City. It was documented photographically in an album, City of Darkness - Life in Kowloon Walled City (1993) which served as inspiration for William Gibson's fiction. After China regained possession of Hong Kong, Kowloon City was wiped out (circa 1996), an unintended echo of the events in Kamikaze L'Amour. As William Gibson is so fond of repeating, life imitates art.

           Even if Kowloon City was destroyed, its memory lives on, in our world - documented in Greg Girard's and Ian Lambot's photography album, in Gibson's fiction - as a virtual community for computer hackers around the world, a digital reconstruction, and on the Internet at http://www.flex.co.jp/kowloon/home_e.html.

           Like the steady stream of objects and fragments that flows through the lives of William Gibson's characters, his books themselves began as novelty items, the object of fierce debate and sources of inspiration for techno music, video clips or academic papers, sometimes emerged on the Internet as pirate electronic simulacra, and ended as foci of nostalgia bought for dear prices in auctions.

 

The real "hardcover first" of NEUROMANCER was published in England by Victor Gollancz Ltd. With its distinctive yellow jacket and relatively miniscule print-run, this has become the most valuable book with my name on it. Actually I'm not sure what they go for, today, but I'd guess well over $1000 in fine condition. [25]   

 

Notes

[1]       In the short story "Burning Chrome", originally published in Omni, 1982, and collected in Burning Chrome, Ace Books, New York, 1987;

[2]       In Neuromancer, Ace Books, New York, 1984;

[3]       "Representations of Cyberspace in (Post)Cyberpunk Fiction", 2001;

[4]       "Queen Victoria's Personal Spook, Psychic Legbreakers, Snakes and Catfood: An Interview with William Gibson and Tom Maddox" by Darren Wershler-Henry;

[5]       Neuromancer, page 46;

[6]       Neuromancer, page 46;

[7]       Count Zero, page 48;

[8]       Neuromancer, page 12;

[9]       Burning Chrome, page 168;

[10]     Count Zero, page 165;

[11]     Count Zero, page 211;

[12]     Neuromancer, page 73;

[13]     Neuromancer, page 101;

[14]     Count Zero, page 217;

[15]     Neuromancer, page 207;

[16]     Burning Chrome, pages 105-106;

[17]     Burning Chrome, page 109;

[18]     Mona Lisa Overdrive, page 77;

[19]     Mona Lisa Overdrive, page 109;

[20]     Mona Lisa Overdrive, page 161;

[21]     Virtual Light, page 71;

[22]     All Tomorrow's Parties, page 79;

[23]     All Tomorrow's Parties, page 67;

[24]     Kamikaze L'Amour, page 51;

[25]     http://www.williamgibsonbooks.com/archive/2003_02_01_archive.htm.

 

 

Bibliography

Primary sources:

1. William Gibson, Neuromancer, Ace Books, New York, 1984;

2. William Gibson, Count Zero, Ace Books, New York, 1986;

3. William Gibson, Burning Chrome, Ace Books, New York, 1987;

4. William Gibson, Mona Lisa Overdrive, Bantam Books, New York, 1989;

5. William Gibson, “Skinner's Room”, in The Year's Best Science Fiction, Ninth Annual Collection, ed. Gardner Dozois, St. Martin's Press, New York, 1992;

6. William Gibson, Virtual Light, Penguin Books, London, 1994;

7. William Gibson, Idoru, Viking Books, London, 1996;

8. William Gibson, All Tomorrow's Parties, G.P. Putnam's Sons, New York, 1999;

9. Richard Kadrey, Kamikaze L'Amour, St. Martin's Press, New York, 1995;

 

 

Secondary sources:

1. Dani Cavallaro, Cyberpunk and Cyberculture - Science Fiction and the Work of William Gibson, Athlone Press, London & New Brunswick, 2000;

2. William Gibson weblog at http://www.williamgibsonbooks.com/archive/archive.asp;

3. Florin Pîtea, "Representations of Cyberspace in (Post)Cyberpunk Fiction", Analele Universitãþii Spiru Haret, Seria Fillogie, Limbi ºi literaturi strãine, anul III, nr. 3, 2001;    

4. Darren Wershler-Henry, "Queen Victoria's Personal Spook, Psychic Legbreakers, Snakes and Catfood: An Interview with William Gibson and Tom Maddox", originally published in _Virus 23_ #0, Fall 1989, pp. 28-36, re-published at http://paragonasia.warp0.com/intrvu04.html. (top)

 

Background Elements of Orwell's

NINETEEN EIGHTY-FOUR

Transposed into Cyberpunk Fiction

 

George Orwell's seminal work Nineteen Eighty-four (1949) projected onto the near future realities and concerns of the world's present and recent past, most especially the dangers of totalitarism in its twin manifestations from the extreme left to the extreme right of the political spectrum, and the horrors and deprivations engendered by world wars. As journalists love to point out, the year 1984 came and went, and Orwell's dark predictions failed to materialize. 1984 brought along other important things, such as the personal computer with a graphical user interface and the consecration of a literary movement that editor Gardner Dozois labeled 'cyberpunk'. Some of Orwell's background elements, however, present in the pages of Nineteen Eighty-four, seem to be reflected in the representative books of the new genre. Such elements include the superpowers in this imaginary world, their turbulent relations, the treatment that ordinary people receive in Oceania's society and the means by which they are manipulated.

One such constituent is the global domination exerted by three superpowers, Oceania, Eurasia and Eastasia, that struggle for control of colonies in under-developed areas of the world. Their aim, as analysed in the fictitious work of The Theory and Practice of Oligarchical Collectivism by Emmanuel Goldstein, is possession of areas rich in cheap labour force.

 

All of the disputed territories contain valuable minerals, and some of them yield important vegetable products such as rubber which in colder climates it is necessary to synthesize by comparatively expensive methods. But above all they contain a bottomless reserve of cheap labour. Whichever power controls equatorial Africa, or the countries of the Middle East, or Southern India, or the Indonesian Archipelago, disposes also of the bodies of scores of hundreds of millions of ill-paid and hard-working coolies. The inhabitants of these areas, reduced more or less openly to the status of slaves, pass continually from conqueror to conqueror, and are expended like so much coal or oil in the race to turn out more armaments, to capture more territory, to control more labour power, to turn out more armaments, to capture more territory, and so on indefinitely. It should be noted that the fighting never really moves beyond the edges of the disputed areas. [1]

 

In William Gibson's works, the division and struggle is between economic rather than political super-powers. His characters use the Japanese term "zaibatsu" to designate them, but they actually are multinational corporations, and they control the economies of entire countries. Just as the Orwellian superpowers are self-sufficient economically and perpetually secure on their respective mainlands, William Gibson's zaibatsus are in some sense immortal because, no matter how many of their top executives may die, whether accidentally or by design, there are plenty more employees waiting to climb to higher ranks and keep the multinationals going.

 

Imagine an alien, Fox once said, who's come here to identify the planet's dominant form of intelligence. The alien has a look, then chooses. What do you think he picks? I probably shrugged.

The zaibatsus, Fox said, the multinationals. The blood of a zaibatsu is information, not people.

The structure is independent of the individual lives that comprise it. Corporation as life form. [2]

 

In John Shirley's A Song Called Youth trilogy, there is an open struggle between NATO and the New Soviets, and a covert effort of the Second Alliance to undermine and conquer the other two. If the NATO-New Soviet conflict is mainly military and rages across Europe, the Second Alliance combines propaganda, preaching, coups and corruption.

Bruce Sterling's Schismatrix Plus (1996) universe is torn between the Shapers and the Mechanists, and the alien race of Investors steps in to mediate in the conflict, acting as a third superpower in its own right. Over a period of a century, the situation evolves from open warfare to detente, covert operations, economic war and finally competition in terraforming Mars.

On the other hand, in the collection A Good Old-Fashioned Future (1999), the world is shared by three blocs locked together in ambiguous relationships: the North American Free Trade Association (NAFTA), the Co-Prosperity Sphere and the European Economic Community.

 

NAFTA, Sphere, and Europe: the trilateral superpowers jostled about with the uneasy regularity of sunspots, periodically brewing storms in the proxy regimes of the South. During his fifty-plus years, Pete had seen the Asian Cooperation Sphere change its public image repeatedly, in a weird political rhythm. Exotic vacation spot on Tuesdays and Thursdays. Baffling alien threat on Mondays and Wednesdays. Major trading partner each day and every day, including weekends and holidays. [3]

 

In Jack Womack's Ambient series, the world appears to be divided into political entities such as the USA, Russia or Japan, but each of these superpowers turns out to be controlled by supercorporations such as Dryco in America and Krasnaya in Russia. The political entities may be at war with each other from time to time, but the economic superpowers go right on with their trade.

 

Stalin sold everything from laser printers to pantyhose. [...] BBDS&S, Dryco's ad arm, discovered this through countrycrossed demoteering analysis done for Krasnaya while Russian-backed Saharan forces assaulted a tenth, final time American-supplied Zairian troops. We sustained a personnel realignment of 275,000 in that entanglement - by chance, the same number of people who were surveyed. Didn't matter; the casualties would have never spent like the survivors. [4]

 

Richard Kadrey's near-future world is also divided between NATO on the one hand, the OPEC countries on the other hand, and a mysterious race of alien invaders, nicknamed Alpha Ratz. A further similarity between Nineteen Eighty-four and Metrophage is the use of filmed atrocities as a form of propaganda. In Oceania, footage featuring Eurasian (or, according to temporary mass-manipulation needs, Eastasian) soldiers appears in the propaganda films that fuel events like the Two-Minute Hate.

 

And all the while, lest one should be in any doubt as to the reality which Goldstein's specious claptrap covered, behind his head on the telescreen there marched the endless columns of the Eurasian army - row after row of solid-looking men with expressionless Asiatic faces, who swam up to the surface of the screen and vanished, to be replaced by others exactly similar. The dull, rhythmic tramp of the soldiers' boots formed the background to Goldstein's bleating voice. (...)

Then the sheep-face melted into the figure of a Eurasian soldier who seemed to be advancing, huge and terrible, his submachine gun roaring and seeming to spring out of the surface of the screen, so that some of the people in the front row actually flinched backwards in their seats. [5]

 

In Kadrey's Metrophage (1988), as well, such footage is present on public screens that dominate squares and avenues, fuelling hatred against the other superpowers:

 

Jonny caught sight of Carnaby's Pit a few blocks away, quartz prisms projecting captured atrocity videos from the Lunar Border Wars. On a flat expanse of wall above the club's entrance, a New Palestine soldier in a vacuum suit was smashing the faceplate of a Mishima Guardsman. The guardsman's blood bubbled from his helmet, droplets boiling to hard black jewels as the soundtrack from an ancient MGM musical played in the background. [6]

 

In Rudy Rucker's 'Ware series, the battle ground is mainly the Moon, and the forces vying to control it are humans, small independent robots and large AIs with their extensions.

In Cryptonomicon (1999), instead of a fictitious set of superpowers, Neal Stephenson uses the historical situation from the early 1940s that George Orwell modeled his imaginary world on: the Allies, the USSR and the Axis, most especially Japan.

As one can see, Orwell's division of the world in spheres of influence corresponding to three superpowers emerges time after time in representative works of cyberpunk fiction. And just as important as this three-way division is the long term relation that the superpowers are locked in.

This second key element in Nineteen Eighty-four is the permanent state of conflict, which serves a double purpose. It keeps the people working long hours to support the war effort, and, by permanent destruction, it prevents the results of their work from accumulating and leading to a better, more plentiful life.

 

The essential act of war is destruction, not necessarily of human lives, but of the products of human labour. War is a way of shattering to pieces, or pouring into the stratosphere, or sinking in the depths of the sea, materials which might otherwise be used to make the masses too comfortable, and hence, in the long run, too intelligent. Even when weapons of war are not actually destroyed, their manufacture is still a convenient way of expending labour power without producing anything that can be consumed. [7]

 

In Gibson's cyberspace trilogy, there is a permanent covert war between multinational corporations. In the short story "Johnny Mnemonic", such a conflict takes place between the legitimate corporation Ono Sendai and the organised crime cartel Yakuza, which has become global.

 

It was probably research data, the Yakuza being given to advanced forms of industrial espionage. A genteel business, stealing from Ono-Sendai as a matter of course and politely holding their data for ransom, threatening to blunt the conglomorate's research edge by making the product public. [8]

 

In Count Zero (1986), a similar conflict between Maas Biolabs and Hosaka leads to defections that require the planning and resources we usually associate with military operations. Ironically, just as the three superpowers in Nineteen Eighty-four claim to be ideologically different but are identical in how they treat their respective citizens, the multinational corporations in Gibson's imaginary future are virtually identical in the way they deal with their employees.

 

He wondered what Mitchell was doing, feeling. The Maas Biolabs North America facility was carved into the heart of a sheer mesa, a table of rock thrusting from the desert floor. The biosoft dossier had shown Turner the mesa's face, cut with bright evening windows; it rode about the uplifted arms of a sea of saguaros like the wheelhouse of a giant ship. To Mitchell, it had been prison and fortress, his home for nine years. (...) Somewhere in the Maas arcology, Mitchell would be moving through his last hours as their star researcher.

Turner tried to imagine Mitchell leading a very different sort of life following his defection to Hosaka, but found it difficult. Was a research arcology in Arizona very different from one on Honshu? [9]

 

Gibson's first published short-story, "Fragments of a Hologram Rose", also takes place against a background of civil war, power shortages and permanent insecurity.

 

[Parker] arrived in California three days before the chaotic New Secessionist regime collapsed. In San Francisco, warring splinter groups hit and ran in the streets. One or another of four different "provisional" city governments had done such an efficient job of stockpiling food that almost none was available at street level. [10]

 

In Jack Womack's Ambient series, a civil war artificially created and maintained in Long Island by the top executives in the Dryco multinational corporation is an excellent pretext to keep New York, and especially Manhattan, under permanent military occupation and martial law.

 

[M]any within the government - some even within Dryco - wished to remove the soldiers from New York as they'd been removed from other cities and send them into Long Island where they were needed. The Drydens said no; the Army couldn't control trouble if it wasn't around to start it. [11]

 

In Richard Kadrey's Metrophage, at a local level in Los Angeles, a permanent conflict rages between the police forces, the Committee for Public Health, the organized crime and the revolutionary guerillas. Just as Winston Smith's inflamed imagination of revolution against the Party is difficult to distinguish from O'Brien's methods of torture in the Ministry of Love, Kadrey's characters have different official ideologies, but similar methods of urban guerilla, brutality and drug abuse, whether they claim to undermine the law or protect it.

 

Two years earlier, with motives as mysterious to himself as anybody else, Jonny had joined the Committee. Indifference and boredom seemed to be his main reasons. A few years as a petty thief and courier for the smugglers had left him fast on his feet and quick with a knife and pistol. Still, he remained naive enough to be surprised when it was these same criminal qualities that helped land him a high-paying job with the Committee. [12]

 

In Rudy Rucker's Software (1982), the robots on the Moon are in a permanent state of conflict with each other for resources such as subcomponents precisely because their creator, Cobb Anderson, means them to evolve rapidly in accordance with the Darwinian principle "survival of the fittest".

 

"You have your own will," Ralph said finally. "And it is right that we struggle against each other. Struggle, and struggle alone, has driven the boppers forward." [13]

 

In A Song Called Youth trilogy, John Shirley depicts quite convincingly the coordinated efforts of a right-wing organization, The Second Alliance, whose ultimate aim is world supremacy and extermination of numerous ethnic and racial groups. SA strives to undermine the civil and military authorities in the United States, Western Europe (a world-war theatre again), on the artificial island of Freezone and in the space station FirStep.

Bruce Sterling's Shaper and Mechanist factions in Schismatrix Plus, on the other hand, go through a permanent conflict that mutates from cold war to fierce trade competition to quick development of new technologies to an arms race of ecological development. The competition is so fierce that individual participants, such as the novel's protagonist, Abelard Lindsay, find themselves moving from faction to faction, just like secret agents defecting in the 20th century cold war.

Thus, the effects of this conflict between superpowers prove devastating to common people, both in Orwell's Nineteen Eighty-four and in the examples of cyberpunk fiction we have examined so far. In Orwell's novel, the permanent state of conflict is a perfect excuse to keep the people of Oceania working hard and at the same time to deprive them of basic services or any form of prosperity which might result from their work. The contrast between the exquisite surveillance technology which is omnipresent in Oceania and the dire shortage of necessary consumer goods is sharp, painful, and hard to forget. Telescreens able to play and record sound and image, for instance, appear in every apartment from London in Nineteen Eighty-four. Razor blades, coffee or sugar, on the other hand, are rarities. Citizens suffer from malnutrition and cold, as one can see from this portrait of the book's protagonist, Winston Smith:

 

He moved over to the window: a smallish, frail figure, the meagerness of his body merely emphasized by the blue overalls which were the uniform of the Party. His hair was very fair, his face naturally sanguine, his skin roughened by coarse soap and blunt razor blades and the cold of the winter that had just ended. [14]

 

Cyberpunk's near-future imaginary worlds also teem with hard-working people who somehow do not get to live a prosperous life, but rather inhabit a precarious zone at the edge of poverty. Such is the case with a character in Neal Stephenson's Snow Crash (1992), Hiro Protagonist, who is one of the originators of a very popular form of virtual reality, but who lives in a converted depositing space.

 

In the early years of The Black Sun project, the only way the hackers ever got paid was by issuing stock to themselves. Hiro tended to sell his off almost as quickly as he got it. Juanita didn't. Now she's rich, and he isn't. It would be easy to say that Hiro is a stupid investor and Juanita a smart one, but the facts are a little more complicated than that: Juanita put her eggs in one basket, keeping all her money in Black Sun stock; as it turns out, she made a lot of money that way, but she could have gone broke, too. And Hiro didn't have a lot of choice in some ways. When his father got sick, the Army and the V.A. took care of most of his medical bills, but they ran into a lot of expenses anyway, and Hiro's mother - who could barely speak English - wasn't equipped to make or handle money on her own. When Hiro's father died, he cashed in all of his Black Sun stock to put Mom in a nice community in Korea. She loves it there. Goes golfing every day. He could have kept his money in The Black Sun and made ten million dollars about a year later when it went public, but his mother would have been a street person. So when his mother visits him in the Metaverse, looking tan and happy in her golfing duds, Hiro views that as his personal fortune. [15]

 

In Bruce Sterling's Distraction (1998), such a precarious state is shared not only by unemployed people, but also by soldiers, politicians and scientists, as the United States of the 2040s undergo a mixture of the Great Economic Depression and the Soviet Union's dissolution. In the novel's introductory chapter, the military from an under-funded Air Force base block the traffic on a nearby Interstate highway and sell coffee at huge prices. Later on, in the Buna National Collaboratory, scientific researchers who haven't got salaries or research funds in months stage a coup and turn the facilities into an autonomous enclave. Even the politicians' staff in Washington, DC walk disguised as homeless beggars in a city where protests have become permanent. Again, like in Orwell's Nineteen Eighty-four, the contrast between technology and lack of basic services runs sharp: 

 

Washington, DC, enjoyed a permanent haze of aerial drones. Helicopters were also extremely common, since the authorities had basically surrendered the streets. Large sections of the nation's capital were permanently impassable. Dissidents and protesters had occupied all public areas, permanently.

Nonviolent noncooperation had reached unheard-of strategic and tactical heights in the American capital. Its functional districts were privatized and guarded by monitors and swarms of private thugs, but huge sections of the city had surrendered to the squatters. (...)

In many neighborhoods of Washington the division of streets and housing had simply dissolved. Entire city blocks had been abandoned to the protesters, who had installed their own plumbing, water systems, and power generators. Streets were permanently barricaded, swathed in camou nets and rain-streaked plastic sheeting. [16]

 

In Jack Womack's Heathern, even the top-ranking officials of the powerful corporation Dryco live in precarious conditions, for it is only the corporation itself, its founder Dryden and his wife that are tax-exempted, whereas everyone else, no matter how well-placed in the hierarchy, works mainly to pay taxes and mortgage.

 

"He has so much money," Lester said, admitting unexpected awe. "So much must go to taxes -"

"Thatcher and Susie are exempt," I said. "Dryco, the company, is exempt. I'm not, Bernard's not, no one else working for them is -" [17]

 

Hard work and poverty are compounded in Nineteen Eighty-four's dystopic world with permanent surveillance by the secret police. The variety of technical means developed contrasts bleakly with the absence of basic services for the population, as shown above. Such surveillance includes telescreens able to play and record sound and image, microphones, helicopters and informants. Even when Winston Smith and his lover Julia rent a room in an old neighbourhood to have some privacy, modern surveillance systems turn out to be concealed in the walls:

 

"You are the dead," repeated the iron voice.

"It was behind the picture," breathed Julia.

"It was behind the picture," said the voice. "Remain exactly where you are. Make no movement until you are ordered."

(...) Unthinkable to disobey the iron voice from the wall. There was a snap as though a catch had been turned back, and a crash of breaking glass. The picture had fallen to the floor, uncovering the telescreen behind it.

"Now they can see us," said Julia. [18]

 

Surveillance is a recurrent theme in cyberpunk fiction as well, with an equally abundant range of technical means. The difference is that, in most cyberpunk novels, it is no longer the monopoly of a centralized secret police, but rather used by the security force of various corporations, by wealthy, powerful individuals, and even by entities such as Artificial Intelligences.

John Shirley's trilogy A Song Called Youth, for instance, has recurrent images of surveillance cameras, and there is a direct relation between this technology and brutal repression of social movements. In the trilogy's first novel, Eclipse, media manipulation is used in the space colony FirStep to instigate social dissent against Administration. Later on, however, the social movements serve as a perfect excuse for the crypto-fascist private-security organization Second Alliance to take control of the space colony, to brutalize and kill people, and to spy on possible dissidents by means of ubiquitous cameras.

In Bruce Sterling's Schismatrix (1985), citizens of Mechanist cartels are supposed to have policewives who keep them company but also keep them under control, much like family members in Orwell's Oceania are encouraged to inform on one another. Newcomers to Dembowska Cartel, especially, like the defector Abelard Lindsay, are the focus of such policy, as he finds out from Policewife Greta Beatty:

 

"A policewife? Oh, I wasn't involved in security at first. I was a Carnassus wife, a strictly erotic relationship. Promotion came later. I'm not in espionage. I just do liaison work." [19]

 

William Gibson's Count Zero, on the other hand, shows how a single wealthy individual, Joseph Virek, commands a shadowy network of agents and spies as impressive as Big Brother's. Art dealer Marly Krushkova, one of the novel's main characters, gets an assignment from Virek in Brussels and then checks into a hotel at random. Even though she hasn't told anyone where she is, a package is delivered to her room from Virek, and she realizes she is under a discreet form of surveillance. Most of Marly's subsequent actions involve not only fulfilling her mission, but also escaping Virek's network of agents.

 

Of course, she thought, of course: It moves around me constantly, watchful and invisible, the vast and subtle mechanism of Herr Virek's surveillance. [20]

 

Also, in William Gibson's Neuromancer (1984), the Artificial Intelligences that have a major conflict in the background put the surveillance cameras and the remote-controlled drones to their own use. Both Wintermute and its opponent, Neuromancer, use the ubiquitous cameras in the Freeside space station to track down people. Wintermute also uses remote-controlled devices to help the protagonist, Henry Case, escape the three agents of the Turing Police that had put him under arrest before the completion of its covert operation.

 

They were a little over a quarter of the way across when the microlight struck, its electric engine silent until the carbon fiber prop chopped away the top of Pierre's skull. (...) [Case] saw the fragile biplane strike the iron railing of the bridge, crumple, cartwheel, sweeping the girl with it down into Desiderata. (...)

The gardening robot took Roland as he passed that same tree. It fell straight out of the groomed branches, a thing like a crab, diagonally striped with black and yellow.

"You killed 'em," Case panted, running. [21]

 

Some characters in Neuromancer, on the other hand, are so accustomed to being under surveillance all the time that they have developed an alternative system of communication, based on hand signs. Since Case does not understand it, his partner, Molly, takes him to an expensive place shielded from spy equipment where they can talk freely. Both the elaborate precautions they take and the high cost of privacy hint at the ubiquity of surveillance systems in this near-future imaginary world.

 

"You want me to shut the screen down?"

"Just as long as it takes you to leave, Finn. Then we'll want full screen for as long as we want it."

"Hey, that's fine by the Finn, Moll. You're only paying by the second."

They sealed the door behind him and Molly turned one of the white chairs around and sat on it, chin resting on crossed forearms. "We talk now. This is as private as I can afford." [22]

 

Last, but by no means least, in Orwell's Nineteen Eighty-four is the result of surveillance and control: individuals guilty of developing their own conscience and escaping propaganda and mind-control are tortured and brainwashed. Such is the case of the novel's protagonist, Winston Smith, who ends up in the Ministry of Love and is tortured and lectured by O'Brien until all his resistance is destroyed.

 

"But always - do not forget this, Winston - always there will be the intoxication of power, constantly increasing and constantly growing subtler. Always, at every moment, there will be the thrill of victory, the sensation of trampling on an enemy who is helpless. If you want a picture of the future, imagine a boot stamping on a human face - forever." [23]

 

Torture and brainwashing also occur quite often in cyberpunk fiction. The crypto-fascist organization called the Second Alliance in John Shirley's trilogy uses famine and torture in order to instigate racism and hatred among prisoners. For instance, in Lyons, the local chiefs of the Second Alliance who administrate a concentration camp take an opponent from the New Resistance on a tour to demoralize him. Colonel Watson and Dr. Cooper lecture Jean-Michel Karakos on racial hatred, show him how they condition white and brown prisoners to hate the black, how they plan to apply this method all over Western Europe, then tell him they will erase his personality and rebuild it from the ground up.

 

"[E]ach of the three pens is on a different dietary regimen. The black-skinned group in number ten are fed rather well and given a number of privileges, such as cigarettes, the others don't receive. The brown-skinned group in eleven is on an average diet, with average privileges. The lighter-skinned coloreds - half-breeds, essentially - in pen twelve are being starved. (...) It's of no real relevance in the long run which race, if any, is the superior. First you must understand that this experiment is laying the groundwork for experiments on a larger scale in the outside world. We can induce race war with the right social pressures applied..." [24]

 

In Jack Womack's novel Heathern, the plutocrat Dryden uses brainwashing in order to manipulate Lester Macaffrey, an individual with miraculous gifts, into serving his purposes. As Dryden suspects that the Japanese are interfering with his secret operations and as he believes that Macaffrey can perform miracles, he re-creates a traumatic event from Macaffrey's childhood to force him into triggering a major earthquake that will sink the Japanese archipelago. The effort to re-enact the tragic death of Lester's father and sister leads, however, to unexpected consequences: Lester Macaffrey breaks down under stress and Dryden shoots him dead in a fit of anger. 

Other cyberpunk books show brainwashing and personality implants as routine, but by no means harmless to those that undergo them. Such is the case in Michael Swanwick's Vacuum Flowers (1986), where Rebel Elizabeth Mudlark discovers she has a new personality implanted on a stranger's body, but also that the corporation who paid for it wants her dead.

Possibly the most complex case of personality implant, however, occurs in Pat Cadigan's novel Fools (1992), where a policewoman, an actress and an escort specialized in assisting suicides share a woman's body. The three personalities surface in turn and take control, and the events that the protagonist is involved in are interpreted according to the personality that is in control at one time or another. In order to help one distinguish between Marva the Method actress, Marceline the Escort and Mercine, the deep-cover cop specialized in persona-related crime, Pat Cadigan makes use of three types of letters that change according to which personality surfaces at one moment or another. The book leaves the readers wondering which of the imaginary worlds is preferable, one where members of the police force are the first to undergo brainwashing, or one where ordinary people are tortured into loving Big Brother.

          

In conclusion, one can state that George Orwell's dystopia, originally intended to warn against all forms of totalitarism and later on appropriated by the right-wing as a propaganda tool against the Soviet Bloc during the Cold War, proved a source of background elements for the literary genre of cyberpunk even after the end of the Cold War. Such background elements include a division of the world between superpowers, a permanent conflict that has both economic and military aspects, surveillance and control of the population, and brainwashing of the dissidents. These elements serve, both in Orwell's case and in that of the cyberpunk authors, as a comment on the world in the twentieth century and as a warning against possible dangers of the near future. If Orwell's warning is primarily against state-organized surveillance, propaganda and control, cyberpunk authors who wrote four decades later focused mostly on the dangers of a composite world dominated by multinational corporations. Such entities, in the works of William Gibson and his colleagues, are motivated by a greed for profit and make use of similar techniques for manipulating and controlling individuals, but are no longer bound by national borders, laws or ideologies.      

 

Notes:

[1] George Orwell, Nineteen Eighty-four, pp. 154-155;

[2] William Gibson, 'New Rose Hotel', Burning Chrome, p. 107;

[3] Bruce Sterling, 'Taklamakan', A Good Old-Fashioned Future, p. 238;

[4] Jack Womack, Terraplane, pp. 3-4;

[5] George Orwell, Nineteen Eighty-four, pp. 14-17;

[6] Richard Kadrey, Metrophage, pp. 1-2;

[7] George Orwell, Nineteen Eighty-four, p. 157;

[8] William Gibson, Burning Chrome, p. 17;

[9] William Gibson, Count Zero, p. 88;

[10] William Gibson, Burning Chrome, p. 39;

[11] Jack Womack, Heathern, p. 17;

[12] Richard Kadrey, Metrophage, p. 20;

[13] Rudy Rucker, Software, p. 23;

[14] George Orwell, Nineteen Eighty-four, p. 6;

[15] Neal Stephenson, Snow Crash, p. 58;

[16] Bruce Sterling, Distraction, p. 160;

[17] Jack Womack, Heathern, p. 139;

[18] George Orwell, Nineteen Eighty-four, p. 182;

[19] Bruce Sterling, Schismatrix, p. 172;

[20] William Gibson, Count Zero, p. 73;

[21] William Gibson, Neuromancer, p. 164;

[22] William Gibson, Neuromancer, p. 49;

[23] Nineteen Eighty-four, p.  220;

[24] John Shirley, Eclipse Penumbra, Babbage Press, Northridge, 2000, pp. 46-47; 

 

Bibliography:

 

Primary sources:

Pat Cadigan, Fools, HarperCollins, London, 1994;

William Gibson, Burning Chrome, Ace Books, New York, 1987;

William Gibson, Neuromancer, Ace Books, New York, 1984;

William Gibson, Count Zero, Ace Books, New York, 1987;

Richard Kadrey, Metrophage, VGSF, Victor Gollancz Ltd, London, 1989;

George Orwell, Nineteen Eighty-four, Signet Classics, New American Library, New York, 1961;

Rudy Rucker, Software, Avon Books, New York, 1987;

John Shirley, Eclipse, Babbage Press, Northridge, 1999;

John Shirley, Eclipse Penumbra, Babbage Press, Northridge, 2000;

Neal Stephenson, Snow Crash, ROC Books, Penguin Books, Ltd, London, 1993;

Neal Stephenson, Cryptonomicon, Avon Books, New York, 1999;

Bruce Sterling, Schismatrix, Ace Books, New York, 1986;

Bruce Sterling, Schismatrix Plus, Ace Books, New York, 1996;

Bruce Sterling, Distraction, Bantam Books, New York, 1999;

Bruce Sterling, A Good Old-Fashioned Future, Bantam Books, New York, 1999;

Michael Swanwick, Vacuum Flowers, Ace Books, New York, 1988;

Jack Womack, Terraplane, Grafton Books, HarperCollins, London, 1991;

Jack Womack, Heathern, Grove Press, New York, 1998.

 

Secondary sources:

Malcolm Bradbury, The Modern British Novel, Penguin Books, London, 1994;

Dani Cavallaro, Cyberpunk and Cyberculture, Science Fiction and the Work of William Gibson, The Athlone Press, London, 2000;

Randall Stevenson, The British Novel since the Thirties, Institutul European, Iaºi, 1993.     

            

 

THE WEAVER

Hosted by www.Geocities.ws

1