RACES OF THE IMPERIUM

 

HUMANS

Humans are the dominant race in Imperial space. Mankind can be found on millions of worlds all in different stages. Most campaigns use humans as the standard race.

 

OGRYNS

Ogryns are a tolerated mutation, often conscripted into the Imperial Guard because of their vast bulk. They were born on high gravity worlds and developed the extra mass to cope with walking around in them. (Ogryn have 2 starting HD of monstrous humanoid.)

 

RATLINGS

Their size has given them their names, Ratlings are basically very short humans. They range in height from 3 to 4 feet and they are very dextrous. Obviously due to their small size they are considerably weaker than humans but this gives them other benefits.

 

SQUATS

Squats are a subject of much controversy. The Games Workshop seems to have officially dropped the Squats from their line of armies but there are still some die-hard Squat fans out there so they have been included here. Squats are good engineers but a little gruff. They are tough but not very dextrous. They, like ratlings and ogryn, are a tolerated mutation.

 

SPACE MARINE

Space Marines are indestructuable soldiers of war. They have two hearts and three lungs, are 7 and a half feet tall and are physically and mentally superior to all other forms of humanity. They number less than 1 for every star in the Imperium but their number is enough for the task at hand.

 

SISTERS OF BATTLE

In the 36th Millenium the power of the Ecclesiarchy was absolute virtually unchallenged, though for centuries that Administratum had fought against this continued dominance. The High Lord Gorge Vantir shattered the Eccliastic dominance reinstating the Administratum before the beginning of the 37th millenium. His victory was absolute and his first decree was that the Church would never again be allowed to have “men under arms” to prevent such a dominance from occuring again. The Sisters of Battle or the Adeptus Sororitas did not break this ban and were a loophole in the Administratum’s decree. They are the official fighting force of the Church of Mankind.

 

OFFICIO ASSASSINORUM

“Sometimes the authority of the Imperium must be exterted through clandestine means. The ultimate harbringers of Imperial will are the trained killers of the Officio Assassinorum. Rebel governors, heretic priests and dangerous aliens all fall beneath their knives. Imperial Assassins are trained in a number of hidden temples on Ancient Terra, each temple specialising in a different method of stealthy murder.”

Assassins are the most powerful human in the game and should really only be used as NPCs. I really suggest not using Assassins as player characters.

 

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