“Sometimes
the authority of the Imperium must be exterted through clandestine means. The
ultimate harbringers of Imperial will are the trained killers of the Officio
Assassinorum. Rebel governors, heretic priests and dangerous aliens all fall
beneath their knives. Imperial Assassins are trained in a number of hidden
temples on Ancient Terra, each temple specialising in a different method of
stealthy murder.”
Assassins
are the most powerful human in the game and should really only be used as NPCs.
I really suggest not using Assassins as player characters.
Size:
Medium.
Ability Score Adjustments: +8 Strength, +12 Dexterity, +6 Constitution, +4 Intelligence,
+2 Wisdom, +6 Charisma.
Skill Adjustments: None
Starting Feats: 2
Special
Training: Assassins are
trained to react with superhuman instincts. +4 dodge bonus to AC. +4
Initiative. Assassins also get specialized bonuses according to their temple.
Proficient: Assassin’s
are trained in all forms of death-dealing. They are automatically proficient
with all weapons.
Assassin’s Temple
Callidus: +8 Charisma
Culexus: +4 Intelligence
Vindicare: +1 to
critical range, +1 to critical multiplier (so 19-20/x2 becomes 17-20/x3).
Eversor: +4 Strength and
Dexterity.
Level Adjustment: +10 Warning: It is very difficult to balance an assassin of
any type with any other character.