| Silverbolt's Peaceful Technique | |||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| In Astronest there are a variety of strategies for playing, some like to hit all the low colonies and as a result rank is not a concern. Others will build purely offensive machines and gain as many planets each day and try to hold on to more than they take. Personally I am more of a defensive player myself, as a result I have very good defensive fleets but they normally lack the punch to steal planets once in the 10-12 planet range. Therefore to gain higher rank, as that is normally what I like to do, a new strategy was required. A few parts of this came from a fellow guildmate, Plektonis, but for the most part the specific instructions and reasonings are mine. I have found Shrewdo to be the race of choice for this technique, although Acron should be able to perform well here as well. | |||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Startup Strategy | |||||||||||||||||||||||||||||||||||||||||||
| Turn: Description: (Turns used) 0 Set General Research to "Construction" (0) 0 Disband all ships by deleting fleets (0) 1 Destroy buildings: 100 defense turrets, 100 spy acadamies, 225 energy generators, 200 military factories (1) 11 Dispatch 10 explorers (10) 22 Construct 220 Research facilities (11) 26 Research Nutrition Extraction Process (4) 31 Research Infared Data Exchange Network (5) 35 Research Construciton Cost Improvement (4) 39 Research Construction Speed Improvement (4) 59 Build 400 Quarries (20) 69 Dispatch 10 explorers (10) 113 Build 1695 Research facilities (43) 116 Research Advance Mineral Detection Device (3) 119 Research Rapid Spy Training Curriculum (3) 122 Research Spy Incubation System (3) 125 Research Photosynthesis Accelerator Creation (3) 140 Research Artificial Intelligence Simulator (15) 151 Research rest of Society up though Intermediate (11) 165 Research Advanced Astronest Constructon Technique (14) |
|||||||||||||||||||||||||||||||||||||||||||
| At this point you should have a planet of the same environment type that is as large or larger than the home planet. If not then restart and repeat the steps up to this point until you have located the required planet. Then, if you cannot restore the planet right away, research up to 249 turns and then wait until saved 300 turns. 179 Research High Density Missile Warhead (14) 195 Research Position Drive Energy (16) 209 Research Building Power Generators (14) Destroy all Quarries on Home planet and replace with 6 astronests and 494 research facilities. Restore found planet. Fill the new planet with 16 astronest and then fill rest with research facilities. Then research the rest of topics starting with Advanced Society and finish each section one at a time until done. A good order is Society, Weapons, Armor, Devices, Missile and then Spy. For General Research do Construction until filled second planet with research facilities, then switch to Energy. Get this to 15% then switch to another General research topic until all at 15%, except Gold and Offense. Once all at 15% park the General research on one of the topics already researched and leave it there until the end of the game. This starup should give you about 5500+ research facilities and maximum astronests for two planets and no fleet. As a result you will not lose a planet from attacks due to going into protection before running out of astronests. Also, you can't lose a planet due to lack of cosment when you only have two planets. Hence why the quarries are destroyed. While you are researching begin searching for one to two building commanders (two-three if not shrewdo) and at least two Concentration/Energy commanders. Yes, this will allow only one/two military commanders so this (these) commander(s) will be placed on your main defense fleet(s). A different commander setup could be to gain five energy commanders and one API defense commander. With the extra energy output a larger fleet can be built, increasing defense. |
|||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Stage Two: Resource Gathering | |||||||||||||||||||||||||||||||||||||||||||
| Immediately after finishing resarch you should have all specialties at about 115% efficiency and two planets still remaining. Now you can go one of three directions: 1) If General research is important to you then destroy all research facilities on the second planet and replace them with quarries. This will allow for an increase of general research points as you gather resources. However if you are not worried about General Research then: 2) Destroy all research facilities on both planets and replace with quarries. This will allow you to mine the resources of your home planet much quicker Regardless of which of these two routes you take your next order of business is to mine out your second planet. Once the second planet is mined out destroy it to return to having just your home planet with 5-7 astronests on it. Then save up 300 turns and restore a planet of a different environment type, fill it with quarries and concentrate on minerals until the planet is empty, then destroy the newly restored planet. Repeat the process for the next planet environment until you have aquired about 30-50 million worth of each mineral. If you choose route number 2 then during this process your home planet will most likely become mined out. When this happens destroy quarries to build up your other buildings to the following ratios: Nutrition Suppliers: 15% (450 for a size 3000 planet) Energy Generators: 45% (1350 for a size 3000 planet) Quarries: 5% (150 for a size 3000 planet) Military Factories: 20% - astronests (592-589 for a size 3000 planet) Defense Turrets: 15% +1 (451 for a size 3000 planet) Astronests: 7-10 Yes I realize that this means your ability to build fleets quickly is not present, but since you will not be attacking this is not an issue. Also, with 45% energy generators this means you will be able to support a large fleet without losing too much energy. As a result you are able to have an API to planet ratio of about 23-26 million per home planet. While you are doing this make sure you have about 50 explorers searching for new planets, as you will need several good large planets of your environment type. If however your second planet is extremely desirable and you don't wish to destroy it: 3) Alter both planet building ratios to those above. Then build a fleet required to protect them, but remain very low in terms of energy deficiit. Then follow the steps to mine out planets of different mineral type for resources. This way does have a drawback, you will not be saving quite as much cosment as you would be in the other two choices. There is also a higher risk of losing a planet, but if Acron, this way should be possible to accomlish. |
|||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Stage Three: Planet Gathering up to 5-6 planets | |||||||||||||||||||||||||||||||||||||||||||
| At this point you have enormous amounts of minerals and gold/energy for one (or two) planets. Now restore another same environment planet, the largest you have and fill it with 7-10 astronests. Depending on how brave you are you may go one of two ways from here on. Either: 1) Fill the rest of the planet with quarries. Then concentrate on minerals until the planet is mined out. Use the rest of your turns to build your defensive fleet for any attacks. You will use up quite a bit of energy in this process but in the end you should have your normal ship to planet ratio after the usage of 300 turns. Then save up a few turns and destroy all but 5% of the quarries and set the buildings in the ratios explained above. 2) Fill the planet with 45% energy generators and the rest quarries. Then build your fleet to the desired level and then concentrate on minerals/energy until the planet is mined out. Once the planet is mined out destroy the quarries and set the building ratios to the ones listed above. This way uses less energy but will take about twice as long to accomplish. Then repeat the process for the largest same environment planet on your list. The difference between the two routes is the order you are mining out the minerals. In route one you are able to mine out the planet much quicker but use up more energy, which is the lifeblood of the game and especially this technique. The secound route is slower but more cautious and involved less risk. |
|||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Stage Four: Planet Gathering above 6 planets | |||||||||||||||||||||||||||||||||||||||||||
| Once you have reached six planets or so things get a little tricky. This will be around the top 100 or so I believe, so targets are fewer and your amount of astronests will make you a prime target. This is why the 23-26 million API per planet comes into play. Even without astronests the ratio is 20-23 million API per planet (not too shabby). You will get attacked but with large defensive fleets will not get hurt too badly, but you will also not hurt them too badly either. At this point your ratios are normally something like 3 or 4:1 for beam/figher defense: all other fleets. Also here you need to make sure you have around 1-2 billion energy before restoring your next planet. Now restore another same environment planet, the largest you have and fill it with 45% energy facilities, 7-10 astronests and the rest quarries. Build your fleet to the desired level and then concentrate on energy until the planet is mined out. Now you no longer have much choice as to which route to take when mining out a planet. Since targets are scarce you can't show a moments weakness. Also too much energy would be wasted performing this operation in any other way. That is why the climb will become slower and more painful but it will remain steady. |
|||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Stage Three and Four Alternate: Cosment price below 300G per 1 (327G for Shewdo) | |||||||||||||||||||||||||||||||||||||||||||
| There is an alternative for when the price of cosment is low on the market and when the mineral prices are also so low that selling them for cosment is useless. At this pont you have an enormous amount of minerals and gold/energy for one (or two) planets(s). Now restore another same environment plaent, the largest you have and set the building ratios to the following. Nurition Suppliers: 30% (900 for a size 3000 planet) Energy Generators: 45% (1350 for a size 3000 planet) Quarries: 5% (150 for a size 3000 planet) Military Factories: 20% - astronests (593-590 for a size 3000 planet) Astronests: 7-10 Then build up your fleet to match the prevous API to planet ratio. With the price of cosment low we will be able to buy all the necessary cosment instead of mine for it, hence the increased amount of Nutrition Suppliers. Then regain the needed amount of energy and restore the next planet on the list. This tactic is a faster start than the original as you won't have to use turns/energy to mine out the planets. Once the price of cosment goes above 300G per 1 cosment then buying cosment is less efficient than mining it out. At this point you will need to rearrange your building ratios to: Nutrition Suppliers: 10% (300 for a size 3000 planet) Energy Generators: 45% (1350 for a size 3000 planet) Quarries: 30% (900 for a size 3000 planet) Military Factories: 15% - astronests (443-440 for a size 3000 planet) Astronests: 7-10 Then restore another same environemnt planet, the largest you have and fill it with 45% energy facilities, 7-10 astronests and the rest quarries. Build your fleet to the desired level and then concentrate on energy until the planet is mined out. Once mined out change the building ratios to the ones listed directly abov. Regain energy and repeat the process. |
|||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Ending Setup | |||||||||||||||||||||||||||||||||||||||||||
| At some point you will come to a level where you are unable to gain enough cosment to restore another planet before the life of your current planets runs out. This means you have hit your personal ceiling and can go no higher. We then need to set up the building ratios for a purely defensive setup in preperation for PG. If you are going Axis: Nutrition Suppliers: 15% (450 for a size 3000 planet) Energy Generators: 40% (1200 for a size 3000 planet) Military Factories: 20% - astronests (600-596 for a size 3000 planet) Spy Academies: 10% (300 for a size 3000 planet) Defense Turrets: 15% +1 (451 for a size 3000 planet) Astronests: 0-4 You will also need to change your commanders slightly. A spy defense commander is vital to your survival. If you are gonig to be Alliance: Nutrition Suppliers: 10% (300 for a size 3000 planet) Energy Generators: 50% (1500 for a size 3000 planet) Miltary Factories: 40% - astronests (1190-1186 for a size 3000 planet) Astronests: 10-14 You will need to change your commander setup a bit depending on what type of role you choose. If you are going to use spies then replace some of the military factories with spy academies, 20% should do fine. |
|||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Fleets | |||||||||||||||||||||||||||||||||||||||||||
| Now for your fleets. Depends on our ship preferences but having one fleet for cannon defense, one for torpedo defense and one for beam/fighter defense is preferred. One of your military commanders will be placed on your beam/fighter defender for optimum use of his/her characteristics. The other will be placed on the other defensive fleet, depending on your fleet setup. However this is not required. You may also continue to build two offensive and two defensive fleets, as any other colony does. This has it's advantages and disadvantages. One of the best advantages is that is allows for more retalliation possibilities as your fleet will pack more military punch when compared to a pure defenive fleet. Unfortunately you will take more damage with this setup. As for exactly what type of fleets to use, I'm not going to spoil this for you. However I will make a few points. I have tried this will filled fleets and also with empty fleets. Use empty fleets if you don't intend to do any retaliation at all, as it is rather difficult to win battles this way. The empty fleets do enhance your defending abilities as your fleets will be much larger than normal but you will deal less damage to the attacker, so they may come back for another go or two. |
|||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Notes | |||||||||||||||||||||||||||||||||||||||||||
| While I bet this technique could work with any of the races, at first glance I decided that the Shrewdo was the best race for it. Let me explain. First their -10 to attack will not affect you at all. They have a bonus to economy and a bonus to trade at the marketplace, major points since you will be buying cosment quite often and the more you can save and produce gold-wise the better. Also with the update they have a bonus to construction, which allows for faster build rates and less energy wasted during this time. Acron would be the next race, with their 150% efficiency on planets and the smaller amounts of cosment needed to restore/increase the life of planets They will not need 25 million cosment to restore the 15th planet, instead only 12.5 million would be needed, a major bonus considering how expensive cosment is since the introduction of planet life exension. One last thing, when restoring planets make sure to keep their planet life up before increasing your planet count. By this I mean don't just restore planets and then replace there life every once and a while. This will waste cosment and you need to save as much as possible. Instead keep the planet life a some desired level, such as 5000+, as much as possible, especially right before restoring the next planet. |
|||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||
| Back to Main Page | |||||||||||||||||||||||||||||||||||||||||||
| <-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||||||||||||||||||||||||||||||||||||||||||
| Home || SWCCG || Astronest || Space || Star-Strike | |||||||||||||||||||||||||||||||||||||||||||