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D/P GuideWelcome to the PokéNature Diamond and Pearl Guide!![]()
As you gain control after selecting your character, naming him or her, et cetera, explore your room. You'll find some interesting stuff (including a Wii!), but you'll ultimately need to head downstairs to continue the story. When you get down there, your mom will approach you and tell you that your good friend came looking for you earlier (we named ours "Ralph"). After briefly talking to her, head out of your house in search of Ralph. Oh, and follow her advice closely... stay out of the tall grass until you get your own Pokemon (which is a short time away). Once outside, explore your little town called Twinleaf Town. The house to the left of your own has a couple of people to talk to. There are also people in the house above you and scattered throughout the town. Ultimately, you'll want to head to your friend's house, which is located diagonally up and left from your house. Once you approach it, your friend will come out, then run back inside. Pursue him up the stairs in his own house (talking to his mom and further exploring his house if you'd like... he has a Wii, too!) and he'll thereafter run back outside and north out of town. Give chase. When you do, you'll run into him again. He'll go on and on about the Red Gyrados that was on TV in the very beginning of the game. After resolving to catch just such a Pokemon, you'll want to head left down the road (you can't head right yet, so don't bother) to the Verity Lakefront. Then, go north to Verity Lake. When you do, you'll run into famous Professor and his assistant. They'll leave the area shortly after you arrive, but will leave a briefcase behind in some tall grass. The two characters you control will automatically enter the grass to investigate the contents of the case. But they'll be attacked by Pokemon and will have to quickly choose from three Pokemon in the case to use in defense. Your choices will be Turtwig, Chimchar, and Piplup. We grabbed Piplup to beat Oreburgh easier, but any choice is fine it will all even out. In the ensuing battle, you'll fight a level 2 Starly—not a huge deal. Use your primary attack on the foe three times to kill it, then retreat back towards Twinleaf Town. As you head rightward towards the town, you'll run into the Professor and his assistant yet again. However, they will quickly head back to their lab and implore you to come visit them. You'll then be transported automatically back to your house, where your mom will talk to you and send you to Sandgem Town to find the Professor and explain why you stole his Pokemon! But before she sends you on your way, she'll give you the extremely useful Running Shoes, which will allow you, at will, to run around, making your movements that much quicker. With your brand new running shoes, it's time to turn your attention towards Sandgem Town in the east. To get there, you have to take Route 201 at the north end of town. You'll be forced into your first battles in the grasses you encounter; use your Pokemon to combat the only two Pokemon you'll encounter around this area—Starly and Bidoof. Both are easily defeated and low level, so you should have nothing to worry about. Fight a battle or two to get used to the system, then work your way eastward into Sandgem Town. As soon as you enter, the Professor's assistant, named Dawn, Stops you. Back at the Professor's lab, he'll introduce himself as Rowan and allow you to keep your Pokemon. After your discussion, head back outside of the lab and Dawn will bring you around town to introduce you to a few essential buildings. When you regain control, be sure to visit both buildings. Familiarize yourself with healing your Pokemon at the Pokemon Center, and buy some Poke Balls (and anything else you feel you might want, but definitely Poke Balls) at the Pokemon Mart. If you head to the south end of Sandgem Town, you'll encounter Sandgem Beach (from Route 219), where an Antidote can be found. Forced by Dawn, you should now head back to your hometown (Twinleaf Town) and talk to your mother to let her know about your new bidding as a Pokemon master-in-training! Since you'll have to go back along Route 201 in order to do this, you'll have another shot at the wild Bidoofs and Starlys in the area. Completionists will want to make sure to catch each to add their full information to the Pokedex. This will be a general rule throughout this walkthrough that won't always be mentioned. In each new area, be sure to consult the "Pokemon to Find/Acquire" list to see which Pokemon are in the area so you know what you'll need to encounter. Once you get back to your house in Twinleaf Town, talk to your mother. Your friend's mother will come in automatically and hand off the Parcel for you to give to your friend if you encounter him (and naturally you will). You'll also get a Journal from your mom. Head back along Route 201 to Sandgem Town, and then go northward. Head left at the first opportunity you get and you'll run into the Professor's assistant Dawn again. This time, she'll teach you how to catch your own Pokemon; if you've never played a Pokemon game before, be sure to pay attention! (Just for the readers' information, at this point we had three Pokemon in our party: a level 7 Turtwig, a level 5 Bidoof, and a level 5 Starly.) The best part of your encounter with Dawn is that she bestows upon you five Poke Balls. Sweet! Head left past where Dawn was, and you'll be well on your way down Route 202. The new enemies here—Shinx and Kricketot—can be captured or simply fought (whatever you prefer—we captured both to fill our fledgling ranks). They'll be joined by old foes in Bidoof and Starly. You'll encounter your first Pokemon Trainer battles en route to your next destination as well. Youngster Tristan will automatically engage you in battle with his level five Starly as you come up a pathway and begin heading rightward. Lass Natalie, another trainer, can be found further to the right (past the blue board with some game tips). She'll throw two Bidoofs at you, both level three. If you head rightward, northward, and then leftward from her location after defeating her, the third and final trainer in the area, Youngster Logan, can be found. This kid will have a level five Shinx—take it out ruthlessly! Continue leftward after defeating Youngster Logan. Before heading northward into Jubilife City, be sure to seek out the Potion lying on the far side of a small grassy patch to the left of the entrance. Then, head up into town, where Dawn will intercept you, encouraging you to visit the Trainer's School in the city. We'll go there soon enough, but first, let's explore this city. On the left side of the city is a small building with two men standing in it. If you talk to one of them about his "Old Rod," the device he uses to fish, he'll hand it over. Thusly, you'll acquire the Old Rod. Use this. In the northwest section of town, you can find a woman that will hand over the Quick Claw as well. (After you get the Old Rod, keep in mind you can fish in the water to the left of the small building on the west side of town. You can only catch a useless Magikarp there, but it's nice to add it to your Pokedex).
Within, you can learn some important Pokemon-related information from the students. You'll also find your friend reading a blackboard in the school's main room. Hand off the Parcel to him, and he'll give you a Town Map in return. If you have healed, powerful Pokemon (multiple level 6 Pokemon, at least), talk to the two trainers in the room on the right side of the school. These two characters, School Kid Harrison and School Kid Christine each have a level six Abra at their disposal. Both creatures use a powerful attack called Hidden Power exclusively, so you're going to need to switch creatures in and out, and possibly heal in between fights. Either way, when both have been subdued, be sure to talk to Harrison once more before leaving. He'll give you TM 10 for beating him, but only if you talk to him. Once outside, attempt heading north. You will automatically be intercepted by a man, the creator of the Poketch. The Poketch is a device that will allow you to tell on-screen time, give you a calculator, et cetera. Don't worry; it'll become more useful later on. To get one, however, you have to do a little bit of legwork (and we do mean little). The creator of the device gives you a vital heads up—three promotional clowns are roaming the city with coupons. Grab Coupon 1, Coupon 2 and Coupon 3 from these clowns (all Key Items), and you can then talk to the creator once more to get the Poketch (which is short for "Pokemon Watch"). All three clowns are located above the location of the device's creator (one up and to the right, one stationary in front of the large building at the north end of town, and then one wandering around to the left of that). Each will ask a fundamental Pokemon-related question—answer each question in the affirmative to receive a ticket. Before continuing on the main quest, head north of the city onto Route 204. Bear rightward and through some grass to find a Parlyz Heal in the corner along the water there. To your left, you can head northward as well, toward a cave where Zubats can be found en masse (so go capture one!) Patiently fight in the cave and you may find a Geodude as well, which you should also capture if you're so inclined. You can't go anywhere but right around the entrance in the cave yet, but why not add these two creatures to your Pokedex while you can? And yes, en route, you will run into three fledgling trainers who will want to fight you. Lass Sarah and Youngster Tyler will challenge you first (they're near the beginning of the route). Sarah will throw a level seven Bidoof at you, while Tyler will have a level five Magikarp (which is laughably useless in battle, as you will well-know if you've captured one yourself) and a level five Starly. Across the grass heading north but before the cave entrance, the third trainer, Lass Samantha, will be found. She'll have a level seven Budew. After fighting the trainers, grabbing whatever Pokemon you may want (the Budew you just fought will be running around the grass near the cave), and being sure to grab the Antidote in the limited area of the cave you currently have access to, head back to the city, where you should save your game and heal your Pokemon before proceeding. When you're ready to proceed, head out of town eastward and onto Route 203. Route 203 heads eastward almost exclusively, so finding your way should be relatively simple. As soon as you get on the route and go to your right, you'll run into your friend and be thrust into a battle with him. As the table above states, he'll throw a Starly at you first, and a random Pokemon that's based on what you didn't take at the beginning of the game. When he's slain, you can proceed to your right. The girl you run into there will explain to you about Pokemon order, et cetera, and the guy above her, Younger Michael, will have an easy challenge for you to conquer. His Bidoof and Zubat shouldn't give you any trouble whatsoever. To the right of Michael, you can find a Poke Ball in the grass. Make sure to grab it before rejoining the main path and continuing eastward. Go up a small flight of stairs, engage Youngster Dallas in a battle, then go up another flight of stairs. Lass Kaitlin and Youngster Sebastian can be found near each other beyond the second flight of stairs. Above them is Lass Madeline. Naturally, the cave to your right is your next objective, but before heading in there, explore the grasslands to your left. You'll find a Repel if you search hard enough! Oh, and a note on the Pokemon in the area: you'll only find Pokemon here that you've seen before, with one marked exception—Abra. However, Abra will almost always use Teleport to leave battle before you're able to damage him adequately to get a Poke Ball to take him successfully. He's rare in the area, as well, so you might want to wait to get one until later. However, that decision is completely up to you.
When you feel ready, head into the cave. This is the Oreburgh Gate, a large dungeon that we can't yet explore in its entirety. Ultimately, you'll want to cut rightward and through the cave to the town on the other side, but regrettably it's not quite that easy. As you enter the cave, a man will immediately intercept you. He'll talk with you and give you HM06. This item will come in handy later. Further to the right of him are two trainers. Camper Curtis will throw his level seven Shinx at you, while Picnicker Diana while have a Budew and Psyduck, each at level five. Once through the cave and on the other side, you'll find yourself in Oreburgh City. Oreburgh City, excitingly enough, is the location of the game's very first badge. If you've never played a Pokemon game before, the eight badges in the game will prove your worth to other trainers around the world! You'll get your first badge soon enough, but first we've got to take care of some other business.
Enter the city and head rightward. A kid will intercept you here and bring you to the gym in town, where the Gym Leader (and your badge) are located. Don't get too excited though! We can't enter the gym yet. The Gym Leader, Roark, has gone to the nearby mine to the south of town. That's our ultimate destination, but first let's explore the town and find what we can. There are many points of interest! Enter the city and head rightward. A kid will intercept you here and bring you to the gym in town, where the Gym Leader (and your badge) are located. Don't get too excited though! We can't enter the gym yet. The Gym Leader, Roark, has gone to the nearby mine to the south of town. That's our ultimate destination, but first let's explore the town and find what we can. There are many points of interest! Head back to the western entrance into the city and take the topmost road eastward. There will be buildings to the north of you. In the first building you encounter, head to the second floor and talk to the child up there. He'll hand over a valuable Dusk Ball. In the next house to your right, there are two people you should seek out. The woman on the first floor will offer to trade you an Abra for a Machop. This is a great offer, because Abras up to this point have no doubt run from battle on you (they can only use Teleport at low levels, after all). Machops can be found on Route 207 at the north end of town. Catch one and give it to the woman; her Abra will be yours in return. Then, you can simply head back to Route 207 and catch another one for your own inventory. Sadly, the Abra comes with a name. We don't know about you guys, but we prefer our Pokemon nameless, thank you!
The second person of interest in that house is on the second floor. A man here will want to see a Zubat. Talk to him with one in your six handy Pokemon, and he'll be very impressed, giving you a Heal Ball in return for inspiring him. At the far east end of town, you will find two more buildings; a museum in the northeast corner and another house right below it. Ignore the museum for now unless you're curious to see it (we can't do anything there yet) and enter the house below it. The boy on the second floor within this building will hand over another valuable item—a Great Ball. After doing all of this, save your game, heal your Pokemon and go south. You'll be brought directly to the Oreburgh Mine. The mine is made up of two rooms, one on top of the other. Look directly to your right as you enter the mine to find an X Defend. You can also talk to a couple of people to your left before going down the stairs ahead of you and into the next room. There will be familiar cave enemies here, like Zubats and Geodudes, but you'll also find Onix in the wild here for the very first time. They are a pain to catch, but weaken them and be persistent and one will no doubt be yours. Head around this rectangular room to your right, then southward, and then westward (you can't go the other way, and you'll need to backtrack when you want to return to the surface). Two trainers will be ready to fight you as you take this short journey. Worker Mason will throw his level nine Machop at you, while Worker Colin will have two level seven Pokemon—a Geodude and an Onix. You'll also find a couple of items by further exploring this area, a Potion and an Escape Rope. The most important development while in the mines, however, is finding the aforementioned gym leader. When you find him, he'll discuss Rock Smash with you, the earlier-found HM06. Then he'll head back to his gym. Follow him, making sure to enter only with a party of Pokemon that can withstand rock-type Pokemon. If you chose Turtwig in the beginning of the game like we did, you'll be in especially good shape! The gym is easy enough to find your way through. The man at the entrance will inform you of the leader's weaknesses, and then you'll be thrown into the fray. Trainer Jonathan is packing a level ten Geodude, while Youngster Darius is packing two Pokemon of his own—Geodude and Onix, both at level eight. Finally, you'll come to the crux of the mission; fighting the powerful Roark and getting the Coal Badge. Roark has three high level Pokemon. Geodude and Onix are both at level twelve, while Cranidos is at level fourteen. All are weak to the traditional rock weaknesses—try grass attacks or water attacks to do the most damage. If you don't have any Pokemon of that type, then you'll need to really grind this battle out with some high level Pokemon of your own! But even the weakest water and grass Pokemon will easily survive this battle. More Soon, It's already done but it just (well it's alot of work..) has to be put online. © Pokénature, By Pokefreak. |
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