Buchlayne Minor - Continued
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The Lugalate of Nur: This small nation was once considered one of the Akkatomian City-States.  Centuries past, a very ambitious Bellin leader began to shape his own kingdom with himself as the Lugal (Priest-King) of the area.  In actuality, it is one of the most civilized and efficiently-run governments in the area. 
Favored Classes: Cleric or Monk
Restricted Characters: All characers must be Belllin (Goblin) or Half-Goblin
Skills: Knowledge (Ancient History) and Knowledge (Religion - Ancient Goblin)
Languages: Uln, Qashar, Kullish
Special: Only characters from the Lugalate of Nur may spend skill points in Speak Language to learn sa-Bellinur (Ancient Goblin).

The Free City of Ryn: Situated on the coast at the bottom tip of Buchlayne Minor, Ryn is a major trading and port city, where goods from all over Samoth are bought and sold.  It is a city of great riches, great crime, and great greed. 
Favored Classes: Rogue or Wizard
Restricted Characters: None
Skills: Knowledge (Arcana) and Bluff
Languages: Jamshish, Afrani, Pashmani

The Thar-Clans: A group of three dwarven (Tharri) tribes in the desert waste area of Buchlayne Minor.  They compete against each other for food, resources, and land.  As most sensible people do not venture into the vast desert region of Buchlayne Minor, there is little to no interaction with the Thar-Clans. The three clans are Thar-Clan Sha, Thar-Clan Ta and Thar-Clan Keh.  
Favored Classes: Cleric or Fighter
Restricted Characters: None
Skills: (Sha) Knowledge: Religion (Sha Totem) and Handle Animal; (Ta) Knowledge: Religion (Ta Totem) and Ride; (Keh) Knowledge: Religion (Keh Holism) and Survival
Languages: Shahtash, Afanlu, Teysavan
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PC Regions 3
Atkira
Little is known about tthis continent, particularly the more southern regions.  The nations of Kasindu, Nkoya, and Zembari are in the north, and are home to vast rocky deserts and great grassy plains.  A group of either arcane or divine magick-users called the M'Boro Society is known to operate across political borders and may hold the real power in the north. 
Most of the southern portion is made up of jungles, rain forests, and fierce animals.
Continent Language: Kaan is a mixture of several of the main languages and can be used to communicate throughout the north

Kasindu: This country to the far north of the continent is a large kingdom of tall, dry grasses and sporadic trees.  A group of horse-mounted warriors form the military and government.  It has the most contact with countries on other continents.
Favored Classes: Fighter or Sorcerer
Restricted Characters: None
Skills: Knowledge (Nature) and Ride
Languages: Kasindu, Ndiri

Nkoya: This nation stretches down the eastern part of the continent, moving down into a light, dry forest characterized by lots of brush in-between scattered trees.  Many of the peoples on the coast are expert sailors and sea-raiders.  Toward the interior, it is said that the people have learned to train elephants and hippopotami for war and for labor.
Favored Class: Ranger or  Rogue
Restricted Characters: None
Skills: Profession (Sailor) and Handle Animal
Languages: Punti, Nkoya 

Zembari: This land is mainly in the light forest zone of the continentbut toward the south the kingdom falls into the rain forest zone.  There are several powerful families that hold sway here in different parts of the country, each following a particular brand of ancestor or element worship.  Many believe that the powerful m'Boro Society is ruled by the families from Zembari.   
Favored Class: Barbarian (south only), Sorcerer
Restricted Characters: None
Skills: (South) Survival and Knowledge (Religion -Ancestor Worship); (North) Knowledge (Arcana) and Craft (mask-making)
Languages: Zembari, Kembabwe
Special: The Shaman character class can be added as a Favored Class with GM approval
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