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| Buchlayne Major - Continued | ||||||||||||||||||||||||
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| The Imperial Theocracy: The IT is a conglomeration of several small states and nationalities, covering a wide area of the western and central parts of the Buchlayne. It intermixes cultures from Stadhof, Esoria, Courriseux, and the Throecian Empire, among serveral others. Additionally, many non-human races live in the IT, particularly the Dwarves. Favored Classes: Bard, Cleric, or Fighter (Tharri Imperia only) Restricted Characters: Sorcerer and Wizard Skills: Knowledge (Religion - Aetonism) and Diplomacy Languages: (southern/central) Remalian, Clonnish, Espottish, Biromish, Augrian; (northern) Ennish, Ancient Margovar, Venkal Esoria: The religious center of Universal AEtonism, and probably the most powerful country in the Buchlayne. Favored Classes: Cleric or Paladin Restricted Characters: Sorcerer, Wizard, Dwarves, Orcs Skills: Knowledge (Religion - AEtonism) and Intimidate Languages: Esorian, Oesti Boyle Cadrobar: This country on the Esorian Peninsula was founded by Holem fanatics with ties to Zhivod. It is the only non-Aetonist state in the Buchlayne. Favored Classes: Paladin or Fighter Restricted Characters: None Skills: Knowledge (Religion - Holism) and Profession (Sailor) Languages: Pakani, Esorian |
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| This continent in the middle of Samoth is a land of low steppelands, high mountains, dry deserts, and huge, ancient forests. Kovlich, Margova, the Throecian Empire, the Zhivod Caliphate, the Akkatomian City-States, the Lugalate of Nur, the Free City of Ryn, and the Thar Clans can all be found here. Continent Language: Church Oestian or Pakani (player choice) Kovlich: A mountainous, dreary land full of dreary people. Originally settled Ollak peoples, folk from Throecia later settled here and brought their brand of Eastern AEtonism which intermingled with the dark superstitions of the natives. It is a country of dark mystery. Favored Classes: Figher or Druid Restricted Characters: None Skills: Knowledge (Nature) and Knowledge (Religion - Eastern Aetonsim or Superstition) Languages: Old Kovlichite, Bomskish, Rurikian Margova: A former province of Kovlich, Margova was founded by a particularly strong Archduke with interests in Holism as well as AEtonism. The majority of the people follow Eastern AEtonism, but local superstitions and fairy tales do hold sway with the commoners. Favored Classes: Druid or Ranger Restricted Characters: None Skills: Survival and Knowledge (Religion - Superstition) Languages: Ancient Margovar, Rurikian, Ivassian The Throecian Empire: A last vestige of the ancient empires, Throecia is no longer an empire by any means, but they pride themselves on using the title. They are steeped in a blending of cultures, including AEtonism, Jimhi, Ollak, and ancient pagan Venkish. Favored Class: Fighter Restricted Characters: None Skills: Knowledge (Religion - Eastern Aetonism) and Craft (Weaponsmith) Languages: Meklos, Hellagos, Ionos The Zhivod Caliphate: Zhivod is a very conservative, religious country based upon strict adherence to the ways of Holism. The Caliph helped to sponsor a group of former slaves who founded the country of Cadrobar in Buchlayne Major. Not much else is known about this country. Favored Class: (city dweller) Cleric, Wizard; (desert nomad) Barbarian Restricted Characters: None Skills: Knowledge (Religion - Holism) and Spellcraft Languages: (city dweller) Pakani, Khursian, Bakhuli; (desert nomad) Galtiari, Firustani, Gilistani, Kurjik Akkatomian City-States: These rather primitive city-states exist in a vast, harsh desert region. The more civilized of the city-states have been converted to Holism and are now attempting to either convert or conquer the remaining city-states. Of the non-converted city-states, each is different with a different patron god, government, currency, etc. Most are Jimhi by race, and many share a common language. Favored Classes: Fighter or Cleric Restricted Characters: None Skills: Knowledge (Desert) and Intimidate Languages: Aqafqai, Nafesh, Qadari, Qaruan |
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