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| Wraith Elf Character Concepts | |||||||||||||||||||||||||
| Disciple of the Wastes (Variant): The Disciple of the Wastes embraces life in the desolate wastelands occupied by the Dorai, extracting pure water from the ground for people and domesticated animals, encouraging cultivation of farmland, and manipulating weather patterns to generate rain. These Disciples are the true spiritual and community leaders of the Dorai, moreso than the Moon Priests or any other characters. Suggested Skills: Hide, Knowledge (Nature - Wasteland), Survival Suggested Feats: Endurance, Track Suggested PrCs: Druid of the Wasteland Circle (custom) Fighter Fighters fulfill many roles within native Dorai culture, mainly as guardians and village leaders. The wraith elves do not often go to war with their neighbors, as they try mainly to stay to themselves. Since their first contact with humanity, many young warriors among the wraith elves have left the Wastelands to seek adventure in the rest of the world, becoming well-paid mercenaries. Ca Rier Defender (Variant): A wanderer without a family, the Ca Rier was adopted into an established Dorai house and is now a part of them. She will go out of her way to right any wrong, real or imagined, done to her new family. She spends much of her free time crafting elegantly scripted and illustrated family trees as gifts for her new family members, as well as ancestral weapons to pass down to her descendants in the family. Suggested Skills: Knowledge (Dorai Genealogy), Spot, Craft (Bookmaking-Family Trees), Craft (Weaponsmith) Suggested Feats: Alertness, Combat Reflexes Suggested PrCs: Ca Rier Defender (custom) Monk There are a few martial arts traditions among the Dorai but most of them are fading quickly as the styles of the west (primarily human and elven styles) are starting to permeate into wraith elf culture. Traditional Dorai martial arts promote speed and the dodging of blows over strength and unarmed attacks. The Dorai mentality is that it is better to avoid being seen and being hit than to deliver crushing blows to their opponents. Still, a trained wraith elf monk is a fearsome opponent indeed, using his natural abilities to hide and move silently, seemingly disappearing during combat, only to reappear a few seconds later to hit their opponent with a surprise stunning attack. Master of the dor'in (Variant): The dor'in (or stabbing needle) is a weapon unique to the Dorai. The needle is approximately 1 1/2' in length, and the Master of the dor'in can use the weapon with his monk unarmed attack bonus. This school is quickly disappearing and mentors are few. Suggested Skills: Balance, Move Silently, Tumble Suggested Feats: Quick Draw, Weapon Finesse (unarmed), Combat Reflexes Suggested PrCs: Deadly Venoms Boxer (Quintessential Monk) Paladin Unique: This class is unknown among the Dorai culture. Any Dorai paladins wil be followers of one of the modern religions and follow the tenets and precepts of one of those orders. Ranger There are quite a few Dorai operating as rangers. The natural skills of the Dorai of hiding and moving silently match well with the rangers' expertise in tracking and wilderness survival. Most wraith elf rangers living among their own people tend to belong to an old order called the Shadow Circle; however, the majority of wraith elf rangers now operate as part of modern society and are not part of the old Dorai structure. AEtonist Witch Hunter (Variant): AEtonist Witch Hunters encompass a wide variety of different races, but many believe that the wraith elves were born for the role. Given the relatively short time that the wraith elves have been in contact with the other intelligent races, the Dorai tend to not have preconceptions about people. The AEtonist leadership believes that this is an asset, for without historical baggage to color their views, the Dorai have a more neutral, logical approach to tracking their quarry. That the wraith elves tend to portray a sinister appearance, hopefully scaring the enemies of AEton, is not lost of the AEtonist leadership. The Witch Hunters work independently, hunting down witches, demons, devils, and other powerful enemies of the faith. The Illumination takes care of inter-faith corruption and various insurrections against AEtonist leadership. The Witch Hunters take care of the more mystical and fiendish powers working against AEtonism. The two groups do not work together and seldom exchange information. Suggested Skills: Hide, Move Silently, Urban Lore (Traps & Treachery), Survival, Knowledge (Religion - AEtonism), Knowledge (Fiendish Outisders) Suggested Feats: Skill Focus (Survival); Tail Suggested PrCs: AEtonist Witch Hunter (custom) |
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