All names and all of the game mechanics of the cleric domains below in the blue boxes are Open Game Content.  Please see the Legal & OGL page for the Section 15 when re-distributing these domains.
Home
Divine Spell Caster Domains
Judgment Domain
Granted Power: Sense Motive is a class skill for you.  In addition, you may make a true strike (as the spell) once per day against anyone who has wounded you within 24 hours.  Invoking a true strike is a free action, although you must declare it before you make your attack roll.  This power counts as a spell-like ability. 

Judgment Domain Spells
1.  Prevarication's Bounty
2.  Hedrada's Balance
3.  Searing Light
4.  Discern Lies
5.  True Seeing
6.  Divine Talion
7.  Forcecage
8.  Mind Blank
9.  Imprisonment
World Primer
Campaign Tools
PC Builder
Religions
Magick
The Chronicles
Contacts
Resources
Message Boards
Shadow Domain
Granted Power: Add your level to Hide and Move Silently checks while in shadow.     

Shadow Domain Spells
1.  Reshape Shadow (change the shape of a natural shadow) or Shade's Sight (creature touched may look from nearby shadow)
2.  Gloom (create an area of shadowy light around a touched object) or Animate Shadow (shadows become ropes that entangle)
3.  Shadow Strike (damage inflicted on shadow is transferred to its owner) or Shadow Touch (caster has strength-draining touch)
4.  Shadow Form of Lyrand (caster turns himself into a natural shadow) or Shadow Shield (protects caster from sight and scrying)
5.  Curtain of Darkness (creates a black wall that prevents sight and scrying) or Imbue Shadow (turns an ordinary shadow into a shadow creature)
6.  Shadow Smash (permanently turns any object into a shadow version of itself)
7.  Shadow Walk (Step into Shadow to travel naturally)
8.  Shadow Twin (turns a creature's shadow into a hostile twin)
9.  Eclipse (causes the sun in the sky to be eclipsed)
Legal & OGL
Current Location:
PC Builder
Domains 2
Vengeance Domain
Granted Power: If you have been harmed by a target in combat you may smite the foe during the following round, as per the spell holy smite.  Any creature may be affected by this ability.   

Vengeance Domain Spells
1.  Shield of Faith
2.  Knock
3.  Speak with Dead
4.  Dimensional Anchor
5.  Mark of Justice
6.  Vengeance of the Scorned
7.  Spell Turning
8.  Discern Location
9.  Storm of Vengeance
Family Domain
Granted Power: Protective Ward - As a free action, you may grant a creature a +4 dodge bonus to AC.  This supernatural lasts for a number of rounds and affects a number of creatures equal to your Charisma modifier (minimum one round and one affected creature).  Affected creatures lose this bonus is they move more than 10 feet away from you.  You may affect yourself with this ability.     

Family Domain Spells
1.  Minor Symbol of Divinity (creatures minor magical protections within a small area)
2.  Shield Other
3.  Divine Rainment (Opponents can't attack you, but you can attack).
4.  Ironheart (Grants recipient a +5 bonus that can be distributed among future saving throws)
5.  Rary's Telepathic Bond
6.  Taldock's Spell Inhibitor (Weakens spells casts within 100 feet)
7.  Refuge
8.  Protection from Spells
9.  Prismatic Sphere
Return to:
Domains 1
Continue to:
Domains 3
Information in the blue shaded box above (with the exception of proper names) is Open Game Content.  Refer to the Open Game License for further details on Open Game Content and Product Identify.
Return to Homepage
Hosted by www.Geocities.ws

1