All names and all of the game mechanics of the cleric domains below in the blue boxes are Open Game Content.  Please see the Legal & OGL page for the Section 15 when re-distributing these domains.
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Divine Spell Caster Domains
The majority of the following domains are designed for Cleric PCs and augment or revise the domains found in the Player's Handbook.  Note also that there is a page of Totem Domains for Shamans and Druid characters here
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Craft Domain
Granted Power: You gain one Item Creation bonus feat of your choice at levels 1, 6, 12, and 18.

Craft Domain Spells
1.  Animate Rope
2.  Wood Shape
3.  Stone Shape
4.  Minor Creation
5.  Fabricate
6.  Animate Object
7.  Major Creation
8.  Forcecage
9.  Polymorph Any Object
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Domination Domain
Granted Power: The cleric may rebuke or command members of his own race as he rebukes or commands undead.  Chaotic- or good-aligned targets may make a Will save (DC 10 + cleric's Cha modifier + 1/2 the cleric's level) to avoid this effect.  This effect never results in the destruction of the creatures rebuked or commanded.  This ability may be used a number of times equal to the cleric's rebuke/command attempt per day.   

Domination Domain Spells
1.  Command
2.  Rend the Sovereign  Soul
3.  Chardun's Torments
or Fists of Iron
4.  Lesser Geas
5.  Dominate Person
or Mind Fog
6.  Geas/Quest
7.  Incite
8.  Power of the Overlord
9.  Dominate Monster
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Dream Domain
Granted Power: Once per night while sleeping, you may attempt a Scry check (DC 20) to gain the answer to some question, as per the spell divination.  You require at least 3 hours of sleep to use this divine gift.  This is a Supernatural ability. 

Dream Domain Spells
1.  Sleep
2.  Minor Image
or Detect Dreams
3.  Modify Memory
4.  Phantasmal Killer
5.  Dream
6.  Nightmare or Deep Sleep
7.  Vision
8.  Maze
9.  Weird
Entrancement Domain
Granted Power: Overwhelming Presence - the cleric has the supernatural ability to gain an enhancement bonus to Charisma that is equal to her level.  Activating this power is a free action and the power is usable once per day.  This power lasts for a length of time necessary to use the bonus granted on a single roll.  Thus, it may last an entire evening if used on a Diplomacy roll during a dinner, or but a single round if used to augment an undead turning attempt.   

Entrancement Domain Spells
1.  Charm Person or Hypnotism
2.  Commanding Presence or Enthrall or Veil of Lust
3.  Suggestion or Siren Song
4.  Emotion
5.  Dominate Person or Gulaben's Ecstacy or Mind Fog
6.  Mass Suggestion or Rie's Dance of Seduction
7.  Incite
8.  Mass Charm
9.  Convert
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Information in the blue shaded box above (with the exception of proper names) is Open Game Content.  Refer to the Open Game License for further details on Open Game Content and Product Identify.
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