Anoborean HERO
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House Rules



Setting Information

Character Background
Were they came from and what that gives them.

Package Deals
What an education gives a character in games terms and fighting styles.

Arms
Fire arms, artillery and other things left out of Fantasy Hero.

Melee Weapons List
Missile Weapons List
Armor
Field Plate may be the best thing going for personal protection, but it protects some places better than others.

Critical Hits and Fumbles
What FRP is complete without one?

Money and Price List
"What is the most important weapon of war?" a King of Suria once asked one of his Marshals. "Money, money and more money" was the Marshal's reply so here it is, the sinew of armies.

Disease
The brothers of poverty and famine, sickness and pestilence stalk the land like great monsters. Learn what the latest in Anoborean medical science says about disease and were to avoid those poisonous humors. You can not buy your immunities until you know your diseases! Let science be your protection!

Magic Items
Hero System Stats for the various items that have appeared in the campaign.


GM's whims

Shorter weapon verses a longer one
The Hero treatment is clumsy as far as I am concerned. When a character with a shorter weapon attacks  a character with a longer reach weapon for the first phase the the attacking character closing with the defending character the attacking character is considered to have a done a moveby and the defending character gets a free shot. (Keeps people with daggers getting the jump on people with pikes just because they have a higher dexterity, humph) This replace the to hit modifiers for weapon length in the Fantasy Hero book.

Non Magical use of  Powers

If you can convince me that using the power is a reasonable simulation of a complex skill your characters can use up to 10 active points of a power (this is along the lines of using 2d6 Hearing Perception Flash for a martial art's ear clap maneuver as discussed in the Hero Rule Book)

Eidetic Memory

In a nearly illiterate society impressive feats of memorization are relatively common and something like this talent using visual association is taught to students. Eidetic Memory may be purchased by characters in this campaign with the activation roll limitation (so it ends up like a knowledge skill)

Disallowed Talents

Danger Sense and Universal Translator are forbidden. Characters are required to have a convincing story for Simulate Death.

Piercing

Peircing rules as per 1st Edition Fantasy Hero are being used. DEF of target is reduced by each level of peircing the weapon has. Superior quality weapons have one leve of peircing and superior two levels.

Damage Ignorance

The Damage Ignorance from the Mecha rules (I belive) are being used for large targets. Essentaully for every level of growth or density a target has it gets one level of Damage Ignorance; DEF that can not be pierced, reduced or penitrated.


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