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House Rules
Character
Background
Were they came from and what that gives them.
Package
Deals
What an education gives a character in games terms and
fighting styles.
Arms
Fire arms, artillery and other things left out of Fantasy
Hero.
Melee Weapons ListArmor
Missile Weapons List
Critical
Hits and Fumbles
What FRP is complete without one?
Money
and Price List
"What is the most important weapon of war?" a King of
Suria once asked one of his Marshals. "Money, money and more money" was
the Marshal's reply so here it is, the sinew of armies.
Disease
The brothers of poverty and famine, sickness and pestilence
stalk the land like great monsters. Learn what the latest in Anoborean
medical science says about disease and were to avoid those poisonous humors.
You can not buy your immunities until you know your diseases! Let science
be your protection!
Magic Items
Hero System Stats for the various items that have
appeared in the campaign.
GM's whims
Shorter weapon verses a longer one
The Hero treatment is clumsy as far as I am concerned. When a character with a shorter weapon attacks a character with a longer reach weapon for the first phase the the attacking character closing with the defending character the attacking character is considered to have a done a moveby and the defending character gets a free shot. (Keeps people with daggers getting the jump on people with pikes just because they have a higher dexterity, humph) This replace the to hit modifiers for weapon length in the Fantasy Hero book.Non Magical use of Powers
If you can convince me that using the power is a reasonable simulation of a complex skill your characters can use up to 10 active points of a power (this is along the lines of using 2d6 Hearing Perception Flash for a martial art's ear clap maneuver as discussed in the Hero Rule Book)
Eidetic Memory
In a nearly illiterate society impressive feats of memorization are relatively common and something like this talent using visual association is taught to students. Eidetic Memory may be purchased by characters in this campaign with the activation roll limitation (so it ends up like a knowledge skill)
Disallowed Talents
Danger Sense and Universal Translator are forbidden. Characters are required to have a convincing story for Simulate Death.
Piercing
Peircing rules as per 1st Edition Fantasy Hero are being used. DEF of target is reduced by each level of peircing the weapon has. Superior quality weapons have one leve of peircing and superior two levels.
Damage Ignorance
The Damage Ignorance from the Mecha rules (I belive) are being used for large targets. Essentaully for every level of growth or density a target has it gets one level of Damage Ignorance; DEF that can not be pierced, reduced or penitrated.