MISSILE WEAPON LIST
Weapon OCV Damage StunX Min Prep Pc R Mod M Rng Notes
Bows
Very Small Bow 0 1d6-1 0 5 1/2 1 0 50 1/2 DCV
Small Bow 0 1d6  0 8 1/2 1 0 80 1/2 DCV
Medium Bow 0 1d6+1 0 10 1/2 1 0 100 1/2 DCV
Heavy Bow 0 1.5d6 0 13 1/2 1 0 130 1/2 DCV
X Heavy Bow 0 2d6 0 15 1/2 1 0 150 1/2 DCV
V Small Long Bow 0 1d6 0 9 1/2 2 +1 90 1/2 DCV, No Horse
Small Long Bow 0 1d6+1 0 11 1/2 2 +1 110 1/2 DCV, No Horse
Medium Long Bow 0 1.5d6 0 13 1/2 2 +1 130 1/2 DCV, No Horse
Heavy Long Bow 0 2d6 0 15 1/2 2 +1 150 1/2 DCV, No Horse
X Heavy Long Bow 0 2d6+1 0 17 1/2 2 +1 175 1/2 DCV, No Horse
Crossbows
Hand Crossbow 0 1d6-1 0 8 1/2 0 0 80
Light Crossbow 0 1d6+1 0 10 1 2 +1 120
Heavy Crossbow 0 1.5d6 0 10 2 3 +1 140 No Horse
Arbalast 0 2d6 0 10 3 3 +1 180 No Horse
Siege Weapons
Light Ballistia -1 2d6+1 0 - 4 3 +2 190 2 man
Medium Ballistia -1 2.5d6 0 - 8 3 +2 200 2 man
Heavy Ballistia -1 3d6 0 - 16 3 +3 225 2 man
Catapult -1 3d6 +1 - 15 0 0 225 5 men
Trebuchet -1 4d6 +1 - 15 0 0 225 5 men
Heavy Trebuchet -1 5d6 +1 - 108 0 0 300 5 men
Thrown Weapons
Dart 0 1d3 0 4 0 0 0 1/2 STR
Thrown Knife 0 1d3 0 7 0 0 0 1/2 STR
Thrown Axe 0 1d6+1 0 11 0 0 0 1/2 STR
Thrown Rock 0 (3d6) 0 10 0 0 0 1/2 STR
Large Thrown Rock 0 (5d6) 0 25 0 0 0 1/2 STR need 1 lvl growth
Thown Bolder 0 (8d6) 0 40 0 0 0 1/2 STR need 2 lvls growth
Thrown Javelin 0 1d6-1 0 9 0 0 0 STR
Thrown Spear 0 1d6 0 10 0 0 0 STR
Slings
Small Sling 0 1d6-1 +1 6 1 0 -1 60 1/2 DCV, No Horse
Sling 0 1d6+1 +1 10 1 0 -1 100 1/2 DCV, No Horse
Staff Sling 0 1.5d6 +1 10 1 0 -1 150 1/2 DCV, No Horse
Fire Arms
(malfunction on 17+)
Hand Gun .50 0 1d6-1 +1 8 9 0 +1 25 1/2 DCV, No Horse
Hand Gun .60 0 1d6 +1 9 9 0 +1 30 1/2 DCV, No Horse
Hand Gun .70 0 1d6+1 +2 10 9 0 +1 35 1/2 DCV, No Horse
Hand Gun .80 0 1.5d6 +2 11 9 0 +1 40 1/2 DCV, No Horse
Hand Gun .90 0 2d6 +3 12 9 0 +1 45 1/2 DCV, No Horse
Matchlock .50 +1 1d6 +2 8 5 1 +2 50 1/2 DCV, No Horse
Matchlock .60 +1 1d6+1 +2 9 5 1 +2 60 1/2 DCV, No Horse
Matchlock .70 +1 1.5d6 +3 10 5 1 +2 70 1/2 DCV, No Horse
Matchlock .80 +1 2d6 +3 11 5 1 +2 80 1/2 DCV, No Horse
Matchlock .90 +1 2d6+1 +3 12 5 1 +2 90 1/2 DCV, No Horse
Musket .80 +1 2d6+1 +3 12 5 1 +2 100 1/2 DCV, No Horse
Wheellock Pistol .50 +1 1d6-1 +1 12 4 1 -1 75
Artillery
(malfunction on 17+)
Wall Gun 1/4pdr 0 2.5d6 +4 - 6 1 +2 100 2 men
Rabinet 1/2pdr 0 2.5d6 +5 - 9 1 +2 100 3 men
Serpentine 3/4pdr 0 3d6 +5 - 9 1 +2 140 4 men
Falchonet 2pdr 0 3d6+1 +6 - 9 1 +2 150 4 men
Falchon 3pdr 0 3.5d6 +6 - 9 1 +2 150 4 men
Minion 4pdr 0 3.5d6 +7 - 9 1 +2 170 4 men
Salcar 6pdr 0 4d6 +7 - 9 1 +2 180 5 men
Bastard-Culverin 7pdr 0 4d6 +8 - 9 1 +2 170 5 men
Demi-Culverin 10pdr 0 4d6 +8 - 9 1 +2 250 5 men
Demi-Petro 12pdr 0 4d6+1 +8 - 12 1 +2 200 5 men
Basilick 15pdr 0 4d6+1 +8 - 12 1 +2 200 5 men
Culverin 18pdr 0 4d6+1 +8 - 15 1 +2 250 5 men
Cannon Petro 24pdr 0 4.5d6 +9 - 16 1 +2 160 5 men
Demi-Cannon 33pdr 0 4.5d6 +9 - 18 1 +2 170 5 men
Cannon of Seven 41pdr 0 5d6 +9 - 21 1 +2 250 5 men
Bastard Cannon 41pdr 0 5d6 +9 - 21 1 +2 180 5 men
Serpetine Cannon 54pdr 0 5d6 +9 - 24 1 +2 200 5 men
Cannon of Eight 60pdr 0 5d6+1 +10 - 27 1 +2 200 5 men
Cannon Royal 66pdr 0 5d6+1 +10 - 30 1 +2 190 5 men

Min: Strength minum to use weapon, Crossbows use mechanical aid to draw and may be pulled for a 1 phase action by strong charcters STR 15 for Heavy Crossbow, STR17 Arbalast. Bows, Thrown Weapons and Slings may add damage for every 5pts over STR min.

Pc: Levels of piercing

Prep: how many phases need to ready weapon. Note that bows and slings can not be "held".
 
 
 

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