| Anoborean HERO |
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Education Packages
Grammar Education
Requirements: middle Class or nobility character background.
Commoner background with INT: 13+ and EGO:13+
| Skill | Cost |
| KS: theology |
1
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| Languages, Borean, reading |
3
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| Languages, native, reading |
1
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| Package bonus |
-1
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| Total |
5
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University Education
Requirements: Grammar Education Package
| Skill | Cost |
| KS: Law |
3
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| Oratory |
3
|
| Eidetic Memory 11- (as a knowledge skill roll) |
5
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| Package Bonus |
-2
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| Total |
9
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Masters
Requirements: University Education and EGO:13+
| Skill | Cost |
| One of the following; KS: Medicine, KS: Natural Philosophy, KS: Mathematics, KS: Astronomy |
3
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| 2 levels to one of the KS |
4
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| Perk: Licensee to practice a profession |
1
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| Package Bonus |
-2
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| Total |
6
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Common Weapon Familiarities
This is more ridged definition of what common melee weapon and common missile weapon familiarity means organized by character background. This dose not mean the character can not learn familiarities beyond what is listed, just other weapons are exotic enough to their background to require them to pay points for it. Everyone is assumed to have familiarity with dagger and knives for free (and that says a lot about the society they live in).
A familiarity with shields is required in this campaign to be affective with it and get the DCV bonus (naturally intuitive shield work, phah!).
Characters fighting in armor without buying the familiarity suffer -3OCV.
Noble
Common Melee Weapons:
Swords, Two Handed Weapons, Axes, Maces, Picks, Pole
Arms, Clubs, Unarmed Combat, Lances, Shield and Armor
Missile Weapons
Crossbows
Rural & Mountian
Common Melee Weapons:
Swords, Pole Arms, Clubs, Quarter staff, Unarmed Combat
and Shields
Common Missile Weapons:
Sling, Bows, and Javelins
Urban
Common Melee Weapons:
Swords, Pole Arms, Clubs, Axes, Maces, Picks, Unarmed
Combat and Shields
Common Missile Weapons:
Crossbows, Thrown Knives and Axes
Barbaric (Ehgan, Scaladian and Juthiem origins)
Common Melee Weapons
Swords, Pole Arms, Two Handed Weapons, Axes, Maces, Clubs,
Quarter staff, Unarmed Combat, Armor and Shields
Common Missile Weapons
Sling, Bows, and Javelins
Elfish
Common Melee Weapons:
Swords, Pole Arms, Clubs, Quarter staff, Unarmed Combat,
Armor and Shields
Common Missile Weapons:
Sling, Bows, and Javelins
Dwarvish
Common Melee Weapons
Swords, Two Handed Weapons, Axes, Maces, Clubs, Unarmed
Combat, Armor and Shields
Common Missile Weapons:
Crossbows, Thrown Knives and Axes