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Main
Parallel
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by Settin
The master of trasmutation, the master of form... The Polymorphing Wrestler (pw) is a warrior specializated in fighting unarmed with physical forms other than his own and to eliminate other shapeshifters. He usually strike fast and hard. The Polymorphing Wrestler is often an Arcane spellcaster who wants to give combat power to his person. Sometimes druids, too, become Polymorphing Wrestlers enchancing his own ability to shapechange. A Polymorphing Wrestler is usually a loner not understanded by society. He usually chases his enemy until he or his enemy is dead. Hit Die: d8 Requirements To qualify to become a Polymorphing Wrestler, a character must fulfill all the following criteria. Alignment: Chaotic (any) Base Attack Bonus: +6 Knowledge (anatomy): 10 ranks Knowledge (zoology): 10 ranks Feats: Improved Bull Rush; Improved Unarmed Strike. Special: ability to change form (as by spell, such as Polymorph; as by class ability, such as the Wild Shape ability; or even by disease, such as Lycanthropy).
Class Skills The Polymorphing Wrestler class skills (and the key ability for each skill) are: Climb (str), Concentration (con), Handle Animal (cha), Hide (dex), Intuit Direction (wis), Jump (str), Knowledge (anatomy) (int), Knowlegede (zoology) (int),Listen (wis), Move Silently (dex), Search (int), Spellcraft (int), Spot (wis), Swim (str) and Wilderness lore (wis). Skill points at each level: 2 + Int modifier
Class Features Weapon and Armor Proficiency: Polymorphing Wrestlers don't gain any proficiency with weapons and/or armors. Natural Chaotic: Polymorphing Wrestlers can't be confined by anything, matter or law; that is, they can not use any armor or weapons and their alignment must be Chaotic (any), if they cease to be chaotic they lose all class features except attack bonus and saves, if they use any armor or weapons the same happens until they take off the armor and/or drop the weapon. Additionally they do not suffer disorienting when changing into other forms. Haste(su): At 2nd level Polymorphing Wrestlers gain the ability to haste themselves. They can use this ability 1/day at 2nd lvl; 2/day at 4th; 3/day at 6th; 4/day at 8th; and 5/day at 10th. Polymorphing Wrestlers can haste themselves by a period of time equal to 2+con modifier rounds. Polymorph any(sp): This works like the Polymorph Self (in matters of spell duration) spell but it can affect other creatures than you. You use this ability as a 12th level sorcerer 1/day at 3rd level, 2/day at 5th and 3/day at 7th. The DC for this ability is 14+1/2 pw lvl + cha mod. Shapechange(sp): The Polymorphing Wrestler can Shapechange, himself, a number of times 2+con modifier/day. They use this ability as 18th lvl sorcerers. Polymorph rend(sp): The Polymorphing Wrestler is a master of form. As a spell-like ability, a Polymorphing Wrestler can make a touch attack against a being that is presently enchanted by a Polymorph Self spell, a Shapechange spell, or a Polymorph Other spell cast by someone else other than the Polymorphing Wrestler. This touch attack inflicts 6d6 points of damage on the polymorphed creature. Unstable Mind: The Polymorphing Wrestler becomes immune to Sleep and receive a +4 bonus on saves against charms and other mind-influencing effects. Chaotic Body: The Polymorphing Wrestler has no longer a definitive form. His type changes to Shapeshifter, he has a Polymorph Self spell working permanently on his person (it can't be dispelled), he gains damage reduction 15/silver, fast healing 5. His alignment can't be changed by any means. He spends a standard action changing form.
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