Imperial Kingdoms

Psycho Puppet Entertainment is proud to present a new multiplayer game. It's more of a first person shooter type multiplayer player environment but in a massive environment and interactions that first-person shooters do not allow. It has RPG elements with many players on a server at one time. The game is based on allegiances and their battles/alliances with each on a massive world/server. Battles of up to 25000 players simultaneously can kill and create massive bloodshed in a 3d environment. Even though the battles and fights are the greatest part of the game, the concept emphasizes more on the Allegiance tree (See upcoming chart). For instance, if a partnership joins with another partnership/solo, it will form another rank called the family. The ranks of the allegiance are based upon the number of followers in it. (More on Allegiances below.) Please read all of the following information on which this game will work throughout its development, thank you.

The Story Concept- Imperial Kingdoms is based on the theme of medieval work and even all the way back to Roman times. Civilization and organization is the key to success in IK. The name of the world will be called Luminak. Players can organize fortified towns castles and roman palaces with houses and leaders of sorts. In order to survive as an organization, each player has an important role to play. For instance, in a Kingdom, the King/Queen is the utmost important leader of the allegiance and appoints leadership positions amongst his/her kingdom. Those under her/him direct the lower classes of the kingdom into soldiers. Those lower classes also can collect supplies for the kingdom so it can survive and expand territory. In reality, the game does not really have a background story but the players themselves have to create this story.

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