Walkthrough, Level 6: Get Priboi
I do not guarantee that this walkthrough is
complete. The route described below is the one I have found be the easiest. I
know and you probably know as well that there are plenty of different ways to
finish the level.
Objectives: |
- Obtain explosives from main warehouse
- Shutdown generator to disarm electric fence
- Set charges on fuel dump to make Priboi flee the safety of his
warehouse
- Search all filling cabinets for eneriminating evidence
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The start of this level can be really frustrating. You shall
enter the compound and probably you start with trying to go in through the
Office building. You can do that, but it's very difficult to manage without
setting off the alarm and have respawning guard clustering about.
Furthermore, if the alarm is triggered a small tank will start patrolling.
Disable the tank as soon as possible with a LAW.
Below is a description on how you can manage to get into the base via a
"sneak route". But if you decide to force your way through the office building
then here are a few tips; Equip yourself with the mp5.
Walk straight ahead (west). Go behind the hill so that you won't get spotted by
the guards in the office building. Observe the camera and run towards the door
of the office building when the camera is facing away. Then there are two ways
to go.
- Destroy the camera, run up to the window and shoot the guards inside
before they hit the alarm. Enter building, kill guard behind first door. This
guy is like a cat; he has several lives. If you wait too long you will see a
resurrection, so continue to the next room or
- Enter building. Stand behind the next door. Listen for the sound of
machine gun fire. Open the door when you the shooting starts and kill the
guard (who will respawn, so don't hesitate too long here). Reload, open the
door and kill the two guards in the next room before they start the alarm. The
one to the left is blind and deaf for mp5 shots and won't notice when his
buddy goes down, so start with his buddy (don't use the AK47).
Pick up
the LAW. Go for the next room. If the guard stands in front of the window he is
surveyed by a camera, so don't shoot until he walks from the window. When he
goes down another guard will come running through the door. Take him out and
walk outside. There is a guard patrolling anticlockwise around the crates. Sneak
up behind him and shoot.
If you decide to sneak in: Go to the small building west
of the office building (outside the fence). Kill the guard patrolling
anticlockwise around the crates. Jump over the wooden fence via the barrels.
Then jump to the roof of the small building via a crate.
You can now climb the wire over the fence, but you have to be fast, since a
guard in the office building is occasionally looking out of the
window. Observe the guard in the office building. When he starts to walk away
from the window, quickly climb the wire over the fence. As soon you pass the
fence, let go (press use key) and hide behind the wall. You can now use the peek
function to see when the guard walks away from the window. When he does, run
north towards the crates. Continue towards the large
warehouse. Go around the wall. Don't enter the warehouse yet. There is a guard
patrolling around the crates under the shelters. You can see him on your map
when he walks between the shelters. To play it real safe, hide behind one of the
closest crates. Look at map to see when the guard walks from the western shelter
to the eastern (i.e. when he has his back to you). If the guard is
alerted he will run for an alarm button on the wall. Be sure that he won't reach
it. Pick up a LAW and 3 hand grenades from the top of two crates. Continue to
the door of the warehouse which is surveyed by a camera.
Destroy the camera and pick the lock. Kill the guard inside and pick up the
medikit. Then walk up to the door and listen. When the machine gun fire starts,
open the door and shoot the first machine gun shooter (to the left). Walk up to
the closest crate. Pick up a handgrenade and toss it towards the second machine
gun shooter (see screenshot). When you have thrown the grenade, quickly shift to
Spas 12 to kill off any panicing guard.
There are five guards in the big room. Some of them might not have been swept
away by your grenade. At the other side of the crate you're standing close to is
one. The other are lined up further behind the second machine gun shooter.
Eliminate all of them and notice all the nice weapons they have; (AK47), Minimi,
Dragunov, Spas 12 and Jackhammer. I've think that the Jackhammer is very nice to
have in close combat, since it doesn't recoil as heavy as the Spas and you can
fire several shots quite quickly.
Behind the machine guns you will find the C4s. At the back
of one of the trucks you will find four proximity mines. At the top of a crate
you will find two boxes of ammo. Walk back to the room you came from and use the
computer to turn off the cameras. Exit the warehouse.
The next step will give you some extra time if the guards
are alerted, and they will for some reason be if you exit via the route
recommended by Anya. When alerted the guards will run by the fence towards the
electricity pylon and then follow the wall to the power building (or to the
northern gate). Walk in a bow to the fence (i.e. don't walk too close
to the barracks, the guards might spot you). Place the proximity mines in a line
along the fence (see screenshot) and then continue to the power building.
You don't have to bother with the three people standing close to the plane.
They are civilians and won't hurt you or set off any alarm. Don't walk up to the
gate immediately. Check your map to see when the guard inside of the wall has
his back to you. If he spots you he will run to the alarm button at the power
building's wall. After taking him out, turn around towards the civilians. A
guard will come running. Shoot him and shoot the camera, then pick the lock of
the gate and enter the power building.
One stair down, at the eastern wall is the control unit for the power. Go
down and disable the electricity to the fences in the second compound by walking
up to it and hit use button when you get that icon in the bottom of the screen.
Exit the building.
Now you can exit the compound the same way you came in
(unless you climbed the wire) or you can slide out on the electricity wire. If
you choose to slide out, walk up to the electricity pylon. Use your dragunov to
take out the guard standing at the next pylon. Climb the ladder of the pylon and
slide on the wire to the next pylon. You can watch the guards coming out of the
barracks just to get blown to pieces by your proxymines (if you didn't place
them they might wound you a little). A helicopter will take off and a soldier
will shoot at you from the chopper. He will not (or only slightly) wound you.
Don't slide down the next wire, instead take the ladder
down. There is no use in visiting the barrack which is just down the hill. Keep
to the right (east) and go past it. Continue down to the next compound. On your
way down, snipe the guard in the watch tower and the one patrolling the area
around the fuel dump. Go around the compound and climb the fence near the fuel
cisterns. Set your C4s on the cisterns, starting with the westernmost. After
setting the second, quickly turn around, climb the fence and run away from the
cisterns. The direction doesn't really matter.
If you want to crash the game you can run towards the
warehouse and climb the fence and then jump up on the hood of Priboi's car. Then
take a ride. The car will exit the compound and continue to where the helicopter
was where the program will crash (at last it did for me).
Go back to the compound. Equip yourself with the Jackhammer, climb the fence and
enter Priboi's secure warehouse through the southern door. One guard is waiting
just inside. Kill him and go around the crate. Two guards are waiting. One
upstairs who can be a pain in the... and another one below him. When you
finished them go up the stairs and open the door. In the corner are three file
cabinets. Open all of them (use key). Walk downstairs and exit the door at the
other end of the room. In the next room you'll find a guard to the left and
behind the second door on your right is another guard and two file cabinets.
Open them and the level finishes with a cut-scene.
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