| 171. Fighting for a Friend - Part III (Resounding Soul) | ||||||||||||||||||||||||||||||||
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| Aura Armor: Trap; This card can only be activated when you have less than 2000 life points, and your opponent declares a direct attack that would end the duel. Pay 1/2 your life points to negate the attack and Special Summon 1 "Aura Armor" token on your side of the field in defense position. This card's DEF is equal to your current life points. If this token is destroyed, you lose the duel. During each of your end phases, pay 1/2 your life points to keep this "Aura Armor" token on the field. | ||||||||||||||||||||||||||||||||
| Black Hole Shield: Monster/Armor/EARTH/Machine/4/0/0; If your opponent declares an attack on one of your Armor monsters, you may change the attack target to another of your Armor monsters. Only 1 Armor monster may attack per turn. You may offer this card when an opponent's monster attacks to negate the attack. | ||||||||||||||||||||||||||||||||
| Brigadier of Landstar: Monster/EARTH/Warrior/3/900/200 | ||||||||||||||||||||||||||||||||
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| Extinction Fist: Trap; Destroy an opponent's attacking Ritual Monster and end the Battle Phase. You opponent Special Summons the monsters used as a sacrifice to summon the Ritual Monster. | ||||||||||||||||||||||||||||||||
| Lord of the Red: Monster/Ritual/Effect/DARK/Warrior/7/2400/2000; This monster can only be Ritual Summoned by the effect of "Red Eyes Trans-Migration". When 2 Spell cards are played in one turn and the 2nd Spell resolves, you may destroy every other monster on the field except this card. | ||||||||||||||||||||||||||||||||
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| Red Eyes Trans-Migration: Spell/Ritual; Offer 1 "Red Eyed Black Dragon" and 1 Warrior-Type monster from your hand of field to Ritual Summon from your hand 1 "Lord of the Red". | ||||||||||||||||||||||||||||||||
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| Roll of Fate: Spell; Roll a 6-sided die. Draw a number of cards from you deck equal to the number rolled and then discard the same number of cards from the top of your deck to the Graveyard. | ||||||||||||||||||||||||||||||||
| Active Guard (see Episode 165) Burning Knuckle (see Episode 170) Buster Pile (see Episode 170) Data Brain (see Episode 170) Over Boost (see Episode 165) Psychic Armor Head (see Episode 165) The Claw of Hermos (see Episode 153) The Seal of Oreikalkos (see Episode 145) |
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