| 170. Fighting for a Friend - Part II (Full Armor Gravitation) | |||||||||||||||||||||||||||||
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| Adavnced Shield: Monster/Armor/EARTH/Machine/4/1000/0; If your opponent declares an attack on one of your Armor monsters, you may change the attack target to another of your Armor monsters. Only 1 Armor monster may attack per turn. | |||||||||||||||||||||||||||||
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| Burning Knuckle: Monster/Armor/EARTH/Machine/3/0/1000; If your opponent declares an attack on one of your Armor monsters, you may change the attack target to another of your Armor monsters. Only 1 Armor monster may attack per turn. Increase the ATK of this card by 200 for every Armor monster on your side of the field. When this card is destroyed as a result of battle, reduce the ATK of the monster that destroyed this card by this card's ATK. | |||||||||||||||||||||||||||||
| Buster Knuckle: Monster/Armor/EARTH/Machine/3/0/0; If your opponent delcares an attack on one of your Armor monsters, you may change the attack target to another of your Armor monsters. Only 1 Armor monster may attack per turn. Increase the ATK of this card by 200 for every Armor monster on your side of the field. | |||||||||||||||||||||||||||||
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| Buster Pile: Mosnter/Armor/EARTH/Machine/4/0/0; If your opponent declares an attack on one of your Armor monsters, you may change the attack target to another of your Armor monsters. Only 1 Armor monster may attack per turn. When this monster attacks a defense position monster, destroy the monster immediately and inflict 500 points of direct damage to your opponent's life points. Damage calculation is not applied. | |||||||||||||||||||||||||||||
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| Data Brain: Spell/Equip; This card can only be equipped to "Psychic Armor Head". You can send this card to the Graveyard to copy the effect of a Spell Card your opponent used last turn if this card was face-up on the field. If this face-up card is destroyed by an opponent's Spell Card, during your next Standby Phase, copy the effect of the card that destroyed this card. The copied effect lasts until your End Phase. | |||||||||||||||||||||||||||||
| Full Armored Gravitation: Spell; This card can only be activated when "Psychic Armor Head" is face-up on your side of the field. Pick up the top 10 cards on your deck and Special Summon as many Armor monsters as possible. All other cards are sent to the Graveyard. | |||||||||||||||||||||||||||||
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| Jet Gauntlet: Monster/Armor/EARTH/4/0/1500; If your opponent declares an attack one one of your Atmor monsters, you may change the attack target to another of your Armor monsters. Only 1 Armor monster may attack per turn. When this monster is the target of an attack, you may offer this card to destroy the attacking monster. | |||||||||||||||||||||||||||||
| Active Guard (see Episode 165) Battle Warrior (see Episode 18) Over Boost (see Epsisode 165) Psychic Armor Head (see Episode 165) The Claw of Hermos (see Episode 153) The Seal of Oreikalkos (see Episode 145) |
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