Lost In The Forgotten Realms Of Love (Part 2)

 

In case you missed my explanation the first time around, this is the second in a two-part series about one of the things that complicates gaming the most: romance.  Last week, I talked about things to do and things to avoid when attempting to begin a romantic relationship with one of your fellow gamers.  This week, we take things one step further; the topic is how to conduct yourself as a gamer in a long-term relationship.

 

While not as common as the stereotypical single male gamer, couples who game together are steadily becoming more common.  Many female gamers (myself included) are first introduced to gaming by their boyfriends, an arrangement which often leads them to stay with the hobby even if the relationship ends (as in my case).  There are pluses and minuses to this setup.  First of all, the number of women who come to gaming this way is so overwhelming makes it automatically a good thing in my eyes.  Also, the presence of a (hopefully) supportive, patient, and understanding boyfriend makes for a much more friendly and welcoming environment for a woman to learn how to game than if she had just shown up at an all-male session without knowing any of the players beforehand.  Finally, the fact that couples spend time together outside their weekly gaming sessions gives the new female player a convenient way to learn more about the game one-on-one, and to bring up any questions or concerns she may have about the game outside of gametime—an opportunity she might not have, were she gaming with a bunch of strange men.

 

There are a few drawbacks to this system, however.  One problem is that many women who come to gaming this way only last in the hobby for as long as their relationship with the male gamer lasts.  This high rate of turnover can be hard on new and established gaming groups alike.  More dangerous is a thing I like to call “the GM’s girlfriend syndrome.”  It’s sad but true that women who join a gaming group only because their significant other is running or playing the game, whether or not they are talented gamers, often suffer a lack of respect from the “real” players.  There are so many stories out there about GMs who bring along game-disrupting bimbos that some narrow-minded players see all “taken” female gamers in that way.  I experienced this firsthand in my original high school gaming group; as long as I was involved with the GM, the other players saw me as the GM’s girlfriend first and a player second.  If my character had a good session, they accused my ex of playing favorites (he wasn’t).  And they were never willing to interact with my character because they were afraid he would get angry at them if their characters and my character “got too close.”  Even after we broke up and I continued on with the group, it took me a long time to gain the full respect of the other players.  If you have a non-gamer girlfriend (or boyfriend) you want to bring into the hobby, go ahead, but be wary of these possible pitfalls.  Try reading my article on inviting new women to your game for more concrete suggestions on how to do this.

 

Once both of you are gaming, then what?  In an ideal world, things would go just swimmingly from there.  The presence or absence of romances between group members shouldn’t have much of an effect on the game (it is, after all, fantasy), but let’s face it, it does.  When real life relationships begin and end, the emotions caused by these significant events often find their way into our games—especially if the people involved are both in the same gaming group.  Whatever you do, make sure that you and your fellow-gamer-turned-sweetie-pie both understand that what happens between you in the game and what happens between you in real life do not necessarily reflect each other, and that there will be no hard feelings in one place because of what’s going on in the other.  If, on the other hand, you want your roleplaying to mirror your real life, I guess that’s your prerogative.  But if, like me, you want to keep your games as separate entities from whatever may be happening around you, there are two things you should avoid: PDA and romantic metagaming.

 

PDA (public display of affection) is most often seen when gamer relationships just begin.  You know what I mean—a couple begins dating and just can’t seem to keep their hands off one another, whether or not the time is appropriate for hand-holding and kissy-facing.  I know as well as anyone how powerful the temptation is to shout out “Look, world!  We’re in love!”, but you know what?  Save it for sometime when you’re in private.  Not only is it completely unnecessary and inappropriate during a game, there’s also the jealousy factor to consider.  Chances are that most of the other people in your game are either single or do not game with their significant others, and doing what might be perceived as rubbing their noses in their singleness is a sure way to antagonize the rest of your group.  So determine what level of touching is appropriate and stick to it.  Ideally, an outside observer who knows nothing about your group or the people in it should be unable to tell who the couples are just by looking at you.  Now maybe your group (like my Mage group) consists of very “touchy” people; then a higher level of physical contact is appropriate.  But if it doesn’t, then for crying out loud, keep your hands off each other.

 

Our second term becomes more of a problem when relationships end.  Romantic metagaming is what happens when the real-life social dynamics between players bleed into their social dynamics in the game.  I’m sure you’ve seen it at one time or another—those two players who just started dating suddenly decide their feuding characters can work out their long-standing differences, even though those characters are an elf and a dwarf.  Or, on the other hand, a couple breaks up, and suddenly their sibling characters have practically disowned one another.  This is not a good thing.  Gaming is supposed to be an escape from reality, not a painful reminder of it, and when fantasy starts mirroring reality too closely it can ruin a perfectly good game.  This problem is quite easy to avoid; when starting or ending any relationship with a member of your gaming group, be sure to discuss how it will affect the group.  You and your significant other are rarely the only ones involved in your group, so you owe it to the rest of the players to work out a solution that won’t inconvenience them.  This is most important when ending a relationship.  You and your recent ex will need to decide whether or not you can remain friendly enough toward one another to spend one evening a week gaming together.  If not, one or both of you should probably leave the group; determine this by mutual agreement.  After you reach this decision, inform your GM immediately so he or she can make any necessary plot changes.  A lot of groups fall apart because of former couples who try to continue gaming together but just can’t be civil to one another.  If you see yourself in this description, do the noble thing and find a different group.  If at all possible, you should avoid inconveniencing your fellow gamers because of what’s going on in your personal life.

 

But in the end, none of these suggestions and quick fixes can measure up to what I think is the best thing to do if you’re a gamer in love.  I believe that romantically involved gamers—at least, those who aren’t married or haven’t otherwise proven their maturity and the seriousness of their relationship—are best served by playing in separate groups.  I realize this suggestion is rather unorthodox, but before you dismiss it out of hand, give me a chance to explain myself.  First of all, this setup eliminates the PDA and romantic metagaming issues altogether; if you aren’t even playing in the same group, how can your character interactions or displays of affection be a problem?  If you ever break up, you don’t run the risk of breaking up a gaming group along with you.  It gives gamer couples with differing tastes in games a way to indulge their individual preferences without subjecting their love to a game he or she hates.  It doesn’t require you to get to know new people or integrate two noncomplementary groups of gamer friends for the sake of gaming together.  It offers you twice as many new quotes and stories to recap and share with one another when you get together outside of the game.  And, one night a week, it gives you a little break from one another that will make you appreciate the time you have together that much more.  It is a radical step, and some couples (especially those for whom gaming constitutes a major part of their time together) may decide it just isn’t for them.  If so, I respect that decision.  But for people who are really serious about keeping their gaming and their romancing separate, it may be the ideal solution.

 

I came to this conclusion after seeing firsthand how hard changes in real-life relationships can be on gaming groups.  This winter, one of my friends broke up with her boyfriend of seven months (who had introduced her to gaming).  Two days after the breakup, she began seeing one of her ex’s best friends.  This would have been a sticky situation even if these three hadn’t been involved in not one but two gaming groups together.  They had originally agreed not to let the breakup interfere with either game, but after one session it was clear that it would.  The new couple broke every rule in the book about PDA, to the point where they were spending as much of the evening making out (in full view of my friend’s recent ex) as they were gaming.  The ex responded by kicking the couple out of his game; after that session he simply told them they were no longer welcome to play when he was GMing.  It’s been four months since that session, and it is doubtful whether the ex’s game will ever resume.  He then quit the second game (which was being run by the new boyfriend) without notice, despite the fact that his character was an integral part of the plot.  The second game has survived, but just barely; for this and other reasons, the GM made a major, sudden plot change that essentially rendered two months’ worth of weekly sessions irrelevant and has been difficult for the group to adjust to.  Our group and the friendships within it also survived, but the entire ordeal was certainly not an experience I would wish to have again.

 

Most of the problems I’ve described in my past two columns can be averted by common courtesy and keeping your priorities straight.  By that I mean that your relationships—both romantic and friendly—are more important than anything that can happen in your game.  Gaming isn’t about how far into the module you can get or how many dragons you can slay; it’s about having fun and forming friendships (and possibly more) with like-minded individuals.  You should never be afraid to take a time out from your game to deal with real-life issues such as these; if you don’t, you’ll soon find yourself without a gaming group (or anyone else, for that matter).  While playing a good game is always a concern, the people you play it with are what’s really essential.

 

If you think otherwise...I’m sorry, maybe you aren’t ready for these kinds of relationships just yet.

 

Copyright (c) 2001 by Beth Kinderman.  This is my original work, so please respect it.

 

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