Woman's Work (Part 2)
Since
OOC #3 (which dealt
with making female characters), I've had a number of people email me to take me
up on my offer to review female RPG characters. As I worked with those readers to improve their characters, I
noticed a somewhat glaring oversight on my part that had made its way into the
first column. I had spent a long time
talking about how to make a female character, but I had never really addressed
the issue of how to PLAY one.
Oops. So that is the purpose of
Part 2: to give you ideas on how to roleplay a realistic and convincing
female character once the creation process is done.
An
extensive and well-realized background will do wonders for your female
character. This is true for PCs of any
gender, and it's some of the best advice I can give you. When you know where your character came from
and what kinds of circumstances she had to deal with, you're more than halfway
to understanding her motivations and thereby having an insight in how to
roleplay her. Go beyond the standard
"born, grew up, became an adventurer" spiel and really dig into what makes
your character tick. Take the time to
think about her experiences prior to the adventure and write out a nice, long,
detailed background. Here are some
background questions you may want to ask yourself, and suggestions for how the
answers you find might affect your roleplaying:
·
Where did your character grow up? Was
it a city, a small town, or something else?
What were the people who lived around her like, and how did that affect
her behavior later in life? Was she an
outcast in her hometown? (If so, she
may still harbor bitterness, a desire for revenge, or other nasty emotions that
can be a lot of fun to roleplay!) Or
did she have mainly good experiences and a lot of friends? More often than not this is the case (especially
in fantasy or medieval settings, where traditional gender roles predominate
more than in sci-fi or modern settings), since women do tend to form
friendships and connections quicker and eaiser than men. She may have concerns from home weighing on
her mind during her other adventures; how does that affect her relationship with
the other adventurers?
·
What was her family like? Ask
yourself all the normal background questions here--parents, siblings, extended
family, how she got along with them, who she was close to, you know the
drill. Especially, concentrate on a
female character's relationship with her mother. Did they get along well and have a deep, abiding bond? Were they at each other's throats all the
time? Was it a combination of that, or
some less definable emotion? Did she
never even know her mother? What did
her mother teach her, either directly or by example, about being a woman? Was her mother submissive, or strong and
independent? How have these lessons
affected her--does she follow her mother's example, or strike out on her
own? Is her mother still alive, and if
so are they still in contact with one another?
Once you know these things, you'll know a lot more about where your
character learned her kind of femininity, and how you should roleplay that.
·
Why did she become an adventurer? This
is where you really need to go all out and come up with a really good and
interesting story. As I mentioned in
OOC #3, women often have a deeper connection to their hometown and their family
than men do, and need an extremely good reason for leaving. Many male characters will need no more
motivation than the desire for money or adventure; not so with female
ones. What makes your character so
desperate that she would leave her home and family and put herself in danger? Is she running from a bad or abusive
situation in her hometown? Does she
have a driving goal that can only be accomplished through adventuring? What does she stand to gain from hanging out
with a bunch of men? Think long and
hard about this question; the answer will tell you a lot.
·
Finally, how does she feel about being a woman in a male-dominated
field? Does she enjoy it? Does she act timid around men, try to prove that she's better
than them, or think of them as her equals?
Is she a tomboy, or does she assert her femininity more than she would
normally? How do the men she works with
tend to see her? What do other people
think about her when they find out about her job? What are some of the advantages and disadvantages to being a
female fighter, thief, mage, or whatever?
Is she an outcast because of it?
Is she more well-known and recognizable because of it?
Once
again, these are only a few suggestions.
The more time you spend working on your female characters (particularly
if you're male), the better they'll be.
Try to think and behave as a woman would--easier said than done, I
know! Observe the women around
you--friends, relatives, teachers, classmates, co-workers, even random women on
the street. (Okay, if you start looking
at strangers, maybe you shouldn't stare too long...) Note how they react to things in their everyday lives, and (if
you're male) how that differs from the way you react. Apply those observations to your chick characters. If you really want to get in-depth, read up
on psychology and human behavior. Or
maybe just talk to women, and get an idea of how our minds work.
Also,
realize that every woman is different.
We can't be pigeonholed into neat, simple categories any more than men
can, and because of that it's hard for me to give you advice that's going to
apply to every female character all of the time. In the end, you're the one that has to decide how to roleplay
your female character. All I can do is
give you advice as I see it--you make the ultimate decision.
I'll
tell you what you probably shouldn't do, though. Don't make the mistake of thinking that for a female character
to be realistic, she has to be a man with breasts. You know the kind I'm talking about--armed
to the teeth, emotionless, stone cold, far more violent and ill-tempered than
the men in their party. The sentiments
behind this kind of character aren't entirely misguided; most of the people who
play them just want to avoid the stereotype of the weak, weepy woman and play a
chick who's taken seriously. What they
don't realize is that by avoiding one stereotype, they've created another. It's perfectly okay for a female character
to be emotional, or fall in love easily, or hate snakes and spiders, or not
really want to kill anybody, or get squeamish around blood. I'd even go so far as to say that it's okay
to play a female character who's a nag or a tease. Female characters can and should have those little quirks we
associate with women--they only become stereotypes when those gimmicks are all
that a character is about. (I like
to think that two of my characters, Elsa Alvaretti and Raechal Bridges, are
particularly good examples of this kind of realistic, detailed, powerful, yet
well-rounded women--but I'll leave that for you to decide!)
Armed
with those more concrete roleplaying suggestions, I hope you feel more prepared
to go ahead with playing a female character.
It's a tough and sometimes messy business, but possibly one of the most
rewarding aspects of gaming. My offer
to review female characters for any player who'd like my input still stands;
feel free to email them to me if
you'd like my opinion. I've been very
impressed with all of the ones I've received so far, and I'm sure yours will be
no exception. (c: Keep up the good work!
Copyright
(c) 2000 by Beth Kinderman. This is my
original work, so please respect it.
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