Woman's Work: Making Realistic (And Fun!) Female Characters

 

Maybe you're a chick who's just getting into gaming and wants to start out playing what she knows, or a guy who's read about transgender role-playing and thinks he's ready for a change.  Either way, you've come here looking for advice on how to make a female character for your favorite game.  First of all, let me say that I salute you!  No matter your gender, playing a woman (or being a woman, for that matter) in a hobby where players and characters alike are predominantly male can be a big step, and I think it's great that you've decided to take it.  Now let's get on to (more or less) everything I know about making good female characters.

 

In most ways, making a female RPG character is no different than making a male one, except there's a different letter in the "gender" space.  There aren't (and shouldn't be) any limitations on what races, classes, or personalities a female character can have.  Over the years I've played female humans, elves, halflings, Noghri, Twi'Leks, warriors, pirates, Jedi, thieves, bards, telepaths, werewolves, mages, bureaucrats, outlaws, hackers, and more--and I haven't even been gaming as long as others have!  Let your imagination have free rein, and come up with something really great no matter what your character's gender.  This isn't to say that male and female characters should be exactly the same; my point is that differences mostly come not in the character creation process, but in the actual role-playing itself.

 

Men and women are different; it would be stupid to argue otherwise.  Therefore, male and female characters need to be roleplayed differently.  How you alter your role-playing for a female character is mostly your call, to be inferred from your character's personality, the overall "feel" of your group, the situations the game gets into, and your personal strengths and weaknesses as a role-player.  However, there are a number of basic ways in which I think female characters should usually be played differently.  (Of course, I certainly don't mean to stereotype here, and not all female characters will behave in these ways.)

 

Female characters are often less combat-oriented (or at least less confrontational) than men.  That's not to say that women don't know when to let the weapons do the talking; I've just noticed that most women seem inclined to try to talk things over, negotiate, and try to avoid bloodshed before they start busting heads.  As for women being more emotional, I think this is another individual decision to be based on the character's needs.  Also, being able to bear children, women often have a closer connection to their families and have that to think about in addition to their crazy adventures.   Male characters often need no more reason for being in a group than the desire for money or adventure; women, on the other hand, often seem to need a dang good reason to leave their home and family and therefore a slightly more developed background.  And then there's the whole pregnancy thing, which can be a big deal depending on how your character behaves (if you know what I mean).  Women do have to worry about unexpected pregnancies a good deal more than men, and any pregnancy (wanted or otherwise) will be a huge, defining event in a female character's life.  It should be role-played as such if it occurs.  This is something to consider before you, or your GM, take it flippantly.

 

These are just a few suggestions, and they probably will not always apply.  That's why my biggest suggestion for making realistic female characters is this: If you're not female, talk to a real live girl about it--preferably one who knows her gaming, at least somewhat.  (Even if you're female yourself, you may want to run your ideas by some other gamer chick friends to see what they think of your characterization.)  I know, this may take some courage if you're like a lot of the male role-players I have known, but it'll pay off for your character in the end!  Ask her what she thinks of the character's background, and for any role-playing tips she might have on how this particular woman might behave.  Don't be afraid to ask the tough questions.  Who knows, you might even make a friend (wink wink, nudge nudge).

 

By now a few of you might be thinking to yourselves, "Gee, that sounds like a great idea, but girl gamers are hard to come by in my neck of the woods.  Who will tell me if my female character is a horrible one-dimensional cardboard cutout or not?"  If this is your problem, go right ahead and send your chick characters to me!  Whether you're a guy who wants some general pointers about how not to offend everyone in his group, or a gamer chick who just wants a second opinion, I would be more than happy to look over your female RPG characters, offer my suggestions, and answer any questions you might have.  Good luck, and don't ever give up!

 

 

Copyright (c) 2000 by Beth Kinderman.  This is my original work, so please respect it.

 

 

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